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Headrush69

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Everything posted by Headrush69

  1. That's a logical conclusion but it seems it's still be parsed as an escape code.
  2. Remove the & between //Spinner 1 & 2
  3. Missing " after MOUSECODE_6
  4. Try this: The mousecode increments for every mouse device as seen by MAME. You can add entries for your joysticks as well. My GUESS is your encoder for your spinners combines the 2 axises into a single mouse device. So when you map controls in MAME, one maps to the x-axis and the other to the y-axis. If so the above should work.
  5. Do you have all your devices set to use mouse? So within mame.ini you hve a section like this: Can you start mame.exe or mame64.exe from a command prompt like this: and post the device output section. It will look something like this:
  6. MAME is by far the easiest to set up. To be safe, set up static device IDs just to be safe, even if you change USB plug in order, you don't have to worry about device re-ordering: How to set static device IDs in MAME SInce MAME treats spinners, trackballs, light guns, etc all as mice, you have to decide whether you want all those devices to work at the same time, or just once specific device per game. Setting multimouse = 1 in mame.ini will allow MAME to see each device separately rather all as one mouse. (There are so advantages to both, but I use multimouse and tune the specific device for specific games. Edit: Once you enable multimouse in mame.ini, you will see each spinner, trackball and lightgun will appear as a different mouse device. You can than set within mame as you please.
  7. Absolutely gorgeous marquee's Retro808, thanks. Hoping for a New Super Mario Bros. U in the future. How did Luigi get his before Mario? ?
  8. I don't use the pause feature myself and I don't know the mechanism LB uses for pause screen and how it passes it to the emulator. I'm confused by your answer that it works in windowed mode. The only difference when using windowed mode is the LB startup screen will stay up for as long as the delay you have set. This does not stop MAME from starting up just as fast. It would still be running in the background and you would hear any sound it was making. The only difference is you do't see the MAME screen as soon. Isn't that the issue you originally mentioned; LEDBlinky and MAME both producing audio at the same time? Getting fullscreen borderless window mode is as simple as installing one of the several programs ( One Option ), and setting to start on WIndows startup, adding an entry in it's preferences for MAME, and it will take care of the rest.
  9. Correct, I think this is a perception issue. Looking at the RocketLauncher code, it appears that LEDBlinky is triggered before the fade-in code and the bezel code is run and my guess is that delay is giving the appearance that somehow LEDBlinky is finishing before MAME starts.
  10. As soon as LB shows the Startup screen, LEDBlinky begins speaking the controls. I don't know your system specs or if possibly you have debugging enabled on LEDBlinky, but I don't think it waits until the startup screen is done. One issue is if MAME is used in full screen mode, no matter what delay you set in LB, it will switch to the MAME once it takes control. There is no way around that unless you want to run in borderless window mode. RocketLauncher tends to run a lot of emulators in this mode, so without looking at the module, it's likely why it can keeps it's loading screen up and waits for the completion of LEDBlinky as well. As a simple workaround, you could make a mame.bat file in your MAME directory with the following: Set this as your mame executable in LB and it will pause 10 seconds or until you press a key while LedBlinky does it's thing. You can change the 10 to whatever number of seconds you need.
  11. Where are you storing your marquee images? I don't see any setting in LB to set image priority for marquees, but mine started working with them in LB -> Images -> Platforms -> Platform Name -> Banner Change Platform Name to the platform, ex Arcade, Nintendo 64, ...
  12. I use RocketLauncher for only a couple Platforms for specific reasons. The question should be do you NEED to introduce Rocketlauncher. Is there something specific you need from it or in general you want it's features/media etc over LB? A lot of people will tell you RocketLauncher is simple once you learn it, but it does have some complexities as well and can be frustrating, especially when looking for updated modules and or information on updated emulators.
  13. Can you explain this a little clearer? Can you list some specific roms where this happens? It appears LB sends the message to LEDBlinky before calling MAME, so if you have a game with lots of controls for LEDBlinky to speak, and it's a game that loads fast in MAME, it might be a a delay you want.
  14. I already renamed it, it wasn't a problem. Just mentioned it thinking its probably best to match LB's stock platform names to avoid questions in the future from users who wouldn't know where or how to fix. ?
  15. You have a clear logo for Sony Playstation Portable, but isn't the default LB default name Sony PSP?
  16. Try refreshing Image cache and force repopulating images in Big Box options?
  17. No that was not my intent and I wondered why my screenshots looked a little different. (I just assumed you revised them since posting.) I had to go into Big Box -> Options -> Images and Refresh and now your's appear. Would it be possible to get a System Logo for Arcade that says Arcade not MAME? Even though MAME runs the majority of the arcade roms, I have about 6 different emulators used for that platform. From an end user perspective, most people using a cabinet probably don't know what MAME is, but Arcade makes sense. I know it's a minor thing and if you can't no problem.
  18. Sorry, forgot to mention that part. You can name and make any platform name you want. We don't have to rely on LB to add them.
  19. cemfundog, really liking your theme, nice job so far. On some of the views the images are larger than the enclosing oval that highlights them. In particular, in the above image you can see it, might need a small reduction in size. Is it also possible to disable the enclosing oval? I think it works just as well without it and I notice on one of your game views with a similar layout, you don't use it.
  20. Very nice JaysArcade, wish I had the room for several machines. ? It's definitively been interesting trying to accommodate so many different input and output systems in a workable arrangement into 1 machine. I think I have it all covered: joysticks, game pads, light guns, trackball, spinner, steering wheel, pedals. Guess I just need some mirrors for Time Traveller holographic output now. ?
  21. When you load the non-zapper game and go into controls, does it show a remap loaded at the top of menu? 100% sure you default controls haven't been saved with zapper on controller 2? I don't know if this will help, but do you have a core remap as well? If not, create a core remap as well (even if nothing is different), this will force a remap always to be loaded, whether it be the core or game remap.
  22. You mean when importing it auto picked Sega Naomi? Just select all your Sega Naomi 2 roms in LB, and right click and pick Edit. On the Bulk editor screen that opens, just set platform to "Sega Naomi 2" (Or type it in if not there)
  23. Just save a game specific remap from within Retroarch and it will load the correct controller needed per game.
  24. Headrush69

    Bezel

    It won't work because the Bezel Project is based on the newer artwork system that uses .lay files. Mame4All uses the old artwork format with .art files. You would have to make new .art files and extract the images from the Bezel project.
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