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alfredolvera

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Everything posted by alfredolvera

  1. Well, @neil9000 and other theme developers: that's exactly why I proposed the bounty. As you can see from other replies within this thread, there are others who also seek this style of UI for BB. If anyone is up for it, the offer is still on
  2. Holy friggin smokes!!!! ? That looks beautifull!!!!!! Unfortunately, I'm seeing that you need an ES installation and another frontend. I would like to try that out, but I've invested too much time in my LB config to switch right now... I can only hope @Jason Carr takes notice that other frontends are quickly catching up in the BigBox experience. To be honest, it's a little bit disappointing that we are still tackling issues from a feature poll that was made at the beginning of the year, with not a lot of love for BigBox in those requests (besides the Now Loading screen and Pause Menu, which we still don't know if they are being worked on and the former holds no interest to me and sounds like a gargantuan task, but hey I guess you can't please everybody all the time). I love LB, and after two years of paying the annual subscription, I just changed to a lifetime one so you could say I paid twice the full price. I did that gladly in hopes that BB's UI can be reworked in the future, but I know that this is a one-man project and things like that can take time. Anyway, @PlayingKarrde keep up the good work! Competition is good for everyone!!
  3. That's fantastic to hear @alec100_94! Looking forward to seeing what you can come up with.
  4. Yeah... I also dream about BigBox someday resembling Steams's Big Picture aesthetic. I love BB's functionality and versatility, but it seems that there are a lot of theme developers (and users who want them) who rode the Hyperspin & ES train (both general layouts that aren't my cup of tea) a little too hard. I worked for some companies that specialized in UI and I don't think it's a good layout from a usability standpoint, but then again it comes back down to personal taste. Sure, it looks 'pretty' but as I said, I'm not in the 'wheel' bandwagon (and it seems that neither are you) but we might be in the minority and if so, we might have to wait. Hopefully, @Jason Carr will improve the grid view sometime in the future and a new revolution of themes can come along for the ride Fingers crossed!!
  5. Ah, got it. Thanks @Lordmonkus, and @Jason Carr good luck with the game's release!
  6. Hey Jason, congrats on your new game. Sorry for asking, but I didn't see it listed on the details page: does it has controller support? I'm not a mouse/keyboard guy. Cheers!
  7. Hey! @Grila @CriticalCid really appreciate the replies! So, I guess its just a limitation of the current theming engine. Well, the bounty is still on if anyone wants to go for it, once @Jason Carr or some daring coder implements a better grid view for BB Thanks all!
  8. I agree! That's exactly what this proposed bounty is for
  9. To all the fantastic and skilled BigBox theme developers in this forum: Ever since I paid for my Launchbox licence, I've been waiting for a theme to closely resemble a "grid / console interface like", but sadly most of them have centred mostly on wheels (which I personally dislike), most of them rely on a "retro" or "snazzy neon oranges Republic of Gamers", and almost all of them rely on clear logos to be displayed properly. Since I use BigBox for retro AND current windows games, and since most windows games don't have a clear logo in the database, I've been running the Futurestate Black theme with text list view for as long as I can remember. Now, don't get me wrong: I'm not saying that wheel based, retro or ROG based themes are wrong. It just a matter of personal taste. I looked into making the theme myself, but XAML looks daunting and I don't think I have the time (or skills) required for me to develop a theme to my liking. So I wanted to ask the theme community if any developer would like to work on a new BigBox theme for a bounty: WHAT I'M LOOKING FOR Yeah, I know the Polymega and all its shenanigans smell fishy, but I really like its UI. The grid interface for selecting a game is clean and simple. I would love to have a grid with Fanarts/screenshots/backgrounds with the Clear Logo on top, or just the cover art cropped and centred. I don't know if we can theme the Games Details screen yet, but I would love to be displayed as Polymega's UI: screenshot or video at the top, the box on the left, followed by info to the right. Also, I would love a view with the same grid as the classic Kodi theme. I know the AEON theme has a similar view, but I wanted a cleaner look, boxes really close together, less text on top, boxes on the left and game description with the developer, publisher etc info on a more organized way. Also, a couple of requirements: Must work with 4k displays Must work with DPIs higher than 100% The theme can and should be released publicly So... I don't know how much I should offer at the start of this bounty since I really don't know how much time something like this would need in development. So if any developer would like to tackle this, let me know and name your price I'm not rich, but I personally would offer something like $60 USD? Don't know if any other forum members would like to add to this amount. Calling out for help: @gibbawho @Styphelus @Klopjero @Neonrage @knewlife @Creloce @CriticalCid @ghostlost @RetroHumanoid @ninja2bceen @THK @Rkh @scooter1974 @guyverjay @hoscarconh @viking Anyway, worst case scenario: Thanks for reading! Cheers.
