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Everything posted by JoeViking245
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LaunchBox Ambient Music Player
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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In my 7 years on the forums, I think you are the 1st person I've ever heard say you actually looked, or better yet, were encouraged to look through the menus. Thank you! Keep it up and you'll soon find you can answer most all you're own questions. Case-in-point..... Tools < Options < General - Allow deleting ROMs If your MAME set is Merged or Split, it's strongly suggested you don't allow that. With a non-merged set (strongly suggested to use [for many reasons]), there won't be any issues. Conversely, if "you know MAME", knock yourself out. Tools < Options < Media < Box Front Priorities There you can set what fallbacks you want and in what order to look.
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Follow up: Using my [LaunchBox] process, I noticed Frogger didn't get a bezel. It appears... I imported the MAME file (frogger.zip). The game imported into LB just fine (images etc.). But even Tools - Download - Metadata and Media wouldn't grab a bezel for it. I renamed [just] the file to Frogger.zip. It then downloaded the bezel file. So, it seems there's something to be said about "proper" file naming conventions. (uppercase filename vs lowercase)
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The only thing I can help with is sharing my process. My test: Installed a fresh copy of LaunchBox 13.22 Closed the initial Add Games popup I don't think Download Bezels options popup via this wizard (could be wrong) Though they can always be added later via Download - Metadata and Media Tools - Manage - Emulators - Add RetroArch - Download OK - Close Tools - Import - ROM Files - Single Platform selected my Atari 2600 folder, followed default prompts Checked Download Bezels (selected default Theme Bezels) finished the process to import Selected Adventures of Tron and clicked Play. The only thing in RetroArch I did go in and manually change was Settings - Input - and set Confirm Quit to Off. Otherwise, nothing in RA was changed/setup/modified/etc. The bezels are found in \LaunchBox\Emulators\RetroArch\overlays\GameBezels\Atari2600\[.png and .cfg files]
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Not necessarily true. If you have LaunchBox install RetroArch for you and then have it (LaunchBox) download and install the bezels for the particular console, you should be good-to-go, without issue.
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BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Hmmm... I'm just going to grasp at straws here because I honestly have no idea. Don't ever play lightgun games. So, the mouse is only inactive when over the active emulators window. In the emulator settings (in LaunchBox) under Startup Screen, can you check the box Hide Mouse Cursor During Game and have that do anything? Or does that also hide the crosshairs? The plugin doesn't touch anything mouse related. Seems odd that nomousy is not keeping it hidden. -
Select a game, then press Ctrl+A (to select all games in that platform). Then Tools < Download < Update Metadata and Media for Selected Games... Sticking with MAME (Arcade), I suggest selecting Advertisement Flyer - Front in leu of Box-Front as arcade cabinets weren't shipped in 'boxes'. Crates, yeah. Videos and Manuals only come from EmuMovies. The LaunchBox Database doesn't have those. When you purchase you LB license, I believe they also provide a discount code for an EmuMovies subscription (which is required for downloading from within LB). Again, sticking with MAME, yes. It's easiest to manage if your emulator(s) are installed in /LaunchBox/Emulators/. Then it's just a matter of moving the /LaunchBox/ folder. Some emulators, by default are not portable. They'll store some of their data in your C:\Users\JoeViking\AppData\emu_name\ folder. (there, or in \Documents\, or somewhere else). But most can be made "portable" so their data is stored within the emulators folder. Varies by emulator. Regarding bezels for other consoles that should have them, that will be console specific. (aka need more info) But that's all outside of my wheelhouse. So the "more info" would be for someone else. 😁
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MAME Software Lists Import Tool - plugin
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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MAME Software Lists Import Tool - plugin
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
Quick Fix: From within the \LaunchBox\Plugins\ImportMameSoftwareLists\ folder, remove any messXXX.xml files (where "XXX" is any number). Restart LaunchBox. All should be good (minus the feature). Short story: The feature added over a year ago in v6.0.2 is causing issues when loading the plugin a 2nd time during a single LaunchBox session. Long Story: This tells me that during testing (that'd be me) of the new feature AND after it was released 18 months ago, no one ever started the plugin, closed it, and reopened it without having exited LaunchBox in between. I know I didn't. Or they did and never apprised me of the issue. Longterm Fix: Coming soon to a plugin near you. Hopefully I'll get a chance in the next few days to look back in the code and get this resolved. Thanks for bringing this to my attention. I'll tag you when there's an update available. Let me know if you have any other issues or comments.- 55 comments
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MAME Software Lists Import Tool - plugin
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
I'll look into it and see if I can reproduce it and then get it resolved. To clarify, you're just trying to open it, close it, then open it again? Or are you actually importing a softlist set, and then closing it and wanting to reopen it again to import another? Different steps require different troubleshooting techniques. Thanks.- 55 comments
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MAME Software Lists Import Tool - plugin
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
- 55 comments
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Pause-Menu Music Player
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
Version 1.1.0 Released Improvement: Revamped how audio files are played allowing for improved features Improvement: Song resumes on subsequent pauses (vs. restarting from the beginning) Improvement: Songs will now loop/restart when the track ends during pause Improvement: Added support for more audio file formats. Including but not limited to .ogg, .webm (audio), .wav New Feature: Set pause-music volume (Default 50%) -
The log doesn't indicate you launched klax. Or any other Arcade game for that matter. It does however indicate you don't have Cloud Sync enabled (or setup?). From: Tools < Options < Integrations < MAME (On my test PC, I don't upload scores. But the "Upload your MAME high scores..." checkbox should [also] be checked.)
