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JoeViking245

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Everything posted by JoeViking245

  1. Thanks! Pushing the envelope? Nah. Just makin' it work using all available means. 😎
  2. Glad to hear it's working (with the workaround) now. Never used it, but there is a plugin available for TV Series'. Probably. The background image size downloaded is the size that the original plugin used, which is set at a width of 500. So you'd get something like a 500x281 image. Myself, I never tested viewing on anything larger than my computer monitor. And even then, I only ever viewed them in LaunchBox in the Game Details pane, and to me they seemed OK. Also to the 700+ downloaders of this plugin and the 2600+ downloaders of its predecessor. TBH, I don't use this plugin so never really thought about it (and no one else has brought it up before). TMDB offers 3 image sizes plus "original". On 2 movies that I quickly tested, 'original' gave images sized at 2048x1152 and 3000x1687. I'll go ahead and change it in the next update from 500 to "original". Since it is a background, I imagine users would want it to be full-background-size. And that'll be a lot easier than me adding user options for image size.
  3. [Most] other emulators are "launchers" themselves. When you start Steam using the Steam game ID, it Launches Steam. Steam then launches the game in a different instance of Steam. The 1st instance then closes while the game continues on the 2nd instance. LaunchBox started that 1st instance, then sees that it's closed. Indicating that "the game has exited". Teknoparrot does the same thing. The work around I use (only because I wanted to see "Thanks for Playing" when I exited the game) is to create a new "emulator". This assumes the games' Application Path is what LaunchBox put in there by default. (As opposed to manually [not recommended] changing to the games exe) Here's the script I use: You'll probably need to add a parameter to the AHK script that you launch at OnBeforeGameLaunching() or OnAfterGameLaunched(), which ever one you use to start it. Then send the IGame.ApplicationPath as the parameter. Then add the while loops into your script(s). Unless you make use of (something like) the linked script as an "emulator" for Steam, OnGameExited() is still going to fire pretty much right away. ...Or do some sort of variation/combination of the above.
  4. If it helps any, once you mark them as 'Hidden', to hide/un-hide them in LaunchBox, you can just press Ctrl+Alt+H. But swapping the xml files also works.
  5. If you used the MAME Arcade Fullset Import Wizard, there's an option to create a playlist for vertically oriented games. If you didn't un-check that option, there'll be a playlist called Vertically Oriented Games. If you had un-selected that option, you could re-run the Wizard. However, if have you have curated your collection in LaunchBox, that's probably not a good option. Alternately... ..and follow the steps outlined in this post. Arrange game by Screen type? - Features - LaunchBox Community Forums
  6. @Taamo (as it turns out... aka 'things I've learned') LaunchBox wants to give your games every possible chance to have a background image available. It will use the 1st background image found [for that 'game'] based on your Background Image Priorities. If none are found, as a fallback, it will look for a Fanart image for the Platform it's in. (Not sure if they're any other 'fallbacks' after that.) Appears you're the 1st user in the last almost 2 years since this plugins' release to have the due diligence to actually add a Fanart image to the platform. That, or the ones who have never paid attention to their downloaded results. Thank you for your patience, help and understanding. Temporary Fix: (Temporarily) remove the image(s) in your \LaunchBox\Images\Platforms\[name_of_platform]\Fanart\ folder (moving it into your \LaunchBox\Images\Platforms\[name_of_platform]\ folder will work) Run the Movie Scraper plugin After all movies have been scraped for, replace the image(s) Permanent Fix: The next update will address existing images found in \Images\Platforms\
  7. Reverse that? Or click View, Hide Games, and select Marked Hidden. (Check or un-check respectively) Not really. No matter how it can be done, you need to select the games you want to hide. And then click though a menu (or something) to tell LaunchBox to hide them. Once those 'stops' are done, click somewhere to hide/un-hide them.
  8. I know this something Jason's wanted for years but don't know if anything [else] was implemented. One way is to select the "platform" All (not really a 'platform' but shows all games). Click filter and then filter for the rating Mature. For this to work of course, your games will need to have the appropriate metadata to be able to filter those out. Next press Ctrl+A (to select all games in that filter) then press Ctrl+E (to start the Bulk Edit wizard). Select the Field Hide, then set the Value to true (check the box). Then follow through the prompts. From here, you can click View, Hide Games, and select Marked Hidden. (Check or un-check respectively) I don't know if this carries over to BigBox or not. Or if BB has its own show/hide Hidden. Using your parental due diligence, I'm sure you'll find out soon enough.
