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mcfilmmakers

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Everything posted by mcfilmmakers

  1. Some users might want to show a loading bar or animation which might actually take longer than it takes to load the actual game (such as really old platforms). Again, for aesthetic/finished product reasons. Also GIF support on the whole for launchbox.
  2. right... I still its worth it and I'm certain the issue would affect older platforms less than more intensive use of cpu/gpu by newer platforms. If it means I enable fades for old platforms and siable it for newer ones, I'm okay with that and would prefer that over nothing at all for all platforms.
  3. Many users have the game details screen hidden because they want to load straight into the game from the game select screen. Having an option to see the game details page from the pause menu is vital for these users (such as myself) since I always felt the game details screen SHOULD be the pause menu in the first place... which more options such as show controls.
  4. How important is it to you for the startup screen to fade into the game? Is it worth the performance sacrifice to you while playing the game? For me, VERY. It's about aesthetics and the feel of a finished product. I personally feel it should be an option: fade on or off. For those worried about performance (and frankly, we're talking about a few seconds when the screen loads or unloads), they can turn it off while those more into aesthetics can leave it on. As time goes on, PCs only get stronger so performance becomes an increasingly smaller factor. Ideally, the option to turn the fading on or off should be on a per platform basis. I am assuming that the fade screen performance "problem" would affects older platforms (like Atari 2600) FAR LESS than newer platforms (such as PS3). How important is it to you to use bezels? Are they worth the performance sacrifice to you? Absolutely worth the sacrifice for the same reasons as above. That said, again it should be an option of a per platform/game basis. What features are you most looking for with startup screens? - Ability to use Game Title, Custom title or Rom title - Ability to use all images available in that game's image library (especially clear logo, box, cart or disc) - Ability to use all images available in that game's platform image library (especially clear logo, device, gamepad (see below)) - loading bar: on a per game and per platform basis. Default per game with per platform as backup if nothing found. loading bar can consist of a container image (border) and a status image (the actual bar itself) which would be used in the startup theme to the theme builder's desire. What a fullscreen loading bar? draw it up, put the two images in the appropriate game or platform image folders and boom, done. - startup image folder: to contain things like individual character art if you want to make characters showup like a slideshow or something. I suppose this could use the fan art images though, so access to that maybe. -a way to create transitions for background images maybe? What features are you most looking for with pause screens? - Access to the game info screen (title, description, art, gameplay videos... which can be displayed in slideshow format as large as possible. - CONTROL SCHEME/ SHOW CONTROLLER support which would show the following as fullscreen as possible: Even if it means just having a gamepad image folder and rely on users to put together their own gamepad overlays. For example: images/platforms/Atari 2600/gamepad would store an image of the atari 2600 controller [called atari2600.png for the default controller image, or gamename.png if, for example, a specific game used a different gamepad like a racing wheel] (why doesn't launchbox have this anyway? We have Device....) while images/atari 2600/controls would store the control overlay as designed by users on a gamename.png format the same way box or cart art functions. So in photoshop, you open up your atari2600.png controller image from images/platforms/Atari 2600/gamepad, create a new layer and draw your lines, buttons (so your Xbox B button or whatever with a line pointing at the red button on the atari controller, D-pad pointing at the joystick, etc), then hide the initial layer and save the resulting overlay inside images/atari 2600/controls as atari2600.png if you want that overlay to be the default for all games that don't have an overlay that applies to a specific game, or as gamename.png if you want that overlay to apply only for that specific game. - Ability to toggle between game versions for things like MAME where a game might have multiple versions/hacks/etc - Pause the game (where possible) - Exit game option - Reload game option - Open retroarch/MAME menu options with a key to exit back into the pause screen when done
  5. American Laser Games Platform Video View File Please subscribe to my Youtube Channel! The American Laser Games platform obviously doesn't come in a box, so this time, I decided to let the games speak for themselves (literally) with footage I found from across the web, put it together in a simple montage and bring it to you all to enjoy. I recreated the Mad Dog McCree intro in HD for your pleasure. Submitter mcfilmmakers Submitted 11/10/2018 Category Platform Theme Videos
  6. Version 1.0.0

    289 downloads

    Please subscribe to my Youtube Channel! The American Laser Games platform obviously doesn't come in a box, so this time, I decided to let the games speak for themselves (literally) with footage I found from across the web, put it together in a simple montage and bring it to you all to enjoy. I recreated the Mad Dog McCree intro in HD for your pleasure.
  7. Arcade Classics Platform Theme Video View File Please subscribe to my Youtube Channel! The arcade platform obviously doesn't come in a box, so this time, I decided to slap together some footage I found from across the web, put it together in a solid piece and bring it to you all to enjoy. I don't take any credit for any of the rendering at all, just the editing. Submitter mcfilmmakers Submitted 11/03/2018 Category Platform Theme Videos
  8. Version 1.0.0

    788 downloads

    Please subscribe to my Youtube Channel! The arcade platform obviously doesn't come in a box, so this time, I decided to slap together some footage I found from across the web, put it together in a solid piece and bring it to you all to enjoy. I don't take any credit for any of the rendering at all, just the editing.
  9. Version 1.0.0

    355 downloads

    Please subscribe to my Youtube Channel! My work blends a few influences relevant to the platform while showcasing the machine itself along with the games the platform ran: 1) Music made using sounds available on the platform (where possible) 2) The platform's boot screen (if possible) 3) Commercial influences usually in the form of the platform's marketing jingle. 4) The platform's packaging. In this way, the platform video itself gives an accurate interpretation of what the platform is, was marketed as, and what it looked and sounded like. In this video, the beginning displays the NTSC box design that expands into the PAL version to display game play.
  10. Atari Jaguar View File Please subscribe to my Youtube Channel! My work blends a few influences relevant to the platform while showcasing the machine itself along with the games the platform ran: 1) Music made using sounds available on the platform (where possible) 2) The platform's boot screen (if possible) 3) Commercial influences usually in the form of the platform's marketing jingle. 4) The platform's packaging. In this way, the platform video itself gives an accurate interpretation of what the platform is, was marketed as, and what it looked and sounded like. In this video, the beginning displays the NTSC box design that expands into the PAL version to display game play. Submitter mcfilmmakers Submitted 10/21/2018 Category Platform Theme Videos
  11. Atari 7800 Platform Video View File Please subscribe to my Youtube Channel! My work blends a few influences relevant to the platform while showcasing the machine itself along with the games the platform ran: 1) Music made using sounds available on the platform (where possible) 2) The platform's boot screen (if possible) 3) Commercial influences usually in the form of the platform's marketing jingle. 4) The platform's packaging. In this way, the platform video itself gives an accurate interpretation of what the platform is, was marketed as, and what it looked and sounded like. In this video, the beginning displays the NTSC box design that expands into the PAL version to display game play. Submitter mcfilmmakers Submitted 10/16/2018 Category Platform Theme Videos
  12. Version 1.0.0

    343 downloads

    Please subscribe to my Youtube Channel! My work blends a few influences relevant to the platform while showcasing the machine itself along with the games the platform ran: 1) Music made using sounds available on the platform (where possible) 2) The platform's boot screen (if possible) 3) Commercial influences usually in the form of the platform's marketing jingle. 4) The platform's packaging. In this way, the platform video itself gives an accurate interpretation of what the platform is, was marketed as, and what it looked and sounded like. In this video, the beginning displays the NTSC box design that expands into the PAL version to display game play.
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