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Everything posted by faeran
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If you are referring to images within the wheel, it's because of the image cache. You'll need to clear it in order to see your changes reflected. Find the setting in Options > Image Cache.
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The CTC is looking for images like 2.8.png If that's not working for you, then it's most likely just a configuration issue that you'll have to solve within the CTC itself. A lot of people have shared their CTC project files that you can use to learn from if you are having issues with getting it to display. Here's one that seems to have star rating images as part of it:
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Are you coding the theme yourself, or using the CTC?
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This is unfortunately theme specific. Go into LaunchBox\Themes\[theme name]\Views and delete the KeyboardView.xaml file. The theme should then fall back to the new keyboard.
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The icons in that theme should just show up. Make sure you go into Tools > Manage LaunchBox Themes Chose Default Plus, downloaded any updates, and apply the theme.
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Inside of the Vertical Wheel.xaml file you would remove the following: <Rectangle Fill="Transparent" Stroke="Red" StrokeThickness="4" Aspect="Fill" Margin="4"> <Rectangle.Triggers> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Nintendo Game Boy"> <Setter Property="Stroke" Value="#9F9F9F"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Nintendo 3DS"> <Setter Property="Stroke" Value="#232323"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Nintendo 64"> <Setter Property="Stroke" Value="#006200"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Nintendo DS"> <Setter Property="Stroke" Value="#5DA4F2"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Nintendo Entertainment System"> <Setter Property="Stroke" Value="#A20404"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Nintendo Famicom Disk System"> <Setter Property="Stroke" Value="#A20404"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Nintendo Game Boy Advance"> <Setter Property="Stroke" Value="#656BA1"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Nintendo Game Boy Color"> <Setter Property="Stroke" Value="#79C14B"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Nintendo Pokemon Mini"> <Setter Property="Stroke" Value="#83B01B"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Nintendo Satellaview"> <Setter Property="Stroke" Value="#9F9F9F"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Nintendo Switch"> <Setter Property="Stroke" Value="#990000"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Nintendo Virtual Boy"> <Setter Property="Stroke" Value="#C9C9C9"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Nintendo Wii U"> <Setter Property="Stroke" Value="#5DA4F2"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sega 32X"> <Setter Property="Stroke" Value="#141414"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sega CD"> <Setter Property="Stroke" Value="#6E6F81"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sega Dreamcast"> <Setter Property="Stroke" Value="#CACACA"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sega Game Gear"> <Setter Property="Stroke" Value="#C9C9C9"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sega Genesis"> <Setter Property="Stroke" Value="#181818"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sega Mark III"> <Setter Property="Stroke" Value="#08518A"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sega Master System"> <Setter Property="Stroke" Value="#242424"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sega Pico"> <Setter Property="Stroke" Value="#656BA1"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sega Saturn"> <Setter Property="Stroke" Value="#2B2C82"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sega SC-3000"> <Setter Property="Stroke" Value="#00758E"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sega SG-1000"> <Setter Property="Stroke" Value="#002B8E"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sega VMU"> <Setter Property="Stroke" Value="#5DA4F2"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sega 32X"> <Setter Property="Stroke" Value="#141414"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Arcade"> <Setter Property="Stroke" Value="#161616"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Acorn Archimedes"> <Setter Property="Stroke" Value="#00758E"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Acorn Atom"> <Setter Property="Stroke" Value="#C9C9C9"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Acorn BBC Micro"> <Setter Property="Stroke" Value="#C9C9C9"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Acorn Electron"> <Setter Property="Stroke" Value="#93B162"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Amstrad CPC"> <Setter Property="Stroke" Value="#9F9F9F"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Amstrad GX4000"> <Setter Property="Stroke" Value="#97104A"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Android"> <Setter Property="Stroke" Value="#1B1B1B"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="APF Imagination Machine"> <Setter Property="Stroke" Value="#171717"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Apple II"> <Setter Property="Stroke" Value="#CACACA"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Apple IIGS"> <Setter Property="Stroke" Value="#CACACA"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Atari 8-Bit"> <Setter Property="Stroke" Value="#9F9F9F"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Atari 2600"> <Setter Property="Stroke" Value="#191919"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Atari 5200"> <Setter Property="Stroke" Value="#191919"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Atari 7800"> <Setter Property="Stroke" Value="#191919"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Atari Jaguar"> <Setter Property="Stroke" Value="#9D0000"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Atari Jaguar CD"> <Setter Property="Stroke" Value="#9D0000"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Atari Lynx"> <Setter Property="Stroke" Value="#9F9F9F"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Atari ST"> <Setter Property="Stroke" Value="#9F9F9F"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Atari XEGS"> <Setter Property="Stroke" Value="#181818"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Bally Astrocade"> <Setter Property="Stroke" Value="#9C0000"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="WonderSwan"> <Setter Property="Stroke" Value="#C9C9C9"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="WonderSwan Color"> <Setter Property="Stroke" Value="#C9C9C9"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Camputers Lynx"> <Setter