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Lordmonkus

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Everything posted by Lordmonkus

  1. Not too much if anything at all should be changing for the 200 release unless someone has some good game suggestions to add to it.
  2. According to one of the comments on ETA Primes latest video Redream supports CHD, though I cannot confirm this myself.
  3. Fair enough, was just curious. Personally for N64 i'm liking the stand alone Mupen64plus more and more lately.
  4. I have never used Mame to emulate the 2600 but it is possible that it doesn't support spinners for paddle controls. Have you tried Stella (stand alone version) ? It has all sorts of controller options with it, it is by far the best 2600 emulator available, I wish the Retroarch core got updated to match the current stand alone version.
  5. The -fullscreen is not necessary since there is an option in the emulator itself to open fullscreen. But as long as both methods work people can use whichever way they prefer. Yeah, i'm not 100% sold on Redream just yet but if it keeps progressing the way it is I will be using it full time sooner rather than later.
  6. Is there a reason to use an AA shader when the N64 core has AA as an option in the core settings ?
  7. Indeed, it's worth supporting if you really love Dreamcast stuff. Personally I am not a big fan of the system and rarely play anything on it but I may end up grabbing a premium copy at some point just to support it in hopes of it becoming the best DC emulator faster.
  8. That is not an easy thing to do without modifying the game image or with more complex hacks, maybe that will be something in the future.
  9. No problem, I had a quick look at this emulator earlier tonight and while it isn't quite as good as Demul it is very nice and way less hassle to setup. I can see it quickly becoming the emulator of choice for Dreamcast games.
  10. There's nothing special with it at all other than an AHK script to close it out.
  11. Just know ahead of time that MDF does not like to be disassembled, judging by the pics it uses plain screws and that is not something that lends itself well to reassembling of MDF products.
  12. For trackball games your mouse may not be enabled, open your mame.ini file and look for this section: # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 1 joystick 1 Make sure mouse is set to 1 and not 0. As for spinner controls I don't have any experience with that so I can't help you.
  13. You can load Controller Companion without having Steam running at the same time.
  14. Added PC Engine, does not include SuperGrafx because those roms are not a part of the No-Intro set.
  15. Updated the N64 to version 1.01, added one game, Japanese version of Sin and Punishment. There is an English translated rom but that is not included in the No_Intro set.
  16. Added SG-1000, not many games in this one and most of the games for the system don't really hold up by todays standards so I tried to pick ones that are still somewhat fun for a short while anyways. On the plus side they won't take up much drive space, only 880KB, lol.
  17. Like I said, I don't know if it has changed or not since I used it but that's what I got in my setup from a while back.
  18. No idea if it has changed or not since it has been a while since I have used it but are you using the command line parameters ? -f -g
  19. Open the Edit Emulators window in Tool and then pick your Demul emulator, then past the code into the AutoHotkey Script tab like this. Yeah, I have a 1440p monitor as well so I use 2160, here is my full script for Demul. Sleep, 3000 SetKeyDelay, -1, 110 MouseMove, 0, 2160, 0, R $Esc:: { Process, Close, {{{StartupEXE}}} } The one potential flaw with the mouse move AHK is that if you have something bump or move your mouse you could have the mouse cursor in the way again, the script just moves the mouse to the far bottom right corner off the screen where you don't see it.
  20. A mouse move AHK script works well for Demul and several other emulators that have problems with the mouse cursor. Sleep, 3000 SetKeyDelay, -1, 110 MouseMove, 0, 1920, 0, R
  21. The idea of this project is to provide people and easy way of having a small selected set of Mame roms. All the end user has to do is download the full set from where ever they wish (PleasureDome), drop the bat file in the folder and run it, they will then have a clean portable set that they can then either add or remove games from as they wish. My Mame NoFiller set is only 3.6 gigs vs 110 gigs that the full set is.
  22. If Launchbox is in fact the cause of your issues then you are the first and only person to have reported this type of issue.
  23. No .dat files involved, there is a .bat file that you drop into a folder with all the Mame .199 Non-Merged rom set and run. It will make a new folder and copy all the roms into it so you have a nice clean set of roms. I may add some games to it in the future. If you use the .199 Non-Merged rom set, yes.
  24. Sega Master System roms list and batch file added though I am considering this one sort of a beta release for now. I would like some input on this list since the Master System is not one that I have a whole lot of experience with. I may have missed some really good games while at the same time I may have some games that aren't very good and should not be in the list.
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