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C-Beats

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Everything posted by C-Beats

  1. Regarding the points you bring up in your video. To make the rows clamp you would need to add a value to the "NavigationRows" (int) property, in your example I believe you want the value of 1. For the increased sizing you would want to either set the "SelectedItemZPosition" (double) with a value that moves your item TOWARDS your camera (generally positive number), or set the "SelectedOffset" (Point3D) with the Z being a number towards your camera (generally positive number)
  2. Do you have an example of how you have your XAML set up where you are seeing this?
  3. If it's not listed as a correction in the posts Jason makes that list what we have touched the answer is "likely not". I've not heard of this issue before, and I don't believe we have touched any input code on this beta, so I would assume that it still would act the same as the current version.
  4. Nahimic negatively interferes with Microsoft WPF product that we use to display 99% of the application. We would effectively have to start over to do this, so unfortunately the answer is no we cannot.
  5. What is being done in OnBeforeGameLaunching, that can't simply be done in the OnAfterGameLaunched call (which is only called if the game DOES indeed launch)?
  6. Rough Image match can cause the media import process to take quite a bit of time. It is best to keep it turn off until you have a good baseline established and are only using the media download tools to fetch a few new images from the database.
  7. How long are they idle and are you sure you don't have attract mode on?
  8. Yeah. That is why. I would take a bet that if you opened LaunchBox and went to your N64 platform, then selected a box and pressed CTRL-A to select all then F5 to refresh the cache you would suddenly not see any images there either. Big Box is looking for images in the N64 folder when they are in the Nintendo 64 folder. It will cause metadata scrape issues as well if you didn't set N64 to scrape as Nintendo 64
  9. Images from LaunchBox and images in Big Box are all the same files so you have something going on if you can see them in one and not the other. Does Default theme work for you?
  10. Retro is correct, that is greatly affected by the theme. I also want to point out "Change Views" will not work in Game Details because there is only ONE GameDetailsView, there simply is nothing to change to.
  11. Am I missing something? Both your links point to the same place. Please note that the number you see in LaunchBox as the Games DB ID and the ID used in the details hyperlink will NOT always match.
  12. Force a refresh of the Games DB and it should clear it up. Go to the hamburger menu (top left) then Options > Force Update Games Metadata. Let it download a new xml file and it should clear that error up for you.
  13. Yeah, it's not a overly complicated fix. Just open the default theme's ListContentView.xaml file and search for "ReleaseDate". You will see a SortMemberPath property being set. Just add that to the theme you are using.
  14. Updated your ticket but making a post here as well so others with the issue may be able to use it in the future. I cannot replicate this issue with the LB default themes. It would be possible if you are using a different theme for this to happen if the theme doesn't have the sort property set correctly however. Could you confirm what theme you are using in LaunchBox?
  15. Awesome thanks for that. If I can replicate and get it fixed I'll update the BitBucket ticket.
  16. Do you know what ticket in BitBucket you created? I'll have to take a look at the code, I know we haven't touched list view in a long time but I'll see if I can replicate and if so correct it.
  17. I believe I have found the culprit for theme's custom image types (like BannerBox) not working and should be resolved in the next beta pass. Thanks all for the reports and additional information.
  18. This isn't something that was introduced in the beta build. Would you create a new thread for the issue. Also if you have not already please create a BitBucket ticket for this as it is FAR easier to keep track of there. We don't want to lose your report in the shuffle of the forums.
  19. Would it be possible for you to start another thread outside of this one for this? This tool hasn't been touched at all this beta release and would prefer to keep this thread on topic. You will also get FAR better visibility in it's own thread than you will in this one, hopefully can help get you better answers quicker.
  20. Log reads that you have a missing sound file. Not sure this is related to beta at this point.
  21. There is a property binding in the new FlowControl called "NavigationColumns" (without quotes). This is how many columns you can move from the far left or right before the boxes move. Should help with what you are seeing. While running my other tests today I will make sure to review that logic though and ensure it is working as anticipated.
  22. @bbweiners @damageinc86 What view are using in BannerBox that you are seeing the issue with the clear logos?
  23. At this point the primary focus with the new FlowControl/FlowContext/FlowImage is to ensure that everything is working (both new and legacy). Once we are convinced that is the case I will update documentation in regards to how to use the new controls.
  24. Believe I have tracked down the cause for the WallView index error people are reporting. Thanks to all for the reports and additional follow up information. Ya all are the best.
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