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JoeViking245

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Posts posted by JoeViking245

  1. I think what you're seeing is actually the 'software parts selection menu'.  You can turn it off in MAME under Miscellaneous Options (change "Skip software parts...." to On).  Remember to select Save Configuration before exiting MAME's Configuration Options menu.

    Then for the Command Line Parameters in LB under Associated Platforms (of your MAME emulator) I have:

    pegasus %romfile%

    I just tested Invaders v1.2 and it started up.  

  2. 49 minutes ago, Boomerps2 said:

    Yep, a third party plugin called Multi Monitor 2022. Deleted that and the problem is gone. Now it's time to pick all my hair up off the floor and glue it back on my head. Appreciate it.

    lol  Glad you got it fixed.   I hear it's a pretty good plugin, but tends to work best when you actually have multiple monitors. ;) 

  3. 36 minutes ago, Boomerps2 said:

    Here is a video of my problem:

    Looks like you might have some Multi Monitor plugin loading images that would normally go on a second monitor, but are displaying on your primary monitor.  That's how I was able to replicate it, at least.

    • Thanks 1
  4. Googling "LaunchBox import MAME" will bring up a YT video describing how to use the MAME Arcade Full Set Importer tool.  The link will be something like this.

    If you don't already have your MAME emulator added to LaunchBox, when you get to the 'choose emulator' part, click add.  From there (and for the entire process), it's just a matter of following the prompts.

  5. 7 hours ago, TopGunBass said:

    Can some script make this happen.

     

    You can create an AutoHotkey script and then set it as an Additional App for the game.  The script will look something like:

    Sleep, 10000
    Send {Enter}

    ..where "10000" = 10 seconds.  You can increase or decrease this amount of 'delay' time before it 'presses Enter', depending on how long it takes for the game to load.

    See here on how to add the script as an Additional App. 

     

  6. 16 minutes ago, Retrofrogg said:

    a feature request; could we set which images display on the monitors per platform? For example, for MAME I might want the arcade controls to appear, but for NES I might want the box art.

    Duley Noted.  But I think this would be a logistical nightmare.  Namely in making it user friendly to setup via the GUI.  Since this works with Platform Categories and Playlists, as well as Platforms, it would probably need to somehow accommodate those as well. 

    I'm not envisioning how to make the Setup Menu simple to follow and understand without having a myriad of checkboxes, option lists, dropdowns etc. to accommodate the users every Platform.  Coding it's the easy part.  Making it be end-user friendly is what I'm not seeing.  At this point, it's not going to happen. 

     

    If someone can come up with pictural layout for the plugin's Setup Menu that's not all convoluted and overwhelming or confusing for the average user to navigate that will accomplish what you're after, I may entertain looking at this again in the future.  

  7. 3 hours ago, atalec said:

    Hi,

    Sorry to respawn this old message but I want to do that too and it doesn't work with an ahk script

    How did you do to make an exe ?

    Please

    If it doesn't work with a script, it probably won't work with a compiled exe.  I've never used save states in PCSX2, but I have created and setup an AutoHotkey script or 2.  My guess it's how you setup the script to run.

    To directly answer your question, to compile an AHK script to an exe, you need to download and install AutoHotkey.  Once that's done, you simply right-click your script file (in Windows Explorer) and choose Compile.   But this really isn't necessary.

     

    If you want to have it 'press F3' after launching any game with PCSX2, copy the above script**, edit your PCSX2 emulator [in LaunchBox] and paste in into the Running Script section.

    ** a 4-year later update: Change the last part of the script to (which actually should already be in that section)

    ; This section closes PCSX2 when pressing Escape
    $Esc::
    {
        WinClose, ahk_exe {{{StartupEXE}}}
    }

     

    If you wanting to do it on a per game basis using Additional Apps, follow these instructions:

    If you do it this way, remove the last part of the script.

     

     

  8. 3 minutes ago, CTRL-ALT-DEFEAT said:

    its the platform then. i keep all of my hack/fan-made games in a platform called Hacks & Fan-Made in Launchbox and still doesn't work there, but does if i move them to SNES, NES, etc. ah well, i'll just have to live with it since I prefer keeping them separated out.

    thanks for the reply though.

    Might try (if it's not already) setting your Hack platform to Scrape As Super Nintendo Entertainment System and see if that works.  

    • Like 1
  9. 40 minutes ago, garrett521 said:

    I have attached some pictures of what I am seeing.

