Jump to content
LaunchBox Community Forums

JoeViking245

Moderators
  • Posts

    3,450
  • Joined

  • Last visited

  • Days Won

    30

Everything posted by JoeViking245

  1. When you edit the game, under Media < Videos, is it showing that has an associated video for that game?
  2. View < Show/Hide - Text on All Games (or Ctrl+Shift+T). But it won't show the File Names. Just the Game Title. The games File Name can only be seen in the Game Details [right] panel. To enable showing those, go to Tools < Options < Visuals < Game Details and check the box for File.
  3. To clarify, the StreamGridDB website is not my site, nor am I affiliated with them in any way, shape or form. I am merely the developer of this SteamGridDB Scraper plugin. This plugin accesses StreamGridDB's available assets via their generously provided API. Also note that SteamGridDB (website) is not affiliated with Valve Corporation or the Steam platform. The Original Steam Assets are not accessible via the SteamGridDB API. But I'm pretty sure when you import a Steam game, there's an option to prioritize Steam Images, which should get those. I presume the auto-import feature grabs those as well. To help with your endeavors to attain those specific assets, version 1.2.3 of this plugin added a clickable SteamGridDB hyperlink. Click the Games Title [red arrow in the image below] to navigate to the games SteamGridDB webpage. From there you can click "View Original Steam Assets" (if available). I was a bit confused about this - you mention "Storage Space doesn't grow on trees". In a perfect scenario, users would upload their related game assets to SteamScraper DB and fill all of the blank asset games that exist on SteamGridScraper. Wouldn't that occupy the same storage space than Steam asset would under a similar scenario, if not possibly more depending on the user asset? To reiterate, SteamGridDB Scraper (this plugin) and SteamGridDB website are 2 separate things. You need to contact SteamGridDB (website) directly regarding the assets they maintain and allow to be uploaded. Click Help at the top of the SteamGridDB website's main page, then scroll down to the bottom and see "Contact Us" for more information.
  4. Have you disabled fullscreen for the emulator? The only way that could be achieved is to have you go through game-by-game and select which games you don't want to have the plugin activate the bezel. Using your example, there isn't a way for the plugin to determine is a game is widescreen or not. You could try a suggestion I made to another user just yesterday: I haven't tied this, but it seems plausible.
  5. v1.0.2 Released Fixed: Would not allow users duplicated games to be added to the new playlist. New Option: When creating playlists, you can choose to replace an existing playlist if one already exists with the same name. Fixed: Removed "<< Unassigned Emulator >>" from the list of emulators.
  6. I know you said you're not new and you've probably tried/did these rudimentary things, but based on what you shared, this is all I can think of. Also, the "cannot access the file [image_file]" exception occurs after starting the LaunchBox shutdown process (i.e. click the X to close LaunchBox). So is not related. When (in standalone MAME) you went to General Settings < Configure Folders, and set the ROMs folder, did you click Save Settings? aka, Saved to the rompath in mame.ini. If so, try removing -rompath %romlocation% from the Default Command-Line Parameters. If not, leave that in and double-check 1943u's Application Path. (D:\LaunchBox\Games\MAME 2.70 (Merged)\1943u.zip) And just in case, check in the Emulator section that it's pointing to MAME 0.270. Lastly, though I don't think it should affect things, try un-checking Attempt to hide console window....
  7. Did you try the above suggestion to add the parameter -C Dolphin.Display.Fullscreen=True to the Nintendo Wii Associated Platform? And did that solve the Wii issue? If so, try setting the inverse of that (-C Dolphin.Display.Fullscreen=False) for the Nintendo GameCube parameters would help with the GameCube issue.
  8. Try using the parameter shown in this post, putting it in the Associated Platforms section, Default Command Line Parameters for your Nintendo Wii Platform.
