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Jason Carr

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Everything posted by Jason Carr

  1. The only important thing is just making sure that you remove all of the images and the data files. You can do that manually through a file browser if you want.
  2. Hi all, the first 12.2 beta is out now here:
  3. 0.42-beta-2 is out now with the following: Reduced the potential for crashes related to misbehaving game controllers Added support for FPse64 We're planning to finally release the 0.42 official release early next week. Please let us know if you run into any issues with this beta, as it will be a release candidate for the 0.42 official release.
  4. Jason Carr

    Fpxse64

    Ah, so it was just a misspelling issue. FPse64 support is coming in the next beta, which should be out shortly.
  5. I have this working for the next beta, which should be out later today.
  6. Jason Carr

    Fpxse64

    @Ally68 I'm looking to add this emulator, but I can't find it anywhere. Do you have a link?
  7. It seems like your "Region to Prioritize" setting might be set to something other than "North America". I just tested a fresh install, imported NES, and I do not get any of the incorrect images from your screenshot. That setting is available when you perform imports, and when you force download missing images. It's then saved to the platform so that any background downloads use the same settings. The only other possibility that I can think of is that the previous images are not getting fully deleted in your testing.
  8. That's pretty odd. I haven't been able to replicate this, unfortunately. That said, I have some code in for the next beta that should at least help it to stop crashing if it happens again.
  9. Android unfortunately just generally does a terrible job at this. Currently, I'm in the habit of pulling up the app switcher menu and closing the emulators from there, since not every emulator even provides an option to properly exit.
  10. Thank you much. I have this integrated for the next beta, which should be out later today.
  11. Thanks, that is good to know. Glad you got it working and thanks for the update.
  12. @Chris Kant That's an interesting observation, though I don't know of a solution (or if one even exists). The first thing to check would be to see if you see the same behavior with a different frontend (such as Dig).
  13. You should be able to just delete them and then turn off the option to download missing images automatically in the background (under Options). The white box is there because it's the border for the image, but it shouldn't show up unless there's an image to show, so if you properly delete them and then turn off that option, you should be good to go.
  14. I see; I think it will show up still if you have playlists under that platform. This is still on our list, so either way we will get to it here at some point.
  15. What exactly is happening? Is the pause screen just not coming up at all?
  16. Pause screens are known to work just fine in Big Box, and have been working fine for ages. I use them in my personal collection all the time. I suppose it's possible that there could be a compatibility issue with one of your settings, or with that theme, but I doubt it since we are not getting other reports that it's an issue.
  17. Jason Carr

    Fpxse64

    @Ally68 I've put this on my list of emulators to add, so hopefully soon, assuming that the emulator actually supports launching via a frontend.
  18. @bigsmall999 We have lots of people launching SNES and Genesis ROMs with Retroarch with no issues (including of course myself on my Shield TV Gaming Edition that I purchased in 2019). I know that's not very helpful, but it's certainly odd that you're running into issues with those common and easy to setup platforms. The /data/data is not likely the issue. Maybe try the relevant parts of what I recommended above? You shouldn't have to change any Retroarch settings at all (other than downloading the cores) in order to get things working.
  19. MAME/Arcade can be difficult to set up, especially if you're not familiar with MAME. However, it works fine in my testing if you do the following: Sideload the latest version of Retroarch: https://buildbot.libretro.com/stable/1.9.11/android/RetroArch_aarch64.apk Download the Arcade (MAME - Current) core in Retroarch after installing it Use a modern/recent MAME ROM set Import the ROMs into LaunchBox as the Arcade platform Choose the Retroarch (64-bit Sideloaded) emulator and the mamearcade_libretro_android.so core in the platform emulator settings in LaunchBox I just tested all this on my Shield and had no problems launching the games. I don't recommend using an old ROMset or using the MAME 2003 core. I have gotten that to work in the past, but we've heard from various users that there are potentially issues with it. I don't believe LaunchBox for Android has any bugs related to any MAME/Arcade game launching issues. I think the issues are all either Retroarch bugs or configuration issues.
  20. @TechBoi Did you download those images in a previous version, or the latest version of LaunchBox for Android? I have fixed some related issues like that in previous versions, so it would be best to delete the platform and the media and re-import/download it. I'm guessing that will fix that issue.
  21. @Juzzotec @Vader @C0ntrA The performance issues on the Shield could honestly be caused by any number of issues, including the fact that the Shield is not really all that powerful of a device. We have to remember that most modern phones are significantly faster than Shield TV devices (and also cost more). In my testing, the wheels on my Shield are not always 100% smooth. Personally, I never expected them to be due to the Shield's hardware. If you feel like you're seeing new issues with the newer versions, I'm doubtful that that's really the cause, because nothing really changed in that regard. It's probably more likely to be the fact that you've added more games to your collection, or you're viewing a platform with more games in it, which of course increases the hardware requirements for that wheel. Don't get me wrong, I always have plans to optimize things to make them run more smoothly, but I do need to temper expectations; obviously you will get a smoother experience on better hardware than what the Shield devices have available in them. You will also get better performance if you use a faster drive for the media content, but I'm not promising that you're going to get a "perfect" experience. Still, I will do some further testing and review the code to see if there's anything we can do to improve performance on Shield devices. But I don't expect it to always be 100% smooth on Shield devices.
  22. It's been working fine for me for 100MB files, though I am seeing some issues above 200 megs.
  23. @The Papaw @PaDeMoNiuM @sucramjd I might finally have this rotten issue fixed. It appears to have been a PHP setting, but of course it was nonsensical. I actually lowered a PHP setting from unlimited to a static value, which I think fixed it (it has for me). Can you test yourselves? Again, sorry for the trouble here.
  24. We're still working on fixing this, guys. It's been a nightmare, to be honest. I've probably spent 20 hours on the issue, and I've been getting the run around from everyone. Just to correct a few things, we host this ourselves, on our own dedicated server. The problem is likely somehow a server configuration issue, but it's been a mess to resolve. I'm still working on it.
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