y2guru Posted June 8, 2020 Share Posted June 8, 2020 51 minutes ago, wallmachine said: I asked this in a pm early in 2019 see response below. Jason would have to develop brand new wheels to support what is being asked, plus by developing new wheels would mean current themes would still function Quote Link to comment Share on other sites More sharing options...
wallmachine Posted June 8, 2020 Share Posted June 8, 2020 (edited) 12 minutes ago, y2guru said: Jason would have to develop brand new wheels to support what is being asked, plus by developing new wheels would mean current themes would still function new views sounds like a good idea instead of reinventing the 'wheel' and causing other views to stop working? Do you have any idea about the issue here? Edited June 8, 2020 by wallmachine Quote Link to comment Share on other sites More sharing options...
y2guru Posted June 23, 2020 Share Posted June 23, 2020 3 hours ago, Android16 said: @y2guru here is the default theme trying to use customimagetype. Could you help me by making it work? Wheelgamesview is where the wheel is that has customimagetype. I've included 1 image in a game under Sony Playstation Portable. https://mega.nz/file/Oh1RwahD#SEOzHHzUC5FQXbVOK9TO2s-Zky8nj5NTfIP6VcUeIrc cant help you, this was not created via the theme creator. Quote Link to comment Share on other sites More sharing options...
y2guru Posted June 24, 2020 Share Posted June 24, 2020 It’s a bigbox feature but I can only help you if the theme and custom images are created via the creator Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted June 24, 2020 Author Share Posted June 24, 2020 @Android16 The CustomImageType addition has been proven to work at this point, so most likely it's just not being used correctly if you're having trouble getting it to work. Can you post your code? Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted June 24, 2020 Author Share Posted June 24, 2020 14 minutes ago, Android16 said: @Jason Carr i already did plus this I need the specific code you're using for CustomImageType. Not gonna dig through the entire theme. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted June 24, 2020 Author Share Posted June 24, 2020 1 minute ago, Android16 said: Take a look at the theming documentation (LaunchBox\Themes\Documentation.pdf) under CustomImageType. I'll paste it here: Quote CustomImageType The CustomImageType property is used specifically if you want a theme-specific, forced set of images for the FlowControl. For example: <coverFlow:FlowControl x:Name="FlowControl" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="0" CustomImageType="My Theme Custom Image Type" CurveAmount="0" CameraZPosition="6.0" VisibleCount="14" PageSize="6" ItemZPosition="1.0" SelectedItemZPosition="3.0" Spacing="3.5" /> Assuming the theme that you are using is called “My Theme”, the above code would load platform images from the following folder: LaunchBox\Themes\My Theme\Images\Platforms\My Theme Custom Image Type “My Theme” is of course replaced with the name of your theme, and “My Theme Custom Image Type” is replaced with the CustomImageType value that you use in the FlowControl property. PNG and/or JPG images are then loaded up from that folder that match the name of the platform. For game images, the same markup can be used. Assuming the theme that you are using is called “My Theme”, the above code would load game images from the following folder: LaunchBox\Themes\My Theme\Images\Games\My Theme Custom Image Type\[Platform] “My Theme” is of course replaced with the name of your theme, “My Theme Custom Image Type” is replaced with the CustomImageType value that you use in the FlowControl property, and “[Platform]” is replaced with the game’s platform name. PNG and/or JPG images are then loaded up from that folder that match the name of the game. CustomImageType is used for loading a theme-specific set of images from a folder, not for loading images from your LaunchBox collection. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted June 24, 2020 Author Share Posted June 24, 2020 2 minutes ago, Android16 said: Ive been looking at the documentations for days. What you just copy and pasted is no different from what I just copy and pasted. theme-specific set of images from a folder images from your LaunchBox collection What's the difference? Whether or not I name the folder steam banner or 1234, the images aren't loading from the location I listed above. The path I just posted is trying to pull images from the location that the documentation says. Where are the image files that you're trying to load located? Do they follow the paths from the documentation? Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted June 24, 2020 Author Share Posted June 24, 2020 3 minutes ago, Android16 said: I just posted the answer to that when you asked a few moments ago ^ "Banners" does not match the "Steam Banner" value you put into the CustomImageType field. The folder doesn't match up... Edit: Looks like you edited the above post so that it matches now. I'm also confused why you added 'My Theme' in single quotes. Please give me the actual exact values and folders that you're using, or I can't help. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted June 24, 2020 Author Share Posted June 24, 2020 @Android16 I downloaded your theme RAR file. I have not tested it, but my guess is that it's not working because the name of the "Black Rock Shooter - The Game-01.png" file does not exactly match the name of the game. It has to match exactly for the CustomImageType feature to work. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted June 24, 2020 Author Share Posted June 24, 2020 1 minute ago, Android16 said: I just went ahead and changed the filename to: Black Rock Shooter -The Game-.png still nothing in the wheel. Works just fine in launchbox location though when not using custom. That's still the wrong name... The problem here is that I can't trust what you're saying, because either you're mistyping everything, or you don't have the right names to begin with (there's a dash on the end of that file name). So how can I even know if we're referring to the same thing? Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted June 24, 2020 Author Share Posted June 24, 2020 @Android16 One last try...make sure you refresh your image cache. Beyond that, I can't help you any further. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted June 24, 2020 Author Share Posted June 24, 2020 Just now, Android16 said: It clearly says that is the name right there in the screenshot I just posted! Are you saying it uses data base names or something? Because when the file is in the normal launchbox location as it was named at first, it works fine. You have even have the files! The screenshot clearly says the name is Black Rock Shooter -The Game- Idk, maybe you're trolling? There's a dash at the end that shouldn't be there. Help? Anyone? Should I ban? Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted June 24, 2020 Author Share Posted June 24, 2020 Just now, Android16 said: So what you're telling me is, the upper right game name doesn't say Black Rock Shooter -The Game- in THIS picture????? Because it's clearly there. Just forget it, I'll just wait for eatkinola this is insane. Why on earth would your game name have a dash at the end of it? What's the point of that? Does it work if you remove the dash? Quote Link to comment Share on other sites More sharing options...
wallmachine Posted June 24, 2020 Share Posted June 24, 2020 I'm using the new feature RotationAmount="" however it doesn't remember the wheel placement after accessing Options. You can see it drags from top to position, my value is RotationAmount="-30" and if set to 0 no forgetting issue but that defeats the purpose. example.mp4.046699e219ecccd761aa086b800eea73.mp4 Quote Link to comment Share on other sites More sharing options...
faeran Posted June 24, 2020 Share Posted June 24, 2020 13 hours ago, Android16 said: Refreshed images. Still same thing. No wheel population. Hi @Android16. I went through your code and found that you were missing a property in your coverFlow. Everything else was fine. CoverFactory="{Binding CoverFactory}" <coverFlow:FlowControl x:Name="FlowControl" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="0" CoverFactory="{Binding CoverFactory}" CustomImageType="Steam Banner" CurveAmount="4.5" CameraZPosition="3.0" VisibleCount="14" PageSize="6" Spacing="1.0" ItemZPosition="1.0" SelectedItemZPosition="2.0" /> You should be good to go once you add that back. Quote Link to comment Share on other sites More sharing options...
faeran Posted June 24, 2020 Share Posted June 24, 2020 1 hour ago, Android16 said: Ill try that when i get home but the documentation excluded it so that's why i took it out. Ill let you know what happens. Just for your peace of mind. I tested it already, and it works. 1 Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted June 24, 2020 Author Share Posted June 24, 2020 Thank you very much @faeran for figuring that out; my apologies to @Android16 for the confusion. I will get the documentation updated. I'm not sure if that CoverFactory binding is required everywhere or not, but I'll definitely add it to the documentation. Quote Link to comment Share on other sites More sharing options...
wallmachine Posted June 25, 2020 Share Posted June 25, 2020 @faeran if you have time can you confirm if this happens for you as well? Quote Link to comment Share on other sites More sharing options...
Suhrvivor Posted June 25, 2020 Share Posted June 25, 2020 Hey, is there away to force play a videosnap of a game over a video theme using code? I want my theme to show video themes on a fullscreen view but show a video snap on the description view. Quote Link to comment Share on other sites More sharing options...
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