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JoeViking245

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Everything posted by JoeViking245

  1. Undo what you did in your startup folder then in Bog Box, go to System Menu < Options < General < Enable Using Big Box as the Windows Shell Be sure to read all the fine print first.
  2. Read through the 1st post. The answer to your situation is in there.
  3. Sticking with Arcade, when you play a game and then pause it (which to me feels a bit Sacrilege ), you'll see that it already does this. Here (the Default Pause Theme) you have the game-specific Clear Logo [SelectedGame.ClearLogoImagePath], "Box-Front" [SelectedGame.Box3DOrNormalImagePath] (I set 'Arcade Cabinets' to the top of the priority list) and Arcade - Controls Information [SelectedGame.ArcadeControlsInformationImagePath} (showing my custom control panel for my cab). And of course, you can add, move, resize the images to your heart's desire. Again, it's game specific. And it looks for the "SelectedGame". That is, you don't need a specific [pause] theme for a specific game. If fact, you can't because they're created per platform. Or use "default" as a fallback (as seen in \LaunchBox\PauseThemes\Default\).
  4. This assumes you'll use the Import MAME Arcade Full Set Wizard. It depends on: When you get to the How would you like to filter your games? screen, which option you choose Import Clones as Additional Versions (Recommended) Skip Clones Entirely Import All Clones as Separate Games (Not Recommended) Choosing the recommended option, the main game shown will be the one based on the Region to Prioritize (another option on the same screen) that you select. The "other" version(s) can be played by right-clicking the game, selecting Play Version and choosing the version you want to play. Not sure what you're meaning by folder. You can only Favorite the main ("Default") game. If you have the different version as Additional Versions, you can set whichever version you want as the main game. (Edit the game, go into Additional Apps, select the game and click Make Default). That's between you and MAME. LaunchBox sends the ROM name (e.g. 19xx [Europe] or 19xxu [USA]) to MAME and MAME looks for the bezel based on that. No. When importing using the Full Set Wizard, LaunchBox only looks at your ROMs just enough to know "Yes. You have a full set.". After that, it doesn't look at, nor care what set type you have. Take 19XX: The War Against Destiny as a continued example. When LB imports this game and it clones [as Additional Versions] making 10 total different versions, whether you have a merged set or a non-merged set (my personal preference), it's going to set the respective games application ROM path to the ROM for that game. So the USA version will point to 19xxu.zip. If you have a merged set, that file doesn't physically exist. But that's OK. MAME knows how to find it [inside 19xx.zip]. No. Well, other than you can import ROMs from withing Big Box. You can import the updated set into your existing platform without fear of duplicates. The caveat is if MAME removes a game entirely. Which is rare. This will not alter any settings you made in MAME. As stated, I prefer using (the larger in size) non-merged sets. It provides better flexibility if you want to completely remove (and delete) games. e.g Remove the parent and keep the clone. Also, with each ROM being completely self-contained, you don't have to worry about BIOS and Device files as they're in with the ROM. Import CHD games on an as-desired basis. Making sure MAME can run it 1st. e.g. As of version 0.266 (yeah, old notes. lol), there were 640 CHD ROMs (including clones). 351 were parent ROMs. 57 [of the 351] were considered working. Once you imported your games and got the looking pretty (in LaunchBox/Big Box and during gameplay with your desired bezels and shaders), don't forget to actually PLAY them too. Ahh... bezels..., LaunchBox can import those for from the Bezel Project if you so desire. (an option during import) You mentioned you have custom bezels, so just leave that option un-selected.
  5. You can set Region Priorities under Tools < Options < Data < Region Priorities. And I believe that will use that region as the priority when selecting the Title during import. But TBH, I'm not for certain. Since (it seems) you have your games already imported, there are a couple options (aside from re-importing). Change each game manually Edit the game. Go to the Alternate Names section. Click (select) the Name you wish to see. Click Set Selected Name as Title. Bulk change the game Titles to an Alternate Name found for a selected Region using this plugin:
  6. Did you try the Solution in this thread?
  7. Add more stuff to the platform and the carousel could look pretty slick. Or... in Tools < Options < Visuals < Platform Details, un-check the top 4 boxes.
