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JoeViking245

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Posts posted by JoeViking245

  1. 10 minutes ago, rrob said:

    use RetroArch and mame2003

    K.  But the button/keyboard exiting scheme should be the same.  If you press Escape on the keyboard attached to your cab, does it exit your MAME game (you launched via the RA emulator)?

    What encoder does your cab have?  Do you know if it's setup in XInput or Keyboard mode?

  2. The encoder my cabinet uses (an I-Pac mini) has the Player 1 Start button (which = "1" on the keyboard) set as a hold key.  If I press P1 Start, it... well... starts (or 'presses' "1" on the keyboard).  If I press and hold P1 Start and then press the Pause button ("P" on the keyboard), it 'presses' Escape on the keyboard.  Which is the default key used to exit MAME.

    If you've reassigned what key is used to exit MAME, then you need to figure what which button on the control panel for your arcade cabinet corresponds to the new key assignment.

    If your encoder is setup as XInput (vs Keyboard), then things are different and someone else will need to chime in (because I've never done it that way).

    Another potential issue is you're dealing with Retroarch and MAME together.  I've never used MAME in RA, but I hear setting up inputs/controls can be very cumbersome (I'm being very polite with my words).  Have you thought about using stand-alone MAME?

  3. My guess would be you daisy-chain the parameters.  Sine the parameter values have spaces in them, those need to be in their own quotes.

    -command "set fullscreen on" -command "set something different" -command "set something else"

    But I could be wrong.  The manual should show some examples.

    • Like 1
  4. 36 minutes ago, 5thWolf said:

    Oh man thank you that worked great!
    In the emulator I have the video options to stretch with no borders but it doesn't apply in fullscreen. Do you by chance know if there is something else that should be done to go fullscreen stretch?

    Glad it worked.

    I don't use that emulator, but you might be able to find something using -command from the manual linked above.

    • Thanks 1
  5. 2 hours ago, Retrofrogg said:

    Apologies if this has been mentioned before. Could I request a feature - for the 3D rotatable box, could we have it rotate only horizontally? When rotating it with a mouse currently, it flips all over the place. Thanks! 

    This has been asked about before and when I looked into it, I couldn't see a way to lock the vertical rotation.  I even tried to get sneaky and use an AHK script to restrict vertical movement when the cursor was on 'that' screen and the left button was clicked. To no avail.

  6. 37 minutes ago, tallpr24 said:

    hello,

    I know you had provided .bat file that would actually move those roms for you.  can you provide that here?  i would like to have those roms only , and remove the ones that launchbox is ignoring to save hard drive space.

    I don't recall the batch file for that.  Also, you'd have to know exactly which ROMs you have imported into LaunchBox. And it would ONLY work with a non-merged set.  You'd break games if you have a merged or split set.

    But better than a batch file, and still ONLY if you have a non-merged set, you can move the ROM files from within LaunchBox for the imported games. Then delete the remaining ROMs that didn't get moved.

    Select all games in Arcade, then go to Tools, File Management, Export/Copy ROM files from Selected Games to New Folder

     

  7. 36 minutes ago, Thornback said:

    is there a way to undo command-line parameters for custom configs without having to go through each game individually?

    If you're talking about the per-game custom command-line parameters to load a cfg file (as in the "old way"),

    image.png.cbfb9bc41898d652c47623d898649cc1.png

    (speaking of "old", this is an old stock photo. The game editor appears different in recent LB versions. But the options are the same. ;)

    ...you can use the Bulk Custom Command-line Editor plugin.

     

    4) Select a game (or games), right click and choose "Bulk Command Line Editor"
         - Type in the command line and click "Finish" (or hit Enter)
         - To clear the Command-Line for the selected game(s), leave blank and click "Finish"
         - To exit without making changes, click "Cancel"

     

    If you're talking about something different, let me know.

    • Game On 1
    • Unusual Gem 1
  8. Your merged set has more-than-enough games (ROMs) that can be played.  

    Some of those ROMs require a CHD (Compressed Hunks of Data [yes, that's the actual name]) file as well.  For simplicity, think of a CHD as a CD 'game disc'.  There are about 660 CHD's.  Excluding clones (Japan version, US version etc.), there are 371.  Of those 371, only 58 are considered "Working" in MAME.  (note, some of the non-working CHD's may work with other emulators. But don't count on that being the case)

    If HDD space is not an issue, just place all the CHD folders in the same directory your ROMs are located and you should be good to go.

    An example of a game that requires a CHD is Area 51.  

    ../Games/Arcade/area51.zip
    ../Games/Arcade/area51/area51.chd

     

    Use the Arcade Full Set Import Wizard tool to import them.  When you get to the filter section, if you decide to not use games that require CHD, you can check the option to exclude those. Note the 1st checkbox  option will skip the games unplayable in MAME.  So for the ones requiring CHD's, it'll whittle down what's imported into LaunchBox to those approx. 58 (plus all the working arcade games that don't require CHD's).

    image.thumb.png.29527fbd0bfd57feaf8395cac87a383f.png

     

    Note that LaunchBox doesn't touch your ROMs at all during the import process.  So if your Games folder has 40,000 ROMs and after import you have 14,000 games in LaunchBox (depending on your selected filters), you'll still have the full 40,000 ROMs in that folder.

  9. When you select a single game, you can then hold the Ctrl key, click on other games to select multiple games.  When you have a few, several or a bunch selected, click the Delete button at the bottom of the screen to delete them all at once.

    As for the multiple popups during the deletion process, there's no getting passed that built-in 'safety feature'.

  10. If Retroarch-MAME (vs standalone MAME) has a mame.ini somewhere, as stated you should be able to set ui_active to 1 (1=on, 0=off).  In standalone MAME's mame.ini, it's located under the CORE INPUT OPTIONS.

    #
    # CORE INPUT OPTIONS
    #
    ui_active  1

     

    Alternatively, if the RA MAME core acts like standalone MAME, you can press Scroll-Lock [key] to toggle the emulated keyboard during emulation.

    i.e.  Press Scroll-Lock, then you can press Tab to access the MAME menu.

    • Like 1
  11. 26 minutes ago, tallpr24 said:

    im getting an error that says "failed feedback lever initialize" how do you get passed that?

    2 solutions

    1)  enable force feedback option with -force-feedback in cmd line (or ForceFeedback = 1 in Supermodel.ini)
    2)  enter service menu->game assignments->feedback lever = disable
     

  12. 30 minutes ago, AnalogGuy said:

    Where do we tell LB what icons to use, or does it just automatically figure it out for itself?

    If you name it the [exact] same as your Platform (Platform Category, etc.), it'll just automatically figure it out for itself.

    The one's in the Details pane are in \LaunchBox\Images\Platform\  And it too will 'just automatically figure it out for itself' if you copy an image file (vs. icon file) into it.

    • Like 1
  13. 8 minutes ago, tallpr24 said:

    i thought i was the only one having this issue.  i have the same exact issue. the game runs fine when launched from windows, but when i launch from launchbox i get the following error. any ideas what i can try to fix this?

    We can appreciate wanting to get answers, but please do not post the same questions in multiple threads. Pick one thread or create a thread and wait for an answer. 

  14. 9 minutes ago, tallpr24 said:

    im having different issue, i get the following error when i try to launch the game from within launchbox but if launch it out of launchbox it works flawlesly

     

    We can appreciate wanting to get answers, but please do not post the same questions in multiple threads. Pick one thread or create a thread and wait for an answer. 

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