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Everything posted by Zombeaver
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CCS64 works just fine with my 360 controller. Hell, it even works with my Genesis/Master System/Atari/C64 to USB adapter + TAC-2 Joystick. It's also the only one (between it, Vice, and Hoxs) that actually works via Steam Link (because I enjoy Big Box + couch gaming as well, but don't feel like hooking up an actual PC to my living room TV).
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Glad to hear it was helpful!
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Exactly. I mean it's literally just a waste of hard drive space and clutters up your roms. Granted, hard drive space is mostly a non-issue for C64 games but still... No-Intro is typically a good way to avoid this kind of junk but their C64 sets are almost entirely Preservation Project files, which is unfortunate. I've had a good deal of success with Gamebase - their stuff isn't always in .d64 format but they seem to always work at least. I usually just use a combination of TOSEC and Gamebase - if the Gamebase version is .d64 format, then you should be good to go. If it's not, I'll usually try the TOSEC .d64s (and there's usually several...) until I find a good one; if there isn't a good one, then I just fall back to the Gamebase version regardless of file format. I've only got about 300 C64 games in my library (because I pick and choose everything) but I've tested them all
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I found the post I mentioned above. Cassiel, an admin for TOSECDev, said in response to a question about why bad dumps didn't get removed from the sets: The only thing I can say to that is, who are these "people"? Why in the world would anyone want to collect dumps that simply don't work (and are known not to work, no less). I'll say again that this isn't preserving anything, any more than I'd be "preserving" something if I were to open up a rom with a hex editor, mash some random keys in a few spots, and then save it as "[game name] (my turbo awesome version).zip".
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Happy to help! Yeah Maximum 1541 Speed definitely makes it a more enjoyable experience for me. Keep in mind that it only works for disk images. .D64 is the format I recommend, when available. You can of course still manually activate warp with any format, but having it kick in and turn off automatically as needed is awesome. One other point regarding file format that might be worth mentioning is that CCS64 does not support .nib files. This really isn't a problem as far as I'm concerned though because you should really just avoid .nib files to begin with - they're part of the Preservation Project and contain all of the original copy protection which will often render them unusable even on emulators that actually support the format. Yep, that can definitely be an issue. Even worse is that TOSEC actually has a significant number of bad dumps for C64 games. They've made the statement before that it's basically for historical reasons and that they typically don't remove dumps even if they're bad, which is kinda retarded as far as I'm concerned - having multiple dumps based on different cracking groups does make some amount of sense to me (I mean this was basically the birth of Demoscene - I think that stuff has some amount of historical significance), but having multiple dumps of the same group's crack, multiple of which don't work, doesn't. What exactly are you preserving by doing that? The fact that someone had a bad disk or did a poor job of ripping it? The only thing that amounts to is a good deal of annoyance for the end-user.
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Thanks! I hope you'll find it useful if you decide to give FS-UAE a go. Yeah I'd like to do some more of these - I'd kinda like to do one on CCS64 for C64 emulation because 1) I love the C64 and 2) I feel like CCS64 isn't an emulator that gets talked about much despite having some really nice features; and many of the videos I've seen on Youtube about it have been woefully inaccurate and/or just horribly made. There really wouldn't be that much to go into though from an actual tutorial perspective since there's very little setup required - basically just enabling maximum 1541 speed (possibly my favorite feature of CCS64 - it's basically an auto-warp that detects when the game is loading and speeds up during the load and slows back down to normal once complete) and setting your video options. That's about it for setup really. You can do some other nifty things though like creating a save-state file and using it as your "rom" in LB and launching it will start the game right where you saved (useful for some games that have a lot of junk/docs/multiple load screens before the game actually starts). I honestly can't think of too many (or any really) platforms that would actually warrant the amount of detail that I went into for FS-UAE though - most things just don't have that many moving parts. Most stuff is fairly plug-and-play, even among home computer emulation like C64 and Atari 8-bit. Atari 8-bit might be a good one though simply because it seems like it never gets talked about. Atari 800 is actually a great emulator too. DOSBox certainly has a great deal of nuance simply because it encompasses such a wide period of games and hardware. I feel like a lot of it would simply be going over how to read and tweak .conf files though. That and I suppose more niche things like GUS and MT32 emulation. Launchbox also automates some of this stuff so I'm not sure how many people would care about things like learning how to use mount commands
