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mcfilmmakers

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Everything posted by mcfilmmakers

  1. No problem. Every time you edit images, refreshing the image cache is necessary.
  2. It's totally possible but it has to be done with C# in the backend coding (the .cs file of the xaml). What you want to look into is called a MultivalueConverter. Its a pain in the ass to figure out, but once you do, it works beautifully.
  3. Look up string and variable formatting for xaml or take a look at the code for other themes. You know the hard part now, the rest is the basics. You have the best examples right in front of you. That’s the best way to learn.
  4. I already gave you that answer. Your platform is either Arcade or NeoGeo. Therefore, Launchbox -> Images -> Platform -> Your platform name -> Clear Logo or Banner, depending on the theme. Lookat the image itself and you'll know which one.
  5. create a text box with background fill grey and use <TextBlock Text="{Binding Path=SelectedPlatform.Manufacturer}" Foreground="White" />, <TextBlock Text="{Binding Path=SelectedPlatform.ReleaseDate, StringFormat=yyyy}" Foreground="White" /> and <TextBlock Text="{Binding Path=SelectedPlatform.TotalGameCount }" Foreground="White" /> in the appropriate grid rows/columns.
  6. just change the banner or clear logo art. Could be the wrong image was uploaded under the correct filename.
  7. Right, that makes sense.... but isn't it redundant? I mean, if you're not using the video snaps, just put the theme video in the normal spot in the first place.
  8. but there actually literally is no difference?
  9. What's the difference between LaunchBox\Videos\<platform>\Theme\gametitle.mp4 and LaunchBox\Videos\<platform>\gametitle.mp4 exactly?
  10. musicbox as a form of jukebox makes the most obvious sense to me. where you can display artwork/videos/visualizers for each song associated to a specific game or platform
  11. Right, that's what I'm asking. What is the proper syntax for the profile?
  12. What I mean is I have different profiles depending on the platform. How do i get it to load my Atari 2600 profile for example? Not on a per game basis, but specific profile per platform.
  13. This is perfect if you only have one default profile in Xpadder but how can I modify this so that it loads a specific profile if I have many different profiles?
  14. What you want to do require and if/and statement and that can only be done code behind.
  15. You need to set it up with a multi converter
  16. Hi, I was wondering how to get Winarcadia to launch into the correct game? For example, I want Winarcadia to launch into the AY-3-8550 machine directly into the Pong type game. As is, I have to press '{' to cycle through the different games to get to the correct one but I would like Launchbox to handle this. Normally, I would assume setting Launchbox to run a macro of some sort but here's the complication: Winarcadia remembers the last game type you left it at. What that means is that if I start winarcadia, press '{' 3 times to get to Pong and exit, the next time I launch Winarcadia I'm already at Pong. But If I want to play Hockey, I need to press '{' 1 more time. Next time I want to play Pong, I need to press '{' 6 more times. So a simple macro won't do. I'm sure someone out there found a solution...
  17. I would LOVE to be able to use custom fields in the big box theme. That way you could add controller types to each game and be able to display that info in the theme, amongst other possible uses.
  18. How do I use the custom field in my theme? Say i have a custom field called Controller with the value Joystick. How do I call it in the theme? SelectedGame.Controller doesn't work.
  19. Back in January, Jason said he'd look into implementing this. Is this feature now possible? The launchbox documentation still doesn't say anything about it. In my case, I want to set up a custom field for controller types called Controller and give it a value such as Joystick, Gamepad, Paddle, etc. (this really should a main field along with the genre, publisher, etc!) In any case, I've got my theme ready to go with the code: <TextBlock x:Name="PlatformControlPanel" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Themes/Custom/Images/Controls/{0}/{1}.png"> <Binding Path="SelectedGame.Platform" /> <Binding Path="SelectedGame.Controller" /> </MultiBinding> </TextBlock.Text> </TextBlock> but nothing happens. The idea is to display an image of the controller on the game view, similar to the Griddle theme, but that theme is fixed per platform rather than per game. Alternatively, I absolutely can set it so that I have an image for every single game title and change my code to use SelectedGame.Title but then I'd have 500+ copies of the same image rather than one image that I can call.
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