  9. Can you share a screenshot of that (the plugin showing 185 games. [the whole plugin window])? I had intended to remove that entry ("<< Unassigned Emulator >>"). That appears when I make the API call to Get All Emulators. Not sure what its intent is. As you [also] discovered, it not for games that don't have an emulator. Speaking of which, looking for games that don't use an emulator is outside of the scope and intent of this plugin. There have been several different conversations/questions over the years about this type of filtering. I just happened to have been caught on a slow day when reading the last thread relating to this and threw this together. The plugin looks to see if a game already exists in the playlist. But since I have it to only allow new playlists to be created, I see [a reason] now that that-check is not necessary. (I think it was a carryover from a previous plugin.) I will add that to my something-to-look-into and take-care-of list. 😊
  10. In short, no. Then plugin is set to work with the emulator and all its games. If there isn't a game specific bezel, it'll default to the default bezel. That said, you might be able to create a transparent bezel for those games. It'd basically be a .png bezel that doesn't have an image (side bezels). Off hand, I'm not sure how to create that. But I'm sure it's possible. Once you have that, make a copy and name it the same as the game_name.png.
  11. Honestly, it really doesn't matter. They won't work any better or worse in one location or another. Being 'green', if they're working for you where they are now, stick with... "If it ain't broke, don't fix it." Keeping games in /LaunchBox/Games/[name_of_platform]/ does keep things tidy.
  12. Do you have an imported game titled "Gaplus"? If so, check the Additional Apps of that game and see if you have "Galaga 3" in there. Galaga 3 is a clone of Gaplus and if you had LaunchBox combine the clones with the parent games, it would have put it in there. Later, when you went to add it using the Wizard, it didn't show because it was "already imported".
  13. Yes and no. Those are 2 different licenses. But there is [limited] free use of the Android app. Download LaunchBox for Android Free for 100 Games or Less LaunchBox for Android is now free if you need less than 100 games. For an unlimited number of games, you can easily purchase a DRM-free license. But you might as well download and try out the app for free, first! It's super easy to install the license after purchasing, and it does not require a reinstall.
  14. When you edit your RetroArch emulator in LaunchBox, in Associated Platforms next to the platform name you have your selected core_name to use for that platform. RetroArch needs -L to prefix the core_name. Next to that are the parameters you want/need to use for that platform. Depending on what checkboxes you have checked in the Details section, when you launch a game, LB will suffix the command with "full/path/to/rom.ext" or rom or a variation there-of. The parameters and ROM_file need to be encapsulated in quotes. Put that all together and you get: -L core_name "parameters rom" or if you use the full path, no quotes -L core_name "parameters \"full/path/to/rom.ext\"" Note that the quotes added to the full/path/to/rom.ext need to be escaped (forward slash). Using Atari 2600 as an example, from the Window Command Prompt, you'd type retroarch.exe -L mame_libretro.dll "a2600 -cart \"D:\ROMs\Atari 2600\frogger.zip\"" Or just follow what @sundogak wrote. (he types faster than me )
  15. None of those get imported as metadata in that state as a Boolean. They're just what LaunchBox uses with the MAME Arcade Import Wizard. I believe LaunchBox sets them (at least some of them) by parsing \LaunchBox\ThirdParty\MAME\catver.ini.
  16. jplstw22.zip didn't import because it's for a 'Mechanical' Pinball machine (but sounds like you eventually un-checked Skip Mechanical Games). And for that same reason, it unplayable in MAME. For The Lost World: Jurassic Park, the ROM (in your full set) you're looking for is lostwsga.zip. But using the MAME Arcade Import Wizard, that won't import either because it's Unplayable in MAME (unless of course you un-check Skip Games That are Unplayable). The emulator you want to use for that game is Supermodel (a Sega Model 3 emulator). You will also need the Device file segabill.zip (also found in your full set).
  17. @ci2own Hopefully My response to your Comment you had in your Review of the plugin sheds some light on what you're looking for.
  18. This may help with what you're wanting to do.
  19. Version 2.0.0

