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Everything posted by Jason Carr
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Thank you @kmoney, great to hear. Yes, you've nailed that CoverFlow issue. To fix it we'll just need to make CoverFlow loop properly, and I can do that before the official release. @Riffman81, thanks for adding that ticket. I'm thinking shelling would probably be better done by a third-party app, just because I'm afraid of the support tickets we'd get if we integrated it. "Oh noes! I can't access my computer anymores!"
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Am I overthinking this generic database management tool?
Jason Carr replied to Nielk1's topic in Features
Awesome, thanks @Nielk1. -
Killer. Perhaps I should load it up finally.
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Just messaged you, keltoigael.
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My first guess would be that it's because you already have an existing image in that category, but I would need more details in order to troubleshoot further. If you don't replace metadata, then additional images will not be downloaded for games that already have an image in that category.
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Thanks @DOS76. That pretty much covers it. Sorry for the confusion; we've changed the text in that link a few times.
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Yes, I believe this should work. Let me know if not.
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I'm looking forward to playing that as well, @alexis524. Good to know that I should play it on hard from the get go. I loved the previous one in the series but I believe I did end up playing it on hard.
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Hi @viking, glad to hear you're working on themes! I'm currently working on a way to add any image you want, but currently there might not be a good way to do it. You could always include images with your theme which would get around it but of course that's not the best solution.
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I have seen some odd issues where MAME UI and MAME will use separate configurations, so that could be the issue. But it could be any number of things. Also make sure your ROMs are located in the folder that is configured for MAME.
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Am I overthinking this generic database management tool?
Jason Carr replied to Nielk1's topic in Features
I think it's definitely worth sharing @Nielk1. Worse case scenario is scripts could be created for it which would allow some data management scripting. It looks awesome to me. Heck, I might even use it at some point. -
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Thanks guys, I am in full agreement that recording the videos without the bezels would be best, because then we have full flexibility. Personally, I don't care at all how much hard drive space 1080p videos take up. Having 1080p video snaps I think would be amazing, and well worth the extra space. My thoughts are that anyone who wants to use background videos in Big Box are definitely going to appreciate the 1080p videos. @circo I would think if bandwidth is an issue for this, which it probably is, it might be an opportunity to add another price point to the options. I would pay another $60 in a heartbeat for forever access to 1080p videos. Though I know not everyone has the same stance that I do.
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Thanks @Zombeaver. Yes, I think when we implement the multi-disc stuff we'll probably end up pulling them from the additional apps.
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The problem is that Amiga file names are not consistent enough and there's no reliable source that we've found that has a list of all the possible file names and their proper game names. I do still have some ideas/options to make it work though, I just haven't gotten to it yet.
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Thanks guys for all the feedback and the VLC and imports testing. I just put out a new beta that I think really refines the Attract Mode features. The wheels and CoverFlow now accelerate and decelerate properly as a typical wheel would. I've also added options for not switching between filters and maximum and minimum speeds. Let me know what you guys think. We will hold off on implementing a random direct-to-game option that doesn't scroll through the wheels until a later version, largely because that will require a completely different solution code-wise (none of the existing code that I've built would work for that, though it probably won't be that difficult to build when we do). Same goes for a screensaver-type images/videos solution. I also probably won't get around to implementing a "wait for video to finish" option for this version either, so hopefully the customizable per-game time can get you close enough for now. I do still want feedback on it all though because we will implement everything eventually, and we may still tweak some things before the official release. Per the VLC testing, I will send those errors back on to higankanshi. For Daphne/Atari ST I'm glad to hear that things have at least been improved for those platforms. I will be adding support for the multi-disk launching eventually, but that probably isn't too high of a priority for the moment. Same goes for Daphne since it's a pretty small library of games. Thank you all! Let's hear your feedback on the new beta.
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Hi @ALIE, that would be a completely separate thing to implement, so unfortunately that's not likely to happen for 6.9. We'll probably need a new ticket for something like that on Bitbucket.
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Hi @Riffman81, sadly we still need a feature to reset play counts and stuff. It's obviously accessible directly in the XML, but I imagine it'd be a royal pain to reset them all manually. Not sure if we have a ticket for that but we should definitely add one if not.
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Sadly not yet Cid. Hoping to get back to adding theming features early next week.
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This looks absolutely amazing @niglurion. Your work is sooooo much appreciated.
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These people honor me with their lips, but their hearts are far from me. Their worship is a farce, for they teach man-made ideas as commands from God. Matthew 15:8-9 (NLT) Lord, help me to recognize your direction, and ignore the direction of all others. Give me discernment to identify your will, and the strength to carry it out.
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@kmoney Most likely I will need to come up with something new in order to do it properly. You could always place the video to the right of the wheel, but unfortunately I don't know if it's possible to do only in XAML. I will make it a priority to get a good solution going though, because this stuff is extremely exciting, of course.
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@Riffman81 That is killer, looks great. All sounds awesome. The only thing we should probably think about is how best to handle the bezel situation. Since these will all be best used as background videos in Big Box, it might not look the best with the bezel on the left underneath the wheel, at least for the wheel views. If we record the videos without a bezel, it's easy enough to add bezels with the theming engine later, so I'm almost thinking it would be best to record them in the original aspect ratio of the game (though 1080p vertical resolution of course), without the bezel. Then with a theme we could either put a bezel on both sides, or just play the video to the right of the wheel. It would give us a lot more flexibility. Thoughts?
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It will jump back out to different platforms eventually @Zombeaver. It will stay in a particular platform for a random number of games and then jump to a different random platform. I think I prefer the animated way of having it actually scroll the wheel to just having games pop in all the time. However, I do think we need to do a better job of game coverage.