
Headrush69
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Everything posted by Headrush69
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I don't know how much functionality this LB plugin has, but it would be nice. Only down side I can see is because it takes more effort to submit now, the people that do are probably diligent in adding good quality images and information. If everyone can easily just upload it, it could result in an overload of images/info for the persons/group that checks these before approval.
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Pass game name to a script when launched/exited?
Headrush69 replied to mrl72's topic in Troubleshooting
LEDBlinky has a MAMEOutput tester as well. It's quite easy to use. -
Pass game name to a script when launched/exited?
Headrush69 replied to mrl72's topic in Troubleshooting
Very nice mrl72. Do you have the MAME outputs working too? It's pretty cool being able to control lights based on in-game situations. I just have a few extra LED Buttons I use for pinball on the side of my cabinet, but having them flash blue and red for police lights in game like Chase HQ sure is a cool touch. -
Pass game name to a script when launched/exited?
Headrush69 replied to mrl72's topic in Troubleshooting
Are you properly ending the AHK script? I'm away from my computer but I'm pretty sure I never got a command window opening when calling the AHK exe. I'll double check when I get home. -
Pass game name to a script when launched/exited?
Headrush69 replied to mrl72's topic in Troubleshooting
Was this after highlighting a game in LB or starting a game? I tried it yesterday using a compiled AHK and it did pass 3 arguments: command #, platform, and game. -
Pass game name to a script when launched/exited?
Headrush69 replied to mrl72's topic in Troubleshooting
LB has LedBlinky support which you can intercept with your AHK script, parse info as needed and do whatever you need to. LB will pass the platform and the game name and the event occurring. So in LB's options for LEDBlinky, set the application to your AHK. -
Is this to put into the Arcade 1 Up cabinet? Can you mount your PC parts into the cabinet? The PC case and needed case fans create most of the noise. I've mounted my PC directly to the inside of my cabinet and it's silent. The only fans are on the CPU, GPU and PS. They barely spin up at all even under load.
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I agree and it's always great to have many options. My concern was when you said you have to, just making sure the OP knows that's an option, not a requirement. As your collection grows, keeping things simple and as close to default sure makes maintenance easier. Although I don't intend to make changes once I have my cabinet perfected, even though I have backups, I started keeping a journal of all the changes I make. (this games, uses this different config, or this game uses this AHK to change key maps, etc)
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No need for that. You just pick the xml file in your Teknoparrot -> UserProfiles directory and it should work fine. (Once configured in Teknoparrot first)
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Absolutely and don't count on RL's forum to be as active and helpful as LB's. (There is a massive amount of outdated information to sort through.)
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There are some things that RL can provide, but most can be accomplished using AHKs and such with LB, although not always as easy. I will admit that some of the modules for some of the less popular or mainstream emulators do include functionality that LB doesn't have, and those edge cases I might use RL. I think for most people it's not worth the effort. Contrary to what some people will say, RL does have a complexity to it that will beyond a lot of end users. Bottom line, I generally don't use it unless I find I have to. I always thought the praise for being front end agnostic was great sounding but percentage wise how many people want to be changing front ends a lot?
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Marquee on 2nd display within LaunchBox (not Big Box)
Headrush69 replied to John566's topic in Noobs
Since LB has support for LEDBlinky, we can intercept that call, do what ever commands we need to place an image on the screen and than call LEDBlinky. I did a simple test making a basic AHK and set LB options for LEDBlinky to that. LB will pass the Platform and Game in the variables %2 and %3. So just need to parse for the media within LB/images and using whatever method you want to display that image. Than just forward the call to the real LEDBlinky application. You may need to do a little work to properly grab the right media name, but the process will work. -
You only need the single line that differs from mame.ini
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Weird controller issue after everything was working initially
Headrush69 replied to Darth513's topic in Troubleshooting
Welcome to the world of Windows device re-ordering. For MAME you'll need to make some static IDs: MAME static IDs -
Once that's all done than it's just a matter of adjusting analog input for each game! ? (Adjusting trackball and spinner sensitivity per game to make it fell right)
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I think having the mouse code for the guns is enough. I don't have my Aimtraks anymore, but I thought the gun code mode was when they were used in joystick mode. (I'm sure it's explained in the Aimtrak docs) I would suggest setting the default controls (General) first before doing individual games. You may not even need to set up individual games after that.
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Issue looking for media after checking for new ROMS
Headrush69 replied to dbinott's topic in Troubleshooting
It takes a while when you have a lots of files, wait it out or... when you're selecting games to add to LB, use the search in the dialog box to pick specific type files only. ex *.bat, or *.zip, or *.bin, etc. -
Need more information. 1) Are you using MAME or Mame in Retroarch? 2) Which video driver are you using? (D3D, OpenGL) 3) Are you using any shaders, HLSL, etc?
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Just searching 4:3 works for me. I just don't think it searches the Notes section.
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I don't think it's the colon. I renamed a game adding (4:3) and it found it fine. What field is the 4:3 your hoping to search in. My guess is the search only search specific fields.
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change to in mame.ini This folder just saves and change every made in your defaults or specific games. Renaming it means we are starting with an unmodified clean setup. If you every have a problem with a game controls, you can delete the game.cfg to restore to defaults. If you ever mess up you deafults input (not per game), you can delete the default.cfg
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Arcade controls with ipac ultimate not responding in bigbox
Headrush69 replied to dbinott's topic in Troubleshooting
Yup.- 3 replies
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- 1
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- ultimarc
- ultimate i/o
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(and 2 more)
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That's very strange. They work fine in Windows, MAME is seeing the devices correctly but those 2 don't work in game. Only other thing I can think of right now is rename your cfg folder in MAME directory and try again if a clean setting folder helps. How fast are you spinning the spinners. I know in MAME I have to spin/move fast for analog devices to be seen. Edit: Maybe paste your mame.ini, maybe we're missing something.
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Arcade controls with ipac ultimate not responding in bigbox
Headrush69 replied to dbinott's topic in Troubleshooting
Is your iPac set up in keyboard more or controller mode? Are you in the right section in BigBox, there's a keyboard settings and controller settings?- 3 replies
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- ultimarc
- ultimate i/o
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(and 2 more)
Tagged with:
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1) Outside of emulation, does one of the light guns and the 2 spinners cause the mouse to move in Windows? 2) Does anything change if you unplug the other devices and just leave the spinners?