  9. You're most welcome. Again, I'm fairly certain what the Scan For Removed does is look at each game individually, and then where it's pointing to for its ROM. Not taking into account the default folder path for the Platform.
  10. Really not sure what to tell you then. LaunchBox that's telling the plugin that that's the folder. So, something somewhere is pointing to it. Would you mind attaching your /LaunchBox/Data/Platforms.xml file? Curious though, what exactly is the image E:\Launchbox\LaunchBox\Images\Platforms\Movies\Fanart\wp2411645.jpg?
  11. Correct. As long as you don't check Force Import Duplicates. You should be able to use Tools < Scan < For Removed Arcade ROMs... But ONLY if your ROMs are from a Non-Merged set. If they are from a Merged or Split set, any non-Parent ROM game will get removed. This will scan all games' path_to_ROM. Though I'm not sure if you have combined games if it will check the Additional Apps paths. The last screen of that process will show a list of the games to remove. Click Cancel if it doesn't look right. Depending on how much of an update you're doing, there shouldn't be that many name changes.
  12. To get the existing background image path, the plugin uses LaunchBox's API call IGame.BackgroundImagePath. The path that call returns (if any) is the first path found that has an image associated with 'that' game (IGame) based on the (5 in this case) Background Image Priorities. Go to Tools < Manage < Platforms Select Movies and click Edit Click the Folders tab Look through the Folder Path(s) for one (or more?) that point to Images\Platforms\Movies Probably start with looking at the Media Type "Fanart - Background" (and then the other 4 Background's) Do any of the Folder Paths (starting from "Advertisement Flyer - Back" all the way through "Uplay Thumbnail") point to Images\Platforms\Movies\..?
  13. I don't know about 'updating' an obsolete emulator, but my notes say "No scripts necessary". They continue with "In Yuzu, change the Exit Yuzu HotKey to anything other than Escape. Do the same for Exit Fullscreen (change it to anything other than Escape).
  14. @Taamo This version provides a bit more debugging info in the output Logs. It should show the full path to the mysterious existing Fanart image(s). MovieScraper2023 (v1.4.0-beta-1 Debug).7z
  15. Makes sense. Can you try this... With LaunchBox closed, Move (not copy) those 5 'background' folders to somewhere outside of /LaunchBox/. (i.e. Into your root E:\LaunchBox\ folder alongside EXTRA MATERIALS would work.) LB will, at some point recreate those folders. Start LaunchBox (none of the movies should now have any background images) and run the plugin.
  16. Appears that at some point you may have manually reinstalled LaunchBox. Try looking in /LaunchBox/Images/ (vs /LaunchBox/LaunchBox/Images/)? (unless that structure is by your design) Also you have 2 images for '3 Centimeters Per Second'. The plugin wouldn't have done that. Manually added? Did those other Background - Fanart images come via the plugin? Sorry. I was meaning file names in those 5 folders. I'd rather try to resolve what's going on before resorting to 'drastic measures'. (Well... not really "drastic". But it'd be nice to figure out what exactly is going on.)
  17. I just did a couple tests and can't seem to reproduce it. As in... It's working here. In your /LaunchBox/Images/[your_movie_platform]/ folder, is there a "Fanart - Background" folder? Are there images in that folder? Is there one (or more?) closely named to Child_s Play-01.jpg? How about in your other 'background' image folders? Any "Child.....jpg" images? When you say "every type", I assume it's just these 5. Any chance you have 'Banner' or 'Arcade - Marquee' or something else checked in there as well?
