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Everything posted by JoeViking245
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There is no reasonable way to determine by just the ROMs what MAME revision they are from. Assuming they even belong to a single set. That said, I always contend, there's pretty much always a way. Reasonable or otherwise. The unreasonable method I've used in the past to narrow it down is to open one of the ROMs' zip file and compare the contents to, starting with the latest set and working backwards, the files in those sets. You can see what files are supposed to be in the zip by going to http://adb.arcadeitalia.net/default.php, search for the ROM, scroll down to and expand Show romset files. By default, it will show the most recent release. Right below "Show romset files" (which now says "Hide romset files") is a dropdown box in which you can select previous releases. Keep selecting previous release(s) until all the files shown match exactly to what you see in your zip file. You can safely compare only the filenames without needing the verify the SHA1 numbers of each one. Note, not all ROMs change between releases. So when you pin down a release # for one of your ROMs, cross check several others in the same manner. Just to be sure.
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Try giving this a readthrough and see if it gives any insight to the issue. Big Box Themes and Where They Apply - LaunchBox
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Seems reasonable. I suggest submitting an official Feature Request. At the top of this page, click Help & Support, the Request a Feature. Once it gets made public, create a link to it here and if others agree, they can go and can upvote it.
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Games launch outside in mame, but not from launchbox
JoeViking245 replied to ExtinctionEvent's topic in Troubleshooting
You could try running the MAME Troubleshooting plugin and see if it can shed some light. -
MAME DATs Viewer
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Would you please test it again and see if it's now working again? (Appears they removed the "Verify you are human" feature.)- 3 replies
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- command.dat
- gameinit.dat
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(and 2 more)
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Pointing to the exe should have worked. Unless the games exe is another sub-launcher. Plan "B": Let's get medieval on this game. Revert the games application path to the Steam URL [and parameters] Create a new AHK script (just for this game) Use this new script as the Run Before app for the game You do not need a Run After additional app The script: gameID=2215430 Send, #!b isRunning := "0" While (isRunning = "0") ; Wait until the game is launched RegRead, isRunning, HKCU\Software\Valve\Steam\Apps\%gameID%, Running Sleep, 500 Sleep, 15000 While (isRunning = "1") ; Wait until the game is closed RegRead, isRunning, HKCU\Software\Valve\Steam\Apps\%gameID%, Running Sleep, 500 Send, #!b Change 2215430 on line 1 to the games actual Steam ID number This assumes once the game is launched, you will play for at least 15 seconds (Sleep, 15000)
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Until the development team gets this resolved, you do also have the option in LaunchBox itself (which does direct you to a valid location). Menu < Help < Tutorials... Takes you to: LaunchBox Tutorials - YouTube
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Steam is essentially a launcher for the game. So in your scenario, you launch the game (steam.exe plus game ID and some other parameters). But 1st LB starts the Run Before additional app to turn on HDR, then the steam.exe stuff. Then Steam launches the game.exe and closes itself (steam.exe). At this point, LB sees the "game" it launched (steam.exe) has exited (but the game.exe is still running for you to play it). Here, I'm surprised your Run After additional app doesn't execute, turning off HDR [right as the actual game is starting]. If it's just the one game (Ghost of T..) you need HRD for, you might be able to find the games exe and set that as the games application path (Edit the game and change it in the Launching section). This way, both Run Before and Run After should work properly. And as a bonus, if enabled, the Shutdown screen should now show when you exit the game (as in, you're not seeing them now for Steam games. Startup screens, yes. But not shutdown.).
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Yeah, I explained similar in the beta thread comments that I posted a link to above. But you never indicated what version of LaunchBox you're using. My comment (in the link) only applies if you're on the beta. The local database only [essentially] mirrors the metadata that's in the LaunchBox Games Database. It will only affect your collection if you update the metadata for your existing games or add a new game. e.g. Tools < Download < Update Metadata and Media for All Games... (not to be confused with Tools < Download < Force Update Games Database Metadata...) (the latter only updating your "copy" of the database) There is no risk in running Force Update Games Database Metadata... (Or as I lazily called it earlier, Force Updating the local database).
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The override is only for disabling the startup screen. The only "option" to display a different startup up screen per-platform is to have an xml file in your selected startup theme's folder named the exact same as the platform. And note, that is per-platform. Not per-emulator. As in, the emulator is (should be) irrelevant. Example: look in your \LaunchBox\StartupThemes\Default\ folder. If you launch a game from your "Sony Playstation 2" platform, it will use the "Sony Playstation 2.xml" file for the startup theme. If you launch a game from your Windows platform, since there isn't a Windows.xml file, it'll use the Default.xml. Since you're using the StageBox startup theme and it ONLY has its' Default.xml file (no platform-specific xml files), setting StageBox as your Startup Theme in LaunchBox, all platforms will use the same file when loading a game. Unless you disable it specifically for the platform or a game(s). When disabled, it won't show any startup screen. Why your Windows platform is using the Default.xml from the /Default/ theme folder instead of the /StageBox/ folder, I have no idea. Can you share screenshots of the loading screen when launching from a platform it does work in, and then one when launching a game from your Windows platform.
