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Your Friendly A.I Overlord

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Everything posted by Your Friendly A.I Overlord

  1. After thinking about it some more, are you sure 1964 GEPD doesn't want a path. It is possible but then 1964 GEPD, in its' settings or config file, must have an option to give a path to your roms. Or it wants the roms in its own roms/games folder. Maybe you can look at that.
  2. Let me take the chance to show that %romfile% actually works. In the emulator settings I changed %romfile%.txt to %romfile%.lol. I setup notepad as an emulator. After adding and launching a text file (New Document.txt) via LaunchBox, notepad complains it can't find New Document.lol. (Because no path and an unknown file extension.)
  3. Or For more information about setting up 1964 GEPD I would check its files to see if there is a readme or other documentation. Also you could try opening 1964 GEPD in a command window with -help or -h. In this thtead: More specifically in this post:
  4. Try the following: In the command-line enter %romfile% followed by the file extension. So you get for example %romfile%.txt. Then tick "Use file name only without file extension or folder path". You may also need or not need to tick "Don't use quotes". (It has been a long time since I done this, so I am not sure if I remember this correctly and if it actually worked.) *Edit* Come to think of it, if it doesn't work, you may need to tick "Don't use quotes". But have %romfile%.txt between quotes. "%romfile%.txt". See if you can get it to work.
  5. Sorry if I misunderstood. (And I still don't understand.) But isn't that the standard way how pretty much ALL emulators launch roms / files? It is the standard way how LaunchBox passes roms to emulators. Could you please provide some more information about what you are trying to do? You mean your emulator. In that case, there is nothing that LaunchBox can do to change that.
  6. Go to LaunchBox > Tools > Manage Emulators > [your emulator]. Tick "Use file name only without file extension or folder path".
  7. Rename iso's to parent folder name. I am not very good with batch files. But I made a little script with AutoHotKey that renames iso's to the parent folder name. If you want to use it, copy the script to a newly created text file and rename it with an .ahk extension. From the LaunchBox\ThirdParty\AutoHotkey folder copy AutoHotkey.exe (together with the .ahk file you just created) to your root PlayStation 2 games folder. Rename AutoHotkey.exe and the script to whatever you like, as long as the names are the same. (so for example you have a script.ahk and a script.exe.) Start the script by double clicking the .exe. Note: The script assumes that ALL THE ISO'S are in their OWN FOLDERS and subfolders and only ONE ISO PER FOLDER. (No Iso's in the root Playstation 2 games folder either.) Please, if you have the space, back-up your iso's before renaming. SetWorkingDir %A_ScriptDir% Loop, Files, %A_WorkingDir%\*.iso, R { NewFileName := RegExReplace(A_LoopFileDir, ".*\\","" ,0 , -1, 1) FileMove, %A_LoopFileFullPath%, %A_LoopFileDir%\%NewFileName%.%A_LoopFileExt% if ErrorLevel { MsgBox,4,Error,Could not rename: `n%A_LoopFileFullPath% `nDo you wish to continue? IfMsgBox No return } else continue } msgbox Done ExitApp The script will not rename multi-disc games with multiple iso's in the same folder. (It will not iterate on the folder name.) Instead it displays a message box with the location of the game and asks if you want to continue or not, so you can rename it manually. ("Yes" continues renaming the rest of the iso's. "No" exits the script.)
  8. I normally don't use the Neon BigBox theme, but I installed it to check. In your image where you circled "Missing?" it does not show images for me to. You can map buttons or keys to change views or images. But ultimately what images are shown is theme depended. Also in LaunchBox > Options > Media you can select and prioritize what kind of images you want in your image group.
  9. To test I downloaded vgtranslate_server_v1.05 and used the following script in LaunchBox > Tools > Manage Emulators > RetroArch > Running AutoHotKey Script tab: SetWorkingDir D:\Downloads\vgtranslate_serve_v1.05 Run, serve.exe, , Min $Esc:: { WinClose, ahk_exe retroarch.exe WinClose, ahk_exe serve.exe } RetroArch and serve.exe both close when pressing the Escape key. Do you run serve.exe with admin privileges by any change?
  10. The only advice I can give is that if you are going to play encrypted games, make sure the keys you add in keys.txt are for the correct region and version of your game. But otherwise unencrypted games is the way to go.
  11. The easiest solution would be, in the "Running AutoHotKey Script" tab for RetroArch add: Run, "..\..\Emulators\vgtranslate_server\serve.exe", , Min NumpadAdd::Space NumpadSub::F4 Numpad7::F2 NumpadDot::Esc Numpad9::F7 Numpad8::F6 Numpad5::r Numpad6::p NumpadDiv::F8 NumpadMult::F3 =::F1 $Esc:: { WinClose, ahk_exe retroarch.exe WinClose, ahk_exe serve.exe }
  12. Your original script is trying to close a window called \serve.exe. Replace that with "WinClose, ahk_exe serve.exe". And how did you add the script to LaunchBox?
  13. In BigBox go to: Options > Controller. Tick "Enable Game controllers" and in the Device field select your controller. Then go to: Options > Controller Mappings and enter a button (combination) in "Close the Active Window". In LaunchBox go to: Tools > Options > Game Controllers and tick "Enable Game controllers" and in the "Choose a Device" field select your controller. Then go to: Tools > Options > Game Controllers > Mappings and enter a button (combination) in "Exit Game". Note: If an emulator closes itself with the Escape key nothing has to be done. But if it doesn't you need an "Exit Script" in LaunchBox > Tools > Manage Emulators > [your emulator] > Running AutoHotKey Script tab.
