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C-Beats

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Everything posted by C-Beats

  1. Thanks for the report, I can confirm I'm seeing this issue with scaling set. Interestingly it ONLY happens on the top most level of a menu. So for right now you could use the hamburger menu (in default the 3 lines on the upper left corner) select "Tools" from that menu and the tools menu then IS scrollable and able to be used. I am looking into the cause of this so we can get this corrected before release.
  2. Duplicates are marked as such if any of the following conditions are met: You have another game in your library (doesn't have to be in the same platform) using the same LaunchBox Database Game ID as the game in question You have another game in your library (doesn't have to be in the same platform) using the same exact file as the game in question You have another game in your library, in the same platform, using the same name/title as the game in question Can you confirm none of these are true?
  3. You SHOULD be able to do it with just XAML but requires lesser known controls and a some binding types you may not be use to using.
  4. I'd have to double check, but pretty sure on GameDetails you need to include "Game." (without quotes) on the bindings. So instead of "AlternateNames" you would use "Game.AlternateNames" (both without quotes)
  5. Hmm, I'll take a look at the code base. We SHOULD be trimming all strings (removing leading and trailing spaces) when we save games. I know I just recently had to add some in Add/Edit game to the beta that's out now, but not sure that'd affect data set by the import or download metadata tools. I'll double check them and see what I can do from the code side, and then see if I can tap on Jason to take a look at the DB records.
  6. You CAN via XAML but it isn't very intuitive, easy or strait-forward. What you would basically do is create a invisible text box and use it to build the string to the path the image is in (using static strings and SelectedFilter.Name binding). Then in the image control point to the text box Text binding to get the image (if it's there).
  7. OH so you want an image per filter value, not what filter you were on. So for example if you select "View Genres" you don't want a generic "Genres" image, you want an image matching the name of the Genre value you are moused over?
  8. Like a single image for when you are in Genre filter, and a specific image for series, etc?
  9. Thanks for trying to help, but could we not necro three year old threads.
  10. Apologies @Fragger didn't see the post. How did you install the GOG games that the import isn't finding? Did you download the installer/package from GOG directly? Are you sure you are using the right account credentials (only ask because I some how have two GOG accounts and often log into the wrong one)? The scan looks specifically for metadata files that GOG installers put into the directory of a game (files start with goggame...) if those files are in the directory we have no way of knowing it's a GOG game vs a standard executable game.
  11. What do you mean by "vector logos"? I assumed you meant SVG files, but these images are PNG so figured I was missing something.
  12. Do you mean specs for a PC that can emulate current gen systems? LaunchBox's requirements are pretty minimal so wanted to be clear what you were asking.
  13. I'm not 100% sure as I don't use the plugin OR Steam overlay, but FAIRLY certain that is what this plugin is attempting to do for you.
  14. Think you can snap a pic of what you're referring to? I didn't think the new context menus sizes were changed at all with the new dark theme so be curious to see what you're seeing. Also what screen resolution / scaling are you running?
  15. @MadK9 @Rlad Can I get one of you to confirm this is fixed for you? @The Papaw Can you confirm this is fixed for you?
  16. I would then try to run Command Prompt as administrator and run the following command "sfc /scannow" (without quotes) and let that process run, then restart your computer, and see if that fixes it. It basically scans your computer's system files and make sure nothing is corrupted and corrects any corruptions it finds. We've seen that help fix that error in the past as well.
  17. Typically this is caused by an issue with you video card and rendering DirectX. Always best to make sure you're video drivers are up to date when seeing this.
  18. You can't do it in CTC that I am aware of but if you are using the FlowVideo control to play the game video it has a "HasVideo" property you can bind to and control your fallback video visibility with. You would have to manually mess with the XAML to do all of that though to my knowledge.
  19. If you're looking for dedicated hardware for this purpose you could also check out Elgato's Stream Deck or other similar products.
  20. C-Beats

    Neptune

    Currently not possible, but is on my list of things I'd personally enjoy tackling.
  21. If the game has an ESRB rating listed on the Steam page it is ok to use that rating. The only time I could see changing an ESRB rating from what the developer has put on their page is if the following occurs: 1) the rating changes on the Steam page 2) the rating found on ESRB rating is more strict/severe than listed on Steam Typically with rating systems the company has to register the game for consideration with the review board of that entity, but if they do not hear back within a given period of time they are allowed to use the rating they believe they would get until they hear back from the review board saying they no longer can. There are also a LOT of developers (especially indie) that self-regulate and apply their own rating and don't submit any official requests to ESRB directly (which is probably why their database seems pretty empty in comparison). I would rather us use the rating the developers give then none at all since they should be pretty close to accurate. Accurate ESRB ratings on the product page influence a LOT and so it's pretty rare that dev's are blatantly marking their product wrong.
  22. There is no currently built in way of doing this. You COULD potentially do it via File Explorer though. Navigate to each image folder that you want to purge, then move out any file that contains "*-01.*" (without quotes), then delete any file that remains, then move the 01 images BACK to the folder. Rinse and repeat for all folders. Would definitely want to be careful doing things that way though.
  23. Only thing that affects the image save logic (other than the controls in the image page) is the games Title or Platform, so not sure why you would be seeing that. You always seen this happen or this new to the beta?
  24. This thread is for the beta version of LaunchBox (12.0 - beta 1 as of right now). If you're still on 11.17 I'd appreciate it if you would create a new thread elsewhere with your issue, or opt-in to the beta and let us know if you still are experiencing issues in the beta version.
  25. I mean is the LaunchBox games database ID of a game you are importing with the wizard the same as a game you already have in your LaunchBox library? Just trying to see if I can find a reason for what you are seeing.
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