  8. Can you share a screenshot of what you're seeing?
  9. Are you talking different versions (v1.0, v1.1, v2.0 and US, EU...) of the game? Or different ports (SNES, PSX...)? If versions, during import you can check the box to combine different versions. If ports, that's kind of difficult because during import, you're importing into a specific platform. There is however the option (under Tools < Options < Visuals < Game Details) to show possible ports that list the game from other platforms in the game details. This might suffice for the intent of what you were originally after. Not really following here. If you're in SNES, it'll show the SNES cover for it. Same for when in the other platforms. My image above kind of shows that if you look at the different platforms LaunchBox found it in. In the end, you always have the option to request a feature that isn't already available. At the very top of this page, click Help & Support and select Request a Feature. That'll take you to the Feedback site where you can also view other forum member's requests. If you see one you like, be sure to vote for ("upvote") it.
  10. There is one of two things that cause that 1) You have a "service" called Nahimic running and it needs disabled (if using a modern version of BB, it should tell you if this is the case on startup) 2) You are running an Intel integrated video card if 2, you need to go to your Intel graphic settings and turn the Anti-Aliasing setting from Auto to On or Off (either works fine)
  11. How are you planning to access these? I understand right-click, play version. But you need to get to FF-VI somehow. e.g. Go into SNES. Find FF VI and right-click? But also, be able to go into PSX and find the game, right-click? This would be feasible, but a lot of manual work. As in, there's no automatic way to do that cross-platform. One way to manage games cross-platform would be to create a playlist called Final Fantasy VI and then have all the different console versions in there [separately]. This (and the others you create) could go under a platform category of your choosing. But that would defeat the request to have a single-entry-game. If you wanted to create a [new] platform containing these combined [single-entry] games, you could create a new platform (e.g. Single Entries). Go to All games and filter for "Final Fantasy VI" to see them from all the platforms. Then select all those games, press Ctrl+E to start the bulk edit wizard set the platform to Single Entries. aka, change the platform they belong to. The problem with this is you then need to go into each game (in the new platform) and [especially if they use RetroArch] edit the emulator section, check the box and set the Custom command line parameters. This is because they don't belong to that original platform and RA doesn't know which core (parameters) to use. Once that's setup and they all work, select all the FF-VI games, right-click one of them and select Combine Selected Games. Wash, rinse and repeat for other games you wish to combine cross-platform.
  12. I've always been a fan of Mario Kart anything. So to cover all MK bases, the one game I'd choose would be Mario Kart Wii Deluxe.
  13. Yes and No. Respectively. Each games config is stored in its own ini file under \User\GameSettings\. The only way I know how is: Open Dolphin stand-alone emulator Right-click a game select Properties Click the Editor tab Under User Config click in the editor box If there isn't a head called [Controls] add it Under that, look for or add WiimoteProfile1 Set it to WiimoteProfile1 = classic controller This assume "classic controller" is the name of your custom controller configuration (copy those 2 lines to clipboard) Click Close to save & close Wash, rinse and repeat (use Ctrl+V to paste in the 2 lines on other games) I suppose instead, you could edit the individual game ini files in the above-mentioned folders instead. There may be a general ini file somewhere where you could set the wiimoteprofile1= to multiple configs and use a hotkey to switch which one to use. GameINI (Controller Settings) - Dolphin Emulator Wiki
  14. The intent of the plugin is to be a fullest importer with limited filtering. Not a pick and choose which individual softlist ROMs to import. The Audit window is just a visual compare to what you already have vs what's in the hash file. It has no effect on the Import process. The "75/75" you see is at the bottom of the main screen. That's still the 'Import" part. Not the Audit. On the last screen, it will show the # to import based on the criteria you set. e.g. if you filtered by status or you selected no Clones. Based on what you're saying, you didn't do either. So it will show 75/75. If you want to import just 1 ROM, the easiest way is to [in LaunchBox] select the platform and then press Ctrl+N. This will open up the Add Game Wizard window. In the Launching section, Browse to the ROM file and select it. Then back in the Details section, type out the name/title of the game and click Search The LB Database button to populate the metadata. Or, you can place the ROM in a folder by itself. Run this plugin and on the 2nd to last page, set the Source Folder to the folder you placed the ROM in. Then on the last page, check the box Import games that only exist in the ROMs Source Folder. The click import. It will still show 75/75 because it hasn't scanned that folder yet. Only does it during the actual import process.
