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Everything posted by JoeViking245
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Regardless of what your systems default player is, LaunchBox and Big Box can, and will only use WMP or ffmpeg (which is integrated in with LB/BB). Note, the settings are separate for each UI. That is, if you change it in say, LaunchBox, it won't be changed in Big Box. LaunchBox: Tools < Options < General < Video Playback Big Box: System Menu < Options < Videos < Video Playback Engine Did you "try the other" as suggested? ffmpeg, in your case.
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Plugins not updating after downloading / restarting
JoeViking245 replied to andy_d's topic in Troubleshooting
Several have commented about this. Though suggested to them, I don't think any of them have created a Bug Report to 'officially' make the developers aware. (Top of this page under Help & Support) Some indicated that if they update/restart enough times, eventually it takes. Others stated that if they exit LB, delete the affected plugin subfolder then restart, the update process will work. -
tldr, so hopefully I don't add anything covered already. The heart of your collection are the Platforms you imported your games into. When importing, the games metadata is parsed from the database file and saved in the platforms xml file. If you make changes to a game, the metadata is updated in the xml file, accordingly. Why isn't LaunchBox continuing to leverage SQLite and save the users Platforms data to a db file? Because change takes time, money and personnel. And some patience on everyone's part. I'm not saying they're planning to or if even it's in the works. That's way beyond my paygrade. But the current system does work relatively efficiently. From within the Platforms (aka, the games), you can create Playlists. The Playlists can consist of games based on set filters. You could create a simple Playlist that its only filter is "Platform is equal to Arcade". That of course would be a redundant list of the actual Platform. You can't [directly] create a playlist based on a specific Platform Category nor another Playlist. That could be considered as counterproductive. Auto-Populated (ones based on filters) Playlist collections are not saved. Per se. They are initially populated [in memory] when you first open LaunchBox. If you have a bunch of these, initial load time will increase. (Factors considered, you'll generally not even notice the increase.) When you select a Playlist, it gets refreshed (assess the filters and scans all games for matches) to account for any changes in you collection you may have made. Process time is negligible. Playlists can also be static. There are no filters to process. The games associated to it are fixed and these 'collections' are physically saved to the playlists xml file. Note that only key assets for each game are saved. Game Id (the LaunchBox created GUID specific to that game) LaunchBox Database Id # Game Title Game FileName Game Platform These assets are leveraged to parse any and all data necessary for that game(s). Meta or Media. Reducing any duplicative data being physically stored. Platform Categories can contain Platforms and/or Playlists. They're the "3-ring binders" to your Platform/Playlist "dividers". They cannot [directly] contain games. A "3-ring binder" consisting of games-only is a Platform or Playlist. The nice thing with these "binders" is they can be placed in the "bookcase", on [most] any "shelf". "Most" meaning, you can't place a Playlist under another Playlist, and you can't place a Platform under another Platform. That's what the Categories are for. But you can place a Category under another Category OR Platform. These 'sub-associations' are all managed when you edit the respective Category, Platform or Playlist and go into the Parents tab. Yes, it's redundant in practice. But to see your Armored Core series' games, you need to leave that "room" and go into a different one and look on the "bookshelf" in there. Alternately (staying in the Platform Category view/section), scroll to your impractical Playlist and click it. Playlist(s) can be expanded to filter e.g. "Title contains Armored Core" AND "Platform is equal to Sony Playstation 2". Then one can shelve that playlist under their PS2 Platform which is under their Consoles category. Granted, in "the other room", they can select Armored Core and then Search platform:Sony Playstation 2 and get the same result. Think of it as allowing options. Folks who have a type-A personality can be pretty particular about how their collection is cataloged, accessed and [most importantly] viewed. If [more] options weren't available, LaunchBox would just be a plain ol' box. Well, maybe like a Nike shoe box so it has some flare. Note that, with options available, there is never a redundancy in stored data. Well, not really, beyond the above-mentioned Playlist assets and Platform xml files.
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How Long To Beat (HLTB)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
You could have checked that first. But I still wouldn't have known unless you brought it up here (again, thanks for that!). Even if you did share the error with me, the error message basically just translates to "It's Broke!". They're pretty sparse and generally inclusive (can cover many things) vs. exclusive (straight to the point of the actual fault). aka Lazy programming. -
This is a known issue for some users. But I'm not sure any of them have actually reported it via Report a Bug (top of this page, click Help & Support). Which means the developers may not have it on their radar. A couple users indicated that they fixed it by: Exit LaunchBox Navigate to the /LaunchBox/Plugins/ folder Delete the folder MAME LaunchBox Integration That's the plugin they had issues with. Not sure if that's the same one you are. Start LaunchBox
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How Long To Beat (HLTB)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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"Process, Close.." is the brute-force method to exit a process. Think of it like unplugging your computer to shut it down. Not recommended. Though there are some apps that do need that extra "push". e.g. joytokey.exe does Since sudachi is a fork of Yuzu, you should be able to exit via LaunchBox without needing a Running Script. To make it work: Open sudachi Click Emulation - Configure In General, go to the Hotkeys tab Set both Exit Fullscreen and Exit sudachi to anything other than Escape Click OK to save & close Exit the emulator In LaunchBox, remove the Escape sequence (code) from the Running Script section. Then, using the key/button/combo you assigned in LaunchBox ("Exit Game") or Big Box ("Close the Active Window") should close it without issue.
