Retrogamer4423 Posted December 24, 2025 Posted December 24, 2025 I think there was a batmaker for Daphne and Singe. It automatically prepared all the paths and provided the file with the game name. I think that if it is added collectively from the ROM add section, the game information and media package can be downloaded accordingly. Since I haven't completed my Singe, Daphne, laser disc, and Action Max set yet, it wouldn't be right for me to say anything definiti. Quote
TopGunBass Posted December 25, 2025 Posted December 25, 2025 On 12/12/2025 at 2:26 PM, faeran said: This usually means your settings, and data, in combination are blocking the other games from appearing. In Big Box, if you go into the screensaver settings, and uncheck all the options related to stopping games from appearing due to missing media types, that should solve it for you. You may also want to go into LaunchBox, and go into the Games Missing Media section, which will prompt you to rescan your games. If it's a hard crash. Check eventviewer for the crash report. You'll usually see 2 reports. One is a general report saying something crashed, but the other is the .NET error that we will need to look into this for you. unchecking options for missing media has solved the screen saver to just show a few games. now it will cycle more games as it should. thanks Quote
TopGunBass Posted December 25, 2025 Posted December 25, 2025 i have another crash issue. installed a pc windows game in LB with additional apps running joyToKey and joyToKill .bat file to assign control panel arcade controls. game works fine with LB but when launching from BB the game will load and then when i press an action button the game will crash and so will BB. log attached. not sure why. have done this with other pc games and no issues with BB. Debug 2025-12-25 02-08-59 PM.log Quote
Rhinoceritis Posted December 28, 2025 Posted December 28, 2025 On 12/8/2025 at 12:20 PM, skizzosjt said:  Progress tracking is now messed up for at least Steam games. I have many marked as "Done / Beaten". Now when I click on them they are all auto updating to "Active / In Progress" or "Active / Paused" depending on when last launched. Actually all Steam games are auto updating in ways that no user would want. If I set a value, that's what I want it to be. The way it is currently working means I cannot ever use automated progress tracking and expect any Steam game to use a "Done / Beaten" value as they all get changed automatically against my intentions. This sure seems new to the beta, and I confirm by rolling back to beta-2 this behavior is not there. It's introduced right now in beta-3. You have features within this progress tracking feature fighting with each other. I want automatic progress tracking, but it cannot fight me when I want to set something manually. Another example, Steam game has 100% achievements, and is being automatically updated to Done / Mastered. But maybe user wants it to remain on "Active / In Progress".....right now, this is also not possible. Automated system is too heavy handed in its current iteration.  I'm having this issue as well with the new beta. I haven't tested what exactly triggers it but I have confirmed that it's not limited to steam games. I've had situations where I mark Completed, click away, then go back in the same session and it's back to In Progress. Quote
skizzosjt Posted December 30, 2025 Posted December 30, 2025 On 12/28/2025 at 5:42 PM, Rhinoceritis said: I'm having this issue as well with the new beta. I haven't tested what exactly triggers it but I have confirmed that it's not limited to steam games. I've had situations where I mark Completed, click away, then go back in the same session and it's back to In Progress. I've had native PC games in my Windows platform and Nintendo Switch games in Nintendo Switch platform get stuck on "Active / In Progress". I play them, but then after 30 inactive days, they don't auto update to "Active / Paused". When I would click on those entries, they wouldn't auto update to the proper progress value of "Active / Paused". Sometimes entries auto updated after clicking on them. I had games from several other ROM based platforms do that. If you were to scroll through your library and find the entry it would still show "Active / In Progress" on those entries even if they haven't been played for over 30 days. But then I click on the entry and poof, it updates to "Active / Paused". So this makes filtering by