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Jason Carr

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Everything posted by Jason Carr

  1. Hi @Bil, yup, all the image types that support multiple images will allow you to add subfolders. So you can further categorize your images that way if you wish.
  2. Sure, I'll take a look at it, hopefully soon. I just put out a new beta with the list view and a fix for the game startup times.
  3. Hi @chadmoe1, welcome. You might actually be the first, as I've yet to hear of it, believe it or not. I'll have to do some research; are you looking to configure it from within LaunchBox/Big Box?
  4. New beta is finally out with the list view. It's not perfect quite yet; in particular, I know that the scroll position and sorting is not properly saved when the grid is refreshed, and there are various features in the LaunchBox interface that only apply to the images view that need to be disabled for the list view. Also in this beta is a fix for the delays in launching games for large libraries.
  5. Yeah, there's nothing in them that I really need, but of course it would be a relatively big undertaking to replace it. That code is all isolated though so it wouldn't be horrible. I'd just have to be really careful with compatibility with previous XML file versions. As-is, the latest versions will load XML files all the way back to 1.0.
  6. Switching up the library may be an option. I'm using .NET datasets, actually, which I'm sure are not the most performant.
  7. Ha, wow. That's crazy. You mean you actually have to *read* to play the game? ;)
  8. Hi @TheSickness, sounds like it's time for me to pick up an Xbox One controller. I haven't tried it. It doesn't really make any sense why it wouldn't work, but of course I'll need to be able to try it to be able to fix anything. I'll order one tonight.
  9. Hey guys, bear in mind that this is near the top of my list, and I will tackle it soon, but let me speak on it a bit. The way LaunchBox currently works is it loads the entire XML file and saves the entire XML file all at once. There's currently no way to do partial saves or loads, which I do have on my list. Furthermore, in order to properly sync and allow LaunchBox to be running on several machines at once and have them sync without overwriting data, LaunchBox loads the entire XML file from disk before saving, every single time. This is no problem for typical game collections, but obviously doesn't work well when you have tens of thousands of games. Back when I built those pieces I never expected anyone to import every game for every platform known to man. ;) Big Box gets around this more easily partially because the vast majority of it is read only, but I also added some logic to save in the background so you don't notice it. This is more of a workaround than a true fix, though. The actual solution will involve several steps: - Launch games *before* loading and saving so they launch immediately (this is easy and will be done very soon) - Separate out the single XML file into several XML files for each data type, so that saving and loading is quicker (and possibly separate out platforms as well) - Instead of re-loading from disk for every save operation, use a file system watcher to detect when the XML file(s) change, and reload only when necessary So anyways, this isn't near as simple of an issue to tackle as it seems. Please bear with me; I'm hoping to wrap up the list view tonight and this will be the very next improvement to make.
  10. Yeah, but for some reason it stupidly comes up as Jason Carr Carr. Lol. I should probably report that to the devs.
  11. Ha, China? But really, what on earth do governments need that kind of power for? Oh wait, I forgot, they're spying on all of us.
  12. Hehehehehe. One of these days my own kids are gonna get old enough to actually *want* to play the more "extreme" games. As for the moment, they'd much rather play Sonic and Mario.
  13. Hi @caitsith01, proper MAME imports are indeed a high priority for me right now. Per #1, that sounds cool; I'll add that to the list (though it won't likely happen as soon as a decent import system). #2 hopefully should work when I get the imports working. #3 shouldn't be too difficult to make work already; LaunchBox will already scan for images via the game's title or the ROM file name if you just drop them in the right folders. So it might take a tiny bit of work, but shouldn't take much at all.
  14. Yeah, though I have yet to figure out how to properly mention someone who has a space in their name. Doh.
  15. Actually, this is confusing. It seems TGDB now has it as Sega Mega Drive? What's weird though is I get results when searching for both Sega Mega Drive and Sega Genesis platforms from TGDB. However, they seem to be different results, and less games are available for Sega Mega Drive, maybe. So, facepalm. Not sure how best to handle this.
  16. Hi @sansa, not currently, but I will add that to my list. :)
  17. Hi @mathflair, EmuMovies requires you to pay for a subscription for the movies themselves. However, my understanding is that the artwork, at least, is free. I do believe you have to go register on the site though before you'll be able to download anything, even with the API; you'll have to enter your login credentials into LaunchBox in order to use it.
  18. Hi @Bil, currently LaunchBox will only read one Front box art image per game (it doesn't allow multiple images like it does for fanart). I do have this buried somewhere on my list to change, but it might be a while, unfortunately. I like the 3D box art idea, for sure; I'll add that to my list. Again, though, it will likely take a while as there are more pressing things to tackle first. :)
  19. Hi @mathflair, sounds good. You should now have permissions to edit your original post. I'll look to get a post up on the home page soon. :)
  20. Hi @pietje76, this is on my list for Big Box. Were you referring to LaunchBox or Big Box?
  21. Hi @Talantyyr, I'm in the process of integrating with EmuMovies which does have a good manuals library. I have their API now so I'm hoping I can make that happen soon.
  22. Hmm, guess I should add the ability to drag shortcuts into LaunchBox. :)
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