-
Posts
2,891 -
Joined
-
Last visited
-
Days Won
141
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by faeran
-
Curious to the steps you are taking to set your shaders. From what I know, here are some basic steps: Launch a game, then enter into the quick menu and go to the Shaders section Load a shader, then click Save, and save it as either a Core Preset, Content Directory Preset, or Game Preset (Game overrides Content Directory, and Content Directory overrides Core)
-
Dimensions / ratio of graphical theme elements
faeran replied to Elhora's topic in Big Box Custom Themes
Really, there's no set size here, especially when dealing with custom themes, you set your own size. The banners that come with LaunchBox have always been close to a 4:3 ratio, but not all of them are the same. -
This should be fixed in version 12.13. Give it a try and let us know.
-
Question about the "Tools > Manage > RetroArch > Update" feature
faeran replied to schmosef's topic in Troubleshooting
The updater pulls, and extracts over-top, the latest stable release from here: https://buildbot.libretro.com/stable/ This includes both the program and the cores. -
The 12.13 Beta thread has now been open, and can be found here:
-
Hey everyone, 12.13 beta 1 is out now. We have a number of fixes and improvements to the bezel integration. Testing is much appreciated. Improvement: The Bezel window will now appear during imports when using older versions of MAME that use the mame64.exe executable, as well as versions of MAMEUI Improvement: Added the ability to display the content image in LaunchBox's ListView (for theme devs) Improvement: Bezels are downloaded for additional applications as well as the primary version of the game Improvement: RetroArch bezels will now have their opacity set to 1.0 via the game override setting Fixed: RetroArch bezels for some Arcade platforms will now properly download Fixed: Pressing Browse in the Add Additional Application window would sometimes throw an error
-
I don't know too much about Xemu troubleshooting, but you made me curious, since I haven't updated that emulator in a while. However, after updating to the newest version and setting up all the settings in the emulator itself, it worked just fine through LaunchBox. What's puzzling is that this emulators needs no special settings to get working through LaunchBox, so as long as it works by itself, there's not much to getting it to work in LaunchBox. Therefore, you'd want to look at the basics. Make sure your games are pointing to the right ROM file, and pointing to the right version of Xemu that's working on your system. Make sure your Xemu emulator entry in LaunchBox has the correct configuration settings in there (for example the default command line should be: -full-screen -dvd_path ). If you want, take a bunch of screenshots of your Xemu emulator entry in LaunchBox of the Details, and Associated Platforms section. Along with some screenshots of one of your games edit window, of the Launching and Emulator sections.
-
-
How to disable Mame Bezel in Launchbox/BigBox?
faeran replied to dukey3784's topic in Troubleshooting
After disabling overlays in RetroArch, go down to Overrides and save either a Core, Content Directory, or Game override. -
Replace that with something like this: <Image Grid.Column="1" Grid.Row="1" Grid.RowSpan="4" Source="{Binding Path=ActiveGame.ScreenshotImagePath}" Panel.ZIndex="4" /> This will also replace the video for the text games view, if you use that instead of one of the wheel views. Also note, you can find other image bindings that you can use in the Documentation.pdf file, located in your LaunchBox\Themes folder.
-
Version 1.0
1,101 downloads
Here's a first attempt at a 2D Box Front image pack. I used the new Image Pack Creator tool in LaunchBox 12.12 to pack these up, so it should work well to import them into LaunchBox. I'm hoping these cover the vast majority of the games that could be in your library. The pack is North America first, with coverage for some European games (and possibly a few Japanese games). I did not create these images, but I heavily up-scaled and treated each one. I'm pretty sure the base pack that I started with was by WallyWonka, so big thanks to him. All images were up-scaled, slightly cleaned, sharpened, and then set at a resolution of 850x850 and saved out as jpgs. The goal here for me, was to figure out a quick way to create for myself a good quality, consistent, pack that was better than what was already out there. As I keep learning about different bulk tools to treat images, the better the results will get (if anyone knows of any good programs for this, I would love to hear about it). Then I can transfer that knowledge to other systems with the hope of being able to apply it to all the platforms in my library. -
Sounds like you want to make it so when you enter into a game details page, you see a screenshot of the game instead of it playing a video. You can do this, but it would require that you edit the theme you are using. Custom themes are created by community members, and if you are wanting to change the intended behavior of them, you would have to dive into the custom theme's code and replace the necessary parts to do what you want it to do. In your case, you would have to dive into the TextGamesView.xaml file and replace the code that deals with playing videos with screenshot images.
-
This is not currently planned for this release, but maybe something like that could be considered in the future.
-
Beta 5 has been released with the following changes: Improvement: Added item counts to the tab headers of the image pack import wizard Improvement: The Enable Game Controllers option in Big Box is now on by default Fixed: Image pack title matching for extremely short file names should now be more accurate
-
My first thought is that you may need to enable the controller within Big Box. In Big Box go into Options > Controllers. Enable controllers and either choose to enable all your controllers, or choose your controller from your available options.
-
Beta 4 is out with image pack support: New Feature: Image packs can now be both created and imported via Tools > Image Packs. This should make it much easier to custom curate the media for your collection using the awesome packs that are available on the LaunchBox Community Forums (and to create your own packs!) Help testing this new feature is much appreciated.
-
Every custom theme is different. The author of the theme decides how they want to incorporate elements into it, so it's always a good idea to make a comment on the theme's file page and ask there. However, looking at this particular theme, it looks like it uses a Scaneline.png file located inside of BarTop\Images\Theme I would assume if you remove that file, the scanline would no longer appear.
-
The place on these forums for users to share this type of media would be the playlist media subsections within the downloads area. https://forums.launchbox-app.com/files/category/22-playlists-playlist-media/
-
There are some orientation triggers that will determine where elements get placed in the grid when in portrait mode. Looks like you would need to adjust these. Possibly add one to make the bottom container span 2 columns.
-
Maybe one day. I won't have a chance to do this anytime soon, so if someone wants to give it a try, that's okay with me.
-
Hi @The Hillarican. Sega CD requires a bios file to work. Did you remember to add it to RetroArch?
-
I recently checked Redream and it does work inside of LaunchBox for Android already, but you must first add your game folder inside of Redream and then go into your Android settings and give redream the file permission called "Allow management of all files".
-
A black screen in RetroArch usually means you have some kind of mismatch between your settings in LaunchBox for Android and what RetroArch is tring to do with them. Focus on one platform that isn't working, like NES, and make sure: You have imported your NES games properly - you can edit the metadata of any game and see the file path, and make sure it's correct. You have the correct emulator & core selected in LaunchBox - it may be worthwhile for you to download a number of different NES cores in RetroArch, then in LaunchBox, under the NES Emulator settings, make sure you've chosen RetroArch (64-bit sideloaded), and try a few different cores out and see if you notice any difference between them (Make sure while you are doing the above, that you close RetroArch down completely (from the app switcher) before trying to launch a game) Another reason you can see the black screen is if you are missing any dependencies inside of RetroArch, like a bios file, but in your case, this doesn't seem to be the case.
-
Does this emulator have an official website or github?