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As in, you pressed Win+R and then entered D:\All-in-One\Emulators\DemulShooter\DemulShooter.exe and it did NOT launch? If so, good. Then it's not the script. Assuming that's absolutely the correct path, if it doesn't work from there, it won't work anywhere. What happens when you run D:\All-in-One\Emulators\DemulShooter\DemulShooter.exe from the Window command prompt? Or better yet, the whole command you're trying to get working. Doing this (or these) will at least (or 'should') output something in the window. Good, bad or indifferent.
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After setting the theme to NESICA 2020, you may need to refresh the image cache in Big Box. System Menu < Options < Image Cache < Refresh All Images
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Check your full DemulShooter path. First post it was in "D:\All-in-One\Emulators\". The 2nd post shows just in the root D drive. Then go ahead and put the executable filename in with the variable (a little cleaner to see and work with). (see below) Oh.... and check your -rom= argument. "vgs" vs. the games .xbe rom, "vsg". demulshooterPath := "D:\All-in-One\Emulators\DemulShooter\DemulShooter.exe" cxbxPath := "D:\All-in-One\Emulators\Sega Chihiro\cxbx.exe" xbeFile := "D:\All-in-One\LaunchBox\Games\Sega Chihiro\GS\vsg.xbe" Run, %demulshooterPath% -target=chihiro -rom=vgs,,Hide Sleep, 2000 Run, "%cxbxPath%" "%xbeFile%",,Hide $Esc:: Process, Close, DemulShooter.exe WinClose, ahk_exe cxbx.exe ExitApp return (I don't run either of these, so forgive my ignorance), you said the game launches, but you have the ,,Hide parameter on that particular Run line. Seems odd, but if it works, it works. I added quotes around the %cxbxPath% variable because of the space between "Sega Chihiro". I'm kind of surprised it launched that way. For the Escape sequence, if you ever have issues with it, add a $ in front of it (as shown above). Which is not a bad thing to do anyway. Lastly, Process, Close is a pretty drastic way to close down an app. It's sort of like unplugging the computer to "shut it down". NOT recommended. DemulShooter may require this more forceful approach. But [at least] for cxbx, I suggest using WinClose, ahk_exe cxbx.exe instead. (reflected above)
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You're doubling up the exe. The Run line essentially says: Run, "D:\All-in-One\Emulators\DemulShooter\DemulShooter.exe" DemulShooter.exe -target=chihiro -rom=vgs, , Hide
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For emulation purposes, you ARE better off using standalone PCSX2 and Dolphin. Hence "the best way to play". But if you feel you must use only RA, in Associated Platforms, scroll to the bottom and in the last blank cell, selected your platform in the dropdown, or manually type in the name of your platform if it doesn't already exist. Select the appropriate core. Add in any necessary extra command-line parameters and check Default.
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How do I hide platforms and categories in big box?
JoeViking245 replied to Hamburglin's topic in Troubleshooting
I agree. It is perfect! And perfectly suited for your use-case. However, I disagree with it being an "alternative solution". I'd say that it is "the solution". You've made use of the options and features already built-in to LaunchBox/Big Box to accomplish what you were wanting to achieve. You've got a 'dedicated' Arcade cabinet, "with options". Kind of like having friends-with-benefits, but on a gaming level. -
How do I hide platforms and categories in big box?
