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shinra358

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Everything posted by shinra358

  1. Before I went to sleep last night, I came up with this: That pulses the highlighter AND the word that it highlights. I only want the highlighter to pulse but not the word. I just downloaded nosh's theme to check what it looks like, it does both the word and highlighter like I've already gotten here unfortunately. Edit: Hmm, I see in the file that it can directly effect both separately. Let's see... Edit2: I've replaced he flash section to my theme in that same xaml (deleting the stuff I made at first) and nothing happened. Then I copy and pasted the whole file, still nothing happened. This and the blurred backgrounds I just can't get Is there any changes you would make to the new code above to achieve what is desired?
  2. ok, hit me up when you get home.
  3. It's already there. I'm questioning myself if the storyboard.targetproperty is written correctly and if I have the correct routedevent as well? And for testing, this code is located in the TextListView.xaml within the listbox named 'Items'.
  4. My mistake. Didn't mean to post those values. Here are the real values but it's still not working: BeginTime="0:0:0" From="0.05" To="0.85" Duration="0:0:0.5" AutoReverse="True"
  5. <ListBox Name="Items" Style="{DynamicResource ListBoxStyle}" FontFamily="{StaticResource FontMain}"> <ListBox.LayoutTransform> <TransformGroup> <ScaleTransform ScaleX="1.5"/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </ListBox.LayoutTransform> <i:Interaction.Triggers> <i:EventTrigger EventName="MouseDoubleClick"> <cal:ActionMessage MethodName="OnEnter" /> </i:EventTrigger> </i:Interaction.Triggers> <ListBox.Effect> <BlurEffect Radius="2"/> </ListBox.Effect> <ListBox.ItemContainerStyle> <Style TargetType="ListBoxItem"> <Style.Triggers> <EventTrigger RoutedEvent="ListBoxItem.Loaded"> <EventTrigger.Actions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="(RadialGradientBrush.Opacity)" BeginTime="0:0:0" From="0.15" To="0.15" Duration="0:0:0.85" AutoReverse="True" RepeatBehavior="Forever" /> </Storyboard> </BeginStoryboard> </EventTrigger.Actions> </EventTrigger> <Trigger Property="IsSelected" Value="True" > <Setter Property="FontWeight" Value="Bold" /> <Setter Property="Background" Value="Transparent" /> <Setter Property="Foreground" Value="White" /> </Trigger> </Style.Triggers> <Style.Resources> <SolidColorBrush x:Key="{x:Static SystemColors.HighlightBrushKey}" Color="Transparent"/> <RadialGradientBrush x:Key="{x:Static SystemColors.ControlBrushKey}" Opacity="0.15"> <RadialGradientBrush.RelativeTransform> <TransformGroup> <ScaleTransform CenterY="0.5" CenterX="0.5" ScaleX="1.7" ScaleY="1.1"/> <SkewTransform CenterY="0.5" CenterX="0.5"/> <RotateTransform CenterY="0.5" CenterX="0.5"/> <TranslateTransform/> </TransformGroup> </RadialGradientBrush.RelativeTransform> <GradientStop Color="White" Offset="1"/> <GradientStop Color="Transparent"/> </RadialGradientBrush> </Style.Resources> </Style> </ListBox.ItemContainerStyle> </ListBox> Can someone edit this so that the highlighter of the listbox is glowing (opacity increasing and decreasing). For some reason this isn't working. Animation portion: <EventTrigger RoutedEvent="ListBoxItem.Loaded"> <EventTrigger.Actions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="(RadialGradientBrush.Opacity)" BeginTime="0:0:0" From="0.15" To="0.15" Duration="0:0:0.85" AutoReverse="True" RepeatBehavior="Forever" /> Listbox Highlighter: <RadialGradientBrush x:Key="{x:Static SystemColors.ControlBrushKey}" Opacity="0.15">
  6. I get good performance when i use all my processor's power. But, games need it. Bigbox does use alot of resources And i dont even have alot of games put in right now.
  7. @Jason Carr I've been trying to perfect thsi for a while but no matter what I do, using bigbox in different resolutions, something is always not right. Especially shadows. This seems like a really quick thing to do so I hope you'll do it but I would like to ask that you code bigbox to be dpi-aware so that things will look correct on every resolution. https://msdn.microsoft.com/en-us/library/windows/desktop/ee308410(v=vs.85).aspx https://stackoverflow.com/questions/13858665/disable-dpi-awareness-for-wpf-application
  8. found the solution. Use layouttransform instead of rendertransform.
  9. You'll see... if I can get an answer to my question(s)
  10. This is the game details control for game details view: <controls:ScrollableTextBlock Name="ScrollingNotes" Text="{Binding Path=Notes}" FontFamily="{StaticResource FontMain}" Foreground="White" TextWrapping="Wrap" Width="{Binding ElementName=NotesCanvas, Path=ActualWidth}" ScrollBeginDelay="10" ScrollSpeed="3" ScrollAutoReverse="True" ScrollEndDelay="10" ReverseScrollSpeed="0.5" ScrollDirection="Up" RenderTransformOrigin="0.0,0.5"> When I add this: <controls:ScrollableTextBlock.RenderTransform> <TransformGroup> <ScaleTransform ScaleX="1.5853"/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </controls:ScrollableTextBlock.RenderTransform> It won't scroll anymore. How do I make it autoscroll with that 2nd piece added on?
  11. I figured it out. I've asked a few other members and we were all confused. But the confusion came from trying to edit the game details screen and we saw 2 files that only controlled parts of it. But there is a 3rd xaml called TextGamesView.xaml that totally throws everyone off by the name. Once I figured that out, I could easily solve my problem. TextGamesView.xaml is what completely controls the GameDetails Screen : P So, nvrmnd about that.
  12. What about the black background in the gamedetailsview if you use a background from another source in the gameview? Still has black background, no change.
  13. No, it was happening before. Whatever shows in the details section for the background seems tied to backgroundview specifically. So if I use a different method to show the images, game details view shows a black screen for the background.
  14. Using Image Source="{Binding Path=SelectedGame.ScreenshotImagePath}" to change where the background pics are read (without vids) results in black screen on game details screen but the image works on the game screen.
  15. wouldn't that depend on theme makers considering we can already control the quality of the loading of the imagery with xaml? Or are you talking about the ram stuffz and things?
  16. I don't remember if your plugin stretches the vid if asked. Does it? If not, could you make it so that it can or do a separate plugin just for that?
  17. Is the randomized vids folder just in the main directory or in the theme main directory as well?
  18. My vid is a 4:3 vid. It appears with bars on the sides instead of stretched without bars.
  19. Thumbs up for prodigy music!
  20. Here's a few favs of one of my creations from a while back when I conquered making fighting games balanced
  21. -Video Stretching for Startup Vids -Ability to move/edit the option list box/area in game details view
  22. So what about this plugin since most features are now in bigbox? The only thing I need now is to allow the video to stretch to the full screen. Can this do that?
  23. I'm trying to rearrange the details view of the games. It seems impossible to do. I want to move the list of words )(options like play, launch, view pics, etc.) to the other side but nothing in the xaml under details view seems to affect it. Any thoughts?
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