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Everything posted by shinra358
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I've already stated that I had it on ever since the release and these past 2 weeks are the only times I see it auto install. Just because ppl don't say anything about a certain thing, doesn't mean it's not bothering them. There are many chances that they have it off or are just focused on features inside of the program. Pretty much I'm usually the only person that notices something whereas someone else will come along and say something about it months after I already have so... And this happens alot. With this, steam games, emus, whatever. So whether only 1 person says something at the time or not doesn't make it not an issue. Ive already said I was going to so I don't know why you have to say it again for a 4th time I have no idea how you could possibly know what ppl want lol. The controller connectivity thing, not a single person ever said anything about. Yet I did. And it was fixed. Was that not still a problem because I was the only person that said something about it? of course it was. Because no one wants to keep turning off the program just to get their controllers to work for it over and over again. The beta update box is not the option that controls the auto install. It's the background option that controls it and I've already gave 2 examples of how and why a person would like not to do it atm The ONLY other program to do it this way is origin and steam and that is because of online purposes only. because of ppl have mismatching files, then their online play will keep desyncing. Every other program known to man, keeps showing the prompts on every launch.
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" most programs just say hey there is a update do you want to download it now? " yeah, and most programs keep prompting you if you say no on every restart of it. I'll just turn the background option off. This is such a weird and uncommon way of doing 'background' downloads. And it's really not in the background since you are still seeing it and still waiting on it and still able to look at it doing so
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for it to be downloaded. and if you restart, it'll ask if you want to update again in which you can still choose yes or no. And pressing yes would install the latest update you last downloaded and pressing no wouldn't do anything. In the background usually means that it will be downloading without you seeing any sort of indicators bothering you during. That's what I took it for. Auto installation should be a separate option from this.
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yes I do. usually when programs have this option, you still have freedom to choose when to install it. I took this feature as downloading the update when you allow it to download without seeing the windows box as it updates. That's what I thought 'in the background' meant. So that the download box wouldn't be so intrusive. I've had this option on as soon as it was created and only recently have I been seeing it forcing the update on next startup.
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As I stated, it never did this before. And it's not supposed to do this. It literally makes zero sense to even do it this way. It's basically forcing you to update regardless. What if ppl don't want to update atm or there is a major problem with something that you don't want to update to yet... Constantly toggling an update option is highly anti-productive.
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when an update prompt comes up, pressing yes is supposed to start the update process. Pressing no is not supposed to do anything. But instead forces the download for the update on the next startup. It can't be stopped. It's not how it's supposed to work and when it was first implemented, it did not do this. Therefore it is a problem. Therefore it is a bug. And bugs go in this section. So therefore it was placed here. This is not normal behavior.
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That's not the issue. The issue is pressing no is not supposed to update. Doing what you say does not solve the problem, but overlooks it. Right now, yes/no option is now useless because it doesn't do what you tell it to.
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Pressing no to not update forces an update on the programs next startup.
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@eatkinola figured out a way to get rid of my effects not matching up with the creation of the wheel. I used objectanimationusingkeyframes and the visibility control with a trigger of textbox.loaded. This way when the effects first show, I can put a delay on it without it affecting the showing while actually scrolling through the wheel. Now I can get rid of the loading screen and no longer need the controller thing One future problem though, is if I want to delay music. There's no open control to control the music orchestrated by bigbox.
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It's not readily available. You have to code it to do it for it to happen. This feature in particular has been done many times and there are alot of examples and versions already online that can teach or be copy and pasted to work.
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you can use the buildt in ahk to stretch the vid to the 2nd monitor or place the vid on the 2nd monitor for now.
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I don't get any crashes, but as I tried to say in the stream yesterday before both my youtube accounts got banned now, when bigbox is out of focus and then is put back in focus (minimized/unminimized), the video is still frozen until you move to another game. I can understand it pausing when not in focus. But I would like for it to unpause itself when you are back in focus.
