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joelkolb

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  1. Here are the emulator details and associated platforms screens.
  2. First off let me say that I have the Windows command shell (cmd.exe) set up as an emulator in LaunchBox with '/c start "" /wait' as the default command line parameters. I use this as the default emulator for all my Windows games (including Steam), to launch each game's main exe. This creates an instance of the command shell that starts the game and stays running in the background until the game is closed. By using this method I can use the "Running Script" section of the emulator settings to have a common running script for all my Windows games. This has been working perfectly for all my Windows games until now. I use startup and shutdown screens for all my games. I have recently added "Teenage Mutant Ninja Turtles: Shredder's Revenge" to my LaunchBox. I can get it to run fine with my CMD emulator, but the shutdown screen will not work right. When I exit the game I end up right back in LaunchBox or Big Box without any shutdown screen showing. The only way I can get it to show is if I enable "Hide All Windows that are not in Exclusive Fullscreen Mode". But when I do that I get a black screen and I can hear the game but I can't it see, but if I hit Alt+F4 to exit the game the shutdown screen shows. I do have the game set to run in exclusive fullscreen mode. If I have LaunchBox run the game directly without an emulator I can get the shutdown screen to show without enabling "Hide All Windows that are not in Exclusive Fullscreen Mode" so the game shows like it's supposed to, but then I lose the ability to have a running script. This is the first and only game I've had this problem with. I hope there is a way to get everything working the way I would like.
  3. The title sums it up. I can't find any information specific to creating pause themes. Is there any documentation or a tutorial I can refer to?
  4. I am using LaunchBox/BigBox on my TV and from the distance I sit it is much more comfortable to set Windows' built in scaling setting to 150% or 175%. This distorts the text on my startup, shutdown and pause screens very badly. I am using the Unified theme for both. Is there anyway this can be adjusted? Here are some screenshots of what it looks like.
  5. @neil9000 No, no plugins or external programs. It's a pretty simple build that I made for my son about 8 months ago. Just LaunchBox/BigBox and RetroArch doing all the emulation. I was just adding some games to it when this started happening. I did just check under "Manage Platforms" like you said and the affected platforms do have the path set as "Front" instead of "Box - Front". I believe you that this is not a LaunchBox problem and something else is afoot. But at least knowing there is a simple way to change it built into the software and that this is likely how the change was made does make me feel somewhat better. Thanks!
  6. I have also just noticed that it isn't every platform where this is happening. Some platforms do still appear to be using "Box - Front". @neil9000 might you have any idea how LaunchBox could be made to start using a different folder like this? Is there a setting that can be changed somewhere or a value in an xml file that could make it look to a different folder? If I can get some grasp on how a change like this happened and how it can be reversed I'd feel a lot more comfortable.
  7. I've noticed that all of a sudden, many of my box covers are missing or incorrect in the UI even though the files exist in what I thought was the correct folder. I did some investigating and it seems like the folder under "LaunchBox\Images\{PLATFORM}" where 2D front box cover images are stored was changed from "Box - Front" to "Front". This is not a change that I made. In fact, if there is a way within LaunchBox to make changes to the folder structure it uses for images I'm not aware of it. So, I'm assuming this change was made during a recent update. If that is the case, I would imagine there would have been an automatic process to migrate to the new folder structure, but that didn't seem to happen for me. Manually renaming the "Box - Front" folder to "Front" or moving the contents from "Box - Front" to "Front" does not fix the issue entirely as after trying that there are still many games with missing or incorrect front box covers. Before I embark on the tedious process of manually fixing each box cover that has been broken, is there a simple way to fix this that I'm not aware of?