JoeViking245 replied to Hamburglin's topic in Troubleshooting
(late to the party...) I'm curious to what hear your 'alternative solution' is. To me, this sounds a little different than what you were originally asking about. Which I interpreted to be (something like): Add a feature (e.g. checkbox in the Edit Platform) to "Hide [platform] in Big Box when locked". Personally, I think it's a good idea (the one I interpreted, that is.). As suggested, you should visit https://feedback.launchbox.gg/ and add a Feature Request (Create a New Post). -
Hide cursor for systems like Nintendo DS and DSI
JoeViking245 replied to Joe35car's topic in Troubleshooting
No. That was misinformation on my part. -
Hide cursor for systems like Nintendo DS and DSI
JoeViking245 replied to Joe35car's topic in Troubleshooting
You could try adding --hide-mouse to the command line parameters for those platforms. -
Pause-Menu Music Player View File Inspired by a feature request on the LaunchBox feedback site by @crusadeRGP https://feedback.launchbox.gg/p/pause-screen-music-player "Add option to set custom music tracks and/or game music to be auto played when pause screen is activated and muted/stopped when returning to game" This plugin will allow you to play music while your game is paused. This can adapted to any Pause Theme. Requirements: LaunchBox version 13.19 (or newer) Game and/or Platform and/or Background music files Modified Pause Theme Installing: Extract the contents of the zip file into /LaunchBox/Plugins/ e.g. D:\LaunchBox\Plugins\PauseMenuMusic\PauseMenuMusic.dll Setup (Required for this to work) Navigate to your \LaunchBox\PauseThemes\ folder If you don't use a custom pause theme, select the Default folder Press Ctrl+C, then Ctrl+V This will create a copy of the Default pause theme folder (Default - Copy) Go into your theme's folder (e.g. D:\LaunchBox\PauseThemes\Default - Copy\) Using any text editor, open Default.xaml Add/insert these 3 lines as shown below xmlns:playMusic="clr-namespace:PauseMenuMusic;assembly=PauseMenuMusic" <playMusic:PauseMenuMusicPlugin x:Key="playMyMusic"/> <MediaElement Source="{Binding SelectedGame, Converter={StaticResource playMyMusic}}"/> Save and close the file Repeat for other xaml files in that folder Go to Tools < Options < Gameplay < Game Pause Make sure the Pause Theme you modified above is selected Insert line #1 here: Insert line #2 here: Insert line #3 here: Optional: Now that you've read, and have a complete understanding of how to modify your theme... included as an additional download is a pre-modified version of the Default Pause Theme (Default - Music). You can use this instead of doing the above theme modifications if you so wish. After downloading, copy the contents of Default - Music.7z into your \LaunchBox\PauseThemes\ folder e.g. D:\LaunchBox\PauseThemes\Default - Music\Default.xaml Set Default - Music as your Pause Theme Settings/Options: Start LaunchBox Go to Tools < Pause-Menu Music Player Default settings (shown): Look for the games' music file Use fallback music files The plugin is enabled Music types: Select to play: Game specific music Platform specific music Background music Fallback order-of-precedence: With fallback enabled, the plugin will look for music files in the following order, starting with your selected music type: Game > Platform > Background Platform > Background Background: [none] If fallback is disabled and there is no music file for your selected type, no music will play. Disable Pause Music: When checked, no music will play during Pause. After making any changes, be sure to click Save Changes before closing the window. Music Files: Only .mp3 and .wma audio files are supported. The plugin will search for them in that order. If your platform or background folders have music files that are .mp3 and .wma, only the .mp3 file will ever play. Music folders/files: As prescribed by LaunchBox, music files should be located respectively in the following folders: Game: \LaunchBox\Music\[platform]\[game.ext] Platform: \LaunchBox\Music\Background\Platforms\[Platform Name]\[any_file.ext] Background: \LaunchBox\Music\Background\[any_file.ext] Caveats: Only .mp3 and .wma audio files are supported. (a limitation of the method I chose to play audio files) When you pause the game, the music (if found) plays. When resuming the game, the music stops. When you pause the same game-play again later on, the music plays. From the beginning. Again. With the tools and motivation at hand, there isn't a reasonable workaround for this. If you have multiple audio files for the game, platform or background, only the 1st one found will ever be played. There's no volume normalizer feature. Analyzing the media's audio levels programmatically to normalize them would add excess processing. (That, and I don't know how with the tools and motivation at hand.) Music/song files will not loop. So don't pause for longer than the song. (We're here to play games, after all. Right? ) As always, all thoughts, views, opinions, comments and suggestions are welcome. Submitter JoeViking245 Submitted 08/12/2025 Category Third-party Apps and Plugins
