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Everything posted by C-Beats
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Endless is "complete" and is simply a visual decision. We decided intentionally to still allow wrap around navigation for ease of use on the user and to make sure attract mode still worked properly with that set to false. Regarding a plugin not working, you will need to reach out to the plugin dev and see if they can help. We don't have access to their code to really do much about it.
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Launchbox update change: "Core selection on import"
C-Beats replied to Archmage_R's topic in Features
That drop down is only used when you are adding a new platform to the emulator you selected. When adding the platform to the associated platforms tab for you we use your selection to properly fill it in. We have updated the code to help make this more clear by only displaying that drop down when it is actually required to help avoid confusion. Should see the change in the next beta release. -
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And if you use the new Steamy LB theme you can access those documents/instructions right from game details when using ListView. Use it for a lot of my MS-DOS games that have companion books that are referenced in the game. Open them before I start it.
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Need to scroll to the right to get the actual reason the download failed (as you have been told before). All of these URLs are from EmuMovies so you may be having issues connecting or downloading from them.
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There are a quite a few things there that can be displayed. Manuals/Documents, Achievements, and High Scores. I already have 4 variations between the two views and didn't really want to have to fight with a 5th. Also generally speaking in regard to UI/UX design you don't want to move items all over the place too much because it screws with the muscle memory of the user. This way details are always on the left half the screen and metadata in the middle which makes that process a tad easier. I may look into a way of doing it as there is a control I would like to play with I haven't seen used much. But no promises.
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I've removed the last set of comments as they didn't add anything worthwhile to this thread. Please keep drama from other forums out of ours.
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"A new guard page for the stack cannot be created"
C-Beats replied to MarkyX's topic in Troubleshooting
I would check your page file settings then. I've not seen this error before, but did a quick search when you posted and every article I came across stated this was thrown when the OS was trying to access RAM and couldn't. The error box also isn't one we use in the application so I knew the error was being thrown by the OS and not us. You could attempt to look in Windows Event Viewer to see if there are logs in there that may help narrow down what is causing it as well. -
"A new guard page for the stack cannot be created"
C-Beats replied to MarkyX's topic in Troubleshooting
This isn't a LaunchBox error. This is your operating system telling you that you don't have enough RAM to open the executable you want to open. -
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Open up LaunchBox, go to the Sidebar and make sure you're in Platform Category view. Find the category in question, right click on it and select edit. On the right hand side of the window that just opened up is where you view and add images for this category. Drag the image you want to that box if it isn't there already (or use the Add Image button). Then set the image type to clear logo. Press OK to save. Then clear cache in Big Box and try again.
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You need to be in Platform Category filter to see those options. If you are in Platform Category you can right click any platform and have it create playlists based on certain fields. If you right click the Arcade platform (NOT the category) there is also another option that is similar to "Create Missing Arcade/MAME Playlists". That option creates the playlists made typically on import. Note though the new vertical/chd playlists are created by that process at this time.
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Not at the moment. Faeran and I want to get a document written up similar to the one we have for Big Box that explains a lot of the common bindings, but you would still need to understand the basics regarding XAML/WPF to make your own theme. This theme REALLY isn't one to use to learn either. The XAML files are NOT clean/pretty and there is a LOT going on. My Beats theme is far simpler to read and learn from this then is.
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Tools > Options. I believe the tab you need is simply called "Updates" (or however that translates). Should be a check box in there to turn it off.
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Updated description to make it clear, the upper banner CAN be resized, the grip is invisible but is under the play button, the cursor changes when you're over it. Only time you can't resize is if you are in image view and the shelf is open. Your sizing DOES get saved so you should only need to really do it once.
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Frankly forgot that was a thing we even had. I don't know that I've used those ever and they typically just got in the way so I didn't bother to add them. I originally had this, but with the images we have in our DB most of the times top aligned looked better (less busy and allowed the logo to be seen easily). Having it top aligned means the image doesn't look weird as you as resizing the details pane as well. Steam also top aligns the background (though their background image they use I admit has far less height than ours) and I was trying to be as true to their design as I could be.
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Steamy View File This theme requires LaunchBox 13.2 or newer This theme is more to show off what is possible with LaunchBox theming and see where we can break the mold. I asked the question, "Could you recreate the Steam interface inside of LaunchBox?" This theme is my answer. Changes from Default: EVERYTHING... (no really...) The images do a pretty good job at showing off the new features this theme provides, the basic run down is as follows: The theme basically has two completely different looks depending on if you are using List view or Image view Image View Game Details is horizontal similar to the Steam UI and utilizes a shelf system to drop down game details, achievements, and leaderboards List view utilizes a single list of games similar to the traditional side bar (the ACTUAL side bar was moved to a drop down menu) List view's Game Details is full sized and takes the space that typically the image view AND details would take in our default themes NOTE: The Game Details Panel CAN be resized, the handle for it is invisible, but is located between the Play button and where image view starts (or the rest of the details are listed in list view). This size change IS remembered so should only need to really do it once. DISCLAIMER: It is ENTIRELY possible to "break" this theme by hiding some views via the View Menu. Hiding GameDetails or the Sidebar can make it difficult or impossible to do much within the theme and should be left on at all times. Submitter C-Beats Submitted 03/01/2022 Category Custom Themes