  15. Tools < Options < Integrations < MAME
  16. Assuming for a game that supports classic controller, you'll always want to use "classic controller" for 'that' game. You can edit the game (in Dolphin) to always use the specific controller setup. ..without affecting the other games.
  17. As of version 13.21, they now live in /Images/Media Packs/ Media Packs - LaunchBox
  18. Your last screenshot, showing the Platform wheel in Big Box, none of those platforms would show there (need to scroll up or down). i.e. "there's not enough screenshots to get a full picture". "Game Cube" should show just above NEC. "Dreamcast" should show above "Game Cube" "Wii" should show at/near the very bottom (before it cycles over again to Arcade) Also, you have "Dreamcast" Platform Category (shown right below "Wii" in your LaunchBox screenshot) in addition to your "Dreamcast" Platform. That wouldn't affect showing/not showing the other 3 platforms. Just an observation.
  19. Version 2.0.1 Released Removed menu item from BigBox New Feature: Show games assigned to an emulator that [the emulator] no longer exists. These are listed under the platform "<< Unassigned Emulator >>"
  20. A "bug" indicates there's something wrong with the program. This indicates there's something wrong with your setup. Ahh... A "feature request". Now that's a different story. In a world of standing behind a wall of written words, semantics matter. I've been caught too many times wrongly interpreting what someone "meant to say" that I now take the words a face value. At the risk of "wrongly interpreting" your request, you want to: If a game has an associated emulator (the checkbox "Use an emulator to play this game" is checked) and that emulator doesn't exist (the field below the checkbox is empty) You want the plugin to un-check the "Use an emulator to play this game" checkbox That's outside of the intent and scope of the plugin. It's meant to be a viewer. Not a fixer. Going back to your initial post, v1.0.2 was supposed to have removed << Unassigned Emulator >> from even showing on the list of emulators. That would be a "bug". A different feature request could be: In the view Emulators and their Games, list out any errant emulator(s) (it would show only the emulator ID #) and then listing the games associated to it. This may be a bit tricky because it would need to scan all games, check their assigned emulator, verify that emulator actually [still] exists, then if not, start a list for that "emulator", find the next game that the emu doesn't exist, check if a list is started for that emu, then either add to it or start a new one. Or... scan all games and if their assigned emulator doesn't actually exist, add it to a single "<< Unassigned Emulator >>" entry. Or maybe better, "<< Emulator that doesn't exist >>" (or something similar). Still a bit of processing involved. But less clutter in the emulators list.
  21. Email support@unbrokensoftware.com to get it resolved. All licensing questions/concerns need to (can only) go through there.
  22. It's not a bug because the game does have an assigned emulator. That's why the box is checked when you open/edit it. The problem your build doesn't have an emulator with that ID assigned to it anymore. You can see it in the platforms /Data/Platforms/platform_name.xml file, which is where the API gets me the data from. I suggest adding an emulator and assigning it to "that" platform. When ask "do you want to make this the default emulator for all games in this platform?", tell it yes. Most likely those games can't run without an emulator. So adding/assigning one is an inevitable part of the process.
  23. You're welcome. No. I never received one. The last one I received from anyone was in June.
  24. Did you try the "last resort" script suggested in the other thread?
  25. Didn't watch the video to see what all it covered. But this article from the LaunchBox Strategy Guide may help also. (It covers emulators and their portability, required dependencies and maybe some other goodies.) Moving Your LaunchBox Instance to a New PC - LaunchBox
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