progress values inaccurate unless you were to double check each entry one at a time like that. My point of this comment is yea I'd agree with you it's likely not just Steam games having some issue here, and likely more than just Completed/Beaten games getting changed to Active / X. Though, auto update from "Done / Completed" to "Active / X" on any game might make sense, you would need to provide the context. For ex, NES game, only has 8 out of 10 achievements earned. If you marked that as "Done / Completed" it implies you have 100% achievements softcore mode. But you do not. And LB reads your achievements and sees you do not have 100% so changes it accordingly to "Active / X". So I wouldn't call that a bug unless the effected entries really do have 100% achievements as those should actually auto update to Done / Competed or Done / Mastered accordingly based on either hardcore or softcore mode. When I try this I cannot even click away from the game before the value and badge updates back to the previous value. For ex, I take Mike Tyson's Punch Out, which I have not beaten or completed, change it to "Done / Beaten", or "Done / Completed" or "Done / Mastered" and it changes right back to "Active / In Progress" since I have played it recently. It's not really beaten, mastered, or completed, so that seems to work as intended in my mind.  Quote
Rlad Posted December 30, 2025 Posted December 30, 2025 1 hour ago, skizzosjt said: I've had native PC games in my Windows platform and Nintendo Switch games in Nintendo Switch platform get stuck on "Active / In Progress". I play them, but then after 30 inactive days, they don't auto update to "Active / Paused". When I would click on those entries, they wouldn't auto update to the proper progress value of "Active / Paused". Sometimes entries auto updated after clicking on them. I had games from several other ROM based platforms do that. If you were to scroll through your library and find the entry it would still show "Active / In Progress" on those entries even if they haven't been played for over 30 days. But then I click on the entry and poof, it updates to "Active / Paused". So this makes filtering by progress values inaccurate unless you were to double check each entry one at a time like that. My point of this comment is yea I'd agree with you it's likely not just Steam games having some issue here, and likely more than just Completed/Beaten games getting changed to Active / X. Though, auto update from "Done / Completed" to "Active / X" on any game might make sense, you would need to provide the context. For ex, NES game, only has 8 out of 10 achievements earned. If you marked that as "Done / Completed" it implies you have 100% achievements softcore mode. But you do not. And LB reads your achievements and sees you do not have 100% so changes it accordingly to "Active / X". So I wouldn't call that a bug unless the effected entries really do have 100% achievements as those should actually auto update to Done / Competed or Done / Mastered accordingly based on either hardcore or softcore mode. When I try this I cannot even click away from the game before the value and badge updates back to the previous value. For ex, I take Mike Tyson's Punch Out, which I have not beaten or completed, change it to "Done / Beaten", or "Done / Completed" or "Done / Mastered" and it changes right back to "Active / In Progress" since I have played it recently. It's not really beaten, mastered, or completed, so that seems to work as intended in my mind.  Can confirm, clicking on this playlist (sorted by Last Played) only two out of the six updated to paused. Quote
Rhinoceritis Posted December 30, 2025 Posted December 30, 2025 On 12/28/2025 at 2:42 PM, Rhinoceritis said: I'm having this issue as well with the new beta. I haven't tested what exactly triggers it but I have confirmed that it's not limited to steam games. I've had situations where I mark Completed, click away, then go back in the same session and it's back to In Progress. Possibly also related, I have a game I added in the past week, it correctly tracked my playtime but the last played date has reset to never. Another game I added in the last week has had its favorite status, completed status, played date and played time reset to 0. It's kept all of its other added metadata so it's not that the game got deleted and re-added. Quote
