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JoeViking245

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Everything posted by JoeViking245

  1. RefreshData is essentially upating the whole UI contents and I don't believe there's a way to set focus via the API.
  2. Good. Process of elimination, step #1 complete. Typically, the box Remove Quotes would get unchecked as well (just like MAME). Though with fbneo64.exe, it does work either way (not sure if it does for MAME). Try: Change your Blitter to DirectX9.
  3. I should probably add a 'catch' in there for that. I'll add it to my someday-to-do-list.
  4. No, that's fine. LB's Log files don't help much for third-party plugins. If there was an error message that popped up when it "crashed", that could be helpful. But if not, no worries. Do you have any platforms where their Default Emulator is not RetroArch, MAME or DOSBox? e.g. For your Dolphin emulator in the Associated Platforms section, Nintendo Wii is listed in there and Default Emulator is checked. Did you try to exit/restart LaunchBox then start BezelLauncher Setup again? (possibly in glitch in the matrix which doing this resolves it?)
  5. Is there anything in the plugins Log file(s)?
  6. To make an "official" request, at the top of this page click Help & support and select Request a Feature. That way it'll get 'logged' to-be-looked-into. vs. "Hey! That's a great request! I'll have to remember to look into that. [time passes...] What was I supposed to look into? Maybe if I look through the myriad of posts I'll remember. Now... was that on the forums? Discord? Facebook? X?..." etc. etc. After the post becomes public, be sure to post a link to it here so others that come across this can go and upvote it.
  7. Just a thought, though ffmpeg is super lightweight, instead of downloading it if it's not existing, make direct use of the one located in \LaunchBox\ThirdParty\FFMPEG\.
  8. Tools < Import < Manually Add Game... Ctrl+N Right-click anywhere in the main (middle) section and select Add Tools < Import < ROM Files < Single Platform, then select Add Files and navigate to the file.
  9. Are you setting a custom display setting? vs. say using 1280x920? Do you have any default command-line parameters set that are forcing the display mode setting? Or possibly an errant parameter? In the emulators settings (in LaunchBox) or in the Associated Platforms section? Can you share a screenshot of the command-line parameters you've set in LB (in the main Details section and the Associated Platforms section). When testing outside of LaunchBox, any chance you're testing on a different FBNeo build? e.g. you have it installed in 2 locations and you're testing stand-alone on one and LB is pointing to the exe on "the other" install.
  10. I forgot to add one more link to look into. Troubleshooting RetroAchievements Badges in LaunchBox - LaunchBox
  11. Actually, this one may be better. IDataManager.BackgroundReloadSave Method
  12. I don't do achievements myself so can't speak to any specifics. But these articles may lend to some insight. RetroAchievements in LaunchBox - LaunchBox RetroAchievements Support for Nintendo Wii - LaunchBox
  13. I personally recommend sticking with v1. For what it's used for in LaunchBox, you don't gain any functionality with v2. Also, sticking with v1, you can make use of the exe located in the ThirdParty folder, keeping LaunchBox truly portable. Along with easily making 'your' scripts usable by all users (e.g. negating the need to have AHK installed on your system). My opinion™.
  14. Unless this was working for you in a previous LaunchBox version, this is not a beta issue.
  15. Since you're executing a batch file, may need set hide console window to true. (guessing)
  16. Yes. Anything in the IGame interface (which is pretty much everything in the Game - Edit screen) can be set. There is (at least?) one forum member that exclusively uses AI to [completely] create their plugins. Myself, all my C#/WPF "learning" has been from using the above 2 references and a lot of Googling (which these days brings up an AI response for the task (simple like, get all files in a folder) I'm trying to accomplish). But [proudly] have never asked AL to tell me how do something specific with the LB API.
  17. Well, kinda. Sorta. No. Depends on your level of C# programming. Here's the LaunchBox/Big Box Plugin API Documentation site that has all the available API calls. Here's a tutorial video Jason created a few years ago on how to create a plugin. It doesn't cover specifically the interface I mentioned, but does help to get-you-going. Visual Studio has been updated since then, but is generally the same for navigating. Let's Build Some Plugins! - 2017-05-08 - LaunchBox Development Live Streams - YouTube
  18. When it seems to go nowhere, press the Left or Right arrow keys to widen/narrow that section. You might try a MouseMove,x,y,z MouseClick, left instead. Don't recall on the Default theme, but I know in Omni, the 🤍 [Favorite] icon is always in the same location. You'll just have the figure out the x/y coordinates for where it's located on your screen. Can always upvote an existing Feature Request (like the one I linked in your other post for Favorite) or create a new request if one doesn't exist. The UI is designed to be used by a mouse and keyboard (which includes keyboard shortcuts). Similar to most everything in Windows. Keep in mind, having [too] many keyboard shortcuts can possibly things even more convoluted. You mentioned in your other post about creating a plugin. Have you seen all the keyboard shortcuts Visual Studio has? Many times, I find it's easier to mouse-to-the-tool. But yes, certain shortcuts could be in order. (see Feature Request mentioned above) There is The LaunchBox Strategy Guide page that goes over quite a few things and is continually growing. It does not currently (that I saw) have an article covering available keyboard shortcuts. (Could be another Feature ("article" rather) Request.)
  19. First you'd need to create a global hook to detect your key/key-combo using P/Invoke or something similar and have that activated when LaunchBox starts. Then you'd need to have a SelectionChanged event in OnEventRaised via the ISystemEventsPlugin interface to detect [if and] which game is selected, while navigating around LaunchBox. If your keypress is detected and the current selection is a game, set the game's Favorite flag to True. Or better yet, invert the current state. aka: create a toggle On/Off. Curious.... how are you currently, say.. selecting a different Platform? Or Playlist? Then selecting a game. ...without using a mouse? Unless you're feeling creative and ambitious, you might would rather upvote this feature request, spread the news asking others to upvote it and hope that it innately gets implemented. Feedback - LaunchBox: Add Keyboard & Controller Shortcut Support for Favoriting Games
  20. Please don't post the same question in multiple threads. Someone responded to you in your other thread.
  21. v1.1.0 Relesed New Feature: Now checks for supported stand-alone exe games aka: Now looks for all DemulShooter supported games New Feature: Set DemulShooter custom command-line parameters per game
  22. So... to be clear, are you seeing issues with the latest update? Or... did you install the update after you posted and everything is ok now?
  23. Feel free to 'hassle' away. As I don't use it myself, I'll never know unless someone does. Are you on the latest version of the plugin (v2.3.7)?
  24. You won't see it in the Plugins Manager because it's not an 'official' LaunchBox plugin. In fact, looking at the code, you won't "see" it anywhere, except for the files in the plugins folder. Assuming you downloaded the v1.0.4 (in a post near the top of this page), inside the zip file is a ReadMe.txt file with further instructions. Actually, they're probably similar to those detailed part way down on page 1 of this thread. From what people have posted, follow those and it should just work when you launch a game. I don't have the hardware to make use of this, so haven't personally tested it.
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