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Posts posted by JoeViking245
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Try highlighting Windows (next to Platform) and pressing Delete (aka remove the associated platform). Then click Search for Metadata. That should give you a list of platform options for Half-Life. Select the last one (Windows).
If the options don't appear, you may need to refresh your local database. Tools, Download, Force Update Games Database Metadata...
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Correct.
QuotePremium users can also customize these icons to their liking by adding their own images to the LaunchBox\Images\Platform Icons folder.
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8 hours ago, Skirmy said:
if you look at it in mame, there's more than 1 flavor there. And the clone runs fine via mame.
I assume there is a command parameter needed in the launching area but I don't know what that is, or if that is even how do you do that?
From the sounds of things, your game.zip is from a merged set. Meaning the zip file contains the parent game and its clones. The file itself is named after the parent game and when you import that [single] game, that's what LaunchBox imports. It doesn't look 'inside' to attempt to determine if the ROM is from a merged, non-merged or split set.
If it is indeed from a merged set, and you want to launch just one of the 'embedded' clones, you can change the launching path to the ROM to the name of the would-be clone. Example: if the ROM is polepos.zip (World version of Pole Position) and you want to launch the Atari version-2 version of the game, change the application path of the game to point to poleposa2.zip (even though that file doesn't physically exist in that location). When you launch the game from LaunchBox, MAME will know to look inside polepos.zip for the Atari version.
If you want the options to launch any of the other versions, you'd need to manually add them as additional apps and then mark the one you want as default.
That's if you're importing your [merged set] ROMs one-at-a-time. aka: The hard way.
To get all the clones imported as Additional Apps (or separately, for that matter) from a Merged set, I believe your only option is to use the ever-so-intelligent MAME Arcade Full Set import Wizard. This will account for clones that are in a merged set. But you need the full-set (merged, non-merged or split) to use the wizard.
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When I 1st read your original post, I thought you were saying you had all games working directly with MAME but none through LaunchBox. Rereading it, it sounds like you have some MAME games able to launch correctly through LaunchBox. If some work correctly when starting them through LaunchBox, they should all work correctly. Especially if they're all working directly through MAME.
For the Pole Position Atari licensed versions, make sure you have all the Device files located in with your ROMs. You'll need these as well as the Atari version(s) on the game ROM.
1 hour ago, rlithgow1 said:Is there a way to default to only complete working games instead of the 1st in the list?
LaunchBox doesn't know if the games actually work on your setup or not. So it can't default anything for you in that regards.
With the clones imported as Additional Apps, you can edit the main game, go to the additional apps section and select which on you want to be the default game.
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Can you edit (in LaunchBox) your MAME emulator and share a screenshot of the Details section?
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Doesn't look like you loaded a cassette. From the Command Prompt, you'd [probably] type
mame.exe mikrosha -cass alambushThat would start MAME with the cassette for Alien Ambush. Next, you'd need to "Load" the cassette [into memory]. Press Scroll-Lock to get out of the emulated keyboard, then press F2 to Load the cassette. You should hear some nasty sounds (kind of like the old modems) and see a loading count-down (or count-up) timer. Wait until that's done, and they game might then load.
I say 'probably', 'should' and 'might' because I haven't tested it. But that's the general process for other cassette systems.
Note that Mikrosha and Radio-86RK are 2 separate systems, with the prior being a clone of the latter.
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I'm not familiar with that emulator (nor MALA or Mgalaxy), but looking at some comments from 2015, the only command line parameter it takes is the path to the ROM file.
Quoteit supports one single command-line argument: the ROM file path provided by Finder when launching directly the ROM.
Whether that's still true 8 years later, don't know. Also, I've no idea what "Finder" is. (Is that a MAC thing??)
That said, in LaunchBox, edit the emulator and make sure none of these boxes are checked.
And also
(unless your ROMs are zipped and they need to be extracted first.)
