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Everything posted by Zombeaver
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Err... the video doesn't really show anything. Was RA loading up during recording? It's not visible in the video.
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So with that setup when you load a GameGear game and set the bezel to GameGear, exit RA, load up a genesis game and then set a Genesis bezel, when you switch back to GameGear you're getting the Genesis bezel? Because that definitely should not be happening. Do those steps, in that order, one more time to make sure. As an example, I use the same core file, but duplicated multiple times, for FBA. Below you can see that I've got several different variants for the same .dll like "fba_libretro_neogeo" for example. I can load up a CPS-2 game, set a shader, then load up a NeoGeo game, set a different shader, and they're independent of one another (despite actually being the same core dll, just renamed).
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Hmm it sounds like you did it correctly then. Can you upload a screenshot of the associated platforms tab of your Retroarch emulator entry in LB? If you're using two separate core .dlls they shouldn't have crossover like that (unless maybe something funky is going on with configuration files).
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program, only close process "no, alt+f4"
Zombeaver replied to paulmichel21's topic in Troubleshooting
How do you have this "jukebox" program setup in LB? Do you have it setup as an emulator? If so, you could add an AHK script to close it when pressing Esc. You would paste this into the "Autohotkey Script" tab of the emulator entry in LB: ; This section closes [platform name] when pressing Escape $Esc:: { Process, Close, {{{StartupEXE}}} } -
There will always be certain dependencies likes this, yes. That doesn't mean it's not portable. Portability just means you can move the folder and its contents from one folder to another or one computer to another and it will run, and the emulators/roms/media/metadata will still exist/function (if they're contained within LB's folder structure or, if not, so long as their paths are still valid) so long as those dependencies are met. If Retroarch (or any other emulator you're using) has its own set of dependencies (like d3dx9_43.dll) then those will be needed as well. That's not something LB really has any control over. .NET Framework is also necessary, although it's included when updating. Portability means it doesn't have to be located in a specific folder on a specific computer for it to work - you can pick it up from one place and move it elsewhere. The computer you move it to may or may not innately have the ancillary software/drivers installed in order to support it though. That's true for basically anything though, portable or not. I think keeping a copy of the xinput dll and the DirectX Runtime on the flash drive is a good call though.
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IDP.ARES.GENERIC virus detected in 6.11 update?
Zombeaver replied to TCommTek's topic in Troubleshooting
On this last update (6.10 not 6.11) Avast actually did prompt with a window that said something like "Hang on, this file might be malicious..." but after a few seconds of scanning it said it was all clear. I can only assume there's something weird prompting a false positive for some AV software. This has been reported a few times previously on earlier updates, though it's the first time anything has presented itself for me. If I had to throw something out there, I'd wager it had something to do with Controller Automation+AHK for controlling things outside of LB/BB. That's not exactly new though so I'm not sure why it would present an issue now. -
It's the same basic instructions as that - you just assign a button in the advanced settings to: [your button] = action_warp
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v6.11 - how to disable backgrounds on game select?
Zombeaver replied to The Psychologist's topic in Noobs
You could always delete or move the fanart if you don't want it. I'm not a fan of most of it myself. It's in Launchbox -> Images -> [platform name] -> Fanart by default. You could do a Windows search of your LB folder for "Fanart" and cut out the folders it finds with that name and move or just outright delete them if you wanted. I wasn't aware Image Priorities was a premium feature if that's indeed the case. -
Interesting, I'll have to try that. Does it indeed say to use backspace though? Must be a typo if so.
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Based on a few other posts, there seems to be a 6.11 version. Typically the only time you'll see a new official version released very quickly after a previous official version is for bug fixes. I'm not sure what the fixes are as I'm not home to see the log.
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Regular old MAME is pretty great for all of those. I've used MAMEUI as well and it's very easy to setup. I really didn't/don't like the way RA handles custom controls for some of the more complex/unusual control layout arcade games. HLSL is also generally better than the shader options you get from RA if for no other reason than the fact that RA doesn't rotate the shaders for rotated screen games, and they look awful as result. Only a few shaders (like CRT Easymode) actually work properly regardless of screen orientation. HLSL in MAME, however, rotates properly.
