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Everything posted by JoeViking245
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Pretty sure the -b ("batch") parameter is what hides/disables the UI.
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Yeah, I hear ya. So just contact Support, state your case (just as a formality) as to why you want to change the name that shows and what name you wish to appear. "ABC123" might not still be available, so you may need to get creative. jk You could probably also inquire there about the background history of the display names and any further thoughts. They're the ones (well, the only ones) that can address the issue/concern/thoughts/opinions/changes/etc. regarding the names.
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I think we agree that 'a name' needs to be there. Do you think a better way might be, being able to change the name that appears in LaunchBox to something like a username? Or to some other name you wouldn't mind having plastered on your videos/screenshots?
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You can’t remove it because it’s a security feature (as you presumed). You can email support (support@unbrokensoftware.com) and ask them to change it though if you’re streaming or something similar and have a personal security issue with your real name being displayed.
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No. The LaunchBox folder structure is "self contained" (i.e. Images and Videos folders are inside the LaunchBox folder). Being setup that way, LaunchBox uses relative paths to those [and all folders within the structure]. You may be able to get creative and setup symlinks to the folders you "wish to leave behind".
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Relatively old post, recently revived (and expanded upon in the above-linked Feature Request) by @crusadeRGP. From the OP question, this can be accomplished by editing the emulator (i.e. MAME) in LaunchBox. In the Pause Script section, add the following: file = Full/path/to/ArcadeAmbianceSounds.mp3 SoundPlay, %file%, wait Change the path and MP3 filename to match your location. .mp3 files works best. But some other audio file types may work as well. This is a one-emulator, one-song kind of thing. As in, you need to set it up on a per emulator basis. Which is good because you can select a different 'song' based on the emulator. You can also do this per game. Edit the game, go to the Startup/Pause section, check Override default Pause.... Click Customize and in the On Pause section, place the above code, respectively. Getting a little crazy, you could create an array of files and then have SoundPlay 'pick' a random file from the array. Yes. This is all "manual labor". But the take-away is, it can be done natively from within LaunchBox. 😎
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Finding Game Images In LaunchBox.Metadata.db
JoeViking245 replied to tikiTofu's topic in Troubleshooting
If you by-chance have a Pixelcade marquee, you could use this plugin to create them for you. Or if you'd prefer to 'play' with Python, continue on. -
Finding Game Images In LaunchBox.Metadata.db
JoeViking245 replied to tikiTofu's topic in Troubleshooting
The [GUID] Image FileName shown is how it's stored on the Games Database website. In normal operations when you download the image, LaunchBox will rename the image file to your games' Title (replacing invalid characters with _ (underscore)) and adding the 'next available image count' (in your case, -01). Then of course, keeping the file extension. If you're wanting to get the images you have already per game, you'd need to look in your Images folder. LaunchBox doesn't store information anywhere about your local images. It simply looks in the respective folder(s). -
When launching a MAME game from LaunchBox, I can't say I've ever heard of it only opening the MAME UI. Unless of course when you right-click a game and select Open MAME. Usually if there's an issue, you'd see a flicker of a black screen, then it goes right back to LaunchBox. The only thing I can think of that may be the issue is the ROMs being in the root of the drive (vs in a folder), in conjunction with using the -rompath parameter to tell MAME where the ROMs are located. Not that using the parameter is bad. It's it pointing to a root drive instead of a folder. As a test, could you put a rom into a folder, change the games path in LaunchBox to this [test] location and try launching it? I always use 1942 (1942.zip) because it's near the top and easy to find. So maybe try something like D:\games\1942.zip and see if that launches correctly. EDIT: Just did some testing and appears MAME doesn't like (or doesn't know how) looking in a root drive for ROMs. aka, you need to place the ROMs into a folder. You can create the folder name of your choosing and move the ROMs there. Then in LaunchBox, in the Arcade platform, select a game then press Ctrl+A to select all games. Then go to Tools < File Management < Change ROMs Folder Path for Selected Games... and point to the new folder they're in.