  10. Hey @Jason Carr , can you elaborate a little more on this issue? I'm very curious because (even though I'm not a developer) from my ignorant point of view you just had to replace the "Now Loading" box in BB with an image from the db? I even filled a request for this https://bitbucket.org/jasondavidcarr/launchbox/issues/3521/request-fan-art-or-screenshots-for-loading#comment-40921691 I don't care that much about the fade in-out when loading. Just replacing the plan "Now Loading" with some background fanart would make wonders for BB's eye-candy. My 2 cents
  11. So... @Jason Carr you asked for feedback so here it is: No, thanks. I use LB to have ALL my games in one place. PC Games included. And Linux doesn't have the big ones, so no, I don't want you to invest time in a port for a little user base - compared to Windows. I don't like Windows's privacy issues either, but ultimately I don't care that much about them. I know I'm part of the problem, but such is life. But I think we get the message (from this port, and Music Box) that you are bored, you need to do other things. So go ahead, my friend. Do what's best for you. And be happy. Looking forward to the next LB beta!
  12. OMG!!! The year has officially started. Downloading now!!! Thanks @Jason Carr
    The "Roms are Free"! made me laugh Good job!
  13. Hey Gang, I just got this by switching from LB to BB: Cannot access a disposed object. Object name: 'GameDetailsControl'. App: LaunchBox Version: 7.15-beta-7 Type: System.ObjectDisposedException Site: System.Object MarshaledInvoke(System.Windows.Forms.Control, System.Delegate, System.Object[], Boolean) Source: System.Windows.Forms at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at (GameDetailsControl , GameInfoWithProgress ) at Unbroken.LaunchBox.Desktop.Controls.GameDetailsControl.InitPlacement(GameInfoWithProgress achievementsInfo) at Unbroken.LaunchBox.Desktop.Controls.GameDetailsControl.<.ctor>b__9_0(Object sender, GameInfoWithProgress achievementsInfo) at (<>c__DisplayClass80_0 ) at Unbroken.LaunchBox.Desktop.Drawing.GameDetailsGui.<>c__DisplayClass80_0.<RefreshImage>b__0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Recent Log: 7:50:28 AM GameDetailsGui.RedrawDetails Before ShowDetailFileName 7:50:28 AM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 7:50:28 AM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 7:50:28 AM GameDetailsGui.RedrawDetails Before ShowDetailNotes 7:50:28 AM GameDetailsGui.RedrawDetails Before ShowDetailDates 7:50:28 AM GameDetailsGui.RedrawDetails End 7:50:28 AM GameDetailsGui.RedrawDetails Start 7:50:28 AM GameDetailsGui.RedrawDetails Before ShowDetailRating 7:50:28 AM GameDetailsGui.RedrawDetails Before ShowDetailFileName 7:50:28 AM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 7:50:28 AM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 7:50:28 AM GameDetailsGui.RedrawDetails Before ShowDetailNotes 7:50:28 AM GameDetailsGui.RedrawDetails Before ShowDetailDates 7:50:28 AM GameDetailsGui.RedrawDetails End 7:50:28 AM Music.Prepare Start 7:50:28 AM Music.Kill Start 7:50:28 AM Music.Kill Finished 7:50:28 AM Music.NotifyTrackList Start 7:50:28 AM Music.NotifyTrackList Invoke 7:50:31 AM Music.Stop Start 7:50:31 AM Music.Kill Start 7:50:31 AM Music.Kill Finished 7:51:00 AM Music.Pause Start 7:51:01 AM GameDetailsGui.RedrawDetails Start 7:51:01 AM GameDetailsGui.RedrawDetails Before ShowDetailRating 7:51:01 AM GameDetailsGui.RedrawDetails Before ShowDetailFileName 7:51:01 AM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 7:51:01 AM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 7:51:01 AM GameDetailsGui.RedrawDetails Before ShowDetailNotes 7:51:01 AM GameDetailsGui.RedrawDetails Before ShowDetailDates 7:51:01 AM GameDetailsGui.RedrawDetails End 7:51:01 AM