Headrush69
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Getting Launchbox to load different IPAC2 configurations
Headrush69 replied to Hunchy's topic in Noobs
Are you running WiniPac as Administrator as per Ultimarc's web site instructions? -
Getting Launchbox to load different IPAC2 configurations
Headrush69 replied to Hunchy's topic in Noobs
Can you be more specific? Do you mean flashing a custom profile on that iPac model requires the forcing the re-configure to the board or you mean the script doesn't work? If it's related to the new multi-mode firmware is it possible to downgrade back to 1.49 or 1.39 versions? I tried the multi-mode firmware and I remember I had a specific issue, can't remember exactly what it was but maybe try manually installing the older version and see if it works after that. -
Did you go into Manage Emulators screen and add the newly changed name to associated platforms for the emulator?
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PCSX2 Need for Speed: Hot Pursuit 2 gfx probs....
Headrush69 replied to Lukeyboy67's topic in Emulation
It runs slower on my Nvidia system too. To be consistent I had to use native resolution, which isn't nearly as nice. Edit: I switched the GS plugin to GSdx-x32_AVX2 (was GSdx-x32-AVX before) and ran a few races and so far pretty good. Sun, smoke, light boxes are gone, only thing I notice so far is very minor issue in HUD. There might be a fix for that too. Edit 2: Turning on those HW Hacks I mentioned above, fixed the HUD issues. Only other issue I see is the massive slowdown problem when you get busted. (I got busted on purpose, they can't catch me ? ) Apparently this issue only happens when using 3x or higher upscaling. I set upscaling to 2x and no problems. Visually I didn't notice that much difference during gameplay. -
PCSX2 Need for Speed: Hot Pursuit 2 gfx probs....
Headrush69 replied to Lukeyboy67's topic in Emulation
I just made the changes yesterday, so I haven't completely had a chance to see check everything, but many of my gfx issues where resolved using the following HW Hacks: Edit: Seems it's very map dependent. I tried that map you posted images of above and the boxes are still there on that map. Software mode might be the only perfect way right now. Edit 2: Just switched to the OpenGL HW driver and it fixed the sun boxes on that map. The problem is it created different issues on another map. -
PCSX2 Need for Speed: Hot Pursuit 2 gfx probs....
Headrush69 replied to Lukeyboy67's topic in Emulation
Saw the same video I believe and in the comments it looks like the OP disabled some of the features in HW hacks so basically turned off those features so you don't see them. -
mame Sega Saturn boot screen works on MAME, but not the games
Headrush69 replied to itsDefrag's topic in Noobs
Can you post the command line you are launching with? Just tested with my CHDs and they mostly do run, but console is flooded with cd buffer errors and it runs a lot slower than other options. -
mame Sega Saturn boot screen works on MAME, but not the games
Headrush69 replied to itsDefrag's topic in Noobs
If you are looking to play Saturn games, MAME is far from your best option, and some games just won't work. Look at using or Mednafen or the Retroarch Mednafen core. (Beetle core) If you have .bin files, you might need to make cue file for them to load. It is quite easy. You also need to make sure you have the needed BIOS files. More info is here: Libretro Docs for Saturn core -
As long as you remap any emulators that by default already have a mapping for the Enter key first, it shouldn't be a problem. (Specifically in MAME) (I don't know if LB uses Enter by default for anything. in BB you can set your keyboard mappings, so no issue there)
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If you edit the game in the emulation you can set game specific command options. Just add -L cores/nameOfcoreYouWant
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Have you checked the static IDs rebooting after having all 4 devices connected? I asked because according to this Microsoft Doc, that device instance variable is suppose to be persistent across reboots as well. You might be able to maintain static device mapping IF they all remain plugged in at least. (Even across reboots) Pricier option, but you could always upgrade to a better USB encoder as well. I can vouch for the iPac line.
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Unfortunetaly it's seems a problem with these cheaper Chinese encoders and although they work OK on their own, when you get into situations with multiple devices you sort of get what you pay for. Having said that, I see people using Linux using udev rules to help with naming these, but that only helps them if the USB port is constant. We are limited in MAME by the input information it gives us, so not sure there is anything on that level that will or can help us. I don't know if this will work, but a thought was carefully using a hex editor on the Windows device driver file and change the name slightly for each and in device manager force it to use the modified driver. (The driver itself is the same, just the name we would change) I really don't know what protections Windows enforces on drivers and if it will work, but might be worth a try.
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Just to be clear, these aren't real GameCube controllers using an adapter? They look to be PC TWIN SHOCK Gamepads which is made by Dragonrise which also makes Zero Delay controllers. This may be an issue with their controllers/products and how they report to Windows, not Windows itself. If they all report the same product (basically USBJoy) to Windows, this may be a problem.Doing some searching for you, see if I can find more out.
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How are you GameCube controllers connected? Through some adapter or through the EasyGets as well. Is what you posted above the full Mame -v output in regards to input devices? If not can you post the full log.
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You're welcome. It's such a powerful tool, I wish Retroarch had something like this. It sure would solve a lot of workarounds.
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If you look at the first MAME verbose output you posted, you can see that the instance variables ARE different. You don't have to match strictly on HID and VID IDs. Try matching on the instance variable. Something like this: <mapdevice device=”product_00060079-0000-0000-0000-504944564944 instance_df7d0510-3bc5-11ea-8002-444553540000” controller=”JOYCODE_2” />
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LaunchBox -> Videos -> Platform -> Theme
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A picture would help. Are these lines completely horizontal or diagonal? If artwork is missing in MAME that a layout requests, you can get an effect similar to what you describe. As a test you can go into your MAME folder -> artwork folder (or where ever you have it set in mame.ini), rename the .zip or folder for the game you are trying. Run that same game again.
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I don't know how much functionality this LB plugin has, but it would be nice. Only down side I can see is because it takes more effort to submit now, the people that do are probably diligent in adding good quality images and information. If everyone can easily just upload it, it could result in an overload of images/info for the persons/group that checks these before approval.
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Pass game name to a script when launched/exited?
Headrush69 replied to mrl72's topic in Troubleshooting
LEDBlinky has a MAMEOutput tester as well. It's quite easy to use. -
Pass game name to a script when launched/exited?
Headrush69 replied to mrl72's topic in Troubleshooting
Very nice mrl72. Do you have the MAME outputs working too? It's pretty cool being able to control lights based on in-game situations. I just have a few extra LED Buttons I use for pinball on the side of my cabinet, but having them flash blue and red for police lights in game like Chase HQ sure is a cool touch. -
Pass game name to a script when launched/exited?
Headrush69 replied to mrl72's topic in Troubleshooting
Are you properly ending the AHK script? I'm away from my computer but I'm pretty sure I never got a command window opening when calling the AHK exe. I'll double check when I get home. -
Pass game name to a script when launched/exited?
Headrush69 replied to mrl72's topic in Troubleshooting
Was this after highlighting a game in LB or starting a game? I tried it yesterday using a compiled AHK and it did pass 3 arguments: command #, platform, and game. -
Pass game name to a script when launched/exited?
Headrush69 replied to mrl72's topic in Troubleshooting
LB has LedBlinky support which you can intercept with your AHK script, parse info as needed and do whatever you need to. LB will pass the platform and the game name and the event occurring. So in LB's options for LEDBlinky, set the application to your AHK. -
Is this to put into the Arcade 1 Up cabinet? Can you mount your PC parts into the cabinet? The PC case and needed case fans create most of the noise. I've mounted my PC directly to the inside of my cabinet and it's silent. The only fans are on the CPU, GPU and PS. They barely spin up at all even under load.