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Jason Carr

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Everything posted by Jason Carr

  1. Makes sense @ckp. Feel free to add a ticket for that.
  2. This is definitely possible. My current image folder is around 14 gigs, and I really don't have that many systems in it at this point. Images can be rather large, and we've chosen to allow very large images on the LaunchBox Games Database, so yes it can take a very large amount of space. There are utilities you can use to compress/reduce the size of the images. There's a recent thread around here that might help, but I don't have the link handy for the moment.
  3. Thank you for that rundown @Zombeaver! I can confirm that all of that is accurate to the best of my knowledge.
  4. Thanks guys; I'll have a new beta out shortly. That said, I have not been able to identify anything that might causing a problem for people who it won't initialize for. For example, if the audio level dialog isn't showing and you don't seem to be getting any input from your microphone, I'm lost currently with that issue. It is possible that your Windows installation does not currently have the speech recognition features, or that for some reason your microphone is not getting picked up. If a microphone is not found, though, I believe it should throw up an error on launch if you're in voice debug mode (check box in the voice recognition options). My current observations are that it seems to be working well for people who have a good quality microphone, use "computer" instead of "LaunchBox" as the voice recognition trigger, and are not having a problem with the initialization. I do think the initialization issues are just system configuration issues, but of course that is difficult to confirm. If you haven't already, check to see if you have speech recognition options in the control panel.
  5. You're not alone there @snoopaloop83. Sadly I don't have a fix for you but I have been having all kinds of problems in that area with Retroarch lately. Often times I can't get clean audio out of it either as of late. This is while testing on several different systems.
  6. Yes, that is correct. Sorry for the trouble there; I should have a new beta out tomorrow. Per the issue with Links though; I wonder if maybe it disables the Microsoft voice recognition when it's installed?
  7. Hmm, the Windows speech recognition features are installed by default, but it may be possible to turn them off if you install or uninstall things manually. See if you have a Speech Recognition option in Control Panel or any way of configuring speech recognition. I don't have Win7 so I can't check if it's any different from Win10. Also, try enabling Debug Mode in the voice recognition options in LaunchBox and let me know if you get an error when you first load up LaunchBox.
  8. This thread does seem to have a few clues: http://stackoverflow.com/questions/592017/my-images-are-blurry-why-isnt-wpfs-snapstodevicepixels-working I'll give that stuff a shot here soon.
  9. Yeah, agreed. That makes sense. Somehow I need tap into that rendering engine but as of yet I haven't found the way. I haven't checked the DPI of the images, but it seems so random that I doubt that would be the cause. Let me know if you're seeing otherwise.
  10. Hi @Firefairy, I think the best way to tell would be to just try launching them. Often times games will have two versions that are available though, which is sometimes the cause. There are also databases of Steam games that are available online that may help to clarify as well.
  11. Sadly I already tried that @Nielk1. Believe it or not, not even that fixed it. Pulling my hair out here.
  12. Hi Overload, I'm using the SHGetSpecialFolderPath Win32 API call to retrieve the CSIDL_COMMON_STARTMENU value. It'd be pretty strange if that was returning the wrong value; is it really pointing to a nonexistent folder? Permissions-wise, I know that on US English versions of Windows 10 (and previous versions) that folder always has read permissions for all users, so all I can figure is that it might be different for other language versions. Pretty strange. The folder is used to display all of the icons in the start menu that are displayed for all users, so it seems to me like the traditional Start menu wouldn't even work properly without those permissions. But who knows, Windows 10 does things pretty differently now I'm sure. Originally I had added the ability to open a game by any number of the words in the game's title, which I'll probably add back once we fix the performance issues.
  13. Sadly we thought this had fixed the issue, but my original suspicions ended up being correct. The issue is not fixed, no. The issue isn't with the resizing but instead with the actual WPF rendering of the images, which makes it very difficult to resolve. It's still on my plate.
  14. That is great to hear, Lenny.
  15. Hi Daniel, yes, it is safe to approve these. The image is in fact not being removed; it's just not being shown twice since only the image type is changing (but the image stays the same).
  16. Thank you guys. @mattsoft, that is planned and should be implement soon. @steve73 LEDBlinky is actually already implemented in the latest beta. We're still in the process of testing it, so you might find some bugs, but it should be mostly there already.
  17. Thanks, Lenny. It's worth noting that the recognition gets significantly better when it switches into listening mode. We're able to restrict which options are valid when it's listening for commands, but it's trying to pick the prefix words out of any random speech when you tell it to listen, so yeah, it's not overly accurate for the prefix words. The recognition should get better over time, though. Try saying "computer" instead of LaunchBox and see if that helps.
  18. Very cool @Maddoc1007. @kmoney Thanks for testing that stuff. It should be easy to get stuff like that fixed once I finally receive the cabinet tomorrow. I feel like it's being shipped by snails lol. I have been in contact with @arzoo via email so hopefully we're all on the same page.
  19. Hi @jallen99, I'm sure this is a configuration issue of some sort, as these things don't just break. That said, I do know that it gets confusing and there are a lot of places that have to match up, so we should probably step back and take a look to see how we could simplify it. The most common cause for confusion with Retroarch is of course the cores. Make sure the command line parameters for the platforms listed in the Retroarch emulator are using the right cores, and that the files for those cores do exist in your Retroarch cores folder.
  20. Hey guys, this is a weird issue. For myself and most other people the downloads are very quick, but every once in a while they're really slow for only certain people, and I haven't figured out why. Regardless, I'm in the process of moving the application downloads to a distributed service instead of just on a single server, which in theory should help with the worldwide performance. Out of curiosity, though, where are you guys located?
  21. Hi @smallsbig, we're aware of that issue and it should only happen while using the VLC video playback engine. We'll get it fixed before the 6.9 release, but for now, we recommend using the Windows Media Player engine in Big Box. Keep in mind that there are separate settings for this in both LaunchBox and Big Box.
  22. Thanks for reporting that @DOS76. Just fixed it. I was fixing the white boxes that show up sometimes in content in the dark theme and accidentally did the same for the text editor. Hopefully we're good to go now. Might have to refresh.
  23. Yup, and I have it fixed. Thanks Jade. Going to wait to put out a new beta though until we get some more testing in.
  24. @mippa, I assume you don't get any errors when launching? Have you checked your default system microphone to see what it might be set to?
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