GameDetailsGui.RedrawDetails Start 7:51:01 AM GameDetailsGui.RedrawDetails Before ShowDetailRating 7:51:01 AM GameDetailsGui.RedrawDetails Before ShowDetailFileName 7:51:01 AM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 7:51:01 AM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 7:51:01 AM GameDetailsGui.RedrawDetails Before ShowDetailNotes 7:51:01 AM GameDetailsGui.RedrawDetails Before ShowDetailDates 7:51:01 AM GameDetailsGui.RedrawDetails End 7:51:01 AM Music.Prepare Start 7:51:01 AM Music.Kill Start 7:51:01 AM Music.Kill Finished 7:51:01 AM Music.NotifyTrackList Start 7:51:01 AM Music.NotifyTrackList Invoke 7:55:52 AM GameDetailsGui.RedrawDetails Start 7:55:52 AM GameDetailsGui.RedrawDetails Before ShowDetailRating 7:55:52 AM GameDetailsGui.RedrawDetails Before ShowDetailFileName 7:55:52 AM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 7:55:52 AM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 7:55:52 AM GameDetailsGui.RedrawDetails Before ShowDetailNotes 7:55:52 AM GameDetailsGui.RedrawDetails Before ShowDetailDates 7:55:52 AM GameDetailsGui.RedrawDetails End 7:55:53 AM Exception Don't know what happened, but it seems to be working fine now.
  14. I see. So maybe we could use the log to signal the user (and you) that this might be a plugin related issue? Because at least in my case, I installed that plugin a long time ago to try it, didn't like it and just forgot that I had it installed. If the log said something like "Plugin Invoked, exception" maybe I could have figured it by myself! I know that maybe isn't that simple, but I know you can figure something out Thanks for the help, Jason
  15. Oh, I'm an idiot... Plugin removed, everything works now. Sorry This makes me wonder if it's possible to add a "fenced sandbox" mode so that plugins can't crash LB, so if something's broken with the plugin, just crash the plugin, not the entire program. Is that even possible? Thanks again!
  16. By the way @Jason Carr AFAIK this didn't happen on Beta 4. Just in case this is relevant to finding the issue.
  17. Hey @Jason Carr I just updated to beta 6 and it's still broken Same error, whenever I select ANY game in LB. Please let me know if I can maybe assist you in any way with this, testing or otherwise. This makes LB unusable, as I can't edit or start any game or ROM. Log: Input string was not in a correct format. App: LaunchBox Version: 7.15-beta-6 Type: System.FormatException Site: System.Object MarshaledInvoke(System.Windows.Forms.Control, System.Delegate, System.Object[], Boolean) Source: System.Windows.Forms at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at (MainForm , Game ) at Unbroken.LaunchBox.Desktop.Forms.MainForm.SetOneSelectedGameState(Game game) at (MainForm , Object , EventArgs ) at Unbroken.LaunchBox.Desktop.Forms.MainForm.gamesControl_SelectedGameChanged(Object sender, EventArgs e) at Unbroken.LaunchBox.Desktop.Controls.GamesControlBase.OnSelectedGameChanged() at Unbroken.LaunchBox.Desktop.Controls.ImageGamesControl.<selectionTimer_Tick>b__57_0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Recent Log: 2:43:43 PM Music.Pause Start 2:43:43 PM Music.Prepare Start 2:43:43 PM Music.Kill Start 2:43:43 PM Music.Kill Finished 2:43:43 PM Music.NotifyTrackList Start 2:43:43 PM Music.NotifyTrackList Invoke 2:43:47 PM GameDetailsGui.RedrawDetails Start 2:43:47 PM GameDetailsGui.RedrawDetails Before ShowDetailRating 2:43:47 PM GameDetailsGui.RedrawDetails Before ShowDetailFileName 2:43:47 PM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 2:43:47 PM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 2:43:47 PM GameDetailsGui.RedrawDetails Before ShowDetailNotes 2:43:47 PM GameDetailsGui.RedrawDetails Before ShowDetailDates 2:43:47 PM GameDetailsGui.RedrawDetails End 2:43:49 PM Exception Thanks for your help!!!!
