-
Posts
554 -
Joined
-
Days Won
13
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by MadK9
-
You might want to use the waspi mode though, as the sound quality is so much better, and its one of the main features of mame 0.278
-
edit your mame.ini file, find 'sound auto' (around line 329'ish) and change the auto to xaudio2, save and retry. (you need to have DX9 runtimes installed) If you want to use waspi you may need to turn off exclusive mode. Press WIN+R and type control.exe mmsys.cpl sounds press enter. select your sound output device and in the bottom right click properties then the advanced tab. In the exclusive mode settings turn off the 2nd option
-
Mame No-Nag Updated Monthly, Current Version:
MadK9 commented on MadK9's file in Third-party Apps and Plugins
Just try it, i have never used/tried the Linux version so i cant say for sure it will work, but that is the main file i edit for the windows version, i do edit some other files but thats just to add support back for 2 games that were removed. Just be aware that edit is old, just get the latest diff (this could be an older version than current, but the edits are the same, but you will need to adjust the locations accordingly for each edit. -
Mame No-Nag Updated Monthly, Current Version:
MadK9 commented on MadK9's file in Third-party Apps and Plugins
-
Mame No-Nag Updated Monthly, Current Version:
MadK9 commented on MadK9's file in Third-party Apps and Plugins
We have the answer MameUI has this set and others may as well, they do it via video.cpp "str != 0, we check for str > 1" .and its a simple on/off affair. With no user feedback. So its just another no nag. The offical mame will never do it, with my version of the no-nag the nag isn't removed its moved into the esc menu, so people can still see warning information, along with the removal of the init scree for some games. Cant say i have ever used another mame thats not official/source. so its a nice catch none the less/ Heres Roberts take on it. https://www.1emulation.com/forums/topic/36827-nonag/ -
Mame No-Nag Updated Monthly, Current Version:
MadK9 commented on MadK9's file in Third-party Apps and Plugins
-
Mame No-Nag Updated Monthly, Current Version:
MadK9 commented on MadK9's file in Third-party Apps and Plugins
Can't say i have ever heard of that working like that, but if it did/does its a bonus. But i really cant see it removing hard nags. iirc mame does have a feature where nags are disabled for i think 5-7 days once you have seen it for the game you select to play (if a warning is to be shown) but will still return no matter what, and only works on the games with warnings. Also to add the no nag removes the initialising screen as well. But nice catch if that did work/does work on your currnet build. -
Mame No-Nag Updated Monthly, Current Version:
MadK9 commented on MadK9's file in Third-party Apps and Plugins
I used to do the UI version as well awhile back, but the download numbers were sometimes single digits to zero, i don't feel there just isn't any reason to use it if you are using Launchbox to launch games, i personally just use the inbuilt ui it does what i need. Unless of course you are using the UI version for overclocking. Its not a lot of effort, its just time consuming and ties up the computer for an hour while compiling. Maybe someone else can do the UI version, i have left instructions on how to compile the source in a number of the no-nag threads, its not much different to standard mame, just a small change to the ui.cpp iirc. -
And please re copy the device from the cmd line, i typed that in at like 4am, so it may not be correct, better to get it from your cmd line to be sure.
-
GUN #1 = VID_0483&PID_5750&MI_00&Col01#8&38255be8&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd} for Gun #1 GUN #2 = VID_0483&PID_5751&MI_00&Col01#9&23770f6c&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd} for Gun ##2 so it would be something like the following for GUN #1 <mapdevice device"VID_0483&PID_5750&MI_00&Col01#8&38255be8&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}" controller="GUNCODE_x" /> set x to what button you are using, repeat this line for every button you set on this gun just change X. In your screen shot you can see Joystick 1 and Joystick 3 are your LIghtGuns, so you can also use the Device ID there so you would copy from the 3A-3H to the end of the line, do not include the close bracket at the end. so it would be something like <mapdevice device="3A-3H Retro Shooter 1 product_57500483-0000-0000-0000-594944564944 instance_d13114f0-de41-11ef-8001-4445535400000" controller=GUNCODE_x" /> again set set x to what button you are using (Please copy n' paste this ID from you cmd line again, just highlight the text you want and right click, then ctrl+v where you want it.
