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C-Beats

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Everything posted by C-Beats

  1. To do this you would need to create a theme element plugin and intercept the key presses using the plugin to do what you were wanting. It definitely isn't any easy thing to do well, but is possible.
  2. C-Beats

    PrimeHack

    Any emulator that has command line arguments for opening the game can be used in LaunchBox (PC). You would just need to manual create the emulator entry for it.
  3. I'd rerun the installer over your LaunchBox folder, sounds like a dependency is missing or corrupted. Some antiviruses have been falsely reporting 12.13 as a virus and quarantine files. Make sure you don't have a third party app doing something like that as well.
  4. Thanks for the due diligence @JoeViking245. The reason this interacted badly has been corrected, but still good notes when dealing with plugin creation.
  5. Yeah, Faeran and I have been working on that. Some of it may be because of rounding issues in the converters. We'll get it as close as we can before release.
  6. Sounds related to an issue that's been corrected internally and will be in the next release.
  7. Good news is as of this last beta push you don't need a plugin to get the centered text list functionality. We have a behavior you can attach to your ListBox that should do it for you.
  8. What resolution and scaling are you running in this video? Your theme doesn't at all look like what's intended.
  9. Can you give me the name of a few of the games you are trying to download media for that isn't?
  10. That error means your license file is invalid. Make sure you only have one license.xml file in the root of the LaunchBox directory and it's for the PC version (not Android). If you still run into the issue you can reach out to support@unbrokensoftware.com and they can help you resolve the issue.
  11. @kmoney @Suhrvivor When you get the chance can you grab the latest beta and let us know if you're still encountering the issues you posted about?
  12. Try removing the name from the TextBlock and see if that corrects it.
  13. You're file MAY not read the same as @JoeViking245's does. He is referring to the new default that is currently only available in the beta release. If you are not on the latest beta you're file won't have that EXACT line in it, and adding it with that converter will cause you errors when you try to run Big Box (because they don't exist yet in your installation).
  14. Be careful when using input bindings in the UI. They work great for you, but if you are wanting to share the theme they may not correctly coincide with what the end users inputs are, or the controller they are using, and can cause confusion for users not in the know using the theme on that machine.
  15. The two files you need are in \\LaunchBox\Themes\{THEME_NAME}\Views. You want FiltersDetailView.xaml for the platform details, and GameDetailsView.xaml for the Game Details. Depending on which theme changes where the change needs to be in those files. Basically you're looking for TextBlock elements and just need to type "FontSize="x"" (without the outer quotes, and replacing x with the size you want) in the element.
  16. Found the ticket. Seems I may be remembering wrong. I'll take a look and see what I can do. No guarantees though.
  17. @kmoney @Suhrvivor - We've noticed something similar in testing. I believe I have it resolved internally. I'll ping ya on the next release so you can verify we got it resolved on your end too. @shadowfire - Can you send me that ticket link? I can take a look. As I recall the issue was more about where/how you wanted to access it then the bindings itself but would be worth reviewing while we in there making all these theming changes.
  18. As Retro stated, you can use any text editor. I tend to use VS Code, but Notepadd++ (or even Notepad technically) works as well. Make the edit to the file and save it and should see the change. Make sure you aren't changing files in Default theme folder path though as those get replaced with the original when you start up Big Box again.
  19. Several lines of well placed code
  20. If you're looking to import the images into LaunchBox (not just use them exclusively in the pause theme) you can use the new image pack import tool to import them. Throw the files in a zip file and then point the image pack importer to the file and set the image type appropriately and let it do it's thing.
  21. Yes the string "LAUNCHBOX_THEME_FOLDER" (without quotes) should be replaced correctly in LaunchBox themes as well (in version 12.14+). All new converters should also function inside of LaunchBox themes as well. New bindings to the various details views are Big Box specific changes, no bindings were added to the LaunchBox Game Details.
  22. Cool. Yeah I had a feeling it probably was a style choice, thanks for confirming though. I personally don't use cart artwork but I can see these becoming pretty popular. Glad to have another artist in the community. Always fun to see new faces bringing some interesting new things to the community.
  23. This is pretty interesting stylized look. I like the attempt at what your doing but the way some of these templates are laid out I'd find quite a bit confusing. Your templates aren't at a consistent angle or skew. Angles applied to the bottom of the cart where you're displaying the physical card poke out are at an angle but the tops are strait on. This gives the carts an appearance like what are warped U shape. Even if you were using an angled orthographic camera you'd see a bit the same angled stretch at the top of the cart that doesn't exist in these templates.
  24. Can you show a screenshot of what you mean? I see the details in Old Default on all the views that had it previous to this version.
  25. Page Up/Down thing is corrected already internally and will be in the next release. Thanks for the report.
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