  8. I just started dabbling with emulating Nintendo Satellaview with RetroArch. There are some quirks to say the least. Many of the games had 4 episodes that were released one week after the other. I know for certain that the game 'BS The legend of Zelda: Ancient Stone Tablets' which had 4 weekly episodes, uses a common game save for all 4 parts. Typically, you would have to rename your .srm file to match the rom name of whichever week you are going to play so that your progress loads correctly. I've come up with a method, using symlinks and clever file naming, to make it so that you never have to remember to manually go and rename your .srm file. But there is something I am unsure of that I would like to ask the community about. Do any of the other, multi-week Satellaview games share game saves between weeks the was the Zelda game does? Games like BS F-Zero Grand Prix, BS Fire Emblem, BS Marvelous, BS Super Mario USA and Excitebike Bunbun Mario Battle, all have 4 weekly episodes. Do their game saves pass from one episode to the next? If I can help it, I don't want to have to play through at least the first episode of each game before I can find out. I also don't want to spend time setting up my workaround if it doesn't actually accomplish anything, or even worse, screws something up for a particular game. Hopefully someone here knows.
  9. @Orionsangel your bezels are fantastic! Great work! I have a humble request. Would you be willing to make bezels for the Wii, SNES MSU-1, Famicom Disk System, Super Game Boy, SuperGrafx, OpenBOR, MUGEN and Japanese Mega Drive (you mentioned in your post about the Mega Drive Japan bezel for HyperspaceMadness's Reflection Shaders that it was a rework of the original but I can't find a Japan Mega Drive bezel in the pack you linked in the first post)? One more thing. It seems like for most of the bezels you've made, the borderless versions are based on the the plain versions. That is, there are no logos on the borderless versions the way there are on the originals with borders. Would you mind providing borderless versions of your bezels that include the logos? I hope I'm not being a jerk asking for so much. I just really love your work and want to have a consistent style for the setup I'm working on. Thanks!
  10. Yes, in fact here is everything from my AutoHotkey tabs under the pause screen tab for RetroArch. I have not changed anything from the defaults.
  11. I use an Xbox 360 wireless controller and I have the pause menu toggle set to the Xbox guide button. I only have a handful of systems and I'm using RetroArch to emulate everything. I am seeing some very strange behavior with my pause menu. Save/Load state just does not work from the pause menu. When I try to save or load a state it just takes me back to the game. It is not interacting with RetroArch to save the state because I am not getting a notification from RetroArch that the state has been saved and if I go into the RetroArch menu there are no states saved. If I save a state through the RetroArch menu it will not load from the pause menu either. Also, It seems like the pause menu will only work reliably one time before it goes haywire. After I toggle the pause menu and then resume the game one time in any game on any system I will not be able to reliably get back to the pause menu or get back to my game again. If I try to get back to the pause menu again one of two things will happen. The first is that the screen will fade to black and I will have to hit the pause button again which will resume the game, then I will have to hit the pause button yet again to actually get to the pause menu. The other and more likely thing is that RetroArch will pause (as indicated by a pause icon overlay in the top right of the screen like when you use a RetroArch hotkey to pause) but the pause menu will not come up. Using the RetroArch pause hotkey will not unpause the game either. At that point if I attempt to enter the RetroArch menu with the hotkeys I set for that, it may or may not work and if it does then resuming or restarting from the RetroArch menu will not work. Choosing either of those options seems to freeze RetroArch for a few seconds where it won't accept any input. Then it will become responsive again. The only thing that works is for me to repeatedly mash on the guide button and eventually the pause menu will come up. From there if I hit "Resume Game" it's a crap shoot as to whether the game will resume or whether the pause menu will close but leaving RtroArch still paused with no way to resume without more button mashing or potentially having to hit ctrl+alt+del. Can anyone help me figure out what's going on?
  12. Yes that is correct. The RetroArch core lr-mame2015 is based on 0.160. I had a complete set of 0.159 which is what lr-mame2014 was based on back when it was still a thing, so I just wanted to upgrade one version to get it fully compatible with lr-mame2015.
  13. Thanks, I didn't think of using MAME to see what I'm missing. The results above are from hittin "Scan" on the scanner which picks up from your previous scan. I thought that would be fine and save me a ton of time. I guess I was wrong though because I did a "New Scan" overnight and it came back showing that I was missing a bunch of stuff (much more than just 3 ROMs). Either way the reults I got from my original post seem weird. I'm piecing together the missing bits now.
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