-
You are missing a lot of the info mame needs. Open a cmd prompt in the mame folder and make sure your controllers are on. In the cmd prompt just type mame -v and press enter, this will list all devices mame can see and use, find your controller(s) and it will give you the devicemap name you need to use. eg. here you can see my Dual Sense mame sees and can use so my map device would be <mapdevice device="DualSense Wireless Controller product_0ce6054c-0000-0000-0000-504944564944 instance_3ce5b550-d1ce-11ef-8001-444553540000" controller="JOYCODE_5" /> (Change the last part to what you are applying it for (GUNCODE/JOYCODE/KEYBOARDCODE and so on) if you look at the light gun 1 in my pic, you can use <mapdevice device>"VID_046D&PID_C539&MI_01&Col01#9&3433e605&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}" controller=GUNCODE 2" /> and this would also work Hope this helps. As an addition, not every device will have a VID/PID listed from mame, but you could also use them as well, goto Device mananger, find you device and right click for properties and goto either Details, and select Hardware IDs or goto Events and check the information widow (Details can be right click copied, Event can be highlighted and Copied)....
-
They are not equal versions of mame, one is built explicitly for your CRT needs, one is stock mame, so im trying to understand what your actually asking, as having a tearing issue is not a fault of mame, using the wrong version of mame for your environment will not give you an answer other than what you already have.
-
Groovymame is built for CRT's, if this is the version you require then i suggest downloading groovymame no nag. My builds are always stock versions of mame, there are no changes other than removal of nag screens. As @JoeViking245 mentioned the version you are using is also 4 years out of date.
-
Mame No-Nag Updated Monthly, Current Version:
MadK9 commented on MadK9's file in Third-party Apps and Plugins
Some have replied to you with the solution, if you are still seeing this same 'Press any Key' screen then you need to have skip_gameinfo either in the LaunchBox Launch options for mame or manually set the "skip_gameinfo 1" in the mame.ini file, that is an internal command for mame itself to directly skip the Press any Key screen, this no-nag does not touch that screen or its functions. If you scroll back a few posts here you will see what this no-nag actually does. -
The no-nag i release does not add any script to Launchbox, like you have shown above, its purely just a replaceable exe for mame. The no nag works perfectly fine, and does what it is supposed to do, if you read through the comments here it will tell you what this no nag actually does and doesn't do.
-
Don't forget you can also use Vertical and Horizontal folders within the system folder in RL, so you had a fallback/main for Vert/Horizontal games, and RL would use the ratio/screen size to determine what was to be used, also the ability to use on the fly changing of the "default" bezel as long as you had multiple ini/png's and the file name matched (i used this function a lot)
-
Mame No-Nag Updated Monthly, Current Version:
MadK9 commented on MadK9's file in Third-party Apps and Plugins
Unfortunately this wont happen, you are the first person to ask for this since i started doing the no nags from mame 0.218, nearly 4 years ago. as mame themselves only release the 64bit version compiled now, the demand for it is very very low. My suggestion is to compile it yourself making sure not to use the 'PTR64=1' switch . I have left instructions on how to compile this no nag several times on this forum and i also believe in this thread, its not hard to do Sorry i can not offer any more than that. -