To verify that you even can run it from LaunchBox, open the Windows Command prompt window where the emulators' executable is located and try running it from there.
coolcv.exe "full\path\to\the\ROM\file.ext"(changing the emulators actual executable name [if it's not that] and the actual path to the ROM.ext [with quotes])
If you can get it to run from the command prompt, you can get it to run in LaunchBox.
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On 8/31/2023 at 7:45 AM, The Papaw said:
I downloaded v3.0 from the forums and get no working videos in the theme
I was having the same issue and followed @neil9000's advice from page one of this thread and that worked for me.
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For Area51, you should have the main ROM file, area51.zip (which is about 622kb). And then have a folder called area51. This [sub]folder should then have a single file area51.chd (which is about 475MB).
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It seems like there should be an easier way, but you could create a new emulator and have it point to your script. Then have those game use this new emulator. LaunchBox will pass the "full/path/to/the/rom/file.ext" to your script. Have your script do its pre-game Sinden thing (if any), then start the emulator with the appropriate parameters and "%1% " as the path to the ROM (or just the ROM filename, depending on your check boxes). Then do the AHK voodoo to get past the calibration screens.
This way you keep the ROMs path (in LaunchBox) as it should be. And if you need to change something later, you only have to change the emulator (or edit the script).
Alternately, you could add an additional app to these games. Have the app point to the AHK script and check 'Launch Before Main Application'. At the top of your script, add something along the lines of Process, Wait, emulator.exe to wait for the emulator to be running. You might need to then add a WinWaitActive ahk_exe emulator.exe to make sure it's the active window (and maybe a short sleep timer to make sure it's fully loaded?).
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13 minutes ago, Deaks said:
I deleted everything and reinstalled set up and saved with (h) + (g) selected unfortunately no change it flashes up for a split second
For the Model 2 emulator, you need to turn off Auto Switch to Fullscreen.
Open just the emulator and uncheck it. Then exit.
Or (if you dare [you'll get the same outcome]) edit EMULATOR.INI and change AutoFull to "AutoFull=0" (without quotes).
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Glad it works now. The -rompath parameter will override whatever is stored in mame.ini. It's great for regular games (when you don't have the ROM path setup in MAME). But wreaks havoc for CHD's stored in a different location. As you discovered.
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If I'm reading that correctly, this may be what you're after.
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1 hour ago, Deaks said:
Sorry about that thanks again
No worries. Go into Setup and check the boxes for (g) and (h) and see if that changes anything. I know you said you tried all settings, but currently you don't those 'recommended' settings checked. And be sure to click Save right after checking those 2 boxes.
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17 minutes ago, Deaks said:
Yes it shows up for a split second then disapears if i press Alt +Tab It shows up so it is running
im a NOOB so sorry if im not much help here is the log thank you
K. So everything's there, it just that [for some reason] the bezel is getting sent behind. Pressing Alt+Tab brings it forward. And then [question] the bezel is showing AND the emulator window is sized correctly (vs. the emulator is actually full screen [not resized a little smaller] behind the bezel and the bezel is covering up the sides)?
The log file you shared is actually the setup log (SetupLog 2023xxxxx.txt). There're actually 2 types of log files in there. log 2023-xxxxxx.txt and SetupLog 2023-xxxxxx.txt. I was looking for the prior.
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1 hour ago, Deaks said:
I’ve got sega model 3 working ok but model 2 doesn’t show it flashes on for a second then disappears I’ve tried all settings but with no luck any ideas?
thanks for your efforts it’s much appreciated
To clarify, the bezel flashes for a second, then disappears? And the emulator/game is still running fine?
I just tested with the 'recommended' settings (BezelLauncher parameters: g h) and had no issue. Can you launch a Model 2 game, (wait for it) then exit game. Then share the most recent Log file. (located in \Plugins\BezelLauncher\Logs\log 2023-xxxxxx.txt)
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In LaunchBox, edit your MAME emulator. In the Default Command-line Parameters, does it have -rompath %romlocation%? If so, remove it.