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BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
I was in the process of suggesting the one pixel beyond while at the same time getting the turkey going in the smoker... and well... you figured it out. Well done. (and my suggestion was more of a "hope that works". ) You are quite welcome! Glad to hear the others are working as well. Enjoy! -
BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Try... use which ever bezel (maybe the original?) If you change the physical bezel image file while LaunchBox is open, restart LB. (see below**) Edit the 'window' size (Test) in BezelLauncher Setup Set the outside of the orange border to the edge of the transparent area Save and close Open Dolphin (right-click a game and select Open Dolphin) Click Options - Graphics Settings Set Aspect ratio to Stretch to Window Since the black bars are minimal, the minor "stretch" should not make it notably distorted. **One thing I discovered is, if you change/swap the physical bezel file while LaunchBox is open, the plugin still uses the original bezel image. As if it's caching the image on 1st open, and not reloading it after changing the file. The fix: Don't swap bezel image files while LB is open. If you do swap images, restart LB. The proper fix is for me to look at the code and see what's going on. But TBH, that's not going to happen. Since day 1, I've always contended that I'm pleasantly surprised this thing even works like it does. Testimonies of users saying they've done-away-with/migrated-away-from Rocket Launcher says a lot!!! And I really don't want to screw something up. -
Apologies. I didn't try clicking the download link on the site(s). 😊 Hopefully someone else can help you find what you're after.
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Steam Scraper
JoeViking245 replied to srxz's topic in Third-Party Applications and Plugins (Released)
I can't attest to this plugin, but there is a known issue inside LaunchBox itself. -
BigBox Crashing is still an Issue after upgrading to 13.24
JoeViking245 replied to Ravenloft's topic in Troubleshooting
No worries. I'm not getting paid (either) to help the community, paid users or otherwise, where best to direct issues they're encountering on their specific setups. As in, not all users are experiencing this issue. -
BigBox Crashing is still an Issue after upgrading to 13.24
JoeViking245 replied to Ravenloft's topic in Troubleshooting
If you haven't already, you might look at filing an official bug report. That way it'll for sure get recorded on their "things to investigate" list. Top of this page: Help & Support - Report a Bug -
Try looking for RH (vs. HR). I've no idea what that is, or if those sites contain ROMs. So I'm not going to link it here. But I can show you.
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Changes to info fields not going through, but image field are.
JoeViking245 replied to MJF's topic in Troubleshooting
No response? Dang. And it's already been 14 hours now! -
BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
In the Settings (for Dolphin, for the platform), make sure option (g) is checked. Be sure to click Save afterwards. I see what you're talking about. There's some on the left side also, but gray (at least in my photo editor [after downloading the images] there is). Arrows show start/stop. I assume the avatar and "P1" are part of the bezel as well? My guess is it's an artifact on the bezel image. I say that because the plugin doesn't inject any extracurricular images at all. Can you open your bezel image (like with Windows Photos, Paint or Gimp) and see if they're there? Or share the file here? -
You should be able to use this in the Running Script $Esc:: WinClose, ahk_exe {{{StartupEXE}}}
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Would you care to share how you did it so that in the future, someone can reference a better solution?
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When the torrent app opens, there should something about saving the torrent file. Or it's saved automatically somewhere within the apps folder structure (or somewhere in %appdata%?).
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No. I can only speculate. Maybe the method in which the platform was created? Tools - Manage Platforms - Add new... Tools - Import ROMs [into platform that didn't exist yet] Add ROMs to /LaunchBox/Games/[platform_name]/ - auto-import ROMs/create platform Drag/Drop ROMs onto LaunchBox - Import ROMs [into platform that didn't exist yet] (...just to name a few possibilities) Or, mark it up to a glitch in the matrix, the fix was easy, and you won't have to look back at those 2 platforms' hierarchy again. That said, if you do happen to come across this again, and can deduce a method ('the method') in which this occurs [and how/when it doesn't?], please do let us know.
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BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
You're welcome. Well, this is a first. Can't say that I've ever heard of an emulator or bezel app that purposefully places the bezel on a layer below the game. To help me try to understand your request, I searched for how other apps accomplish this, e.g. through their settings. All I could find was how to fix the erroneous bezel appearing below the game. With the amount of time spent creating checks and balances and checks to check the checks and balances balancing the other balances, just to make sure the bezel stays on top, I'm disinclined to acquest to your request. You might try something like ReShade and see if it can do what you're after. -
You should never need to run LaunchBox as admin. Doing so can cause issues such as this. There are also some behind-the-scenes things LaunchBox does that if ran as Admin, it can't do. That said, it's not recommended to run LaunchBox as admin. If an emulator insists it needs to be ran as admin, it's time to find a different emulator.