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Everything posted by Your Friendly A.I Overlord
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How to add Teknoparrot to Launchbox?
Your Friendly A.I Overlord replied to legolas119's topic in Noobs
Instead of using the rom import wizard, can you manually add the .xml by right clicking on your platform > Add? -
If you mean the game plays in windowed mode, try running it in fullscreen. It can also mean your game is hidden by the startup theme. Try disabling the startup theme by right clicking on your game > Edit > Startup/Pause or try if disabling "Hide all windows that are not in exclusive fullscreen mode" makes any difference.
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Also remove the - for the steering axis.
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Don't use Analog Inc and Analog Dec. They are for digital controls funnily enough.
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Then hit Tab and go to Analog Controls and set your pedal to use Reverse On. If you don't use combined pedals, but configure the pedal with a + or - you only use half of the axis. (Essentially half the pedal becomes a deadzone.)
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*I think* this depends if you use your pedals in "Combined" mode. Then it maps the throttle to y-axis+ and brake to y-axis-. With my Thrustmaster I don't use Combined pedals. So an entire axis (both + and -) is mapped to one pedal.
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In game, do you select Manual or Automatic transmission. To test, make sure you select Automatic.
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If you start your game, hit Tab and go to Analog Controls, do the bars move when you press the throttle or brake?
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Another thing I just remembered. By default Mame uses a generous joystick deadzone. Just because it is more convenient, I created a second Mame install just for Mame racing games and use: joystick_deadzone 0.05 joystick_saturation 0.95 in mame.ini
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For my Mame games I set the wheel rotation to 270 degrees in the Thrustmaster control panel. And I just remembered, I did calibrate my controls in Cruisin'n USA's service menu. (Also I play my games with Force Feedback. Having the wheel using self-centering really improves steering.)
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Maybe set your throttle and brake to reverse? Else the game detects them as being pressed.
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I use a Thrustmaster wheel and Crusin' USA works. But have you actually tried. In Mame, start your game and hit Tab; you must configure your wheel on a per game basis.
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Force Feedback Arcade Plugin
Your Friendly A.I Overlord replied to Your Friendly A.I Overlord's topic in Emulation
More info in the FFB Plugin topic at the Arcade Controls forum: http://forum.arcadecontrols.com/index.php/topic,157734.0.html- 7 replies
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- force feedback
- arcade
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(and 2 more)
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Force Feedback Arcade Plugin
Your Friendly A.I Overlord replied to Your Friendly A.I Overlord's topic in Emulation
Add FFB Plugin (the content of the "Supermodel 64bit Outputs" folder) to your supermodel folder and configure it like usual. In LaunchBox > Tools > Manage Emulators > Supermodel, add: "-outputs=win" (without quotes) to your command-line. But T.B.H. Supermodels own Force Feedback works better for me than FFB Plugin's.- 7 replies
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- force feedback
- arcade
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Not as far as I know off. But if you haven't, you can enable badges for broken games. Then at least it is visible which games don't work.
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Policenauts Saturn m3u not working, any advice?
Your Friendly A.I Overlord replied to tomg126's topic in Emulation
As seeing your .cue files are from a later date then your iso's, do your .cue files themselves correctly point to your iso's? *Edit* To be clear, if you open your .cue file in a text editor, does the name in the .cue file match the actual name of your iso? Also make sure your emulator supports .m3u files. -
Big Box / Pinball FX3 / Windows Batch Files
Your Friendly A.I Overlord replied to N3ONⱣɄNƘ's topic in Noobs
Unless you have some specific reason, you don't need batch files for this. I set up the steam version as an emulator like this: If you're not using the steam version, in the "Emulator Application Path" use Pinball FX3.exe and in the command-line use: -offline -class -table_ Then import the tables as rom files. -
You can edit your non-working game and mark it as "Broken". Then in LaunchBox > View, untick "Show Broken Games". And in BigBox also have "Show Broken Games" unticked. Whenever you want to see your non-working games, tick "Show Broken Games" again.
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If you use the duckstation-nogui-x64-ReleaseLTCG.exe version, add the following to: LaunchBox > Tools > Manage Emulator > Duckstation > Running AutoHotKey script $Esc:: { WinClose, ahk_exe {{{StartupEXE}}} } If you use the duckstation-qt-x64-ReleaseLTCG.exe version, add -batch as an command-line parameter. No further script is required.
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In LaunchBox > Tools > Manage Emulators > RetroArch > Associated Platforms tab, do you have the correct core associated with the 3DO platform? Note that the platform name in the Associated Platforms tab must match exactly with what you have in LaunchBox.
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First, obviously you must know what platform your games are for because you must pick an appropriate emulator (or in RetroArch a core) for them. RetroArch can have multiple cores for a platform. So it is advised to do some research about which core is best for you. Then go to: https://docs.libretro.com/ On the left side find: "For Users > Core Library: Emulation". It tells you what cores are available and how to set them up, if you need bios files and what file extensions (formats) a core can use.