Jump to content
LaunchBox Community Forums

JoeViking245

Moderators
  • Posts

    4,136
  • Joined

  • Last visited

  • Days Won

    34

Everything posted by JoeViking245

  1. According to some recent posts on LaunchBox Discord and a 2 year old post on LaunchBox reddit, you need to add the games to 3dSen itself, 1st. It then saves game info into a rom.json file. Located somewhere in [%appdata%\..\LocalLow\Geod Studio\3dSen] After the games have been added, open the json file with any text editor. An example node looks like: "id": "64", "romPath": "C:\Nintendo NES (3dSen) Games\\Mega Man 3 (USA).nes", "title": "Mega Man 3", "lastTime": 1692883659 Look for the game and get the id number. Edit that game [that you've already imported into LaunchBox] and in the Emulation section, it should already be set to use your 3dSen emulator [that you've already installed into LaunchBox]. Check the box for Use Custom Command-line and in the box below it, put in -id=64 where "64" the id number you found. Save. Close. Play Yes. You'll have to do it individually, for each game. For me, this is all hearsay. But @ci2own says it works.
  2. Were your images downloaded from the LaunchBox Games Database? Or did you add them to the folders yourself? Does the game have an associated LBDB ID# in the metadata? I ask because using your example, in the database its Title is Pitfall: The Mayan Adventure (with a colon and no dash). And the image downloaded should be Pitfall_ The Mayan Adventure.png (where the colon is replaced with an underscore).
  3. As Rafiki said to Simba... "Look harder..." If you need to set it for all games using a certain emulator, you can set it in the emulator. If the games don't use an emulator, there's the above Bulk Edit option. If you need more than a 30 second delay for some reason, you can set that per game, multiple games or per emulator using this plugin. But it maxes out at 5 minutes.
  4. System Menu < Options < General < Skip Game Details Screen But this way you'll never see the Game Details screen unless you change it back. Instead, you could also map a button or key to "Play" the selected game (skipping the Game Details). System Menu < Options < Controller Mappings < Play
  5. OPTIONALLY Edit the game In the Emulation section Leave Use Custom Command-line Parameters checked add a {space} and %noromfile% after the 2 you have in there. 2 %noromfile% You can leave the Launching section as is Click OK to save and close
  6. Edit the game In the Emulation section, un-check Use Custom Command-line Parameters. In the Launching section, change ROM File to "2" (without quotes) Click OK to save and close
  7. Prove it. Edit the new emulator you created and share a screenshot of: The main Details section The Associated Platforms section Edit your Street Fighter EX game and share a screenshot of: The main section The Launching section The Emulation section Requested screenshots may help determine that.
  8. This plugin is no longer supported. Please see its replacement:
  9. Replied to you on the other thread.
  10. That plugin is no longer working nor supported (as indicated in its description). It has been replaced with the one below. Delete the one you added, then add this one.
  11. Assuming you have the games imported into LaunchBox (so they have proper titles, metadata and media), you might be able to: Add a new emulator to LaunchBox Point the app path to your zinc.exe Check the boxes: Remove Quotes Remove File Extension... Set the Associated Platforms to include your Zinc platform(s) (whatever you've named them) Save Edit your Street Fighter EX game In the Emulation section Use an Emulator... should be checked if not, check it and select your new Zinc emulator In the Launching section Set the ROM File to "2" (without quotes) Click OK to save and close If not already, set your Zinc platform (whatever you've called it) to Scrape-As "Arcade". Otherwise, when you go to launch a game, it'll tell you something like "Gane ROM not Found". Wash, rinse and repeat for the other games, changing "2" to the appropriate number. Delete (or move for backup) all 'those' batch files.
  12. From the Strategy Guide: LaunchBox Media Pack Feature – Version 13.21 - LaunchBox If you don’t plan to revert to an older version, it’s safe to delete the images from the locations listed below. There's more in this section of that page: https://feedback.launchbox.gg/help/articles/0459065-launchbox-media-pack-feature-version-1321#il0pze2b2mc