    99 downloads

    View all games associated with an emulator. Can't remember which games in your Nintendo Wii platform use the Dolphin emulator and which ones use the Dolphin-TriForce branch? Use this plugin see which games are used by a specific emulator. New 2.0.0 Platforms and Their Emulators (toggle) View all emulators associated with a Platform. Setup: With LaunchBox NOT running, download and copy the **contents** of the 7z (zip) file into you /LaunchBox/Plugins/ folder. i.e. D:\LaunchBox\Plugins\Emulator-Games\Emulator-Games.dll Using: Stat LaunchBox Click Tools Click Emulators and Their Games Select an emulator to see a list of all games that use that emulator. If a game uses the selected emulator but is NOT in one of its Associated Platforms (go figure how that happens. ), it will appear in Red. A list of Associated Platforms for that emulator will also show. Click on one of the Associates Platforms to view only games that use this Emulator AND are in the Platform. Click Reset to go back to showing All games using the Emulator. To create a Playlist of the games shown, click Create Playlist. The Playlist will automatically be given the name of the selected Emulator. (Change it to whatever you want) If you had selected an Associated Platform then clicked Create Playlist, the auto-fill name will be "emulator (platform)". The playlists will be added to Platform Category "Emulator Games" New 2.0.0 To view all emulators associated with a Platform, flip the toggle switch. As always, all comments and suggestions are welcomed and encouraged.
  20. Emulators and Their Games / Platforms and Their Emulators View File View all games associated with an emulator. Can't remember which games in your Nintendo Wii platform use the Dolphin emulator and which ones use the Dolphin-TriForce branch? Use this plugin see which games are used by a specific emulator. Setup: With LaunchBox NOT running, download and copy the **contents** of the 7z (zip) file into you /LaunchBox/Plugins/ folder. i.e. D:\LaunchBox\Plugins\Emulator-Games\Emulator-Games.dll Using: Stat LaunchBox Click Tools Click Emulators and Their Games Select an emulator to see a list of all games that use that emulator. If a game uses the selected emulator but is NOT in one of its Associated Platforms (go figure how that happens. ), it will appear in Red. A list of Associated Platforms for that emulator will also show. Click on one of the Associates Platforms to view only games that use this Emulator AND are in the Platform. Click Reset to go back to showing All games using the Emulator. To create a Playlist of the games shown, click Create Playlist. The Playlist will automatically be given the name of the selected Emulator. (Change it to whatever you want) If you had selected an Associated Platform then clicked Create Playlist, the auto-fill name will be "emulator (platform)". The playlists will be added to Platform Category "Emulator Games" As always, all comments and suggestions are welcomed and encouraged. Submitter JoeViking245 Submitted 10/31/2024 Category Third-party Apps and Plugins  
  21. Yeah, it's not yours nor the LaunchBox Games Database's fault. This has been fixed in v1.2.7. Download the latest release (top of this thread, View File) and let me know if you have any further issues. And thanks again for letting me know. Version 1.2.7 - Fixed: Games that don't have a Release Date cause the plugin to crash. (Introduced v1.2.6)
  22. I which I could blame it on The Matrix, but it's a "glitch in the" last release. It has to do with the "Improvement" that attempts to match to the game's Title and Release Year. If your game doesn't have a Release Year in its metadata, the plugin 💥 blows up. Thanks for binging this to my attention. I'll have my team 'get on it'.
  23. The plugin parses /LaunchBox/Metadata/Mame.xml. It looks at each game (in the file) and looks for its "game type" (for lack of better words) and adds it to that type. IsMechanical; IsBootleg; IsPrototype; IsHack; IsMature IsQuiz IsFruit IsCasino IsRhythm IsTabletop IsPlaychoice IsMahjong IsNonArcade If the Genre is "System / Device", it added as a "System Device". If the games Status is "preliminary" AND it didn't fall into any of the above categories ('game types'), it's added as Preliminary. Lastly, it checks "RequiresChd" = True and adds those to.. you guessed it, "Requires CHD". Note: Some games fall into multiple filter types. See RE: Game Counts: in the description.
  24. When selecting multiple files, then start the plugin, you still need to go through them one-by-one (use the << and >> buttons to go to the previous/next game). If the game doesn't find an exact Title match, you will see a popup where you can select a 'close match'. (Same thing as if you start the plugin with just one game selected.) When having started with multiple files selected, you can optionally click "Just Grab 'em All". Select the image type and size and click Start. For 'Grids' Try selecting "600x900" (the most common size). If no images of your selected size [and type] are found, well... it won't download anything. If that doesn't help clear things up, can you be more specific with "it will do nothing"? Are you saying you select multiple games, then right-click one of them and select "SteamGrid Scraper", nothing happens? As in, the plugin window doesn't even appear? I suspect you mean edit the 'Game'. The plugin won't (and can't) delete existing files to replace them. So if you have an existing Clear Logo and you download another one using the plugin, you'll have 2 [for that game]. When you have more than one image of a specific type (say, Clear Logo), LaunchBox will randomly alternate which image is displayed. So if you click a different game, then back to the one with 2 Clear Logos, the 2nd image may show. If not, do that several times and it should eventually appear. If it never does, then it's possible LaunchBox doesn't alternate Clear Logos like it does other images (i.e. Box-Fronts, etc.).
×
×
  • Create New...