  14. In LaunchBox > Tools > Manage Emulators > Citra > Pause Screen tab, have you tried ticking "Forceful Pause Screen Activation"?
  15. From your video it is very hard to make out what happens and what the problem is exactly, but here a couple of thoughts: - If you do exactly the same in LaunchBox as you did in your video, does the same thing still happens? - Any different behavior if you disable startup/shutdown screens? - If a game changes resolution, after closing the game, it takes a couple of seconds for Windows to revert back to the original resolution. - I am not sure which emulator you are using, but are you sure the emulator (and all its windows) are closed correctly and completely?
  16. Those freezes are basically Windows not giving back focus to BigBox after closing a game or emulator. I personally would not describe it as "a known problem" because for me it does not happen with most emulators or games. Just a few individual games. Like a few TeknoParrot or pc games. If BigBox freezes after closing all of your games or emulators, maybe you can take a look at how you close them? I mean, if you use an "exit script", is your exit script optimal or maybe the startup/shutdown screens are interfering? Is there still something of the game or emulator that keeps running in the background that prevents BigBox from regaining focus? Is there any other app preventing BigBox from having focus? If your a bit familiar with autohotkey, you can make a short script to have BigBox regain focus after closing a game with the "WinActivate" command. In short what I want to say is this: If BigBox freezes after closing all your games, maybe you can investigate what the cause would be. BigBox runs on Windows and it is not always possible for BigBox to influence what Windows does. If it is just a few individual games you can fix it with an autohotkey script. (as an additional app added to your game or directly in LaunchBox > Tools > Manage Emulators > "your emulator" > Running AutoHotKey Script tab)
  17. Try the following: Go to LaunchBox > Tools > Manage Emulators > MAME > Exit AutoHotKey Script tab and enter: WinClose, ahk_exe mame64.exe
  18. Does your game work directly in Vita3K? Can you post some screenshots of your settings? In short: - Add Vita3K as an emulator to LaunchBox. Use: --fullscreen -r as command-line parameters and tick "Don't use quotes" and "Use file name only without file extension or folder path". In the "Associated Platform" tab enter the name of your Vita platform. (Mine is called Sony Playstation Vita.) - Install your game in Vita3K. In Vita3K look for your games' Title ID. - Create a text file with that Title ID and add that text file as a Sony Playstation Vita rom to LaunchBox.
  19. Sometimes you do have to edit the bat file (the part between brackets) to tell which files should be converted to CHD. For example for PS2, if you want to covert bin/cue and iso to CHD: for /r %%i in (*.cue, *.iso) do chdman createcd -i "%%i" -o "%%~ni.chd So if you want to convert Dreamcast .gdi files to CHD: for /r %%i in (*.gdi) do chdman createcd -i "%%i" -o "%%~ni.chd Also make sure your original files are named correctly because the newly created CHD takes its name from the original file.
  20. In BigBox > Options > Image Cache, have you tried refreshing all images?
  21. First, in LaunchBox and BigBox, make sure controller automation is enabled and your controller device is selected. Then, in LaunchBox go to: Tools > Options > Game Controller > Mappings > Show Pause Screen, and set a button (combination) to bring up the Pause screen. You need to configure some other buttons for navigation (up, down, left, right, select, back etc.) Then go to: Tools > Options > Gameplay > Game Pause, and tick "Use Game Pause Screen". Then, Tools > Manage Emulators > RetroArch > Pause Screen > Save State / Load State tabs. Enter the emulator hotkeys for saving and loading savestates in an AutohotKey script style. For example Save State: Send {F2 down} Sleep 50 Send {F2 up} Those hotkeys should be auto-filled for RetroArch, but for other emulator you may need to look them up. Sometimes you also need to tick: "Forceful Pause Screen Activation" if the Pause Screen won't show, but this depends on the emulator. For RetroArch I have it ticked. Then in BigBox go to: Options > Game Pause, and tick "Enable Pause Screen" Go to: Controller Mappings > Show Pause Screen, and enter a button (combination) for bringing up the Pause Menu. You need to configure some other buttons for navigation (up, down, left, right, select, back etc.) If you have setup everything correctly, you can now bring up the Pause Menu with a button (combination) during gameplay and select Save State or Load State. Of course there is the option to download other Pause Themes from the forum (or from within BigBox) but otherwise the default pause theme is used.
  22. In Ryujinx > Options > Settings, there is a checkbox with "Show "Confirm Exit" Dialog". Make sure the checkbox is unchecked.
  23. Also I like to make one more remark. For Switch emulation Ryujinx has it's advantages (like resolution scaling), but the other Switch emulator Yuzu is a bit more polished, run a little better on pc's that are not "gaming monsters" and in LaunchBox / BigBox certainly is easier to close. So I myself use Yuzu for most of the games and Ryujinx for games that don't play in Yuzu.
  24. You should never close Steam (p.c.) games with the exit button, but rather through it's own menus. When exiting a game (window) in Ryujinx, you would return to the Ryujinx GUI (game selection). In this case you don't want that. You want to return to LaunchBox / BigBox. That means you want to close the game (window) and Ryujinx itself. I myself had major problems finding a script that would close the game and Ryujinx at once. But maybe a few pointers: - Some people report that the don't need an exit script to close Ryujinx. To test: in LaunchBox > Tools > Manage Emulators > Ryujinx > Running AutoHotKey Script tab, delete the script. - Check in Ryujinx.exe > Properties if "Run as Administrator" is unchecked. - If this fails, try a different "exit script". For example: $Esc:: { WinClose, ahk_exe {{{StartupEXE}}} } I will try finding another exit script for Ryujinx that could work for you, but I would encourage you searching the forum / the internet for a script that works yourself.
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