  13. The issue here is it's 2 separate platforms. So it's looking in 2 separate folders. My cab has a 22" 1680x1050 monitor. TBH, I don't really fire up Big Box that often. And when I do, it goes to the 65" TV. But I don't really "look at it" because I already know what game I'm going to play. I just find the game, press "X" on the controller and it launches.
  14. Update your local database Tools < Download < Force Update Games Database Metadata...
  15. I use this and it's very convenient. @KRI$85 The [potential] problem with this is, you'd need to know which games are "duplicated" to symlink those. Or... I suppose you could symlink each platforms' respective Images subfolders' images to the other platforms' subfolders, as a whole. You wouldn't be able to link the folders because some platforms will have games that others don't. You'd need to link the individual images. Unless... you put every single platform image(s) into ONE folder (with the respective image-type subfolders), then link all the 'other' platforms' images subfolders to that one. So you'd have something like /LaunchBox/Images/EverySinglePlatform/Box - Front/everygame.png(s) Myself, I'd rather have each platform-specific image/video available. e.g. "1942" Box-Front If you're talking say, just Clear Logos, that'd make a lot more sense. You could also run an image resizer app on your images. Take the NES Box image above for example... will you EVER display that image at 1530 x 2100? Even the Clear Logo is 2400 x 790. Look in all your Views and see if you need/use a logo that big. For videos, you could a similar thing. For my cab monitor, I've resized them to 640x480 and trimmed them to a max 37 seconds.
  16. Select a game in that platform then press Ctrl+A (to select all). Then.. Tools < Download < Update Metadata and Media for Selected Games... Make sure the platform is set to Scrape As "Arcade".
  17. I'm fairly certain the process done in the video should still work (be relevant). At what stage was it not working?
  18. Have you gotten other MAME software lists to work using this plugin? 32x, aka Genesis with 32x only kind-of works in MAME. So not sure how much time you want to spend getting it to work here. Did you look through and follow the - Software List folder/file locations: section in the plugin description for where to place the rom folder/files? And then modify mame.ini to reflect that? 32x also requires the BIOS file 32x.zip. Make sure that's within one of your ROM paths. Lastly, the Command-line Parameters for the 32x Associated Platform in you MAME emulator requires "32x" (without quotes). The plugin should have put that in there for you. (It may also be "32x -cart". Which either is fine.) If after going through that, it still doesn't work [and you do want to keep trying], share some screenshots. Edit your MAME emulator and share a screenshot of: The main Details section The Associated Platforms section Edit the game you're testing (Afterburner would be a good one to test. Not the golf one). Share a screenshot of: The Launching section The Emulation section
  19. Assuming Tools < Import < ROM Files Were you importing ROMs for a Single Platform? Or Multiple Platforms?
  20. Possibly. If even that. But TBH and to be fair, (and this is just my guess...), they're not going to spend time following a 3rd party plugin thread. If for some reason it's broken (case in point), it's not theirs to fix. Conversely, if it's working, why $pend the time thinking about implementing the feature it's already providing? Hence the Feature Request page. That's a shame. Thanks. As far as them not being officially implemented, makes no matter to me. It's just a hobby. 😎 And really, the only different between a plugin and an implemented feature is... "who's going to fix it when something changes?".
  21. When updating, the plugin assumes one MAME, one ROM set. /MAME/roms/softlists/ Then, it actually only checks/cross-checks the ROM filename. It doesn't bother with the checksums. That between you and MAME (and something like clrMamePro if you use it). In your case, you're essentially updating to a new set. Rather than from a new set. Your workaround: Tools < File Management < Change ROMs Folder Path for Selected Games... Thanks for clarifying this. I'll add "check this" to my to-do list. No promises on when that may take place. Well, it's not really a bad thing. There's a lot of duplicity in the innerworkings between MAME and MESS. And accessing the xml files via the exe is not CPU intensive by any means. The alternative is to add 760+ files of data into the executable that may never even get touched. DAT files are available for MAMEs softlists which clrMamePro can innately utilize. (a P.I.T.A. until you learn to make it work "for you". But doable none-the-less.) But traversing 14 iterations of releases is beyond reasonable. You could always update/import them the other way. 😎