[SOLVED] [Request] [Wii] Ultimate Shooting Collection (Box - 3D)
MadK9 replied to k_rollo's topic in Game Media
Better quailty ones over @ https://www.gametdb.com/Wii/RKAE6K, but im pretty sure this request was already filled for you over at PhotoshopRequest on Reddit. -
0.259 2023-09-29 ---------------- MAME Testers bugs fixed ----------------------- - 08748: [Graphics] (zaccaria/zac1b1120.cpp) dodgem: Incorrect graphics are displayed when cars collide. (hap) - 08756: [Crash/Freeze] (vsystem/ojankohs.cpp) ccasino: Game freezes after dealing tiles. (Osso) - 08757: [Documentation] (konami/konmedalppc.cpp) turfwld3: The description does not match the game title. (AntoPISA) - 08763: [Graphics] (merit/mtouchxl.cpp) mtchxl6k: Frame buffer is displayed with incorrect resolution and format. (Angelo Salese) - 08764: [Sound] (seta/speedatk.cpp) speedatk, daifugo: Sound pitch is too high. (Yasuhiro Ogawa) - 08766: [Documentation] (namco/namcos23.cpp) timecrs2 and clones: Source comments describe resolved issues. (VasiliyFamiliya) - 08769: [Crash/Freeze] (sega/segaorun.cpp) shangon: Emulator crashes after inserting a coin. (Osso) New working systems ------------------- Bandai U-Boat [hap, Sean Riddle, eggs] Beat Player 2000 [Phil Bennett, system11] Booby Kids (Magnet System) [Hugo Benedet, Recreativas.org] Fidelity Electronics Bridge Bidder [hap, Sean Riddle] Fidelity Electronics Elite Premiere [hap, Berger] Fishing Maniac 2+ [Phil Bennett, system11] Hegener + Glaser Mephisto Montreal 68000 [hap, anonymous] Hegener + Glaser Mephisto Roma II [hap, anonymous] Konami Star Trek: 25th Anniversary (handheld) [hap, Sean Riddle, Mr. Do] Konami Top Gun: Second Mission (handheld) [hap, Sean Riddle] Let's Dance [Phil Bennett, system11] Novag Chess Robot Adversary [hap, anonymous] Super Tank Attack (prototype rev. 1.12) [Phil Bennett] Um Jammer Lammy NOW! (Japan, UL1/VER.A) [Phil Bennett, Eric Yockey, Windy Fairy] New working clones ------------------ Amerug (Shoei bootleg of Atari Football) [Team Japump, Wayder] beatstage complete MIX (ver KA-B) [Lemony Vengeance, Phil Bennett, DeepSeaSqueeze] The Big Pro Wrestling! (set 2) [Andrew Welburn] Danger Zone (rev 0) [Brian Troha, The Dumping Union] Espial (Japan) [QtQ, Team Japump] Espial (Nova Apparate license) [QtQ, Team Japump] F-15 Strike Eagle (rev. 2.2 02/25/91, 29K ver. 3.1f) [Phil Bennett] Flicky (64k Version, on Up'n Down boardset, set 2) [caius] Gran Derby (Spanish hack of Jockey Club) [Roberto Fresca] Macro-Cosm Wars (bootleg of Galaxian) [coolmod, The Dumping Union] Reel Fun (Version 7.00) [Brian Troha, The Dumping Union] Super Ruleta 36 (Spanish hack of The Roulette) [Roberto Fresca] Super Volleyball (US, Data East license) [Domenico Cervini] Tatakai no Banka (Japan, old ver.) [Team Japump, Wayder] Time Scanner (set 3, Japan, System 16B) (FD1089B 317-0024) [Team Japump, Wayder] Trivia (Questions Series 11 Alt Question Rom, set 2) [Brian Troha, The Dumping Union] Wonder Boy - Monster Land (English, difficulty hack) [bisboch, Alexforg83] Xain'd Sleena (bootleg, set 2) [nnap] Systems promoted to working --------------------------- Dora Neco BanBan [Roberto Fresca, Grull Osgo] Fashion Gambler (set 1) [AJR] Quick Jack [AJR] Skat TV [AJR] Truck Kyosokyoku (Japan, TKK2/VER.A) [Windy Fairy] Clones