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Posts posted by JoeViking245
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11 hours ago, 5thWolf said:
I figured out the message. If I exit the game with any means other then Esc AHK stays running. Otherwise Esc shuts it down properly and no message.
Also tried 1 second intervals from 4000 to 12000 and can't get it to go fullscreen. Only worked the very first launch I tried at 5000, but didn't work putting it back to 5000 after moving the timer around.
Since you can exit the game by other means, take out the Escape sequence in the script.
Because the game takes so long to load, I added a literal reference in WinWaitActive. Also added a single instance force which would alleviate the message you were getting. Though with removing the escape sequence, it shouldn't be needed. But also doesn't hurt to be in there. This should also fix the issue with 'only worked the very first launch'.
#SingleInstance force SetWorkingDir %A_ScriptDir% Run, Z2TAOL_P03.exe WinWaitActive, ahk_exe Z2TAOL_P03.exe Sleep, 1000 Send, fUsing @superrob3000's suggestion (Borderless Gaming), you could eliminate the script (and the AHK 'emulator') altogether and just point the game directly to the exe. The only "issue" (that's not really much of an issue) is having another app constantly running in the background. And that could be taken care of by setting up Additional Apps to run before (start Borderless Gaming) and run after (close Borderless Gaming) the game. But if using it for other games as well, probably better to just leaving it running.
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Check in Tools, Options, Media, 3D Box Priorities. See if you have something other than Box - 3D checked. Then make sure Box - 3D is at the top of the list.
If you have Image Group - 3D Boxes selected for the View, (with this [ugly] example), if a game has a Box-Back image, it will show that. If no box-back (in the folder Back) exists for that game, it will show the Box-3D image. Assuming the game has an image in the Box-3D folder. So make sure to move Box-3D to the top. But should be there by default.
Then when that's all good and done, click Menu, View, Media, Refresh All Images.
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1 hour ago, 5thWolf said:
Ok, I added AHK as an emulator and told it to be used for the game. Created the ahk file with the copy pasted script and made the game exe be the scripted ahk file.. The game launches but doesn't go fullscreen. 😣
Any ideas?Glad to hear it [almost] works. No need to frown.
Set the Sleep timer to longer than 1 second (1000). Try changing it to 2000 (2 seconds) or 3000 (3 seconds). Or longer?
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If you're referring to the rotating 3D Box, those are comprised of Back, Box - Front, Box - Spine (or Clear Logo) images.
Alternately, if you can find them (i.e. at EmuMovies), they can use Box - Full.
If you're referring to the static 3D boxes (Box - 3D), those don't have backs.
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16 minutes ago, shanghaiultra said:
Mame only allows mapping per machine emulated, but we need per game.
Stand-alone MAME allows per-game configuration for softlist systems (as well as Arcade systems). To change the controls for just one specific game and not affect the rest of that systems games,
- load that game ("Berzerk" as an example)
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set the controls and exit MAME
- press {Tab} then select Input (this Machine) and set your controls. Do not select Input (general) or you will set the controls for every machine loaded in MAME
- In your ../MAME/cfg/ folder, create a new folder called "electron" and in there, a folder called "berzerk" (the exact same name as the ROM file). i.e. ../MAME/cfg/electron/berzerk/
- Move electron.cfg (in the /cfg/ folder) into the berzerk folder.
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In LaunchBox, edit Berzerk and in the Emulation section, check Use Custom Command-line Parameters and in the field below it put
- electron -cfg_directory cfg/electron/berzerk -cass
If you're using autoboot commands, add those into the above line.
Wash, rinse and repeat for other games.
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1 hour ago, Sbaby said:
Windows games have started not keeping track of the minutes played, or rather, only saving a few seconds. can it be solved ?
Most likely your Windows games' executable is a launcher to the actual games exe. So the 'launcher' is only active (being "played") for a few seconds. Which is the 'game' that LaunchBox is measuring.
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1 hour ago, 5thWolf said:
I really want to work with this!!! Looks like it should work, but tried it and it didn't do anything. The .bat is in the the same folder as exe. I did copy and past. I just don't see what could be wrong. It looks like it should be perfect!
What .bat file? All code listed so far is AutoHotkey. If you take the [good] script that I gave you and save it into a file with a .ahk file extension then do what I described above, not only will it 'should work', it will work.
To reiterate (with a little more description), create a new text file in the games folder. Edit that text file and paste the code I gave into it. Save and close. Now rename the file AND file extension to something like (or whatever you want, as long as it has an 'ahk' file extension) JoesWorkingScriptForLOZ2.ahk
Make sure the actual file extension gets changed. You don't want 'JoesWorkingScriptForLOZ2.ahk.txt'
The 1st one is good, the 2nd is bad. (the give-away is under Type)
Now, in LaunchBox, create the emulator as described. Then edit the LOZ2 game and set (change) in the Launching section the path to the .ahk file above. Not the .txt file.