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Thanks It's taking years to make because of the rate in which the features I need come in But I'm keeping in there. Fading the entire view would be the equivalent of what I'm doing now. The controls are still gonna load at the same speed and you will still need the 1.5 seconds and during that time you will still be able to move with the gamepad. Invisibility is just cosmetic. It's still functioning even if you don't see it.
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(0:10 is the pop-in mask)
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" Could another way to address"pop-in" be to fade in those controls, using a storyboard? I use this approach to simulate a transition. " yes but the effect I use for having the highlighted wheel item to have a glow would show first and then the wheel would slowly fade in. That didn't look right. I have the effect linked to the game change. If I delayed that glow, it would take too long to show again when scrolling the wheels. So the loading screen was the best choice. It's pretty much just a black screen that stays black for 1.5 seconds and transition fades in to the time that the wheel is completely loaded. I tried making a 2nd wheel and placing the zindex behind the current wheel to have loading emblem circles on it 'like what psp does' but it is forbidden in the depths of bigbox to have 2 wheels on one page at the same time. unfortunately I don't know how to create plugins.
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When loading a page, you can see pop-in. If you had effects that weren't there to begin with, you may see your effect first and then the pop-in a few secs later. Ive put up a loading screen so the user wouldn't have to see that, that lasts like 1.5 to 2 seconds, using doubleanimation. During this time I'd like for all input to be disabled until said loading screen goes away so the user won't engage anything until the loading screen is over. My question is, through xaml only, how do I disable all input for the 2 secs of first entering said page?
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Request for community help - Launch from top level "wheel" in Bigbox
shinra358 replied to JaysArcade's topic in Features
https://bitbucket.org/jasondavidcarr/launchbox/issues/1054/platform-wheel-and-game-wheel-no-looping This also means that if you have multiple games, when you reach the end of the wheel, you can no longer scroll in the same direction and it won't reset to the beginning of the wheel. -
Request for community help - Launch from top level "wheel" in Bigbox
shinra358 replied to JaysArcade's topic in Features
Ive asked for this before and no one voted on it. I also believe I put it in bitbucket way before the OP -
Nope. An ahk feature is built in. you could code ahk to put that particular emulator window to your 2nd screen like you want. mupen64plus core is good. only thing I don't like about it is that it doesn't have anisotropic filtering to get rid of horizon jaggies/shimmering like pj64 standalone does. I keep pj64 because of this reason. When it is added, I'll stick with mupen64plus core.
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use the ahk feature to do what you want. also, the retroarch core has a cache feature so the more you play, the more textures youll cache and the faster it will be the next time you play.
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Finally figured it out... Threw in the old animated psp glow PLUS the ps3 animated highlighted glowing rim.
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VR Plugin/Theme
shinra358 replied to angelobodetti's topic in Third-Party Applications and Plugins (Released)
I'm expecting bigbox itself to be in 3D and not just a 2d space for bigbox with 3D things around. Pretty much like a 3Dvision game would be in 3D. Btw, there's a vr steam frontend that does the arcade type thing: -
Theme creators always leave vids to 'tell the full story' :P. Ppl will give their feedback in the theme's thread regardless. " On top of that reviews are also timesavers, removing the need to weed out the good from the bad, mostly. " More like divide the community, give some creators a big head, or isolate not so 'popular' ones. For example, little do you know that this sentence I quoted can seem very disrespectful to 'non-popular' creators. Ppl can decide for themselves what they like. I do know alot of ppl don't know how and follow what ppl tell them to, which is why it needs to be forced that they choose on their own. Sorry, but that's just how internet culture seems to be. Real life for that matter. It's everywhere in the bible
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Did someone block me on youtube chat? I can type and send but it doesn't show up on video. I barely even talk on the streams. What's the deal?
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why even have reviews anyway? if a person likes it, theyre gonna get it. Surely ppl can think for themselves. Reviews are just a way to have community conflict. For this particular thing, there's not even a need to have reviews.