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Grila

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Grila last won the day on November 24 2019

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About Grila

  • Birthday 06/12/1979

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  1. I could never get it to work with a custom button press, that's why I had to resort to what was available in the plugin API. Here's the API page: http://pluginapi.launchbox-app.com/html/921cbe56-8200-e3cf-b8f4-2af213ae728a.htm I always wanted to be able to tie this to a custom, user select-able button or key but no options were ever added to the API to allow that as far as I can remember. This was also quite some time ago, so maybe things have changed since then? Sorry I can't help you out any further!
  2. http://pluginapi.launchbox-app.com/html/4cf923f7-940c-5735-83de-04107a6ae0e6.htm
  3. Hi, I am the author of the plugin. If you follow the hyperlink you posted above to the actual download page of the plugin, you'll see a "Known Issues" section in the description that describes exactly what you are asking about. TLDR: It's an API issue and no way around it for certain platforms, ie Steam.
  4. Viking, I did something similar in my ComixBox theme years ago. Take a look at PlatformWheel3 for the code. Here's the general idea though: Set a hidden label to the game name and have update on selection... <!-- AUTOMATIC BORDER SIZER START --> <Label x:Name="BorderSizer" Grid.Column="1" Content="{Binding ActivePlatform.Name, NotifyOnTargetUpdated=True}" FontFamily="Clementine" FontStyle="Italic" FontSize="46" HorizontalAlignment="Center" VerticalAlignment="Bottom" Visibility="Hidden" /> Then set your "bubble" width and height bound to label text... <Border x:Name="TextFrame" Grid.Column="1" Background="White" Width="{Binding ElementName=BorderSizer, Path=ActualWidth}" Height="{Binding ElementName=BorderSizer, Path=ActualHeight}" HorizontalAlignment="Center" VerticalAlignment="Bottom" BorderBrush="Black" BorderThickness="5" SnapsToDevicePixels="True" Panel.ZIndex="2" /> Like I said, take a look at my old ComixBox theme, PlatformWheel3 and you can see whole code and see it in action live in BigBox.
  5. I already wrote a plugin for random game selection which you can download here: Additionally, you can view the source here: https://github.com/G-rila/BigBoxRGS which may help you on your quest!
  6. OK, all set. Download version 1.4 and you should be good to go.
  7. @klepp0906 @Blazer I'm working on it now and will hopefully have an update soon. I have to do some more testing before I upload it. Thanks.
  8. I apologize @Retro808, I do see now where you suggested to move this to the correct forum. I replied in a hasty manner without regard to the details you actually posted.
  9. I get it...but the code being "gold" doesn't matter if the update process on the dev's end doesn't happen (which appears to be the case here, since MAME is up to 0.226 now and the database is seemingly at 0.224). Also, those files are readily available to the public, so just let the user define their list.xml, catver.ini, etc and it won't matter what version of MAME they are trying to import...
  10. That's the point of this discussion though...LaunchBox shouldn't be dependent on whatever version it's own database is on and we shouldn't have to wait for it to be updated. It should use a user generated list.xml like almost every other front-end uses. For example... Right now I'm on MAME 0.225. I use Arcade64 with a non-merged romset. In Arcade64 it shows I have 9545 working and available games. I wrote a batch file to copy all 9545 files to a different directory. When I import that directory with 9545 files into Launchbox, I uncheck all the boxes (non-working, casino, mahjong, etc.) and set it to import all clones. Launchbox only imports 9508 because it's depending on it's own, modified metadata for MAME (which we don't know what version it's on). If LaunchBox didn't try to re-invent the wheel and instead just used a list.xml that I would generate myself from my chosen romset, I would have all 9545 imported. And I get it, so what is a few roms don't import. But that's not the point...if I want to import 9545 roms and LaunchBox won't do it, then it's a problem. And just to add, I've been a community member here for some time and have contributed plenty. This isn't an attack on LB or Jason. I love the software and use it daily as many of us do and I appreciate all the hard work he puts in providing features that the community wants.
  11. I'm going to have to agree. As far as I can tell, there isn't even a way to see what version of MAME LaunchBox is currently on so you're left guessing.
  12. The original author would have to fix it, is it's a community plugin. Jason and C-Beats don't have the source code for these, let alone the time to be fixing community plugins.
  13. @Lugawigaming @Jason Carr http://www.thecoverproject.net/index.php
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