    Thanks. That helps.  So it looks like BB is stretching the image to fit to the marquee screen width (per your checked setting).  I had something similar in a different plugin, but it was causing issues between various 4:3, 16:10, 16:9 monitors.  So I "fixed" it. lol  Maybe I can add a stretch-toggle in the setup menu.

    I'll see if I can do some digging and play around with it a bit.  Problem is I don't have a marquee monitor to do testing with.  So I'll have you be my guinea pig. :D  I'll see if I can conjure up something.  BTW, nice looking cab. 😎

  10. 1 hour ago, garrett521 said:

    Looks great!  I am using to display my game marquees on my marquee display while in LB.  However, they are compressed, and are not taking up the entire screen as does happen in BB.  Is there a way to stretch the image to fit the entire screen?  Thanks.

    Thanks! Glad you like the looks. 

    The plugin is designed to set the image width and height to the monitors width and height.  Can you share a screenshot of what you're seeing?

    Are your marquee images all wider that they are tall?  like 1920 x 280 or a factor thereof.  In the BigBox Options - Marquee Screen, do you have either of the 2 toggles turned on (they're off by default) or the Screen Hardware Compatibility Mode set to something other than None?

  11. 1 hour ago, erling1000 said:

    I’m updating as well from Mame 0227 to 0250

    Good to know.  That changes everything as it sounded like you were going to use your backup.  

     

    1 hour ago, erling1000 said:

    I’m doing a Full Import. So will that overwrite my Metadata or not?

     

    1 hour ago, erling1000 said:

    Or a setting I should uncheck

    Since you're [now] updating your ROM set, when you run the Import MAME Arcade Full Set Wizard, when asked if Would you like to download metadata for your games, un-check the box.  At least, that worked when I ran a quick test.  I imagine it will work for games that you marked as favorites as well.  I didn't test that part.

     

    1 hour ago, erling1000 said:

    Is there a folder I need to backup?

    If you don't already have the Automatically back up the LaunchBox XML data files turned on (pretty sure it's on by default), you could make a backup copy of your /LaunchBox/Data/ folder.  Just don't put it on an external drive that you might drop. ;) 

    • Haha 1
  12. If your LaunchBox/emulator(s) setup is all on your C-drive and only the ROMs were on your now-dead drive, all you should need to do is put your backed-up ROMs somewhere accessible (on a new external D-drive?).  If the new drive becomes your D-drive and the folder structure is the same as before (D:\path_to\Roms), you shouldn't have to do anything.    If it's not the same, in LaunchBox go to your Arcade platform, select all the games, then ToolsFile ManagementChange ROMs Folder Path for Selected Games.  Point this to the new ROMs folder.

  13. 7 hours ago, Partiesplayin said:

    Hello i can not get it to work. I put all my packs in a sperate game folder did the bat file and also setup launchbox as instructed . But when i launch a game from launchbox it is not moved to the paks folder to be played

    On the 2nd line add some quotes and see if it now works.  

    del "D:\YOURPATH\OpenBOR\Paks\*" /Q
    copy "%1" "D:\YOURPATH\OpenBOR\Paks\"
    OpenBOR.exe
    exit

     

  14. 1 hour ago, Johnny85 said:

    When I loaded the ini file in LB it recognized about 1100 games or so i.e. the count number.

    To clarify semantics, I think you mean to say you loaded the ini file into the plugin (which happens to be started from within LaunchBox).  And the plugin is seeing that the ini file has "about 1100" games in the list.  (The Count: # below the Exit button. In the plugin.)

    And then when you click Create Playlist (in the plugin), it says "715 games were added to:"  ("715" roughly equals the "700+" number you quoted)

     

    1 hour ago, Johnny85 said:

    I did not use any additional filters within LB as it didn't even give me the option.

    You kept saying 'in LaunchBox' which led me to believe you were using the built-in filters available in [actual] LaunchBox.  Correct.  The plugin does not have any filter options (beyond selecting which list to import from [middle column, which you probably don't have anything there]).

     

    1 hour ago, Johnny85 said:

    I will have to double check the file names on my TMNT roms and the ini file and report back.

    Let me know what you find.  Or don't find. ;) 

     

    The plugin scans every game (2916) in your Arcade platform (excluding Additional Apps) and compares them (by rom name) to every game (about 1100) in the list.  If there's a match, it gets added to the playlist.

    That said, I suspect it's a clone thing (as previously mentioned).

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