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JoeViking245

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Everything posted by JoeViking245

  1. To see the playlists that LaunchBox had created, switch to View Platform Categories. From there, enter into a Category (e.g. Arcade) to see those (e.g. Arcade Capcom Classics) Playlists as well as all Playlists you added/created. To see just the Playlists to you created, switch to View Playlists. If you have a playlist that's not showing anywhere in Big Box, Edit the playlist (in LaunchBox) and: look in the Details tab and ensure Hide in Big Box is un-checked look in the Parents tab for where it's to appear. Add or remove checks accordingly. The forementioned "IsAutogenerated" element (not to be confused with "AutoPopulate" which is completely different) is [in general] reserved for playlists that LaunchBox had created for you. The xml files you can find that element in is located in your /LaunchBox/Data/Playlists/ folder. The specific xml depends on which playlist you wish to alter.
  2. Not sure what to tell you on that.
  3. The database is back up and running now.
  4. The database is back up and running now.
  5. Not innately. But with the help of a plugin, it is.
  6. Fixed Note: Games that have RetroAchievements can use LaunchBox's new built-in Playtime Commitment feature, introduced 13.27-btea-2. Those same games (plus games that don't have RetroAchievements) can still use this plugin.
  7. One thing you can do to check is to click the LaunchBox Games Database icon in the games Details panel (or edit the game and click on the LaunchBox DB ID link in the upper right corner). Then see in the online database does have (or not have) N. America images for the image type you're looking for, for that game. Sounds like (an assumption on my part) you're seeing this when importing new games. Is it downloading images for other regions [instead]? Or just none at all [for that selected image type]? (for the purpose if troubleshooting) If you subsequently run Tools - Download - Update Metadata and Media for Selected Games, do you see the same issue?
  8. First off, thanks so much for the compliment! You may want to, instead of attaching a copy of the spreadsheet, attach a link to the original post containing the original spreadsheet. This way the actual author gets their appropriate credit. Also, if updates are made to the spreadsheet, or the post is updated with supplemental information, users will have access to the up-to-date info.
  9. Did you try just pet (without any media type)?
  10. Do they load/run when launched directly in MAME? Look [randomly] at the 1st of 30+ possible compatible systems (CBM3008), it also requires a couple Device files (c4040 and c2040_fdc). What command line parameters have you tried?
  11. Thanks for letting me know. For now... Update to [at least] LaunchBox version 13.27-beta-2 and use its built-in Playtime Commitment feature that can be seen in the Game Details panel. It should be enabled by default. If not, go to Tools - Options and enable it.
  12. Try removing it from Platform Details.
  13. Rocket what? jk Never used it myself. I was having issues in that the game would launch, but sometimes I'd get just a black screen. I'm not sure the light blue screen you're seeing. I would occasionally get the menu screen over the game, and the controls only worked the game. Not the menu. Playing around this morning, here's what I've done to get it to work 100% of the time. Including the 7 enhanced games. Config - Input - Player 1 Added to Button A, LeftCtrl Click the down-arrow button left of the Game menu item Set Start at Quick Menu: to On Quit the emulator In LaunchBox, set the Running Script to: WinWaitActive, ahk_exe superzsnes.exe Sleep, 3000 Send, {LControl} $Esc:: { Send !{F4} ExitApp } Adjust the sleep timer up as necessary. Remove the Escape sequence if using that rocket app.
  14. What's funny (or maybe not so funny), when you first posted I tested it on my end and saw no issues. Later found that (for some reason) I wasn't logged in on the Games DB site. Once logged in, the issue became apparent.
  15. No worries. Glad to hear all's good! They were aware. It's just the problem was a little deeper than initially thought. e.g. Admin could be logged in, and it Just Worked™. Issue? What issue? As more comments were left (here, in an appropriate place ), further digging commenced.
  16. @dragon57 @badflame @MJF @Randy Morrow Try it now.
  17. I'm not an admin, but I can say it's being worked on internally as we 'speak'. [A real] admin will respond when the issue gets resolved (or update accordingly).
  18. This works! Thanks. Just be careful not to accidentally move the cursor (via mouse or otherwise) to a different spot in the menu during the 5 second pause. This can be moved into the emulators Running Script so a per-game script is not needed. (also added an escape sequence) WinWaitActive, ahk_exe superzsnes.exe Sleep, 5000 Send, {Down}{Enter} $Esc:: { Send !{F4} ExitApp } The 5 seconds seems long. 2 seconds worked. Sometimes. So just left it at 5 to keep it safe.
  19. Is the AHK script just using a regular Run command for the app and "path/to/ROM" and it works? If it can work that way, it should also just work via LB. I wonder what's making it launch differently. Or did you add some other stuff into your script? (Like MouseMove and a left-click) Regardless, I'd presume they'd add back in the ability to launch the game directly via command line parameters.
  20. The above shows using --appendconfig{space} vs. --appendconfig=.
  21. Glad that worked. I'll add to my to-do list to check the code about cross-checking that file and updating it as necessary. (although I thought I did. 😊)
  22. Try: Exit LaunchBox Go to the plugins' folder and the delete the file ADBcategories.json Start LaunchBox Try the plugin again
  23. Not sure what's going on then. Are you on v1.0.1? It should show when it loads, that MAME is 0.287 and ADB has 0.287 data. Then if you type in 0.287 (be sure to have the zero in front. Otherwise you'll get a message "The release number is not a valid #") and press enter, the 11 games should then populate. When you press enter after inputting the release number, the plugin gets data direct from ADB website. aka, the plugin doesn't store data. If there's a connection issue with ADB, then that'd cause a problem. But you'd know if there was because there wouldn't be a number next to Latest available from ADB. Is it showing a number there? Above that, is it showing a Total Arcade Games number? Are you getting any error messages?
  24. Usually within about 2 seconds. Or however long it takes your internet to check MAME's Github site for their current version and to check the Arcade Database site for the version it has data for. Is it showing that the Latest MAME Release is something other than 0.287? Can you share a screen shot? example stock photo
  25. There is a fix in place in the latest beta release (13.27-beta-3) that is requesting some end-user "stress testing".
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