  18. Same as @Killerdog, every time I select any game, LB crashed. Fortunately, BB is working fine. Log:
  19. Hi gang! After a year of using BigBox just about every day (just renewed my licence for another year. Wohooo!!!) I documented my issues and ideas for BigBox, and I wanted to share them for discussion. I already filled them on BitBucket, and wanted to know what you think of them. You can read more details on each issue by clicking the link for each one on the title: #1363: Use Z-Axis (Triggers) to Scroll doesn't work in BigBox This was filled by OmenBoy, but wanted to raise awareness of this issue #3521: [Request] Fan Art or Screenshots for Loading splash screen I would like to suggest an option for BigBox to replace the current "Now Loading" box with random Fan Art or Screenshot from the game. The behaviour would be similar to the way Xbox One or PS4 loads a game, once selected and as it loads, it shows some artwork. #3522: [Request] Definable "Now Loading" box or splash screen time This would be very helpful for a lot of us using RetroArch or CEMU in a standard plate HDD, since from a cold boot they sometimes take 8 to 10 seconds to load, and the "Now Loading" screen is long gone by then. To a novice user this could create some confusion in the seconds it takes to load the program, since the Now Loading box disappears, nothing happens and they might think the game failed to boot for some reason, the user tries again and at worst case scenario, they end up loading two copies of the same emu at the same time, with obvious performance problems. #3523: [Request] "Themeable" button inputs I would like to request a standard way of defining button inputs on BigBox. Right now a lot of themes display some button inputs on their themes, but this has created some big issues: Since there's no "canonical" button mapping on BigBox, some custom themes just "guess" that the Y button on XB controllers (or the triangle button on PS Controllers) is mapped to the "Search" splash screen and they display this info on the screen, when on my custom configuration, that button it is mapped to change the theme's view or layout. More info in the link above. #3524: [Request] "Themeable" Game Details Page This one is short and sweet: I would love that the Games Detail page becomes themeable. Since the theme developers keep making more and more impressive themes, I think that a themeable Games Details page would make their heads explode with ideas, coming with some very good-looking way to select games with Multiple Versions or Multi CDs, or even selecting a different emulator altogether, maybe all of this with icons, images or even videos (spinning CDs is one idea). #3526: [Request] Custom Line Parameter to remove options screen I have a custom arcade cabinet running BB on it, and sometimes when I invite my friends to play while browsing the games and platforms they accidentally go all the way back to the settings screen. Even if it's "locked", this confuses even my best tech-savvy friends, since they are not familiar with the way BB navigates, and they don't know what to do. You can imagine that my less tech-savvy friends just think that the machine is malfunctioning and they just stop playing. I would like to request a BB custom line parameter to completely disable the options screen. When the user is on the first screen of BB (doesn't matter if it's the platforms, categories, playlists, etc, when the command line is present on launch, the user can't go back to the settings screen. If the back button is pressed on this first page, BB would do nothing. This would be extremely helpful for us that have BB on an arcade cabinet, and we made sure that everything is ready and set before we invite our friends to play. I wouldn't mind having to Alt+F4 or similar to quit BB when this custom line parameter is used to launch BB in a special "cabinet mode". _____ Anyways, hope you like them and hopefully together we can help the LB team make an even better program! Cheers!
  20. Loved this theme, but it looks all mesed up in 4K, 300% DPI scaling. Hope you can take a look at it in the future! Cheers!
  21. Hey @lordmonkus, care to comment what's that 1% that we should be looking for in SNES9X's core? I was using bsnes accurancy, since I have an i7 7700 and I thought I could use it no problem, but when I tried higan I saw some weird fps drops on Yoshi's Island, don't know if I need more horsepower, or the new core just needs more development. But either way, if 99% of the games run 99& accurately, I think it's not worth the hassle to fiddle around with either bsnes or higan. Would you elaborate a little more? Thanks!
  22. @lordmonkus Star Ocean and SFA2 worked fine for me as well... I guess with this new core we just have to be more careful which rom sets we get, eh?
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