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shadowblind

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Everything posted by shadowblind

  1. Just want to mention that I'm also running into this issue. Attract mode locks it up after a few minutes and Bigbox stops responding until restarted. Running on latest update and Windows 10 and the choice of theme doesn't seem to make a difference.
  2. Nice call! Found out what was causing the problem by your advice: A program called Linux File System for Windows (by Paragon Software). Used it to transfer files to/from Linux USB drives. Don't use it anymore but it was running in the background. Removing it seems to have totally eliminated the issue. So, the issue WAS with syncing software. Thanks for your help, really appreciate it! -
  3. Issue completely fixed! Thanks again, and if you have a donation link, please lemme know (I can't find one by searching, though I may not be looking in the right place?)
  4. Thanks for the update. It displays the correct marquee video now, and for a moment as the game is booting, the video audio mutes (as it should). However after Dolphin loads the game, the marquee video's audio becomes audible again even while the game is playing. Attached the logs below in case it helps! StreamDeckGameLauncher.txt ThirdScreenLog.txt
  5. Looks like the drive is NTFS...hope that helps!
  6. For sure! The two log files are attached, and here's the string I'm using: Run, "C:\Users\mwbuc\LaunchBox\ThirdParty\CLI_Launcher\CLI_Launcher.exe" launch_without_menu "Nintendo Wii" "kirby's epic yarn" StreamDeckGameLauncher.txt ThirdScreenLog.txt
  7. Been using this with ThirdScreen and it's working phenomenal. Only issue is when used in conjunction with the Dolphin emulator (for Wii games specifically). The marquee doesn't land and stay on the wii game, instead reverting to whatever game it was hovering over before. Not a huge problem, except that my marquees are set up to play video, sound included...so the video sound plays while I'm ingame Any idea on how to fix that? Thank again for the plugin, btw. It's a lifesaver.
  8. Not sure if this helps, but this is the log I'm getting: "Object reference not set to an instance of an object. App: Big Box Version: 13.15 Theme: CoverBox Type: System.NullReferenceException Site: Void InvokeProperty(System.String) Source: BigBox at Unbroken.LaunchBox.Windows.BigBox.ViewModels.FiltersViewModelBase.InvokeProperty(String value) at RegistryPolicy.ManageBridge(Object , String value, RegistryPolicy ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.FiltersViewModelBase.RefreshGameImages() at RulesProducer.ManageBridge(Object , RulesProducer ) at Unbroken.LaunchBox.Windows.BigBox.NavigationManager.Back() at ServicePublisher.ManageBridge(Object , ServicePublisher ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.Back() at AttributePolicy.ManageBridge(Object , AttributePolicy ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.CoverFlowWithDetailsGamesViewModel.OnEscape(Boolean held) at Unbroken.LaunchBox.Windows.BigBox.NavigationManager.OnEscape(Boolean held) at ParamPublisher.ManageBridge(Object , Boolean held, ParamPublisher ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.OnEscape() at ImporterPublisher.ManageBridge(Object , ImporterPublisher ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.HandleKeyDown(KeyEventArgs e) at InstanceInstance.ManageBridge(Object , KeyEventArgs e, InstanceInstance ) at Unbroken.LaunchBox.Windows.BigBox.Views.MainView.DefineParameter(Object param, KeyEventArgs result) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndKeyboardInputProvider.ProcessKeyAction(MSG& msg, Boolean& handled) at System.Windows.Interop.HwndSource.CriticalTranslateAccelerator(MSG& msg, ModifierKeys modifiers) at System.Windows.Interop.HwndSource.OnPreprocessMessage(Object param) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 6:32:19 PM Exception"
    Excellent theme, excellent support. Easy 5 stars.
  9. Hi! Nearly every time I launch Bigbox and go through the various platforms like normal, I try and return to the Platforms view and eventually (within 5 or so minutes of usage) come across an error message. Turns out, the Launchbox folder is constantly reverting to 'Read Only' no matter how often I uncheck that setting or change the security settings so that anyone can read/write to it. Any thoughts on what's causing this? It renders Bigbox unusable to any period of time greater than roughly 5 minutes.
