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Jason Carr

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Everything posted by Jason Carr

  1. Wow! Thank you Cid and eric! Cid, how much trouble do you think we would get into if we started hosting and automatically downloading those recorded videos? ;) I do want to move the themes over to the new custom themes forum soon, just so we can have a separate thread for each theme. We can discuss theme development there as well. :)
  2. I'm still working on figuring out relative paths. Several people have noted that they can't seem to get relative paths working, so I have that on my list to figure out. For now you'd have to do the complete, rooted path, unfortunately, but I'll get it figured out soon. I'm confused about the pic in the first post, though. You mentioned that the gradient was white but I don't see any white in the pic...can you explain?
  3. shinra358 said bitbucket wont load in any of my browsers anymore. Odd, it does seem to be loading for me. Maybe it was just down for a bit? Is it still down for you @shinra358? What exactly are you seeing?
  4. Tomorrow will be my bug fix day, guys. I'll fix everything I can tomorrow and put out a new beta. :) What is happening when switching themes, Brad? Is that an error that is already listed above?
  5. You probably already know, but there is an example of doing exactly that in the CoverFlow with details view.
  6. As far as I can tell without testing it, that XAML should work. All I can figure is maybe the transparency isn't working properly because of what's underneath it or over top of it...or something. Where are you putting it?
  7. Thanks @shinra358, some of those requests are unfortunately a lot of work, but I'll see what I can get going here soon. It may be a bit before I can get all that implemented though. @emko, is it just because LaunchBox doesn't know that the image already exists, so it downloads it again from EmuMovies?
  8. knewlife Glad you got that font issue resolved. Really strange but it does appear that it must have somehow gotten corrupted on your machine. Pretty weird. @emko It's possible for two identical images to be downloaded if the same image is located both on EmuMovies and on the LaunchBox Games Database. I may add a solution for this in the future; could use a Bitbucket ticket for it. @shinra358, per help with that XAML, it really helps to use Visual Studio for that if you can download it. Then you actually work on the grids visually. @Zombeaver Thanks for reporting those controller automation issues; I'll take a look at them soon. @SentaiBrad and @DOS76 I'll see what I can do about those exceptions. @Drybonz I hope nothing broke more than it was supposed to. ;) What happened exactly? Thanks all. :)
  9. Drybonz said Would a theme make it possible to make BigBox usable in vertical orientation, or is that going to take additional changes in the program? I mean, it's possible to use it in veritical, but you can't read anything, the layout is bad, etc... Just curious. Yes, it's entirely possible as-is right now to build a great vertical theme. I haven't tackled that yet but the community should be able to do a great job with this. I know someone was in the process of doing this already in the themes thread. @Lmagnus87, I assume you built that screenshot in Photoshop or similar? There are a number of visual XAML editing tools available, but I will be doing some research here soon to try and find the best one and come up with a recommended solution. :)
  10. shinra358 said Is there a control for not having the wheel loop? If you have only 3 systems or games, you will see duplicate systems/games on screen in the wheel. I would like to make it so that doesnt happen. When you get to the end of the wheel, it stops until you go back up and vice versa if you are going down. Edit: found another bug https://www.youtube.com/watch?v=NAfNOWLSrU4 Also, I want to be able to control how many games I see about the highlighted item and how many items I see below the highlighted item on the wheel. Thanks @shinra358. The wheel always loops for the moment; it will be some significant work to add that as an option so a ticket in Bitbucket would be good for that. I did add some additional wheel customization options recently in a previous beta; take a look at the XAML for the Default views and let me know if that helps. Per the error, the video seems to be private so I can't see it currently. Thanks!
  11. emko said Yes you fixed the back out of options screen only bug left is that there is no navigational sounds in the option screen other then that its working fine. Just completed a game using bigbox and i just noticed there is no way to mark a game completed in bigbox could this be something you could add please, works very well with favorites/broken just missing this one option. Thanks Thanks @emko, I'll take a look at the nav sounds thing. Can you add a ticket to Bitbucket for the game completed stuff? Thanks!