promoted to working -------------------------- Fashion Gambler (set 2) [AJR] Hipoly (bootleg of Hyper Olympic) [QtQ, Team Japan, Wayder] Skat TV (version TS3) [AJR] New systems marked not working ------------------------------ Amazon Spirit (Konami Endeavour, NSW) [Guru] Ball Challenge (20020607 1.0 OVERSEA) [Brian Troha, The Dumping Union] Blue Moon II [Dam0, Heihachi_73] Bubblen Roulette (main ver. 1.8, video ver. 1.3) [Phil Bennett] Costa Brava [Grull Osgo] Creatures of the Sea (20050328 USA 6.3) [Brian Troha, The Dumping Union] Doraemon no Dokodemo Door [Zx48k, hammy] Eibise (Japan) [Phil Bennett] Multi-Action 7551-20-R3T [Brian Troha, The Dumping Union] National Semiconductor ICM-3216 [smj_crash] Quizard Fun and Fascination (French Edition V1 - 01/96) [f205v, TeamEurope] Sevilla [Grull Osgo] Silicon Graphics Professional IRIS 4D/70 [Patrick Mackinlay] Terebi Denwa Super Mario World [Phil Bennett] Toledo [Grull Osgo] Tropical Chance [R. Belmont, Windy Fairy, Taro] unknown Merit game (4435-81, U5-1) [Brian Troha, The Dumping Union] New clones marked not working ----------------------------- Bonk's Adventure (prototype) [Bryan McPhail] Fantastic Car (Micro-87 hardware, older) [jordigahan] Kart Duel (World, KTD2/VER.A) [Phil Bennett, hammy, Darksoft] Safe Money (Konami Endeavour, NSW) [Guru] Sandbox PCI PC (430HX with Matrox Millennium) [Angelo Salese] Zero Team (Japan?, earlier?, set 2) [nnap]
-
0.258 2023-08-30 ---------------- MAME Testers bugs fixed ----------------------- - 00293: [Sound] (gameplan/gameplan.cpp) leprechn, leprechp, piratetr, potogold: Music doesn’t play. (hap) - 07276: [Crash/Freeze] (gameplan/gameplan.cpp) piratetr: Game freezes occasionally. (hap) - 08738: [Plugins] MAME may create an empty plugin.ini file when writing INI files. (hap) - 08745: [Graphics] (cinematronics/cinemat.cpp) starcas: Projectiles are invisible when using OpenGL video output. (AJR) New working systems ------------------- Apple Computer Macintosh Quadra 605 [R. Belmont] Apple Computer Macintosh Quadra 630 [R. Belmont] Daifugo (Japan) [Takahiro Nogi, anonymous] Ideal Toy Corporation Sky-Writer: The Electronic Message Sender [hap, Sean Riddle] Konami Teenage Mutant Ninja Turtles II: Splinter Speaks (handheld) [hap, algestam, Sean Riddle, Mr. Do] Player's Edge Plus (X000444P+XP000038) Standard Draw Poker [Brian Troha] Silicon Graphics IRIS Indigo R4000 [Patrick Mackinlay] Wanpaku Safari (J 981109 V1.000) [TeamEurope, MetalliC] New working clones ------------------ Apple Computer Macintosh LC/Performa 475 [R. Belmont] Apple Computer Macintosh LC/Performa 575 [R. Belmont] Apple Computer Macintosh LC/Performa 580 [R. Belmont] Argus no Senshi (Japan set 2) [kebrank] Dogyuun (8/25/1992 location test) [Moffitt] Final Fight 3 (SNES bootleg, set 2) [hammy, iq_132] The Legend of Kage (MSM5232 sound) [Takahiro Nogi] Makaimura (Japan Revision B) [kebrank] Player's Edge Plus (PP0052) Joker Poker (Aces or Better) [Brian Troha] Pururun (set 1) [twistedsymphony, Brian Troha] Scorpion, Ltd. Scorpion GMX [holub] Sinistar (revision 2, cockpit) [SynaMax] Sinistar (revision 3, cockpit) [SynaMax] Snow Bros. 2 - With New Elves / Otenki Paradise (bootleg, set 3) [H4M573R] Surf Planet (version 2.0) [Victor Fernandez (City Game)] X80 - War Command (ManilaMatic bootleg of Missile Command) [Trol, Audiokit] Systems promoted to working --------------------------- Derby Quiz My Dream Horse (Japan, MDH1/VER.A2) [Windy Fairy] Final Fight 3 (SNES bootleg, set 1) [hammy] Kaiun Quiz (Japan, KW1/VER.A) [Windy Fairy] Silicon Graphics Personal IRIS 4D/20 [Patrick Mackinlay] Silicon Graphics Personal IRIS 4D/25 [Patrick Mackinlay] Silicon Graphics Personal IRIS 4D/30 [Patrick Mackinlay] Silicon Graphics Personal IRIS 4D/35 [Patrick Mackinlay] Super Bubble Pop [anonymous] New systems marked not working ------------------------------ Antonelli 2495 [unknown] Antonelli 2614 [unknown] Cobra Sport Dart [ClawGrip] Comet Catcher (Leisure Games) (MPU2) (5p Stake, £1 Jackpot) [SomeRandomGuyIdk] Deal or No Deal Easy Money (Scorpion 6, 9561082) [David Haywood] Fruitopoly (VFS) (MPU2) (Hi Lights conversion, 10p Stake, £3 Jackpot) [SomeRandomGuyIdk] G1 Turf Wild 3 [R. Belmont, coolmod] JMT9 Test Program (Barcrest) (MPU1/2) [SomeRandomGuyIdk] Jolly Joker? (Impera, V11/90b) [TeamEurope, Roberto Fresca] Killer Instinct (SNES bootleg with timer) [hammy] LG Digital ez LG [KykyPyky LEVKA_8] Mini Azar D [Trol] Rock On (Barcrest) (MPU2) (10p Stake, £2 Jackpot) [SomeRandomGuyIdk] Silicon Graphics Professional IRIS 4D/50 [CJ, System Source Computer Museum] Spot Light (Barcrest) (MPU2) (revision 4, 10p Stake, £2 Jackpot) [SomeRandomGuyIdk] Star Light (Dutch) (Barcrest) (MPU2) (revision 07) [SomeRandomGuyIdk] Super Star (Dutch) (Barcrest) (MPU2) [SomeRandomGuyIdk] Triple Chance (VFS) (MPU2) (Spot Light conversion, 2p Stake, £1.50 Jackpot) [SomeRandomGuyIdk] unknown LJF Corporation poker game [unknown] New clones marked not working ----------------------------- Deal or No Deal Easy Money (Scorpion 6, 9560933) [David Haywood] Deal or No Deal Easy Money (Scorpion 6, 9560933, protocol) [David Haywood] Deal or No Deal Easy Money (Scorpion 6, 9561082, protocol) [David Haywood] Diamond Derby (EDG Impeuropex bootleg) [The Dumping Union] Farfalla (French speech) [PinMAME] Lucky 7 (Impera, V04/91a, set 2) [TeamEurope, Roberto Fresca] Lucky Line (Leisure Games) (MPU2) (5p Stake, £2 Jackpot) [SomeRandomGuyIdk] Lucky Strike (Associated Leisure) (MPU2) (5p Stake, £2 Jackpot) [SomeRandomGuyIdk] Mexico 86 (Italian speech) [PinMAME] Olivetti M250E [Jo22] Pinball Champ (7 digits French speech) [PinMAME] Pinball Champ (French speech) [PinMAME] Racing Jam (GM676AAC) [Hydreigon] Racing Jam (GM676EAC) [Hydreigon] Racing Jam (GM676JAC) [Hydreigon] Racing Jam (GM676UAC) [Hydreigon] Racing Jam (GN676AAC) [Hydreigon] Racing Jam (GN676EAC) [Hydreigon] Racing Jam (GN676JAC) [Hydreigon] Racing Jam (GN676UAC) [Hydreigon] Racing Jam: Chapter II (GM888AAA) [Hydreigon] Racing Jam: Chapter II (GM888EAA) [Hydreigon] Racing Jam: Chapter II (GM888JAA) [Hydreigon] Racing Jam: Chapter II (GM888UAA) [Hydreigon] Racing Jam: Chapter II (GN888AAA) [Hydreigon] Racing Jam: Chapter II (GN888EAA) [Hydreigon] Racing Jam: Chapter II (GN888JAA) [Hydreigon] Racing Jam: Chapter II (GN888UAA) [Hydreigon] Seibu Cup Soccer :Selection: (bootleg, set 5) [Mikko Manner] Spot Light (Barcrest) (MPU2) (revision 7, 10p Stake, £2 Jackpot) [SomeRandomGuyIdk] Spot Light (Barcrest) (MPU2) (revision 9, 10p Stake, £2 Jackpot) [SomeRandomGuyIdk] Time Machine (Zaccaria, Italian speech) [PinMAME]
-
Also this is one of the biggest problems using a hacked together core for mame, its not an official core, mame devs have often called out retroarch, and as such will never support it. Retroarch left in mames own control system, and it will constantly fight with retroarch's control system. Best advice is please stop using retroarch for mame. Original mame is still the best emu, regardless of any retroarch cores that have have been added.