  10. Perfect, thanks again, LOVE this theme!
  11. I don't! But I think I figured it out! One thing I just realized is that I split my Nintendo Switch ROMS some time ago into two Platforms: Nintendo Switch and Nintendo Switch eShop (for smaller titles). I did the same with Xbox 360 and Xbox Live Arcade, and PS3 and PSN Games. Never had any trouble using your theme with the Xbox and Playstation variant Platforms, only with the Switch theme. But I copied the XML files for your Switch view and pasted it as "Nintendo Switch eShop" (the name of the new Platform I made). Went into the Horizontal 1 and Horizontal 2 xml's codes and added 'eShop' to the end of each time it for 'Nintendo Switch'. Now all the images show up great. Not sure why the issue affected the Switch theme but didn't affect the Xbox 360 or PS3 themes, but hey, I'm not complaining haha. Thanks again for your help on this though. One last question...the music continues to play in the background even after I've opened a game. Is there a way to turn that off?
  12. Hi! Love the theme/. Getting an error message on it, though...not sure how to parse it save for it mentioning Coverbox. Any idea what's going on with this? "Object reference not set to an instance of an object. App: Big Box Version: 13.15 Theme: CoverBox Type: System.NullReferenceException Site: Void InvokeProperty(System.String) Source: BigBox at Unbroken.LaunchBox.Windows.BigBox.ViewModels.FiltersViewModelBase.InvokeProperty(String value) at RegistryPolicy.ManageBridge(Object , String value, RegistryPolicy ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.FiltersViewModelBase.RefreshGameImages() at RulesProducer.ManageBridge(Object , RulesProducer ) at Unbroken.LaunchBox.Windows.BigBox.NavigationManager.Back() at ServicePublisher.ManageBridge(Object , ServicePublisher ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.Back() at AttributePolicy.ManageBridge(Object , AttributePolicy ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.CoverFlowWithDetailsGamesViewModel.OnEscape(Boolean held) at Unbroken.LaunchBox.Windows.BigBox.NavigationManager.OnEscape(Boolean held) at ParamPublisher.ManageBridge(Object , Boolean held, ParamPublisher ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.OnEscape() at ImporterPublisher.ManageBridge(Object , ImporterPublisher ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.HandleKeyDown(KeyEventArgs e) at InstanceInstance.ManageBridge(Object , KeyEventArgs e, InstanceInstance ) at Unbroken.LaunchBox.Windows.BigBox.Views.MainView.DefineParameter(Object param, KeyEventArgs result) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndKeyboardInputProvider.ProcessKeyAction(MSG& msg, Boolean& handled) at System.Windows.Interop.HwndSource.CriticalTranslateAccelerator(MSG& msg, ModifierKeys modifiers) at System.Windows.Interop.HwndSource.OnPreprocessMessage(Object param) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 6:32:19 PM Exception"
  13. Has anyone found a way to correct the boxart on the Switch theme? All boxart overlaps the outlines...
  14. Tried downgrading to 13.12, no luck
  15. Thanks for the reply! Cleared cache and checked for box art, and it's all still there. Unfortunately, the issue persists. Gonna wait for the next version of Bigbox and hope it's a bug that might get fixed.
  16. Also getting the issue where game box images no longer appear Not sure why, nothing changed (AFAIK), yet Gameboy and Switch no longer display box art. Tried redownloading and reinstalling, no dice. It worked perfectly for a long time. Gonna try to find out more and diagnose this. Thanks again for the theme, though, beautiful and always in my cab now.
  17. Is there a means by which to lower the volume when using videos as a marquee? Changing volume in BigBox setting for videos doesn't seem to do the trick...they're quite loud compared with the rest of my computer's volume.
  18. Excellent theme, as always. Is there any planned smooth mouse or touch support perhaps? This theme would be perfect for use with a touch screen, what with its large boxes, but BigBox's ability to scroll platforms and games with touch seems...incredibly limited and tedious.
  19. Best themes on Bigbox, hands down, and better than Coverbox vanilla (and I say that as a huge coverbox fan). Glad to see you back. Looking forward to the Switch theme!
  20. Yeah I can't enable global autoimport or I'm gonna get thousands of random files as ROMs. I'd also prefer a per-platform autoimport.
  21. On the platform view, what if the logos were kept, and the darkened hardware images removed...but the square backgrounds colors behind them were kept as well without the darkening? That way, the design would remain unified around the square color boxes. Which might make the various logo designs still feel unified as well. But without the added clutter of the hardware behind the logos. Maybe with a touch more padding on the right/left margins so the clear logos have a little room to breathe. Just throwing out ideas! That game details pages look fantastic! With the one you mentioned not liking, for me the only issue is the background image cluttering up the left side of the screen. is it possible to change the blurred background image into a solid color instead, like the other details page has? Maybe have a soft white outline around the screenshots if there's too much blending between the color and the screens. Really digging that layout!
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