  22. That's great to hear!! I'm not following you. Are you changing the ROM path? Can you maybe provide more details. Are you adding the clones separately or as Additional Apps? Or maybe the "Application list" = Additional Apps? To clarify, an existing Parent ROM has a newly added clone? I'll have to check the code. I don't recall off hand what all I had logged. If you could provide the log file(s) for these failed attempts, it might help me deduce what's going (not going) on. (Just drag and drop the file(s) located in the plugins' /Logs/ folder [vs. copy/paste the whole things]) onto your reply message. Fortunately that resolve is not a tedious one. A few seconds to delete and a few seconds to import. TBH, I kind of figured everyone would be using no-intro or redump sets and not need this 5-ish year-old plugin.
  23. The error indicates something is up with your license file. Email support@unbrokensoftware.com and they can sort it out for you.
  24. MAME Machine Dependency Files and Data Viewer View File The original intent of this plugin was to have a way to check if a specific MAME machine required 'other' files to be able to run. The only way I knew how to find this was to navigate to the Arcade Database (ADB), look up the game and then check the MAME Required Files section. (I've yet to see another source with this information spelled out.) After doing some investigation into the available MAME parameters and outputs they provide, I was able to deduce this info and threw it into this plugin. I also wanted to give users quick access to the machine (game) on ADB. Pursuing this I found that they had a couple API calls available and so added the Machine Details section. Unfortunately, none of the calls gave the 'required files' data. Features: Shows files other than the main ROM that are required to run the game (if any). BIOS, Device and CHD and [optional - not required] Sample See the games' Overall and Emulation status. (Good, Imperfect, Preliminary) If it's not "Good", see why. e.g. "sound - unemulated" "graphics - imperfect" Direct link to the machine on the Arcade Database (ADB) View details about the machine. ROM Genre Title Players Short Title nPlayers Clone of Language Manufacturer Input Controls Series Input Buttons Year Screen Orientation Status Screen Resolution Works in platforms whose ROMs are MAME, but the emulator is not. e.g. platform emulator = DEMul, SuperModel, FBNeo, Model2 etc. Requirements: LaunchBox 13.19 (or newer) MAME Arcade machines only. Will not work with MAME's Software Lists. The game(s) being checked must be using MAME ROMs. (e.g. filenames generally 2 to 13 characters with no spaces) The MAME emulator (or variant [e.g. mameui.exe]) installed in LaunchBox If the games' emulator is not MAME or one of its variants, the plugin will attempt to scan your installed emulators for one that is. RetroArch (with any MAME cores) does NOT count as a MAME emulator nor variant. An internet connection to view the Machine Details and navigate to Arcade Database. Installing: Extract the contents of the download to /LaunchBox/Plugins/ e.g. D:\LaunchBox\Plugins\MameRequiredFiles\MameRequiredFiles.dll Using: Right-click an Arcade game and select MAME Machine Dependency Files View which dependency files are required to run the game (if any) Click the Arcade Database logo (ADB) to navigate directly to the game on the ADB website Hover the mouse over Status to see why the LEDs are Yellow (Imperfect) or Red (Preliminary) Click Machine Details to view details about the machine (mostly duplicative of what you should already have/know) Acknowledgements: The MAME Development Team for... well... MAME! https://www.mamedev.org/ Information in the Machine Details section is scraped from Arcade Database by motoschifo http://adb.arcadeitalia.net/ Submitter JoeViking245 Submitted 06/17/2025 Category Third-party Apps and Plugins  
×
×
  • Create New...