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Version 1.1.0
24 downloads
Inspired by a feature request on the LaunchBox feedback site by @crusadeRGP https://feedback.launchbox.gg/p/pause-screen-music-player "Add option to set custom music tracks and/or game music to be auto played when pause screen is activated and muted/stopped when returning to game" This plugin will allow you to play music while your game is paused. This can adapted to any Pause Theme. Requirements: LaunchBox version 13.19 (or newer) Game and/or Platform and/or Background music files Modified Pause Theme Installing: Extract the contents of the zip file into /LaunchBox/Plugins/ e.g. D:\LaunchBox\Plugins\PauseMenuMusic\PauseMenuMusic.dll Setup (Required for this to work) Navigate to your \LaunchBox\PauseThemes\ folder If you don't use a custom pause theme, select the Default folder Press Ctrl+C, then Ctrl+V This will create a copy of the Default pause theme folder (Default - Copy) Go into your theme's folder (e.g. D:\LaunchBox\PauseThemes\Default - Copy\) Using any text editor, open Default.xaml Add/insert these 3 lines as shown below xmlns:playMusic="clr-namespace:PauseMenuMusic;assembly=PauseMenuMusic" <playMusic:PauseMenuMusicPlugin x:Key="playMyMusic"/> <MediaElement Source="{Binding SelectedGame, Converter={StaticResource playMyMusic}}"/> Save and close the file Repeat for other xaml files in that folder Go to Tools < Options < Gameplay < Game Pause Make sure the Pause Theme you modified above is selected Insert line #1 here: Insert line #2 here: Insert line #3 here: Optional: Now that you've read, and have a complete understanding of how to modify your theme... included as an additional download is a pre-modified version of the Default Pause Theme (Default - Music). You can use this instead of doing the above theme modifications if you so wish. After downloading, copy the contents of Default - Music.7z into your \LaunchBox\PauseThemes\ folder e.g. D:\LaunchBox\PauseThemes\Default - Music\Default.xaml Set Default - Music as your Pause Theme Settings/Options: Start LaunchBox Go to Tools < Pause-Menu Music Player Default settings (shown): Look for the games' music file Use fallback music files The plugin is enabled Volume set to 50% (new v1.1.0) Music types: Select to play: Game specific music Platform specific music Background music Fallback order-of-precedence: With fallback enabled, the plugin will look for music files in the following order, starting with your selected music type: Game > Platform > Background Platform > Background Background: [none] If fallback is disabled and there is no music file for your selected type, no music will play. Disable Pause Music: When checked, no music will play during Pause. After making any changes, be sure to click Save Changes before closing the window. Music Files: Only .mp3 and .wma audio files are supported. The plugin will search for them in that order. If your platform or background folders have music files that are .mp3 and .wma, only the .mp3 file will ever play. Many audio files formats are supported. Including, but not limited to: .mp3, .wma, .ogg, .webm, .wav (v1.1.0) Music folders/files: As prescribed by LaunchBox, music files should be located respectively in the following folders: Game: \LaunchBox\Music\[platform]\[game.ext] Platform: \LaunchBox\Music\Background\Platforms\[Platform Name]\[any_file.ext] Background: \LaunchBox\Music\Background\[any_file.ext] Caveats: Only .mp3 and .wma audio files are supported. (a limitation of the method I chose to play audio files) (v1.1.0 Many audio file formats not supported) When you pause the game, the music (if found) plays. When resuming the game, the music stops pauses. When you pause the same game-play again later on, the music resumes from where it left off. plays. From the beginning. Again. (v1.1.0) With the tools and motivation at hand, there isn't a reasonable workaround for this. (motivation found ) If you have multiple audio files for the game, platform or background, only the 1st one found will ever be played. There's no volume normalizer feature. Analyzing the media's audio levels programmatically to normalize them would add excess processing. (That, and I don't know how with the tools and motivation at hand.) Music/song files will not loop. So don't pause for longer than the song. (We're here to play games, after all. Right? ) (v1.1.0) Music/song files will restart/loop when the track ends during pause. As always, all thoughts, views, opinions, comments and suggestions are welcome.