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C-Beats

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Everything posted by C-Beats

  1. I would assume this is because you pressed the Games tab. When pressing that tab we generate the list of games your filter would generate so you can see the results in real time. With no filters active this is your entire library, which can take time to add to the form and unfortunately cause some hanging. It shouldn't crash though. Windows may mark it as "Not responding" but that just means the UI thread hasn't told Windows to redraw in a long time. It isn't because the program stopped working. I'll look and see if there are things we can do to help with that.
  2. Can just use the realtime filter to filter games that have installed set to NO and then delete those games, no need to delete all and reimport.
  3. Pinball FX3 isn't a portable app at all and only the Steam version (with cabinet code) supports direct to table launch. If the relative path is the same between both machines you can still transfer seamlessly, but if it isn't then you will need to repoint the table files.
  4. Glad you got it all sorted out.
  5. If you have a premium license you can turn off videos, screenshots, and fan art in game details in the options menu if you don't want them there at all.
  6. Not really sure what you're referring to, could you post a screenshot (preferably before and after if possible) so we can see what exactly you're referring to?
  7. I attempted to recreate this last night and couldn't. Could you PM me your data folder (zipped preferably) so I can take a look and see if I can find out what may be causing what you're seeing?
  8. So it sounds like right now it happening on import. If you run the "Download Metadata and Media" wizard and selected videos using that tool do you still encounter the same issue?
  9. Can you explain how you are downloading the videos? What step you are taking so I can attempt to find out why you would be seeing what you're seeing.
  10. As @Retro808 stated, try default theme and let us know if that is working or not. If it is then something is wrong with the XAML file you are using.
  11. I'll take a look at what may be causing this.
  12. PlatformMarqueeView wasn't changed in this version and should be displaying the same as it was in 11.17. I just ran in Big Box on all 4 of my installs and all show banners as expected so unsure why you would not be seeing them. What theme are you running, and does that theme have it's own PlatformMarqueeView file?
  13. They still should download in 12.1 but there is one MAJOR difference in 12.1 compared to 11.10 and that is EmuMovies content is always downloaded last. We have been running into issues with the EmuMovies API and a session timer they use with their download links, to minimize those errors we now wait until EmuMovies is the only thing left to download, and then we get the download links from your search and then process them. Also different is that each EmuMovies search is actually cached until we are ready to consume download links, meaning we save what you want to download, but until it's time to actually start grabbing stuff from EmuMovies we don't ACTUALLY send the search request to EmuMovies (so that the links don't expire on us).
  14. Cool, I'm glad you found something that's working out for ya. I know we have a few users in the community with one of those (or something similar) and they all seem to enjoy them.
  15. What language the game is in would greatly determine on the version of the game you have. That isn't something we would know (outside of making a guess based on the ROM region). You could add language to your games as a custom field if you have premium, but again that isn't something you'd be able to really scrape and would need to add it to your games manually.
  16. Looks like you're using Old Default theme, switch back to Default and those go away
  17. Got a screenshot of what you're seeing? I'm not real sure what you're referring to
  18. That realtime filter functionality takes values your games already have on them and places them in the filter. Those values you see in the release video are values ETA already had on his games. Most of the fields are scraped already for him via the import or download metadata tool. Some like series may have been manually added. You don't need to create the playlist manually, but you MAY need to assign the series values on your games manually.
  19. After installing that make sure to restart your computer. If it still doesn't work, open command prompt as administrator and type in "sfc /scannow" (without the quotes) and let that run and then restart your computer and try one more time. We've seen some of the .NET runtime files get corrupted and that process should identify and correct those issues for you.
  20. 12.0 is live if you want to download and take a look
  21. A lot of this will change with the release of 12.0. We should be releasing today. It changes how the default marquee view looks and adds new image priorities to do what you are trying to accomplish.
  22. I do have a FauxVert theme available on the forums if you have a monitor that is physically rotated but is still set to Landscape in Windows. TrueVert is also available if you are running the monitor in portrait mode. JaysArcade has a few good vertical themes as well if you are running portrait mode in the OS. LaunchBox is a portable app and uses relative paths when able, so as long as the relative paths remain the same moving to another PC should just be a matter of copy and pasting your LaunchBox folder from one PC to another (assuming the destination PC already has .NET/DirectX dependencies installed). We don't tell emulators what screen to start on, we just launch the process. If the emulator has a way to do per game config (like RetroArch) or command line switch to tell the app what screen to start on you could utilize those tools. I believe we also have a user created plugin in the downloads section some where that lets you choose what screen to start the emulator on as well though I've not used it.
  23. Thanks for the report. Will be fixed in the full release.
  24. "Random" has many different meanings. We do "randomly" pick a game for these functions, we take all the games, give them their own unique random number (similar to a lottery) and then pick one from the numbers assigned. It IS random but because how random by default is done on computers it may not seem as "random" as us humans would like at times. Patterns CAN emerge because of how computers generate random numbers. There ARE algorithms to help ensure "randomness" called cryptographic randomness which helps to smooth out some of those patterns, but those algorithms take far more time to generate their random seed and so we opted not to use them.
  25. We held the release as we encountered some bugs on final testing. We are aiming to release 12.0 today.
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