  18. They look great when looking through standalone MAME and adds a little pizazz to it. Yes. Within the Extras, the image files (at least) are all named after the ROMs filename. So when placed into the appropriate folder, LaunchBox will associate them with their respective game(s). The DATs and ini ("folders") files can't be used in LaunchBox without the use of third-party plugins. The Multimedia pack does have soundtracks and videosnaps that would work the same when placed in the appropriate folder. I'm not sure about their quality. (Not saying they might be bad. I just have no idea) "Can I gain anything using those over what LaunchBox has available for Arcade Images?" Not really. When you download MAMEs Extras, you get everything. Say you go to pull out just the cabinet images and place them in 'their' folder, you're putting in every single image [they have]. Whereas, when you download media from LaunchBox, you get only the images for the games you actually have. If you have an EmuMovies account (highly recommended), the same thing goes for soundtracks and videos (get only the ones you need). Images available on the LaunchBox Database (where they're downloaded from) are relatively complete for Arcade machines. As are the videosnaps from EmuMovies. Anything that is or may be missing, chances are, they're missing from Extras and Multimedia as well.
  19. Thanks for letting me know. Version 2.2.5 released Hot Fix: Fixed calls to HLTB
  20. Ah, OK. You didn't mention that. So wasn't sure. When you edit one of the movies, how many images does it have and what are those image types? The plugin looks for existing background images based on the 'generic' Background image. Go to Tools < Options < Media < Background Priorities. Of the boxes that are checked there, are any of the image types you found above one of those? If none of that sheds any light, can you share the plugin's log files.
  21. Troubleshooting: Edit one of the movies you scraped with the plugin and go to the Media - Images section. Scroll through the images there to verify that there is/is-not a Fanart-Background image. Take a look at the log file (located in \LaunchBox\Plugins\MovieScraper2023\Logs\) for that session. See if indicates anything like "No Fanart-Background (moviebackground) for this movie". If it gets it from TBDB, you will see "TMDB Downloaded Fanart-Background" and then down below under "Attempting to get images from FanArt.TV...", you should see "Fanart-Background image already exists". If it's a single movie you're having this issue with, go to TMDB and FanArt.TV websites and confirm that they even offer a Fanart-Background image. TMDB might call it a 'backdrop' image and FanArt.TV, 'movie background'. Please let me know your results from trying the above.
  22. Version 1.0.0

    25 downloads

    View MAME DATs for games using MAME ROMs. Works across platforms (Arcade, Sega Model 3...) and emulators (MAME, Demul...). DAT - A file that stores specific information [data]. MAME uses Dat files to display extra information about its systems. (see The DAT Files below) Inspired from MAME's built in feature in the main UI and via their in-game Tab menu to view game specific initialization procedures (LaunchBox only), commands and history (LaunchBox only). This plugin combines my 3 other DAT Viewer plugins into a one-stop-shop. ⦁ View game specific commands from MAME's command.dat ⦁ MAME History.xml Viewer ⦁ MAME gameinit.dll Viewer Why this plugin? Why now? When I created the 1st one for command.dat, I didn't fathom creating any more. Same thing happened after creating the 2nd one for history.xml. It wasn't until after creating the gameinit.dll viewer that I realized I should have combined them all into one plugin. So here we are. Why use this one instead of the other 3? If you use at least 2 of the other plugins, you may consider using this one instead. Especially if one of them is the command.dat viewer. The original plugin doesn't provide the update feature this one has. All 3 Dat files are contained with this plugins folder. So no need to set them up in MAME (or MAMEUI). This plugin uses LaunchBox's multi-menu feature, making a cleaner look when right-clicking a game. It's just one plugin that LaunchBox has to load instead of [up to] three. Important note if switching from the other plugin(s) to this one: If you are switching from one (or more) of the other plugins to this one, remove the other plugin(s) from your LaunchBox installation! It won't break anything to have all 4 installed. But will create excess duplicative processing. Features: The 3 Dat files are included with the plugin. No need to download them separately or include them with your MAME installation. Option to update to the latest DATs as they become available. (See Updating) Choose which DATs to have available. (Remove or add on-the-fly. No restart required) (Updating and re-adding requires an internet connection) Option to have to always have the DAT Viewer window open full screen Badges are displayed for games that have initialization procedures and/or commands. (See Badges below for enabling them) Option to temporarily disable the plugin and badges (See Settings) Plugin Requirements: LaunchBox 13.3 or higher This plugin file (MAMEdatsViewer.dll) (The download includes all 3 DAT files to get you started) Installing: Download and then open the zip file using 7zip. If you don't use 7zip, first unblock the zip file (Right click, select Properties, and click Unblock) then open it as you normally would. Extract the main folder from inside the zip file into ..