Jabb3rJaw Posted December 31, 2025 Posted December 31, 2025 To be safe for the Holiday party tonight I will be rolling back to 13.19. Hopefully this will resolve the crashes. I would be more than happy to provide any type of log needed to hopefully understand what’s causing these multiple crashes on 13.24. Just let me know what I can provide. Quote
Jabb3rJaw Posted Sunday at 07:40 PM Posted Sunday at 07:40 PM Does this log help at all figuring out the crashes? Â Â Quote
macmahoun Posted Monday at 07:42 AM Posted Monday at 07:42 AM 11 hours ago, Jabb3rJaw said: Does this log help at all figuring out the crashes? Â Â Exact the same on my pc and only in BigBox. So i'm stuck at 19.23, where this never happens. Quote
Jabb3rJaw Posted Monday at 01:23 PM Posted Monday at 01:23 PM 5 hours ago, macmahoun said: Exact the same on my pc and only in BigBox. So i'm stuck at 19.23, where this never happens. I haven’t had launchbox crash either but it’s don’t think I’ve ever left it running for a long period of time like I do Bigbox. Very sporadic in Bigbox. Sometimes it won’t crash and others it keeps crashing after a half hour. I feel like if I restart my pc then just open Bigbox it crashes less but maybe it’s just a coincidence. Quote
The Papaw Posted 18 hours ago Posted 18 hours ago (edited) Is there an issue with using "use folder name instead of ROM names for game titles"???????? Tried LB 13.24 through beta 3 I am trying to add a couple hundred PS3 games to existing setup and when I select the above mentioned option, all I am getting is USRDIR for the game names. BTW, folder names are the game names I've removed the PS3 xml, trying importing them from scratch, using the drop and drag method, scan for new roms, they all keep doing the same thing? Am I missing something, I know I've done this so many times  Edited 18 hours ago by The Papaw Quote
JoeViking245 Posted 18 hours ago Posted 18 hours ago 34 minutes ago, The Papaw said: Am I missing something, I know I've done this so many times The folder the ROM file (EBOOT.BIN) is in is "USRDIR". Which is in "PS3_GAME". Which is in "3D Dot Game Heroes (USA)" Quote
The Papaw Posted 18 hours ago Posted 18 hours ago 4 minutes ago, JoeViking245 said: The folder the ROM file (EBOOT.BIN) is in is "USRDIR". Which is in "PS3_GAME". Which is in "3D Dot Game Heroes (USA)" I know that Mr. Joe, but I know I've done it before, somehow, some way, they did finally auto in when auto import was turned on, well sorta, gotta get rid of some of the oddball files that also imported Quote
JoeViking245 Posted 17 hours ago Posted 17 hours ago 2 minutes ago, The Papaw said: I know that Mr. Joe, but I know I've done it before, somehow, some way, they did finally auto in when auto import was turned on, well sorta, gotta get rid of some of the oddball files that also imported Yeah, the auto import [for PS3] will work with games you've installed into RPCS3. But manually adding games and selecting the Use Folder Names has only ever grabbed the folder immediately above the ROM file. 1 Quote
Fursphere Posted 11 hours ago Posted 11 hours ago On one of my two cabinets running the latest beta... when I let them idle with the screensaver (big box screensaver) running, I eventually get this when I close bigbox...  Quote Object reference not set to an instance of an object. App:   Big Box Version: 13.25-beta-3 Theme:  Default Type:  System.NullReferenceException Site:  Void (System.Object) Source: BigBox   at (Object)   at RequesterAllocatorMapper.QueryEditableInitializer(Object, RequesterAllocatorMapper)   at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.ScanResponder()   at RequesterSenderTracker.QueryEditableInitializer(Object, RequesterSenderTracker)   at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.InterpretConvertibleExecutor(Guid var1)   at MonoTreeRequester.QueryEditableInitializer(Object, Guid var1, MonoTreeRequester)   at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.<>c__DisplayClass259_1.AssessValidator()   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location ---   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) Recent Log:   10:25:24 AM Exception  Quote
Fursphere Posted 6 hours ago Posted 6 hours ago I'm rebuilding my Daytona Twin driving cabinet, and started with fresh installs of launchbox.  Using the 13.25 Beta 3 EXE installer - once completed, there were XML config files missing and wouldn't allow launchbox to start. I had to use the 13.24 installer then allow it to upgrade back to 13.25 Beta 3.  Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.