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To better help you, can you please share some screenshots of how it's setup in LaunchBox? Edit your MAME emulator and show screenshots of - the Main Details section - the Associated Platforms section Edit one of your Arcade games and show screenshots of - the main Metadata section - the Launching section - the Emulation section
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Ya, rename it back. Now that you have the DB ID# associated with, you're good to go.
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Try: rename the file to Dragon Fighter (USA).zip or just Dragon Fighter.zip
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You need your escape sequence at the end of the script, as it essentially runs top-to-bottom. Also, Running Scripts 'start' right away. So you may want to sleep a little at first while the emulator is loading before attempting to maximize the window. Here I gave it 7 second just to be sure. Adjust it to your needs. Sleep, 7000 WinWaitActive, ahk_exe xm6g.exe Sleep, 1000 Send {RAlt down}{Enter down}{Enter up}{RAlt up} $Esc:: { WinClose, ahk_exe {{{StartupEXE}}} }
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Try releasing Enter before releasing Alt Send {Alt down}{Enter down}{Enter up}{Alt up}
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May want to start with what theme you're using/seeing this in. I know you said changing the theme doesn't change it, but let's start with one. (the theme I use doesn't have those effects) If you could also post a screenshot of "the image", that may help narrow things down.
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Just keep in mind, this IS still in beta (beta-1 of possibly several) and is barely 24 hours old. And the purpose of doing this way is flesh out anomalies, quirks and questions like this.
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Kinda, not really. Theme management between the 2 hasn't changed. Well, LB added "and Media Manager" to the menu title. Platform Clear Logos have always been managed in LaunchBox. It's just now you are able to pick-and-choose between image packs, on-the-fly. Before (and still) you could import individual Image Packs (Tools < Image Packs < Import). TBH, I never tried it so don't know how that all worked. But my guess is you import 'the pack' and "set it". And if you found a better (say, 'platform clear logo') pack, you import and set that one. Whether these ones will now get added to the new Media Manager, don't know. I agree a sample preview would be nice. And since we're only still in beta, the developers may have already thought about that and just haven't implemented it yet. Or have no plans to. I have no idea. (could always ask nicely to add that feature. ) There is the Get Support icon for each pack you can click that will take you where those images originated (the support page for the downloads). Since, i.e. platform Clear Logos sets, can [now] be set separately to apply to LaunchBox or BigBox or Both, it would seem that being able to change those on-the-fly for BigBox, in BigBox, could make sense. As above, could already be a thought, may have no plans to, could always ask nicely.
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With v13.21-b1 installed, look in \LaunchBox\Images\Media Packs\Platform Clear Logos\ When you go into Tools > Manage > LaunchBox Themes & Media and select the Type: Platform Clear Logos, then select Legacy Conversion Logo Pack, it should say This is saying if you end up using a different logo pack, you can uninstall this one. Hope that helps [at least some].
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BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
No. Because it uses LaunchBox's API to get the actual launched emulator and game. To do what you're asking, it would have to be near-completely rewritten. Which would be quite major and isn't going to happen. For your other frontend, what you want is something universal/independent like RocketLauncher or Reshade. Both already exist, have been around for a while, are stand-alone apps (like how you described JoyToKey) and people say they work. I know this was just an example, but this plugin purposely ignores MAME [and RetroArch] because both of those emulators already have built-in capabilities to add bezels [and shaders] themselves. I do appreciate your enthusiasm and encouragement. But me rewriting this to be a plugin for a different frontend or as a stand-alone app simply is not going to happen. -
BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Yeah, the problem is I don't use nor have a need to use that frontend. I only have one arcade cabinet, so only need one frontend. So, no interest in volunteering my personal time like I do here, creating a plugin for something I don't use. -
BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Attract Mode, as I'm calling it, is in BigBox where you set it up under System Menu < Options < Attract Mode < Enable Attract Mode. I'm not aware of any other available in LaunchBox/BigBox. If you're asking to have a LaunchBox plugin work inside a different frontend (i.e. Attract-Mode [I had to Google it to see what it was]), that's impossible. You would need to write a new plugin specific for that particular frontend. If that frontend can even have plugins created for it. -
BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
I can't. Attrace Mode doesn't start the necessary emulator.