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Headrush69

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Everything posted by Headrush69

  1. Once that's all done than it's just a matter of adjusting analog input for each game! ? (Adjusting trackball and spinner sensitivity per game to make it fell right)
  2. I think having the mouse code for the guns is enough. I don't have my Aimtraks anymore, but I thought the gun code mode was when they were used in joystick mode. (I'm sure it's explained in the Aimtrak docs) I would suggest setting the default controls (General) first before doing individual games. You may not even need to set up individual games after that.
  3. It takes a while when you have a lots of files, wait it out or... when you're selecting games to add to LB, use the search in the dialog box to pick specific type files only. ex *.bat, or *.zip, or *.bin, etc.
  4. Need more information. 1) Are you using MAME or Mame in Retroarch? 2) Which video driver are you using? (D3D, OpenGL) 3) Are you using any shaders, HLSL, etc?
  5. Just searching 4:3 works for me. I just don't think it searches the Notes section.
  6. I don't think it's the colon. I renamed a game adding (4:3) and it found it fine. What field is the 4:3 your hoping to search in. My guess is the search only search specific fields.
  7. change to in mame.ini This folder just saves and change every made in your defaults or specific games. Renaming it means we are starting with an unmodified clean setup. If you every have a problem with a game controls, you can delete the game.cfg to restore to defaults. If you ever mess up you deafults input (not per game), you can delete the default.cfg
  8. That's very strange. They work fine in Windows, MAME is seeing the devices correctly but those 2 don't work in game. Only other thing I can think of right now is rename your cfg folder in MAME directory and try again if a clean setting folder helps. How fast are you spinning the spinners. I know in MAME I have to spin/move fast for analog devices to be seen. Edit: Maybe paste your mame.ini, maybe we're missing something.
  9. Is your iPac set up in keyboard more or controller mode? Are you in the right section in BigBox, there's a keyboard settings and controller settings?
  10. 1) Outside of emulation, does one of the light guns and the 2 spinners cause the mouse to move in Windows? 2) Does anything change if you unplug the other devices and just leave the spinners?
  11. From your output, MAME is seeing all 6 of your mouse devices and assigning them to separate IDs. Need a little more exact details... So you can set the spinner in Arkanoid2 to both trackballs, and both lightguns, just not the spinners?
  12. They only thing I see is Are you sure you have in mame.ini? Other than that it looks like all your devices are set as an independent in MAME. You say the spinner doesn't assign? Will all the other mouse devices? Even the light guns should work as input in Arkanoid 2. The ones that work, do they show a different MOUSE # when setting in MAME? The only other thing that I can think of right now is that raw input isn't being used as the mouse driver. You could try setting this in mame.ini as well:
  13. Can you run try to set the spinner and than post the output. (if you can post a link to the full text probably the best. (any game with spinner while work, doesn't have to be tempest)
  14. That's a logical conclusion but it seems it's still be parsed as an escape code.
  15. Remove the & between //Spinner 1 & 2
  16. Missing " after MOUSECODE_6
  17. Try this: The mousecode increments for every mouse device as seen by MAME. You can add entries for your joysticks as well. My GUESS is your encoder for your spinners combines the 2 axises into a single mouse device. So when you map controls in MAME, one maps to the x-axis and the other to the y-axis. If so the above should work.
  18. Do you have all your devices set to use mouse? So within mame.ini you hve a section like this: Can you start mame.exe or mame64.exe from a command prompt like this: and post the device output section. It will look something like this:
  19. MAME is by far the easiest to set up. To be safe, set up static device IDs just to be safe, even if you change USB plug in order, you don't have to worry about device re-ordering: How to set static device IDs in MAME SInce MAME treats spinners, trackballs, light guns, etc all as mice, you have to decide whether you want all those devices to work at the same time, or just once specific device per game. Setting multimouse = 1 in mame.ini will allow MAME to see each device separately rather all as one mouse. (There are so advantages to both, but I use multimouse and tune the specific device for specific games. Edit: Once you enable multimouse in mame.ini, you will see each spinner, trackball and lightgun will appear as a different mouse device. You can than set within mame as you please.
  20. Absolutely gorgeous marquee's Retro808, thanks. Hoping for a New Super Mario Bros. U in the future. How did Luigi get his before Mario? ?
  21. I don't use the pause feature myself and I don't know the mechanism LB uses for pause screen and how it passes it to the emulator. I'm confused by your answer that it works in windowed mode. The only difference when using windowed mode is the LB startup screen will stay up for as long as the delay you have set. This does not stop MAME from starting up just as fast. It would still be running in the background and you would hear any sound it was making. The only difference is you do't see the MAME screen as soon. Isn't that the issue you originally mentioned; LEDBlinky and MAME both producing audio at the same time? Getting fullscreen borderless window mode is as simple as installing one of the several programs ( One Option ), and setting to start on WIndows startup, adding an entry in it's preferences for MAME, and it will take care of the rest.
  22. Correct, I think this is a perception issue. Looking at the RocketLauncher code, it appears that LEDBlinky is triggered before the fade-in code and the bezel code is run and my guess is that delay is giving the appearance that somehow LEDBlinky is finishing before MAME starts.
  23. As soon as LB shows the Startup screen, LEDBlinky begins speaking the controls. I don't know your system specs or if possibly you have debugging enabled on LEDBlinky, but I don't think it waits until the startup screen is done. One issue is if MAME is used in full screen mode, no matter what delay you set in LB, it will switch to the MAME once it takes control. There is no way around that unless you want to run in borderless window mode. RocketLauncher tends to run a lot of emulators in this mode, so without looking at the module, it's likely why it can keeps it's loading screen up and waits for the completion of LEDBlinky as well. As a simple workaround, you could make a mame.bat file in your MAME directory with the following: Set this as your mame executable in LB and it will pause 10 seconds or until you press a key while LedBlinky does it's thing. You can change the 10 to whatever number of seconds you need.
  24. Where are you storing your marquee images? I don't see any setting in LB to set image priority for marquees, but mine started working with them in LB -> Images -> Platforms -> Platform Name -> Banner Change Platform Name to the platform, ex Arcade, Nintendo 64, ...
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