\LaunchBox\Plugins\ i.e. D:\LaunchBox\Plugins\MAMEdatsViewer\ Start LaunchBox How to Use: LaunchBox Right-click on a game Select MAME DATs Viewer Select an available option from the submenu(s) BigBox Select MAME commands from the Games View menu Settings: (LaunchBox only) Tools < View MAME DATs - Settings All 3 DATS will be listed and will each show: if the local file exists the local files' version (if exists) the current available version available to download three buttons (depending on the local files' status) Remove Add (requires an internet connection) Update (requires an internet connection) (Option) Full Screen: Check the box to have the DAT Viewer window always open full screen. (Option) Temporarily Disable Plugin: Checking this will remove the plugin from the games right-click menu and will also disable the plugin badges. It will stay disabled until it’s unchecked or LaunchBox is restarted. Badges: (LaunchBox only) A history badge is not included because pretty much all (if not all) MAME ROMs will have some sort of history entry. A badge will be displayed if there is an entry in gameinit.dat for that game. A badge will be displayed if there is an entry in commands.dat for that game. To enable the badge(s), click Badges, Plugin Badges, MAME Gameinit, MAME Commands. The Badge image can be changed by replacing the image(s) ../LaunchBox/Images/Badges/MAMEgameinit.png ../LaunchBox/Images/Badges/MAMEcommands.png Updating: (LaunchBox only) (Requires an internet connection) 2 options: When loading the plugin by right clicking a game, it will check the local version of the selected DAT against what's available online If a newer version is available, you will be given the option to Update the local copy. Updating will attempt to download and then replace the existing file. Tools < View MAME DATs – Settings Here you can check/update all 3 DATs The DAT Files: command.dat Courtesy of: https://www.progettosnaps.net/command/ Lists the various commands of many arcade games. Shows controller command sequences used to make special moves in games. gameinit.dat (LaunchBox only) Courtesy of: https://www.progettosnaps.net/gameinit/ Shows information on how to run tricky systems. This file lists the initialization procedures of some games emulated by MAME. (Not all MAME games require any initial setup to run, but some do.) history.xml (LaunchBox only) Courtesy of: https://www.arcade-history.com/index.php?page=download Contains game information, trivia, facts and tips on the arcade systems supported by MAME. Navigating the DAT window: LaunchBox Use Ctrl+Mouse-Wheel to change the font size Escape (or click the red X) to close BigBox Left-Joy or d-pad to scroll Right-Joy for page up/down "Back" to close As always, all thoughts, views, opinions, suggestions, comments and accolades are welcome. 😎 See all my plugins here: https://forums.launchbox-app.com/profile/102158-joeviking245/content/?type=downloads_file
  23. MAME DATs Viewer View File View MAME DATs for games using MAME ROMs. Works across platforms (Arcade, Sega Model 3...) and emulators (MAME, Demul...). DAT - A file that stores specific information [data]. MAME uses Dat files to display extra information about its systems. (see The DAT Files below) Inspired from MAME's built in feature in the main UI and via their in-game Tab menu to view game specific initialization procedures (LaunchBox only), commands and history (LaunchBox only). This plugin combines my 3 other DAT Viewer plugins into a one-stop-shop. ⦁ View game specific commands from MAME's command.dat ⦁ MAME History.xml Viewer ⦁ MAME gameinit.dll Viewer Why this plugin? Why now? When I created the 1st one for command.dat, I didn't fathom creating any more. Same thing happened after creating the 2nd one for history.xml. It wasn't until after creating the gameinit.dll viewer that I realized I should have combined them all into one plugin. So here we are. Why use this one instead of the other 3? If you use at least 2 of the other plugins, you may consider using this one instead. Especially if one of them is the command.dat viewer. The original plugin doesn't provide the update feature this one has. All 3 Dat files are contained with this plugins folder. So no need to set them up in MAME (or MAMEUI). This plugin uses LaunchBox's multi-menu feature, making a cleaner look when right-clicking a game. It's