If it doesn't have that, or removing it doesn't help, can you share a few screenshots?
Edit your MAME emulator. Post a screenshot of: The Details and the Associated Platforms sections.
Edit one of your chd games. Post a screenshot of: The Launching tab and the Emulation tab.
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7 hours ago, Joe35car said:
Update: Got it working
Good to hear you got it working.
Future readers searching the forum for "Coleco Adam" are going to want to know how you got it working. I'm kind of curious too as I hate giving out ill-advice.
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Try taking everything off the command line except adam
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7 hours ago, pprior said:
No it's 100%
That was the only thing my limited knowledge on monitors could come up with.
Hopefully someone else will chime in and be able help troubleshoot more.
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Do you have you Windows Scale set to something other than 100%
(if you have the image file saved, you can just drag it onto your reply.)
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On 8/14/2023 at 12:43 AM, carter8189 said:
would be great if the score he reaches would be registred with a different nick, instead the same ID (editing manually ini file after every play crearly is not passable)
When you edit the ini file (pinemhi.ini), if you ONLY need to change the "name" (and not the "code" also), here's an AutoHotkey script you can set as an Additional App that will let you change the "name" before launching the table. If you have to change the "code" also, this won't work. The only [other] caveat is that you need to turn off the Game Startup Screens. Otherwise, the popup this script produces is behind the startup screen.
To make this work, create 2 files, add an Additional App and turn off the Startup Screens. Easy peasy.
Create a new text file and paste the code below into it. Change the 1st 2 lines to point to your PINemHi folder. Save and close. Rename the file to whatever you want and change the file extension to ".ahk". i.e. ChangeUser.ahk (make sure it doesn't get saved as ChangeUser.ahk.txt)
Next, in your PINemHi folder (same place as your pinemhi.ini file), create another new text file called "user" (user.txt). In this file, list the different users' names you want to select from. One name per line.
In LaunchBox, edit one of your tables and add a new Additional Application. Give it a name. Browse to the path \LaunchBox\ThirdParty\AutoHotkey\ and select the file AutoHotkey.exe. For the Command Line Parameters, put, in "quotes", the full path to the .ahk file you created earlier. Check Automatically Run Before... AND Wait For Exit. Click OK to save.
The script will read your pinemhi.ini for the current "name" and set that as the default name in the combo box. It also reads the user.txt file and adds those names to the box. Clicking Select will change the name value in pinemhi.ini to the name you have selected.
The script:
iniOne = D:\LaunchBox\Plugins\VPXhiScores\PINemHi\pinemhi.ini iniTwo = D:\LaunchBox\Plugins\VPXhiScores\PINemHi\users.txt if not FileExist(iniOne) { MsgBox, pinemhi.ini does not exist in this folder ExitApp } if not FileExist(iniTwo) { MsgBox, users.txt does not exist in this folder ExitApp } IniRead, currName, %iniOne%, user, name Loop, Read, %iniTwo% usersNames = %usersNames%|%A_LoopReadLine% usersNames = %usersNames%|%currName%|| Gui, Add, ComboBox, W180 vmyCombo, % SubStr(usersNames, 2) Gui, Add, Button, y6 x200 gChangeUser, Select Gui, Add, Button, y+75 gCancel, Cancel Gui, Show,W250 h149, Select user WinWaitClose, Select user ExitApp ChangeUser: GuiControlGet, newName,,myCombo IniWrite, %newName%, %iniOne%, user, name MsgBox,,Change Complete, User name has been changed to:`r`r`t%newName% Cancel: ExitApp
(unless your ROMs are zipped and they need to be extracted first.)
Adding a game to Favourites
in Noobs
Posted
Look at the top on the right panel for a white colored heart and click it to make it red. (most themes will have it somewhere)
Option #2, edit the game and check the Favorite box.