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I think it'll be okay once everything's actually in place (I tested out combining a couple of random videos from my channel and that seems to work fine), but just to add insult to injury, I uploaded all three parts (they rendered fine individually), ready to combine them on Youtube, but it just so happens that I had a music clip that was literally about 20 seconds long (out of 53+ minutes of footage, that's the only part that wasn't just me speaking or game audio), just this generic elevator music, but it got caught by the automated copyright scanner and, funny story - you can't combine videos that have a copyright claim with other videos. Yay! So I found a royalty-free equivalent from Kevin Macleod, downloaded it, added it to my Google Drive, drove home on my lunch break, swapped the clip out, started the render on that part again and drove back to work. Double yay! This thing has just been one nightmare after another. But by god it's gonna happen; for science and geekdom! Also because the Amiga is really cool and it's gone on for too long as this somewhat impenetrable beast for people to get into emulating, which is a shame. I've read plenty of comments on Youtube and elsewhere where people gave up in frustration because they just couldn't get it to work and couldn't figure out what was going wrong, so if it helps out even a few people to avoid that it'll be worth it. The detail that I go into is arguably overkill, but I wanted to try to address not only the things that everyone is sure to encounter but the things that people might encounter as well; hopefully answering the questions that people didn't even realize they had yet. The other priority was that I didn't want to simply provide instructions on how to get things to run (which would be quite brief), but rather how to get them to run correctly. I've only got about 200 Amiga games in my library right now, but I've tested every one. And by that I don't just mean making sure they made it passed the boot screen. I think the only thing that I don't go into a whole lot of detail with is CD32 which is purely because my experience with it so far has been both limited and kindof hit-and-miss at that, so I kept that part fairly brief because I don't want to give out bad or misleading information (which I've seen a fair amount of for FS-UAE on Youtube - such as videos about WHDLoad games but no mention whatsoever of the fact that the QuitKey has to be used to in order for save games to be preserved). I have a feeling that I'll end up coming back to CD32 in a later video once I give it some more thorough testing. That's fine though, that can wait for another day. This should still be plenty to get people started. I'm definitely looking forward to getting back to actually playing some stuff once this is finally done though
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As far as I know you can only do two at a time so you'd probably just do it like I have in the example and then you may have to use the UI to add in the third disk when needed. I've only ever messed with 2-disk games for Atari ST. I have a button mapped to swap between the disk in the first and second drive so I just load 1 into drive A and 2 into B and press the button when prompted to insert disk two. I don't think you could load all three at once.
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The video's done. It's got about 3 hours of rendering to do though so I'll start the upload tomorrow morning, then I'll have to add in the timestamp links to the Google Doc, add in links and timestamps to the video description, and give the video a final once-over watch (it's 53 minutes long). As long as everything goes okay with the render tonight, I should have it up and finalized tomorrow afternoon.
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I still haven't gotten around to picking up anything on the SNES pad front. I'm still kinda leaning towards the Fighting Commander just so I could use it for more than just SNES games, but I haven't bit the bullet yet. I did pick up one of these so that I can hook up my Tac-2 joystick for C64 emulation (and 2600, Atari 8-bit, Atari ST, and Amiga... I got it mostly for C64 though). It works great! It actually allows for two joysticks to be connected at once, and I do have 2 Tac-2's, but I haven't tested them out simultaneously yet. It's the same port as the Genesis and SMS so it'd work for those too but I haven't tested it with those yet (can't imagine I'll be hooking up a SMS pad anytime soon but I've got a Genesis one around here somewhere that I still need to test out with it).
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Just another status update - the first 35 minutes of the video (which is about half-way through section 10 in the script) are done. This is literally the only thing I've been doing this weekend so my guess is it's not going to be done tonight. Sorry for the delays but it's not because I haven't been working on it... believe me. I have to say I'm quite happy with how it's coming together so far though. I think it's gonna be pretty spiffy when it's all done.
