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JoeViking245

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Posts posted by JoeViking245

  1. Your merged set has more-than-enough games (ROMs) that can be played.  

    Some of those ROMs require a CHD (Compressed Hunks of Data [yes, that's the actual name]) file as well.  For simplicity, think of a CHD as a CD 'game disc'.  There are about 660 CHD's.  Excluding clones (Japan version, US version etc.), there are 371.  Of those 371, only 58 are considered "Working" in MAME.  (note, some of the non-working CHD's may work with other emulators. But don't count on that being the case)

    If HDD space is not an issue, just place all the CHD folders in the same directory your ROMs are located and you should be good to go.

    An example of a game that requires a CHD is Area 51.  

    ../Games/Arcade/area51.zip
    ../Games/Arcade/area51/area51.chd

     

    Use the Arcade Full Set Import Wizard tool to import them.  When you get to the filter section, if you decide to not use games that require CHD, you can check the option to exclude those. Note the 1st checkbox  option will skip the games unplayable in MAME.  So for the ones requiring CHD's, it'll whittle down what's imported into LaunchBox to those approx. 58 (plus all the working arcade games that don't require CHD's).

    image.thumb.png.29527fbd0bfd57feaf8395cac87a383f.png

     

    Note that LaunchBox doesn't touch your ROMs at all during the import process.  So if your Games folder has 40,000 ROMs and after import you have 14,000 games in LaunchBox (depending on your selected filters), you'll still have the full 40,000 ROMs in that folder.

  2. When you select a single game, you can then hold the Ctrl key, click on other games to select multiple games.  When you have a few, several or a bunch selected, click the Delete button at the bottom of the screen to delete them all at once.

    As for the multiple popups during the deletion process, there's no getting passed that built-in 'safety feature'.

  3. If Retroarch-MAME (vs standalone MAME) has a mame.ini somewhere, as stated you should be able to set ui_active to 1 (1=on, 0=off).  In standalone MAME's mame.ini, it's located under the CORE INPUT OPTIONS.

    #
    # CORE INPUT OPTIONS
    #
    ui_active  1

     

    Alternatively, if the RA MAME core acts like standalone MAME, you can press Scroll-Lock [key] to toggle the emulated keyboard during emulation.

    i.e.  Press Scroll-Lock, then you can press Tab to access the MAME menu.

    • Like 1
  4. 26 minutes ago, tallpr24 said:

    im getting an error that says "failed feedback lever initialize" how do you get passed that?

    2 solutions

    1)  enable force feedback option with -force-feedback in cmd line (or ForceFeedback = 1 in Supermodel.ini)
    2)  enter service menu->game assignments->feedback lever = disable
     

  5. 30 minutes ago, AnalogGuy said:

    Where do we tell LB what icons to use, or does it just automatically figure it out for itself?

    If you name it the [exact] same as your Platform (Platform Category, etc.), it'll just automatically figure it out for itself.

    The one's in the Details pane are in \LaunchBox\Images\Platform\  And it too will 'just automatically figure it out for itself' if you copy an image file (vs. icon file) into it.

    • Like 1
  6. 8 minutes ago, tallpr24 said:

    i thought i was the only one having this issue.  i have the same exact issue. the game runs fine when launched from windows, but when i launch from launchbox i get the following error. any ideas what i can try to fix this?

    We can appreciate wanting to get answers, but please do not post the same questions in multiple threads. Pick one thread or create a thread and wait for an answer. 

  7. 9 minutes ago, tallpr24 said:

    im having different issue, i get the following error when i try to launch the game from within launchbox but if launch it out of launchbox it works flawlesly

     

    We can appreciate wanting to get answers, but please do not post the same questions in multiple threads. Pick one thread or create a thread and wait for an answer. 

  8. 20 minutes ago, HotMommasCowboy said:

    I see that the "Bulk Run Before/After Main Application" has been removed and "Add" replaced it.

    Those names are the same thing.  I think I renamed it at some point to make it clearer, thus making it more confusing. 😊

    The plugin is the same and still works the same.  The plugin to download is called "(Bulk) Add Additional Applications".  But when you right click your selected games, the option (plugin) to select is titled "Bulk Run Before/After Main Application".

     

    25 minutes ago, HotMommasCowboy said:

    I've tried going into Tools, Add, under Metadata...Additional Apps...Add apps.

    You lost me at "Tools, Add".  Sound like the process you're doing was attempting to add a new game.

  9. Appending the .ext was my 1st thought. ;)  

     

    1 hour ago, rye74 said:

    I don't know if its thats something the devs would wanna change that though.

    The best way to set this in motion is to create a bitbucket request.  At the top of this page click HELP & SUPPORT and then REQUEST A FEATURE.  Once completed, add a link to it here to gain exposure and get upvotes.

     

    In the interim, you can always create a 2nd batch file for your other 'emulators' that [would] use the same batch file and use %1.  

    Or get super crazy and add a Default Command-Line Parameter for the different emulators using the same batch file.  Example "path", "file", "fileExt".  Then in the batch file, add

    if %1==path (set param=%2)
    if %1==fileExt (set param=%~nx2)
    if %1==file (set param=%~n2)
    echo %param%

     :D

     

  10. 40 minutes ago, rye74 said:

    I've run into a situation where i want to pass the filename and ext but no path and I can't seem to do it because the way its setup, Please let me know if this is feasible or if there is another way I could accomplish what I'm trying to do.

    If your case use is passing it to a batch file, in the batch file you use %1 to reference the full parameter.  Instead, UNCHECK the "Remove file ext..." and in the batch file use %~nx1 in place of %1.  This will result in just the fileName.ext.

     

    To test, create a batch (test.bat) with the following:

    @echo off
    echo %1
    echo %~nx1
    pause

    Drag and drop any file onto "test.bat".  The resulting Command Prompt will display the full path to the file on the 1st line and just the fileName.ext on the 2nd line.

    image.png.5c82496dd5afcdac2be23fc089a3d548.png

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