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C-Beats

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Everything posted by C-Beats

  1. At the moment the SSO window is used to get a web token that Epic requires to get your information. That token's lifespan isn't a huge one by any means and unfortunately our options to extend it (as well as the window in which it needs to happen) are pretty limited. I can tell you that we have no real interest in saving your credentials in any sort of plain text manner as that is a security nightmare. I will look into making sure we are doing what we can to renew the SSO token when possible but I make no guarantees.
  2. Ah that makes sense. You probably have broken hidden.
  3. Same System menu. Should be an option to View by Genre (assuming you don't have Big Box locked with that option hidden)
  4. I would browse the download section, some users already have complete matching box art sets to download. I know @ABeezy13 has done quite a few high quality sets.
  5. You have a game hidden. Easiest way to see which is to audit your library and sort by hidden field to see which it is.
  6. Easiest way is the following: Open Big Box Press Escape (opens System Menu) Go to "Manage Themes" Then navigate through that menu to find a theme that suits you and install it and set it as the main theme.
  7. If you have any directories in the LaunchBox directories it should be removed. Would verify that it doesn't need to be unchecked from anywhere else. The location of your games won't make any difference. At this point the thing you are getting hung on has nothing to do with what is in your library. You are simply failing to finish the download and move it to the appropriate folder.
  8. Ah ok. I misunderstood. That is typically caused by a file or directory being marked Read-Only or having drive access issues of some sort. Those files typically are downloaded to a temp directory then moved where they need to be once the download completes. Debug log would help confirm that though.
  9. If you are updating metadata for a large number of games it will take quite a bit of time to finish, and that step DOES lock up the UI so Windows sometimes reports the process is stuck/frozen. Just let the process continue and it will eventually complete. How many games are you updating at once? Does it still happen if you only update 4 or 5? Debug logs would also help determine if there is anything going on in your environment making things worse for you.
  10. Thank you for that. I had not heard of that until you mentioned it. I have made the changes and it looks like it works without any unforeseen side effects. Should be in the next beta release, I'll make sure to ping ya when it releases so you can't try it out for us.
  11. I've not heard anyone have this issue before, could you give me an example of a game you are seeing this with?
  12. Just so we are clear, that Release Type field does have drop down values for what the DB currently uses, but you CAN put anything you want in that field. If you want to use Beta in that field for your library you have that option. You can also bulk edit games and change that field en masse to make things easier on you.
  13. When this feature is on after you download an image it attempts to look at both images to see if they are the same image (visually speaking) if so the tool keeps the best quality image and deletes the lesser quality image. Leaving this one helps find and remove duplicates but at the cost of severely increased download/processing time.
  14. Could potentially just use the Release Type field to auto-generate playlists as well. Set up a "Hacks" playlist for games with "Hack" as the release type sort of thing.
  15. No there is no way to leave the hierarchy you are describing without each of those subsections being their own platform.
  16. Yeah. I believe it is. Always throws me off when people bring it up because to me SVN means Subversion, which is a source control application, so I have NO idea why it would ever be included with a project anyway. I'm sure the plugin has it's reason for the folder and it's contents, just the name gets me every time lol
  17. The way that device reports itself may not allow for that to happen. I have access to one of these, later tonight I will try it and let you know if I have the same issue and if I find a work around.
  18. Yeah. LaunchBox doesn't create or use a SVN folder so that would only ever be caused by a plug in. Glad you were able to get it all sorted out.
  19. LaunchBox HAS a Series view which can be used to group all games of the same series together. On the left sidebar Platform is default, just change that to series. If you need a playlist for that series at that point just select all and add them to a playlist (or create the auto-gen with that value if more desirable for your set up)
  20. LaunchBox image hierarchy works as follows: Platform > Image Type > Region As long as the files are named in a way LaunchBox expects, copying the images from the region folder you have them to the appropriate region folder of the correct image type SHOULD work (unless I am misunderstanding your picture)
  21. I think making reporting incidents like this easier would be far more beneficial than plastering a users name in the open. Displaying their name opens up the possibility of the following to occur (and given that this is the internet they are almost guaranteed to happen): 1. DB Mods will simply ignore or automatically reject anything from that user regardless of accuracy simple because THAT user was the one making the change 2. DB Mods will call out and harass said user both publicly and privately 3. Less people would post changes because they would be afraid of falling victim to points 1 and 2
  22. Should already be able to. And is used for different fields, OR is used if the same field is selected multiple times. In your example the current feature would already do what you are requesting.
  23. Images like screenshots would take a bit longer to load via symlink (only because they potentially are travelling via network and not just the HDD I/O), but as long as you don't move and sym the image cache folders box art and menu art shouldn't take any longer if cached already.
  24. I am referring specifically to the Download Metadata and Media tool in the Tools dropdown menu of LaunchBox (used to grab media for several games at once). Adding media of any sort via the Add/Edit Game screen doesn't check for duplicates and will pull anything you tell it to, regardless if you have it or not.
  25. Big Box uses WPF to render the UI which uses Direct X when possible, with a fallback to software renderer. Because of this a GPU GREATLY improves performance because you now have a dedicated card handling any rendering/image requests which then also frees up the CPU to be used more heavily by the data heavy processes.
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