  12. New beta is out with granular controls for image priorities, as well as the ability to easily switch between boxes, 3D boxes, carts, 3D carts, and screenshots in the main LaunchBox view. This was quite an involved series of changes again, of course. Been a really productive day though, starting with the live development stream from this morning. Really glad to be back at it again. As always, please test as much as you can and let me know what you might run into. I'm gonna go through and catch myself up on this thread now. :)
  13. eric That looks awesome! I missed getting this into the video I just put out, but we definitely need a vertical theme so I appreciate it! :) Just uploaded the video and sent out the email a few minutes ago, @CriticalCid, @niglurion, and @AwakenJenova. My video editing skills are really pretty crappy so forgive that but here's the video: https://www.youtube.com/watch?v=k7_v2ahsDTk Thanks again all! :)
  14. Awesome, thanks Cid. Yes, I agree that we'll need theme videos added very soon, along with Platform videos, etc.
  15. Awesome, thank you Jenova. We'll need time tonight to create the video; Brad's going to go ahead and put it together for us. But the sooner the better so we can get it all ready, would be great. :)
  16. Thank you all! Looking great. I'm finally back from vacation today. Hooray! Had a great time but glad to be back. So I'm planning to put out a video tomorrow and put it in this week's email to showcase some of these themes you guys have created. If I can get everyone's permission and also either a video of the theme or a way to easily download and get the theme running, that would be awesome. That way I can put them all in one video and showcase them for the email. I'll put your forum names up with them too, of course (and hopefully where to download them). Thank you all! @Awaken Jenova @kerszr @niglurion @CriticalCid
  17. Hi @adu, LaunchBox and Big Box have both already been translated into French. Is the French translation not working for you?
  18. Ha, thanks Stimpy. Yeah, we used this song on the original trailer that Brad created for us.
  19. Keep in mind, guys, that I 100% support the use of Rocket Launcher. I've asked Brad to stop arguing against it. For what it's worth, I still think Rocket Launcher is a royal pain to configure, and I'm really hoping that we can figure out a way to configure it somewhat automatically and easily in the future. We will be working to make it easier to use Rocket Launcher very soon. I agree that it should be optional (and it will remain that way), but it also provides some awesome extras for power users especially.
  20. Yes, I think a democratic way of deciding this would be best. Though to be completely honest, the Hyperspin ways are probably *already* the democratic decisions. I am leaning heavily towards switching up the platforms to mostly match Hyperspin's, but if the community disagrees with this decision, of course I won't end up going that route. That said, going forward I am looking to take the strengths of the Hyperspin data approaches and combine them with the ease of use and openness of LaunchBox. So in time, we should have the best of both worlds.
  21. Wow, very nice! This looks really great. I think for the most part this should be pretty easy to build with the custom themes. I'm gone on a trip with the family for a week, but if no one else implements it I might just do it myself to show off the possibilities of the theming engine. Very cool. :)
  22. wallmachine Not sure what we can do to support non-Truetype fonts, but can you create a ticket for it? We should at least show a friendly error message instead of an error. @shinra358, this is admittedly pretty confusing, but all those items can be repositioned. When you select a game it goes into the TextGamesView in order to show the list of menu items on the left. If you customize the TextGamesView, it should work to customize the placement of things on the game details screen. Let me know if that helps, or if you have any more questions as to what to customize to change various things. Keep in mind that the TransitionPresenter controls are what are displaying the images, videos, and details. You can move those around in order to change the location of the details, video, and images. Typically, anything that is animated when changed is displayed using a TransitionPresenter in order to animate the change.
  23. And of course, shinra, I should pay more attention. For some reason I had it in my head that you needed a game clear logo. Sigh. Hopefully I can add that platform banner in tonight or tomorrow.
  24. Bah, replace < and > with the less than and greater than signs in the code, just at the beginning and end.
  25. Alright, another new beta is out! I was able to replicate the bug with closing out of the options with the controller, and I have that fixed, at least on my end. Also, some great improvements for the custom views/theming. I've added decent error handling to the XAML parsing, so you should have a good idea as to what is wrong if you run into an error. A message box will pop up telling you the line number that is causing the error, and Big Box will just show the default view afterwards instead of the custom view. So no more crashing or force closing during experimentation. :) Also, per @shinra358's request, I have added several new properties to the CoverFlow controls. I've updated the Default views to demonstrate the new properties, but here is an example: &lt;coverFlow:FlowControl x:Name="FlowControl" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="0" CoverFactory="{Binding CoverFactory}" ImageType="ClearLogo" CurveAmount="4.5" CameraZPosition="3.0" VisibleCount="14" PageSize="6" /&gt; The new properties are: - CurveAmount - Specifies the amount of curve for the wheel; the higher the number, the greater the curve - CameraZPosition - Specifies how "zoomed in" the camera is to the wheel; the lower the number, the closer the camera, and the larger the items - VisibleCount - Specifies how many items to display in the view; you should specify enough items to wrap around and fill the view - PageSize - Specifies how many items to jump for previous and next page Then I've also added support for clear logo images anywhere in the games views, also per shinra's request. To add a clear logo image anywhere in those views (any view that ends with "GamesView.xaml"), add a line like this: &lt;Image Source="{Binding ClearLogo}" /&gt; Let me know what else anyone needs and hopefully I can add it tomorrow before my trip. :)
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