Nielk1 Posted May 11, 2017 Share Posted May 11, 2017 (edited) @Maddoc1007 OK now THAT is the issue there in your screenshot I was talking to Jason about. I wish I could find a way to set an editor only render but I haven't found a way to to yet, so even once it's all working it will just be a bunch of ugly black boxes. At the very least though we can try to fix that ugly error box. @Jason Carr, here's how I fixed my custom control having that specific error (and make it show as a red box provided no other control that would be solid black at design time was in the way). You can use this type of branching in the constructor to do at least some minimal hacks to get it to render how you want in the editor. if (!System.ComponentModel.DesignerProperties.GetIsInDesignMode(this)) { InitializeComponent(); } else { this.Background = Brushes.Red; } Edited May 11, 2017 by Nielk1 2 Link to comment Share on other sites More sharing options...
Maddoc1007 Posted May 11, 2017 Share Posted May 11, 2017 @Nielk1 Thank you again for your help at least now i can do fine-tuning in the preview and see what i am doing which is a win being able to see and go to fit selection in the preview when working with small placements in the theme again major KUDOS to you. 1 Link to comment Share on other sites More sharing options...
Maddoc1007 Posted May 11, 2017 Share Posted May 11, 2017 @Jason Carr here is screenshot of error for the coverflow dont know if it will be of use to you 2 Link to comment Share on other sites More sharing options...
Nielk1 Posted May 11, 2017 Share Posted May 11, 2017 @Maddoc1007 @Jason Carr Oh that's interesting. For some reason something it requires is in the Plugin dll. That's not a big issue, he just needs to update the theme projects that come with BB and make sure ppl know about that. 1 Link to comment Share on other sites More sharing options...
Maddoc1007 Posted May 11, 2017 Share Posted May 11, 2017 (edited) @Jason Carr @Nielk1 Fixed the Coverflow its now working properly had to Re-Add the LaunchBox.exe in the references that fixed it. It looks like Visual studio or the backend code is not adding the Dll's and the exe's properly see screenshot KUDOS @Nielk1 Your tips payed off big time. Edited May 11, 2017 by Maddoc1007 1 Link to comment Share on other sites More sharing options...
Nielk1 Posted May 11, 2017 Share Posted May 11, 2017 (edited) I don't even know WPF and I'm coming in here like a wrecking ball and fixing things. Everyone who makes themes, USE FALLBACK VALUES! You'll have a far easier time seeing what you are doing in cases like this: <SolidColorBrush Color="Black" Opacity="{Binding BackgroundFade, FallbackValue=0.5}" /> Sounds like the theme projects might need their references refreshed. The references say "Specific Version: False" so I'm not sure why libraries needed to be re-added. It's possible that the libs were copied into the output folder when they really should be set for "Copy Local: False". Edited May 11, 2017 by Nielk1 1 Link to comment Share on other sites More sharing options...
emko Posted May 11, 2017 Share Posted May 11, 2017 9 hours ago, Jason Carr said: How many are you finding that it is duplicating? If it's just one or two, my guess would be we have a bad checksum value on the server for that image. It's also possible that the image was replaced on the games database or something weird like that. well after running update metadate/images on my collection i do a "clean up images" i get like 700+ duplicated images deleted, is there a way to log the new image download to see what LB DB CRC its trying to match and what my image is returning? because clearly the clean image system is working correct so why wouldn't the image downloader return the same CRC match? Link to comment Share on other sites More sharing options...
Nielk1 Posted May 11, 2017 Share Posted May 11, 2017 The only thing I can think of is that the local CRC calculation for some reason differs for those files from the remote CRC. It's possible the remote CRC is incorrect if it's certain images, or it's possible the algorithm is failed. The reason it would be finding local duplicates however is that the local CRCs would all be generated with the same algorithm. 1 Link to comment Share on other sites More sharing options...
teeedubb Posted May 11, 2017 Share Posted May 11, 2017 When launching Dolphin, LB + BB will crash with this version of LB (aswell as prior versions). Seems to happen with the majority of games, but for some LB doesnt crash. Happens with 5x stable and nightly versions of dolphin. Any chance can you look at this @Jason Carr? Link to comment Share on other sites More sharing options...
DOS76 Posted May 11, 2017 Share Posted May 11, 2017 I don't have any issues with Dolphin in the latest beta I've been playing Four Swords Adventure a few days this week and testing other GameCube games and haven't had any crashes. Link to comment Share on other sites More sharing options...
neil9000 Posted May 11, 2017 Share Posted May 11, 2017 I use the ishiiruka build of dolphin, but same here no issues at all, works absolutely fine. Link to comment Share on other sites More sharing options...
Grila Posted May 11, 2017 Share Posted May 11, 2017 1 minute ago, DOS76 said: I don't have any issues with Dolphin in the latest beta I've been playing Four Swords Adventure a few days this week and testing other GameCube games and haven't had any crashes. No issues with Dolphin (using 5 stable) and the latest LB beta here either. Link to comment Share on other sites More sharing options...
DOS76 Posted May 11, 2017 Share Posted May 11, 2017 I'm using a Dolphin nightly from a few days ago. Link to comment Share on other sites More sharing options...
teeedubb Posted May 11, 2017 Share Posted May 11, 2017 hmmm its still happening with the latest nightly, even when a game is launched in dolphin outside of lb. anyway to trouble shoot this in lb? does lb have a log file? Link to comment Share on other sites More sharing options...
DOS76 Posted May 11, 2017 Share Posted May 11, 2017 If it is happening outside of LB I'd say the issue is either Dolphin or something else on your PC that is interfering with Dolphin and not LB at all. 2 Link to comment Share on other sites More sharing options...
Grila Posted May 11, 2017 Share Posted May 11, 2017 1 minute ago, teeedubb said: hmmm its still happening with the latest nightly, even when a game is launched in dolphin outside of lb. anyway to trouble shoot this in lb? does lb have a log file? If it's happening outside LB then LB most likely won't have any info on what's causing it. Check the Dolphin logs. Link to comment Share on other sites More sharing options...
teeedubb Posted May 11, 2017 Share Posted May 11, 2017 (edited) launchbox crashes when I launch a game via dolphin, and not lb itself - dolphin runs fine Edited May 11, 2017 by teeedubb Link to comment Share on other sites More sharing options...
DOS76 Posted May 11, 2017 Share Posted May 11, 2017 Okay Demul was doing that to people for awhile checking the attempt to hide console window on startup checkbox in the manage emulator edit form fixed it for a lot of people in Demul 1 Link to comment Share on other sites More sharing options...
teeedubb Posted May 11, 2017 Share Posted May 11, 2017 That did the trick - since enabling that option LB hasnt crashed with SMGm it wold crash with that game all the time before. Thanks! 1 Link to comment Share on other sites More sharing options...
DOS76 Posted May 11, 2017 Share Posted May 11, 2017 Awesome glad I could help. Link to comment Share on other sites More sharing options...
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