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Everything posted by JoeViking245
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- 2 replies
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- plugin development
- plugin
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(and 2 more)
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Lol. Ok point taken. You have way more platforms than I do. But the ones not working does better give something for the developers to look at.
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It's more of an emulator setup issue than a frontend issue. The emulators I use with my Gun4IR are Demul, Flycast, Model2 (emulator.exe) and [standalone] MAME. I don't use TeknoParrot, but do have a couple games using JConfig. Then alongside these, I use DemulShooter (where applicable), LUA scripts for MAME and QMamehook.
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Did you remove -rompath %romlocation% from the command-line parameters? (Tools-Manage Emulators-Edit [MAME])
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Assuming you're referring to MAME, yes. (be sure to read the entire post)
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The lightgun I believe should be being seen as a mouse. When mapping the trigger and buttons (aka left/middle/right clicks) try pointing the gun at the screen when pressing them. Specific lightgun & emulator software pending, if you're not aiming the screen, the gun thinks you are shooting offscreen and uses different modes. Depending on what you selected in the lightguns' software settings.
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Would it have been easier to list the ones that don't show achievements?
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tldr: But here's a how-to guide that Faeran wrote about 2 months ago. Big Box Navigation Sounds - LaunchBox
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MAME Hi-Score Display - A plugin for BigBox
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
In short, no. This plugin gets the high score data directly from the games' high score file. No data is saved by the plugin. To add players initials for machines that don't keep track of them would be (initially thinking) a nightmare. Basically, an external app that you load up, extract the high score numbers from the hi file, manually add the players initials to the corresponding scores (if you go this far, you could add their full name, maybe even throw in a date and time), then save that to a file. From there, you could then parse 'that file'. That said, this would not be impossible. Could make it "automagical" similar to how DnaDistributer does his PINemHi leaderboard for Visual Pinball tables. Regardless, it's not something I'm not willing to tackle.- 52 comments
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- mame
- high scores
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Manage Emulators After Updating Plugins
JoeViking245 replied to Gaming.Zone's topic in Troubleshooting
No. There was a "glitch in the Matrix" that the developers were able to quickly resolve (thanks for bringing it up, BTW). But the final part of the fix (in this case) required us to remove those folders as mentioned [so LB could rebuild them]. -
Manage Emulators After Updating Plugins
JoeViking245 replied to Gaming.Zone's topic in Troubleshooting
Fixed(ish). Close LaunchBox Navigate to you /LaunchBox/Plugins/ folder Delete the following folders: Dolphin LaunchBox Integration PCSX2 LaunchBox Integration RetroArch LaunchBox Integration (Re)start LaunchBox -
Manage Emulators After Updating Plugins
JoeViking245 replied to Gaming.Zone's topic in Troubleshooting
I'm seeing the same issue with those 3 updates. For now, I suggest leaving the 3 emulators alone. If you know of and feel you have to update one of them, do it manually. You know, the old-fashioned way. -
"None" is for a list of games that do not have an associate platform. "Exists" is for a list of games that do have an associate platform. "All" is for a list of all games, regardless of platform association. Correct. Currently it's scan all platforms, or one-by-one.
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Thanks Christian, for not only all you've done for the LaunchBox apps and the Community, but for your never relenting help to me and my exhaustive plugin programming questions. You have always been and continue to be greatly appreciated! I wish you all the best! Be well and talk soon.
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Error when launching games with stand alone FBNeo emulator
JoeViking245 replied to sipes760's topic in Troubleshooting
Good. Process of elimination, step #1 complete. Typically, the box Remove Quotes would get unchecked as well (just like MAME). Though with fbneo64.exe, it does work either way (not sure if it does for MAME). Try: Change your Blitter to DirectX9. -
No, that's fine. LB's Log files don't help much for third-party plugins. If there was an error message that popped up when it "crashed", that could be helpful. But if not, no worries. Do you have any platforms where their Default Emulator is not RetroArch, MAME or DOSBox? e.g. For your Dolphin emulator in the Associated Platforms section, Nintendo Wii is listed in there and Default Emulator is checked. Did you try to exit/restart LaunchBox then start BezelLauncher Setup again? (possibly in glitch in the matrix which doing this resolves it?)
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To make an "official" request, at the top of this page click Help & support and select Request a Feature. That way it'll get 'logged' to-be-looked-into. vs. "Hey! That's a great request! I'll have to remember to look into that. [time passes...] What was I supposed to look into? Maybe if I look through the myriad of posts I'll remember. Now... was that on the forums? Discord? Facebook? X?..." etc. etc. After the post becomes public, be sure to post a link to it here so others that come across this can go and upvote it.
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Videos to images clipper
JoeViking245 replied to thewhite's topic in Third-Party Applications and Plugins (Released)
Just a thought, though ffmpeg is super lightweight, instead of downloading it if it's not existing, make direct use of the one located in \LaunchBox\ThirdParty\FFMPEG\. -
Tools < Import < Manually Add Game... Ctrl+N Right-click anywhere in the main (middle) section and select Add Tools < Import < ROM Files < Single Platform, then select Add Files and navigate to the file.
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Error when launching games with stand alone FBNeo emulator
JoeViking245 replied to sipes760's topic in Troubleshooting
Are you setting a custom display setting? vs. say using 1280x920? Do you have any default command-line parameters set that are forcing the display mode setting? Or possibly an errant parameter? In the emulators settings (in LaunchBox) or in the Associated Platforms section? Can you share a screenshot of the command-line parameters you've set in LB (in the main Details section and the Associated Platforms section). When testing outside of LaunchBox, any chance you're testing on a different FBNeo build? e.g. you have it installed in 2 locations and you're testing stand-alone on one and LB is pointing to the exe on "the other" install. -
RetroAchievements not appearing for RVZ, CHD files
JoeViking245 replied to SpecterXV's topic in Troubleshooting
I forgot to add one more link to look into. Troubleshooting RetroAchievements Badges in LaunchBox - LaunchBox