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When editing the game, go to the Emulation section and un-check the box Use an emulator to play this game.
(If that's the case) Possibly what happened was an emulator (the one that was shown while the box was checked [above]) has an Associated Platform of the platform that the game is in (MS-DOS?) and the Default Emulator box is checked for that Associated Platform.
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Alternately, (just to give more options and possibly confuse matters worse
) rather than messing with mame.ini (whether it exists or not) you can place the CHD folder(s) in the same location as the ROMs.
D:\LaunchBox\Games\Arcade\gauntleg.zip D:\LaunchBox\Games\Arcade\gauntleg\gauntleg.chdThen edit your MAME emulator (in LaunchBox) and in the Default Command-Line Parameters, add
-rompath %romlocation%Caveats:
- This won't work if you like to keep your CHD set in its own folder. i.e. D:\LaunchBox\Games\Arcade\CHDs\gauntleg\
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This will only work if in your games Launching section, the ROM File [path] is the full (or relative) path to the main ROM (gauntleg.zip) for the CHD
- Which, by default it should be. i.e. "Games\Arcade\gauntleg.zip" or "D:\LaunchBox\Games\Arcade\gauntleg.zip"
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10 minutes ago, strich said:
Ah! That fixed it thanks. So will I need to do this for most ROMs?
No. Most of my console ROMs are from MAME's softlists and Game Boy (Advance and Color) is the only one(s) I need to do this with.
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4 hours ago, B-17 Bomber said:
Has there been any update to this? I have been unsuccessful in bulk scraping more than one region's flyers unless I change the region and then download the matching flyers one game at a time. I think an option to download everything would be helpful, and then unnecessary images could be removed as needed. I value the historical archives for these games, and it definitely adds to the overall experience. This problem exists with cabinets as well due to some images including a region tag.
You might try a "new" feature (since 4 years ago) by changing the option Image Downloads Limit to a number greater than 1. I couldn't think of an example to test with, so I'm not sure if it will still restrict it to the game's region. Select several (or all) games, increase that number (or click down to choose No Limit), but only select Flyer Front (and back?) images. Otherwise you'll get a bazillion images of the other selected types selected as well.
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26 minutes ago, strich said:
I've just downloaded many ROMs from the MAME Software List and for some reason Launchbox or standalone Retroarch won't load them at all.
Edit your RetroArch emulator (in LaunchBox). Under Associated Platforms, select you Game Boy platform. Check the box Extract ROMs.
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Playing off Retro808's script, here's another one.
This assumes the script is in the same folder as the (games) exe file. WinWaitActive 'knows' to wait for the prior lines Run executable. The Sleep timer seems to need to be there before send "f". Also added an Escape sequence to exit the game (and the script).
SetWorkingDir %A_ScriptDir% Run, Z2TAOL_P03.exe WinWaitActive Sleep, 1000 Send, f $Esc:: Send, !{F4} ExitAppInstead of compiling the script to an exe, you could add an emulator to LB. Just point it to \LaunchBox\ThirdParty\AutoHotkey\AutoHotkey.exe and add an Associated Platform of any platform. Just don't check the default box.
Then import the .ahk script as a ROM and use the "AutoHotkey" emulator.
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22 minutes ago, Umarel said:
Unfortunately i didn't understand how to create a script/ini/lua configuration file, to start all my Acorn Electron collection, avoiding to:
- change these parameters depending of file format
- add a personalized configuration for each gameIs it possible to create/edit a single configuration with this "official mame" method?
Not easily.
No matter how you go about it, your command line, at minimum is going to need electron AND either -flop, disc, or cart1. Akin creating an elaborate script that will check the ROM then sending the correct parameters to MAME, the easiest way would be to have separate platforms for each media type (flop, disc, cart). Then just set the correct parameters for the corresponding Associated Platform. Easy peasy.
If you are adamant about not having them separated like that, 2 possible options are:
Create a category Acorn Electron and put the 3 platforms into it. Then set your view to Categories.
The other option (of many others, I'm sure) is to have all 3 media-type platforms moved into a single platform. ...After a little finagling...
- Import the 3 into separate platforms. (i.e. electron_cart, electron_cass, electron_flop)
- Install the Bulk Custom Command-Line Editor plugin
- Restart LaunchBox after installing the plugin
- select one of the three platforms (say... "electron_cart") then select all the games in that platform (select one, then press Ctrl+A)
- Right-click one of them and select (at the bottom of the menu) Bulk Command Line Editor
- Type in, or copy-and-paste electron -exp plus1 -cart1 and click Finish
- Repeat steps #4 #5 #6 for the other 2 platforms, changing the command line, accordingly
- Test a game or 2 in each of the 3 to confirm all-is-[still]-good
- Do step #4
- Now press Ctrl+E to start LaunchBox's Bulk Edit Wizard
- On the 2nd page, for Field:, select Platform
- For the Value: type in the name of the platform you want all 3 to be in (i.e. Acorn Electron)
- Repeat steps 9, 10, 11 and 12 for the other 2 platforms
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The Themes folder you referenced is for BigBox Themes.