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It will say when it prompts you to update whether it's official or a beta. If it's official it'll say something like "A new official update is available" and if it's a beta it'll say something like a "A new beta update is available."
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Being able to select folders as a rom would theoretically have benefits outside of just Higan usage - ScummVM functions the same way (you direct it to a folder which contains the relevant data files, not a traditional rom file) and it's part of the reason ScummVM importing is such a hassle currently. There are other complications beyond that, but I could see the ability to choose a folder as your "rom" in LB contributing to the streamlining of the ScummVM import process in the long run - which has been on the to-do list for quite some time now.
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Yep, that's definitely one way (maybe the only currently) to do it. I'm not sure if there's a dedicated button usable within the UI to do this though. It seems like there should be - like with the Delete key or something. I don't think there is currently though.
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Ah, I see. Well I can't really help much in that regard. I know that starting BB via a dedicated shortcut in W7 doesn't exhibit this behavior for me (and I don't think I've seen it when going from LB to BB, but I don't launch BB via that method very often). I don't recall people with the setup your describing reporting this issue though. @Mute64 and @lordmonkus (and I think a few others) have some experience with this, so perhaps they can help.
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I don't use bezels myself, but if I wanted to do this I would probably do it via the method I mention in the below post. Basically you would duplicate the core dll, rename it to something different (like adding _Megadrive at the end of one and _MasterSystem at the end of another) and then direct LB to each one in your Retroarch emulator entry - then you can set the bezels/shaders/whatever individually for each when you load RA.
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This is odd. The only reason this should happen is if you click on something else like your desktop during the BB boot sequence. If you do that, then yes it will lose focus. If you don't though, it shouldn't. You're certain you're not clicking on something else while it's in the process of starting? Also, are you starting BB via the button for it in LB, or by a dedicated shortcut for BB?
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Well as I said, it doesn't show up in the game details. In Coverflow the name of the platform shows up in the bottom right of the screen. It uses the platform's clear logo:
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Are you using a custom theme? The default theme most assuredly shows it in some views.
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You don't - that's what I'm saying. It's view-dependent. Attract mode uses whatever view you're using normally in BB. If that view shows the platform name, you'll see it while attract mode is running. If it doesn't, you won't. I've actually wondered this myself - I'm not sure if you can. I haven't figured it out either if you can.
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I don't think it is, but you can overwrite the version that's included with LB with a standalone version that you download from their site and it'll work fine.
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v6.11 - how to disable backgrounds on game select?
Zombeaver replied to The Psychologist's topic in Noobs
You can do this in the image priorities section in LB. I can't recall the exact verbiage from memory, but it's something like Tools -> Options -> Image Priorities -> Background and then uncheck "fanart". -
Ugh, sorry I really need to do that tutorial video - had a bunch of personal crap going on lately and haven't had a chance to do it yet Full disclosure, it won't include RocketLauncher at all as I don't use it. The current outline for things I want to cover is as follows: -Changes from default settings in FS-UAE -Importing Kickstart files -Connecting to the Open Amiga Games Database -Importing Games into FS-UAE -Exporting UUIDs from FS-UAE -Setting up FS-UAE (normal/non-UUID) and FS-UAE UUID in LB -Importing UUIDs into LB -Creating custom configs in FS-UAE -Importing custom configs into LB -Using a custom WHDLoad.prefs file to override the QuitKey for all WHDLoad games -Adding custom controller hotkeys (warp, QuitKey, etc.) in FS-UAE -Fixing "half color" bug games -Miscellaneous fixes (Hostages fix; games that use A600)
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I'm not sure what you're asking.
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This is theme/view dependent. There are certain views where the platform name is displayed and others where it isn't. If you assign a button to switch to different views you'll see some where the platform name is displayed. It's not actually in the game details though, it's just shown on screen.