kerszr Posted April 18, 2017 Share Posted April 18, 2017 Its not perfect. But it is a start. 2 Quote Link to comment Share on other sites More sharing options...
Mike Stewart Posted April 18, 2017 Share Posted April 18, 2017 That's great. Let's wait and see what other progress is made (if any) in the coming months. This would be the holy grail - quite a few good Xbox exclusives that I'd love to have emulated. Quote Link to comment Share on other sites More sharing options...
roy1975 Posted April 19, 2017 Share Posted April 19, 2017 I dearly hope so. Such an underrated console. It had so many Sega exclusives it was basically the spiritual successor to the Dreamcast, and it had a lot of other interesting, under-appreciated games. The backwards compatibility on the 360 is really half-assed and unsatisfactory. Quote Link to comment Share on other sites More sharing options...
heelsinc Posted April 20, 2017 Share Posted April 20, 2017 I love xbox. I have my console modded with a larger hard drive and it has every game loaded up on it. I've played through about 100 titles from the library. It's always been one of my favorite consoles. Quote Link to comment Share on other sites More sharing options...
AGEE1981 Posted April 20, 2017 Share Posted April 20, 2017 This is really good news, cheers for the share, looking forward to this one. Quote Link to comment Share on other sites More sharing options...
Drybonz Posted April 23, 2017 Share Posted April 23, 2017 Can't wait to get rid of my xbox 360. Quote Link to comment Share on other sites More sharing options...
DOS76 Posted April 23, 2017 Share Posted April 23, 2017 Off of what I see in the video I wouldn't plan on selling it just yet Quote Link to comment Share on other sites More sharing options...
mothergoose729 Posted April 24, 2017 Share Posted April 24, 2017 Yeah that video leaves a lot to be desired. I am not familiar with that particular emulator, but it doesn't seem much more advanced then the other XBOX simulators out there. I do hope they keep at it though and get it really working. I would love to replay some of my favorite XBOX games. There are still a lot of titles for the system that were exclusive and never made it to another console or the PC. A real shame too. AFAIK it uses essentially off the shelf PC hardware for the time. There is a lot of potential to really accurately and efficiently emulate the system with standard PCs, because the architecture is so similar. Quote Link to comment Share on other sites More sharing options...
LukeUsher Posted April 24, 2017 Share Posted April 24, 2017 4 hours ago, mothergoose729 said: Yeah that video leaves a lot to be desired. I am not familiar with that particular emulator, but it doesn't seem much more advanced then the other XBOX simulators out there. I do hope they keep at it though and get it really working. I would love to replay some of my favorite XBOX games. There are still a lot of titles for the system that were exclusive and never made it to another console or the PC. A real shame too. AFAIK it uses essentially off the shelf PC hardware for the time. There is a lot of potential to really accurately and efficiently emulate the system with standard PCs, because the architecture is so similar. Dev here: The architecture similarity really stops with the CPU, everything else is custom. Quote Link to comment Share on other sites More sharing options...
AGEE1981 Posted April 24, 2017 Share Posted April 24, 2017 2 hours ago, LukeUsher said: Dev here: The architecture similarity really stops with the CPU, everything else is custom. This, and thats just the hardware, if I recall correctly it also uses a super stripped down version of the .NET framework on the software side. Quote Link to comment Share on other sites More sharing options...
mothergoose729 Posted April 24, 2017 Share Posted April 24, 2017 6 hours ago, LukeUsher said: Dev here: The architecture similarity really stops with the CPU, everything else is custom. Not a dev here: Don't the nvidia graphics use a similar shader pipeline and all that to modern graphic too ? I was reading about CXBX on the (original) website. The system calls are all done though a D3D API I think, although I guess there are some custom bits that need to be emulated. Quote Link to comment Share on other sites More sharing options...
LukeUsher Posted April 24, 2017 Share Posted April 24, 2017 6 minutes ago, mothergoose729 said: Not a dev here: Don't the nvidia graphics use a similar shader pipeline and all that to modern graphic too ? I was reading about CXBX on the (original) website. The system calls are all done though a D3D API I think, although I guess there are some custom bits that need to be emulated. By dev I meant that I am the main developer of Cxbx-Reloaded. It's true that Cxbx (and Cxbx-Reloaded) currently work by intercepting DirectX calls,however the DirectX implementation on the Xbox is completely different to the PC implementation, it contains functionality that only exists on the Xbox GPU, for example, so this approach is actually what has been hindering Xbox emulation for so long. One of the key reasons Cxbx-Reloaded is making more progress than Cxbx ever did, is that we are actually redirecting less functionality to native DirectX and Windows API calls than ever before. 1 Quote Link to comment Share on other sites More sharing options...
DOS76 Posted April 24, 2017 Share Posted April 24, 2017 Well I'm hopeful that you guys will get this nut cracked because you would make a shit load of people happy if you did. Quote Link to comment Share on other sites More sharing options...
mothergoose729 Posted April 24, 2017 Share Posted April 24, 2017 (edited) 2 hours ago, LukeUsher said: By dev I meant that I am the main developer of Cxbx-Reloaded. It's true that Cxbx (and Cxbx-Reloaded) currently work by intercepting DirectX calls,however the DirectX implementation on the Xbox is completely different to the PC implementation, it contains functionality that only exists on the Xbox GPU, for example, so this approach is actually what has been hindering Xbox emulation for so long. One of the key reasons Cxbx-Reloaded is making more progress than Cxbx ever did, is that we are actually redirecting less functionality to native DirectX and Windows API calls than ever before. That is very interesting, and I really hope you guys succeed. I'm just curious is all. Thank you for sharing your insight :). Edited April 24, 2017 by mothergoose729 Quote Link to comment Share on other sites More sharing options...
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