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C-Beats

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Everything posted by C-Beats

  1. Good catch. On a roll this time round! This is because of how those items were scaled, I have changes in place to help with this.
  2. Seems the issue is related to how WPF uses ContentPresenters. Can you replace the your file with the one attached and let me know if you see backgrounds on all 3 screens now? WheelGamesView.xaml
  3. Yeah, if you can get it to reliably do it a video would help a lot
  4. I'm unable to replicate. Is this something that happens often? Is there anything that seems to make it better or worse?
  5. Open LaunchBox. Go to the Tools menu and select Options. Navigate to the update page and you can opt-in to beta updates there. Page should look like this:
  6. Just so I'm clear are you all seeing this in LaunchBox or Big Box? What video playback engine are you using? VLC or Windows Media Player? If this is in LaunchBox, do you have auto-play videos turned on or off? (Found in view menu)
  7. You want Source - Has None of the Values - Epic Games; Steam
  8. Looks like this once you remove the thumbnail
  9. This is because of how that particular video file is made. It has a second video track / cover art embedded in it (which is also what causes the thumbnail to look like that). That embedded art makes the OS report that the video frame height/width of that file is the amount that matches that cover art and so sizes it to fit. When playing the video though you don't see it because that other track is only there one frame then switches to the other. There are third party tools out there that can remove those in bulk to help with this issue. At the time I don't really have a great way to work around it via code.
  10. Right click the small item and hit "View Fullscreen"
  11. 1) Have you played the video from Windows File Explorer and verified that video file HAS audio? 2) Have you verified your LB volume isn't set to 0 3) What video playback engine are you using? This can be found in the Options of LaunchBox. Should be VLC or Windows Media Player. 4) Select the opposite engine and restart LaunchBox, does the issue still occur?
  12. Yeah, that square is null. Nothing in the square is "No" and Checked is "Yes". We don't have it set by default because ROMs aren't "Installed" that flag really only pertains to PC games
  13. Yep basically is the cause of it. I have it corrected already in development.
  14. You're sending some pretty mixed signals here. LaunchBox is the application you're having problem with by sounds of things. What LaunchBox theme are you using inside of LaunchBox? If you are trying to use Critical Zone that's your problem as that is a Big Box theme, not a LaunchBox one.
  15. Hmm, that sounds unrelated then. You're issue is that apparently that value is changing at some point in your process. Installed by default should be null (black square) and so any value OTHER then that is typically either manually set or done by the install check for store fronts (which shouldn't be touching your manually imported *.exe)
  16. I don't BELIEVE so, but I can check. In regard to that issue how are you adding the Windows game where you see this issue?
  17. Yeah. I'm pretty positive I know what is causing this and will be corrected in the next beta release. Thanks for the report and additional information.
  18. The things you're using are all properties so I'm not sure why you'd be having the issue. First step would be to vet the Grid column definitions and make sure they are correct (They aren't shown in your code so unsure what you have them set up as right now). If those are correct you could try to use a ContentPresenter and bind Content to the BackgroundView instead of using a TransitionPresenter and see if that does or does not show what you are wanting. Can help narrow down the cause because I don't see anything immediately wrong in your XAML file.
  19. I know Retro808 had an issue with badge showing up and found that the path in his XML file wasn't the same as what was displayed in the Edit Game for some reason. I'll take a look and see if this may not be caused by something similar.
  20. Big Box only supports two monitors. The Main Window sits on one monitor, and the marquee view sits on another. There is no way to render the Main View across 3 monitors the way you're asking short of duplicating your display on the other monitors.
  21. @SqHd @Rlad - When you say the game has a manual but NOT the badge could you explain how that manual is added to the game? Do you mean you have a file in the games manual path, or is it a manual added as an additional application? If an additional application, what file extension is the file?
  22. Should be able to edit the new GameDetailsView.xaml file and change PreviewBackground to Transparent on line 348.
  23. If you use "ActiveGame.CommunityOrLocalStarRating" it will show star rating if you have one, and fall back to community star rating if you don't. Should work for your situation.
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