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When that window opens, can you press Enter "to start"? Or do you have to mouse-click the Click to Start? In you can [just] press enter: ; Start PrismXR application Run, "C:\Users\tonys\Desktop\VR\PrismXR_Desktop_App\PrismXR\PrismXR.exe" Sleep, 2000 Send, {Enter} ; Start Virtual Desktop Streamer Run, "C:\Program Files\Virtual Desktop Streamer\VirtualDesktop.Streamer.exe" Otherwise, you need to find where (in pixels) on the screen that button is. ; Start PrismXR application Run, "C:\Users\tonys\Desktop\VR\PrismXR_Desktop_App\PrismXR\PrismXR.exe" Sleep, 2000 ; move mouse pointer to center of monitor (1920x1080) DllCall("SetCursorPos", int, 960, int, 540) Send, {LButton} ; Start Virtual Desktop Streamer Run, "C:\Program Files\Virtual Desktop Streamer\VirtualDesktop.Streamer.exe" Adjust "960" (1920/2) and "540" (1080/2) as necessary to "land" on the button to click.
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Renaming a file before launching the emulator question
JoeViking245 replied to Jav1's topic in Troubleshooting
If it's just for the one game, you can Edit that game. Add a new Additional Application and point the path to your renmameThatFile.bat file. Check the box "Run BEFORE main application". Once done, click OK to save and close. -
LaunchBox Ambient Music Player
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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How to close Teknoparrot with new emulator forks?
JoeViking245 replied to Joe35car's topic in Troubleshooting
Glad to hear. The error looks to a TeknoParrot UI error. I don't use that app, so can't be of any help. Hopefully someone else can chime in to help. -
How to close Teknoparrot with new emulator forks?
JoeViking245 replied to Joe35car's topic in Troubleshooting
Again, without knowing the error (exact or otherwise), this is just a guess. Combine the actions (WinClose...) into one hotkey ($Esc::) assignment: $ESC:: { WinClose, ahk_exe TeknoParrotUi.exe WinClose, ahk_exe play.exe WinClose, ahk_exe rpcs3.exe WinClose, ahk_exe dolphin.exe } -
MAME DATs Viewer
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
I presume you're talking about checking/downloading updates for history.xml. The site https://www.arcade-history.com/index.php?page=download has a new "Verify you are human" feature making it not possible for the plugin to check or even download an updated file. I will need to depreciate that feature. I'll look at adding a way for you to manually check/download any updates. If by "doesn't work", you mean it won't show the info from your existing file, please let me know and I'll look into that.- 3 replies
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- command.dat
- gameinit.dat
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(and 2 more)
Tagged with:
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How to close Teknoparrot with new emulator forks?
JoeViking245 replied to Joe35car's topic in Troubleshooting
The error you neglected to tell us even what it was is possibly telling you that you can't set the same hotkey more than once. Try combing those actions under one hotkey assignment. -
N64 roms not loading in Launchbox - logs
JoeViking245 replied to TheRealUnderhill's topic in Troubleshooting
Success!!! (well, 90%. ) Testing mine, without -f, it does not go fullscreen. With -f, it does go fullscreen. (same 16:9) Check the emulator is up to date. Tools - Manage - Emulators. Wait and look for a check mark. If it's an icon of a cloud and a down arrow, there's an update available. (edit it and click the Update button). Looks great! You can remove that script now. (otherwise, each time you launch RA [from any platform], it will add to that file.) There's probably a way to set (force) fullscreen in the emulator itself. Google should be able to help with that. TBH, I'm not really even an RA guy. I set mine up several (5+?) years ago and have only done the occasional updates. So, working "inside of it" is beyond my expertise. -
N64 roms not loading in Launchbox - logs
JoeViking245 replied to TheRealUnderhill's topic in Troubleshooting
np And you did check one (or more) of the game's ROM path (application path to the games actual ROM)? From the secret vault: Let's see what LaunchBox is attempting to execute to get it to launch (or not launch in your case) the game(s). (In LaunchBox) Edit your RetroArch emulator In the Running Script section, copy and paste the AHK code below, into it Click OK to save and close Launch an N64 game (FAIL) All methods follow the same path. Click Play. Double-click. Right-click.... In Windows Explorer, go to your /LaunchBox/Plugins/ folder Look for and open CommandLine_RA.txt Share what's in there queryEnum := ComObjGet("winmgmts:").ExecQuery("" . "Select * from Win32_Process where caption='retroarch.exe'")._NewEnum() While queryEnum[proc] { t .= proc.CommandLine "`n`n" FileAppend, % t, .\Plugins\CommandLine_RA.txt } -
N64 roms not loading in Launchbox - logs
JoeViking245 replied to TheRealUnderhill's topic in Troubleshooting
Other than the Extract ROMs under Associated Platforms being un-checked, the only thing I see different from yours and mine is, I also have Extract ROMs in the main Details section un-checked. But that shouldn't matter because whatever's in the Associated platforms section should override that. As for the underscore missing in the right-click menu, mine shows the same. Oh, and the games do launch for me. Beyond unchecking the 2nd mentioned checkbox, the only other thing I think it could be is your games' Application Paths. Edit one of the N64 games and look in the Launching section at the ROM File and confirm the path and file are correct. I suppose while there, look in the Emulation section and confirm Use an emulator is checked, RetroArch is the chosen emulator and Use Custom Command-line Parameters is un-checked. That, coupled with you having RA set as the default emulator for the platform, you should be able to just click Play in the game details panel (vs having to right-click). -
N64 roms not loading in Launchbox - logs
JoeViking245 replied to TheRealUnderhill's topic in Troubleshooting
Good. Try un-checking Extract ROMs in the Associated Platforms section. -
What would be best method to import only a tiny number of arcade roms?
JoeViking245 replied to dmaker's topic in Noobs
Correct. Literally as it's shown in green text. -
The error indicates something is up with your license file. Email `support@unbrokensoftware.com` and they can sort it out for you.