just one plugin that LaunchBox has to load instead of [up to] three. Important note if switching from the other plugin(s) to this one: If you are switching from one (or more) of the other plugins to this one, remove the other plugin(s) from your LaunchBox installation! It won't break anything to have all 4 installed. But will create excess duplicative processing. Features: The 3 Dat files are included with the plugin. No need to download them separately or include them with your MAME installation. Option to update to the latest DATs as they become available. (See Updating) Choose which DATs to have available. (Remove or add on-the-fly. No restart required) (Updating and re-adding requires an internet connection) Option to have to always have the DAT Viewer window open full screen Badges are displayed for games that have initialization procedures and/or commands. (See Badges below for enabling them) Option to temporarily disable the plugin and badges (See Settings) Plugin Requirements: LaunchBox 13.3 or higher This plugin file (MAMEdatsViewer.dll) (The download includes all 3 DAT files to get you started) Installing: Download and then open the zip file using 7zip. If you don't use 7zip, first unblock the zip file (Right click, select Properties, and click Unblock) then open it as you normally would. Extract the main folder from inside the zip file into ..\LaunchBox\Plugins\ i.e. D:\LaunchBox\Plugins\MAMEdatsViewer\ Start LaunchBox How to Use: LaunchBox Right-click on a game Select MAME DATs Viewer Select an available option from the submenu(s) BigBox Select MAME commands from the Games View menu Settings: (LaunchBox only) Tools < View MAME DATs - Settings All 3 DATS will be listed and will each show: if the local file exists the local files' version (if exists) the current available version available to download three buttons (depending on the local files' status) Remove Add (requires an internet connection) Update (requires an internet connection) (Option) Full Screen: Check the box to have the DAT Viewer window always open full screen. (Option) Temporarily Disable Plugin: Checking this will remove the plugin from the games right-click menu and will also disable the plugin badges. It will stay disabled until it’s unchecked or LaunchBox is restarted. Badges: (LaunchBox only) A history badge is not included because pretty much all (if not all) MAME ROMs will have some sort of history entry. A badge will be displayed if there is an entry in gameinit.dat for that game. A badge will be displayed if there is an entry in commands.dat for that game. To enable the badge(s), click Badges, Plugin Badges, MAME Gameinit, MAME Commands. The Badge image can be changed by replacing the image(s) ../LaunchBox/Images/Badges/MAMEgameinit.png ../LaunchBox/Images/Badges/MAMEcommands.png Updating: (LaunchBox only) (Requires an internet connection) 2 options: When loading the plugin by right clicking a game, it will check the local version of the selected DAT against what's available online If a newer version is available, you will be given the option to Update the local copy. Updating will attempt to download and then replace the existing file. Tools < View MAME DATs – Settings Here you can check/update all 3 DATs The DAT Files: command.dat Courtesy of: https://www.progettosnaps.net/command/ Lists the various commands of many arcade games. Shows controller command sequences used to make special moves in games. gameinit.dat (LaunchBox only) Courtesy of: https://www.progettosnaps.net/gameinit/ Shows information on how to run tricky systems. This file lists the initialization procedures of some games emulated by MAME. (Not all MAME games require any initial setup to run, but some do.) history.xml (LaunchBox only) Courtesy of: https://www.arcade-history.com/index.php?page=download Contains game information, trivia, facts and tips on the arcade systems supported by MAME. Navigating the DAT window: LaunchBox Use Ctrl+Mouse-Wheel to change the font size Escape (or click the red X) to close BigBox Left-Joy or d-pad to scroll Right-Joy for page up/down "Back" to close As always, all thoughts, views, opinions, suggestions, comments and accolades are welcome. 😎 See all my plugins here: https://forums.launchbox-app.com/profile/102158-joeviking245/content/?type=downloads_file Submitter JoeViking245 Submitted 01/13/2025 Category Third-party Apps and Plugins  
  24. LaunchBox doesn't have (and pretty sure never had) an innate YouTube scraper. There is an older user submitted "YouTube Scraper" plugin that you would have had to manually download and install yourself. Here's a link to the Support Page for that scraper. But it appears to have been abandoned. To remove it, just delete the folder/file you added to the /Plugins/ folder [while LaunchBox is not running]. There is another user submitted YT scraper plugin call Vidsnap Scraper that is currently active. If you're looking for one.
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