Property="Stroke" Value="#2051C6"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Casio Loopy"> <Setter Property="Stroke" Value="#5FA1F2"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Casio PV-1000"> <Setter Property="Stroke" Value="#DBC522"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="ColecoVision"> <Setter Property="Stroke" Value="#9F9F9F"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Commodore 16"> <Setter Property="Stroke" Value="#274FC1"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Commodore 64"> <Setter Property="Stroke" Value="#990000"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Commodore 128"> <Setter Property="Stroke" Value="#11327A"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Commodore Amiga CD32"> <Setter Property="Stroke" Value="#C9C9C9"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Commodore Amiga"> <Setter Property="Stroke" Value="#9D0000"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Commodore CDTV"> <Setter Property="Stroke" Value="#181818"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Commodore MAX Machine"> <Setter Property="Stroke" Value="#151515"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Commodore PET"> <Setter Property="Stroke" Value="#006100"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Commodore VIC-20"> <Setter Property="Stroke" Value="#799544"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Creatronic Mega Duck"> <Setter Property="Stroke" Value="#00758F"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Emerson Arcadia 2001"> <Setter Property="Stroke" Value="#1F51C7"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Entex Adventure Vision"> <Setter Property="Stroke" Value="#9B0000"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Epoch Game Pocket Computer"> <Setter Property="Stroke" Value="#1A1A1A"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Epoch Super Cassette Vision"> <Setter Property="Stroke" Value="#9F9F9F"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Exidy Sorcerer"> <Setter Property="Stroke" Value="#9F9F9F"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Fairchild Channel F"> <Setter Property="Stroke" Value="#422520"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Fujitsu FM Towns"> <Setter Property="Stroke" Value="#009F75"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Funtech Super Acan"> <Setter Property="Stroke" Value="#9A0000"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="GamePark 32"> <Setter Property="Stroke" Value="#001AAA"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="GCE Vectrex"> <Setter Property="Stroke" Value="#262626"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Hartung Game Master"> <Setter Property="Stroke" Value="#1A1A1A"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Interton VC 4000"> <Setter Property="Stroke" Value="#9A0000"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Magnavox Odyssey 2"> <Setter Property="Stroke" Value="#FF4E17"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Magnavox Odyssey"> <Setter Property="Stroke" Value="#9B0000"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Mattel Aquarius"> <Setter Property="Stroke" Value="#F18E2A"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Mattel Intellivision"> <Setter Property="Stroke" Value="#CACACA"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="SAM Coupe"> <Setter Property="Stroke" Value="#08518A"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="MS-DOS"> <Setter Property="Stroke" Value="#1C1C1C"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Microsoft MSX"> <Setter Property="Stroke" Value="#9F9F9F"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Microsoft MSX2"> <Setter Property="Stroke" Value="#173100"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Microsoft Xbox 360"> <Setter Property="Stroke" Value="#151515"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Microsoft XBox"> <Setter Property="Stroke" Value="#161616"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="NEC PC Engine"> <Setter Property="Stroke" Value="#9C0000"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="NEC PC Engine-CD"> <Setter Property="Stroke" Value="#9C0000"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="NEC PC-FX"> <Setter Property="Stroke" Value="#FF8B00"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="PC Engine SuperGrafx"> <Setter Property="Stroke" Value="#5DA4F2"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="NEC TurboDuo"> <Setter Property="Stroke" Value="#5DA4F2"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="NEC TurboGrafx-16"> <Setter Property="Stroke" Value="#FF8A00"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="NEC TurboGrafx-CD"> <Setter Property="Stroke" Value="#FF8A00"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="3DO Interative Multiplayer"> <Setter Property="Stroke" Value="#101010"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Philips CD-i"> <Setter Property="Stroke" Value="#2E2F85"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Philips VG 5000"> <Setter Property="Stroke" Value="#DBC522"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="RCA Studio II"> <Setter Property="Stroke" Value="#990000"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sammy Atomiswave"> <Setter Property="Stroke" Value="#062804"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="ScummVM"> <Setter Property="Stroke" Value="#7BA817"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sharp MZ-2500"> <Setter Property="Stroke" Value="#111111"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sharp x68000"> <Setter Property="Stroke" Value="#A40606"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sinclair ZX Spectrum"> <Setter Property="Stroke" Value="#121312"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="SNK Neo Geo AES"> <Setter Property="Stroke" Value="#A39A64"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="SNK Neo Geo CD"> <Setter Property="Stroke" Value="#9C0000"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="SNK Neo Geo Pocket Color"> <Setter Property="Stroke" Value="#9B0000"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="SNK Neo Geo Pocket"> <Setter Property="Stroke" Value="#A0A0A0"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="SNK Neo Geo MVS"> <Setter Property="Stroke" Value="#EF1015"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sony PlayStation 2"> <Setter Property="Stroke" Value="#111111"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sony PlayStation 3"> <Setter Property="Stroke" Value="#161616"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sony PlayStation Minis"> <Setter Property="Stroke" Value="#141414"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sony PSP"> <Setter Property="Stroke" Value="#161616"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sony PlayaStation Vita"> <Setter Property="Stroke" Value="#002B8E"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sony PlayStation"> <Setter