Your 2nd image appears to be LaunchBox. LaunchBox platform images that you're attempting to show on the left sidebar go in:
\LaunchBox\Images\Platform Icons\Platforms\
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43 minutes ago, cue1boy said:
This seems to be broken again. DeSmuME does not load again in LaunchBox
It should, without any command-line parameters, just work. Make sure you don't have anything in the Associated Platforms command-line parameters also.
If you want to load it full screen, add "--windowed-fullscreen" (without quotes) to the command-line parameters.
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3 hours ago, Krakerman said:
Only thing missing is RetroArch and MAME support and this will make this plugin complete!! I know RA and MAME have there own bezels but some of us old school RL users may and do prefer using our RL bezels for those systems.
Much appreciate your work @JoeViking245 as always!
Thanks for the appreciation! It [still] seems to me like a duplicative effort to add systems that have the built-in feature that does the same thing. (and probably better than I could) It'd be like creating a plugin to reset your games' Play Count to zero when LaunchBox can natively do that. Oh wait. I did that. Or creating a plugin that shows badges on games that have RetroAchievements when LaunchBox does that too. Oh ya, I also did that.
Anyway, in the works is adding bezel support for games using LaunchBox's DOSBox and ScummVM. It's a little tricky because of how they're launched, but should be coming soon to a download near you.
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3 minutes ago, SiriusVI said:
1. Why would my strange workaround work with Steam games if the platform name were to blame?
Good point. I guess when I was grasping at straws, I grabbed the short one.
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1 hour ago, SiriusVI said:
It doesn't work. For some reason it just shows the old version in the drop done menu. But this seems to be a bug. i cantyple literally ANYTHING (like Super Mario Wolrd )in the text bar and will only show the old RE 4 game.
Any idea what's causing this?
When I did my test, the Platform was "Windows". Similar to your last Edit-Game Metadata screenshot.
So another workaround might could be, temporarily change the Platform to 'Windows' (or variant), link the ID, then change it back.
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Add (2023) to the title, then search
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32 minutes ago, Jabb3rJaw said:
What I’m finding now is the games that have 2 showing like Burger Time
Burger Time (DECO Cassette) and Burger Time (Data East set 1) are technically 2 separate machines (as classified by MAME). Both ROMs are parent systems (vs 1 being a clone of the other).
Since neither is a clone and both are working machines, both get imported. There really isn't a way to filter those out on import beyond adding, yet another checkbox for 'skip DECO Cassettes'. (Feature requests are available at the top of this page)
The easiest way to get rid of all (33ish) Arcade DECO Cassette games might be to create a playlist filtered on Version Contains "deco cassette" and Platform is Equal To "Arcade."
Save. Then select that playlist, select all games in the playlist and Delete.
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5 hours ago, uberrr said:
Thanks for this. I wonder if a scraper for book/magazine/comic books exists...🤔 Edit: Any way to also scrape Box - Back and Box - Spine? Feels super weird without them
You're welcome.
I've never looked to see if someone made a plugin to scrape book/magazine/comic books. That would need to be scraped from different sites than for movies.
Box - Back and Box - Spine: If TMDB or FanArt.TV has those available, that's something that could be looked into adding. If you see that either of them has those, let me know.
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7 hours ago, grichl91 said:
LogFile 2023-12-15 22-55-34.txt The odd thing is, I've checked the log and it says they were downloaded but don't see them. I'll open the video and hit edit to check for media and nothing is there. Tried refreshing launchbox etc, thanks for the support.
After downloading, the images will typically appear after clicking a different 'game' (movie) then clicking back on the one you just downloaded for. A poor man's alternative to automagically refreshing the images on the fly. Alternately, with 'that movie' selected, press F5.
Since the log says images were downloaded (and even some were skipped because they 'already existed'), look inside your Images folder.
/LaunchBox/Images/[name_of_your_movie_platform]/Box - Front/[name_of_movie].png
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19 minutes ago, grichl91 said:
I'm not very techy but, i've got everything set up. When i go to use it, it's only importing movie dexcription etc. No media or covers. Any fix for that?
In the plugins folder, there's a subfolder called \Logs\. Sometimes the most recent log file (when the error occurred) may shed some light. Can you share that file? (drag and drop the file rather than copy and paste)
Auto Hotkey Scripts
in Noobs
Posted
Under Tools, Manage, Emulators, RPCS3, Edit, you want to put your script in the Running Script section.
(It can be a little confusing) The Exit Script section is ONLY for when you select Exit from within the Pause Menu.