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So, just to give an update. The script is done and the audio has been recorded and edited down, so now it just needs the visual aid component to be recorded and edited. That's what I'll be working on this weekend. Just forewarning... it's at 47 minutes right now. Once the video is added in it's probably gonna be about 50. So... yeah. I'm just trying to cover everything I can possibly think of. The first 30ish minutes covers setup and usage of FS-UAE and the last 15 minutes covers integration into Launchbox. I've got a Google Doc of the script which is divided into sections which you should be able to navigate with the section selector on the left (at least I hope that shows up for a shared view-only version...). When the video's actually done the titles will link directly to timestamps in the video. Google Doc Script
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I've got a full wishlist on VGCollect but these are the main things I'm looking for right now. PSX, PS2, and DC are the systems I collect most for. If anyone has any they're willing to sell, I'm listening. PSX: Einhander Herc's Adventures Koudelka Philosoma Psychic Detective Tail Concerto Tales of Destiny II Threads of Fate Thunder Force V I'm also looking for Playstation Underground volumes 1.3, 2.1, and 4.3. Those are the last three That's the last one I need Got them all now! I'm also looking for case+manuals for Tales of Destiny and Valkyrie Profile. PS2: Blood Will Tell Echo Night: Beyond Kuon Metal Saga Sky Gunner Tales of Legendia Virtual On: Marz DC: Bangai-O Cannon Spike Gundam Side Story 0079: Rise from the Ashes Heavy Metal: Geomatrix Illbleed Outtrigger Plasma Sword Psychic Force 2012 Tech Romancer
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WTB Conkers Bad Fur Day Booklet / Musha Box Insert
Zombeaver replied to Lordmonkus's topic in Buy / Sell / Trade
Huh. The first two show free shipping for me. I guess it's from being in the US. I only looked at ones that said they shipped to locations outside the US, but I'm not sure whether or not that necessarily included Canada. The third one is OBO though so you could always make an offer and explain that you're in Canada. I've worked lots of stuff out with sellers through OBO deals. -
Awesome, thank you! I ran into that last night. Restarting LB fixed it in that case. I have to agree with @Antropus - I'm always going to value performance and stability improvements over new features. New toys are always nice but it doesn't amount to much if the play pen is busted (I'm not saying LB/BB are busted by any means, but you get what I'm saying). The fundamentals have to be in place before worrying about anything flashy. I've been very happy with all the performance improvements lately. It was never truly bad/broken for me, but it's still noticeably snappier in more recent days. So, thanks again!
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WTB Conkers Bad Fur Day Booklet / Musha Box Insert
Zombeaver replied to Lordmonkus's topic in Buy / Sell / Trade
I don't have either but I'm seeing several listings for the Conker's manual for $30 or less with free shipping. Of course that's in US dollars. http://www.ebay.com/itm/Conkers-Bad-Fur-Day-MANUAL-ONLY-Nintendo-64-N64-Instruction-Booklet-Insert-/161859349214?hash=item25af91aade:g:-1wAAOSwyvBV-FWe http://www.ebay.com/itm/Conkers-Bad-Fur-Day-Nintendo-64-N64-Instruction-Manual-Booklet-ONLY-Conkers-/152139450335?hash=item236c37c7df:g:8wYAAOSwNSxVWMbQ http://www.ebay.com/itm/Conkers-Bad-Fur-Day-Nintendo-64-Manual-Only-/301677895297?hash=item463d675e81:g:WMcAAOSw-vlVlXdx (the shipping isn't free but the listing is OBO) I'm not seeing much for Musha unfortunately -
No problem! I'm a C64 nut so I'm always happy to help people get C64 emulation up and running. The C64 is where my love for gaming began. Games like Times of Lore, Supremacy, Ballblazer, Rescue on Fractalus, The Last Ninja, Boulderdash, Master of the Lamps... those were my childhood. One of these days I'd like to actually pick up one of these: SD2IEC. This lets you plug an SD card into a real C64 and read roms off the card just like it were reading it from a real 1541 disk drive.
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You can use -fastload as a command-line parameter, yes. With "Maximum 1541 Speed" enabled though it's basically the same whether a normal boot or fast. As I said, I don't use any command line parameters and it works just fine.
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How so? When it's setup in LB CCS64 will launch directly into a game (and in fullscreen once you set it in the video options) and then you're right back to LB/BB when you exit... I'm not sure what else you'd want.
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You can't as far as I know. That's a CCS64 setting: Special -> Maximum 1541 Speed -> On - Quiet
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Steam Link controller issues (PS4 Controller & Steam Controller)
Zombeaver replied to hawkguy's topic in Troubleshooting
What's your video driver set to? I'm using gl and I'm also using Fullscreen+Windowed Fullscreen. I'm pretty sure I remember having to use Windowed Fullscreen in order for it to work correctly. -
Steam Link controller issues (PS4 Controller & Steam Controller)
Zombeaver replied to hawkguy's topic in Troubleshooting
Strange. I would think Xinput would still work though, just so long as it's not set to dinput.