Property="Stroke" Value="#1E1E1E"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sony PocketStation"> <Setter Property="Stroke" Value="#9F9F9F"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Sord M5"> <Setter Property="Stroke" Value="#181818"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Spectravideo"> <Setter Property="Stroke" Value="#141414"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Super Nintendo Entertainment System"> <Setter Property="Stroke" Value="#9A0000"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Tandy TRS-80 Color Computer"> <Setter Property="Stroke" Value="#151515"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Oric Atmos"> <Setter Property="Stroke" Value="#9C0000"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Tiger Game.com"> <Setter Property="Stroke" Value="#242424"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Tomy Tutor"> <Setter Property="Stroke" Value="#A20404"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Vector-06C"> <Setter Property="Stroke" Value="#C9C9C9"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="VTech CreatiVision"> <Setter Property="Stroke" Value="#003969"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="WoW Action Max"> <Setter Property="Stroke" Value="#002B8E"/> </DataTrigger> <DataTrigger TargetType="Rectangle" Binding="{Binding SelectedGame.Game.Platform}" Value="Watara Supervision"> <Setter Property="Stroke" Value="#9F9F9F"/> </DataTrigger> </Rectangle.Triggers> </Rectangle> <Rectangle Fill="Transparent" Stroke="White" StrokeThickness="4" Aspect="Fill" HorizontalOptions="Fill" VerticalOptions="Fill" />
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I don't think there's a specific property for this. You could instead either fade out the video or fade in the image after a certain amount of time using animations. Add the StretchVideo property to the coverFlow:FlowVideo element. A good resource for this is the Documentation.pdf file found inside your LaunchBox\Themes folder.
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curious, did you use the CTC to create this theme?
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Each emulator that you choose needs to have some kind of exit hotkey option. In Dolphin MMJR, you can go into Settings > Interface, and you'll find a System Back hotkey. This should accomplish what you are wanting to do.
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There's not a lot out there with regards to LaunchBox theme creation. To get started, navigate to the LaunchBox\LBThemes folder and make a copy of the Default folder, and give the copied folder a name. Then you can play with the new theme view files and see how they work. You'll find all the views that make up a LaunchBox theme inside of LaunchBox\LBTHemes\[theme name]\Views If you have any questions about LaunchBox theme creation, I would start a new thread.
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I know Duckstation never implemented m3u support. I'm unsure if Swanstation ever did, but based on what you are seeing, I doubt it.
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You can, but you need to change them inside of LaunchBox by long pressing the banner you want to change, which will open the menu, and choose the Edit Media option.
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Not sure if it's your issue, but if you go into Tools > Manage > Emulators, enter into the correct emulator, and select the Associated Platforms sections. There's a column called Use M3U Playlists for Multiple Discs. If you have disc based games combined, it will create a temp m3u file and load that into the emulator to help with better disc switching, but if you are using an emulator that doesn't support it, you will run into issues. So, uncheck it if you are not.
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That version should have the most recent marquee stuff. game marquee xaml files are located in: LaunchBox\Themes\[theme name]\Views\GameMarqueeView.xaml
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While you cannot force specific systems to use a specific image group or image type, the marquee screen is supposed to fallback gracefully to other image types automatically. If I remember correctly, the default game marquee xaml file will prioritize in the following order: Video Marquee Marquee Image Group Clear Logo + Background Image Group Box Image Group + Background Image Group Clear Logo To make sure you are using the newest default game marquee xaml file, go into your Big Box Options, selecting the Marquee Screen section and turning on Ignore Theme Marquee Views. This will bypass the custom theme's game marquee xaml file and make Big Box use the one that comes with the default theme.
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Nothing yet, but I may circle back to this in the next month or so. However, to temper expectations here, this theme really only works if artwork has been created for a particular system. If Phill hasn't created artwork for something, it doesn't really work well. With LaunchBox being so flexible in playlist and category creation, it does limit the use of this theme.
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There's definitely a bunch of benefits to dark themes, although that's not what this thread is about. I'm curious if you are referring to wall view 4 of the old default or new default theme?
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If you have time, can you grab a gamepad tester app from the play store. Be curious to know how Android is registering the inputs of all the joysticks and buttons of your device. Also, I'm guessing if you don't connect the controller LaunchBox scrolls just fine?
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Try again and let us know.
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Beta 7 is out and should address a lot of the issues people were seeing with previous betas: Fixed: Issues starting Big Box in certain views Fixed: Corrected update pop-up window Fixed: Issues with the Scale and AspectRatio converters that were making the Default theme render wrong on some setups Fixed: Details were not loading correctly when views were changed too quickly Fixed: Pressing back from the system menu would occasionally cause an issue Fixed: In some games views there could be an initial mismatch between the selected item and the game details upon first load
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That theme is definitely image heavy, so definitely expect a larger footprint. In saying that, it could probably use a new publish from the CTC, so it can take advantage of the new plugin. You could do this yourself if you download the CTC and the CTC files for RetroArch. It sounds like you made some manual changes to the theme, so you would want to make sure you back them up before you do so.
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It'll be added to the Documentation.pdf before official release, but I'll send you a PM so you can get started.