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C-Beats

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Everything posted by C-Beats

  1. As long as Vita3k is setup as an emulator and you have installed the games to Vita's hard drive it should auto-detect them.
  2. If you're a premium user you can copy the theme you're using and then remove those sections from that view.
  3. Literally every time I see this reported it's because a user has extra files in their data folder that do not belong there. Typically it's because a user has used Skraper who's default settings create backup files in the data folder that do not belong.
  4. Select the "Tools" menu at the top of the window, then mouse over File Management, and then in there there is the tool that changes rom paths
  5. Tools > File Management has a way of changing file paths for already imported games. Select all the ones that you want to modify and then select that menu option to change which root folder those files are in.
  6. Not entirely sure how best to help ya. Both those forms hit the third party API directly to get the success/fail that the test button does and so if it's failing typically it's either on the third party's end or the transmission between us and them.
  7. All passwords are hashed before storing them in the settings file for security reasons so what you're seeing in the file is "working as intended". If I had to guess one of your passwords may have a special character or a character that doesn't play nice in HTML encoding that is causing you issues.
  8. Given that none of those items look to have publisher details either it would leave me to believe that the import process had issues finding a correct DB entry. If you select a game and press CTRL+E to enter the edit window in the window that opens in the upper right there should be a link to a database page if linked or a "Search for Metadata" if it didn't. If the button is there you'll want to use it and see if you can find the correct DB entry and select it, then you can grab images for that game.
  9. The quick filter button by the search bar also allows you to filter by region and can be used with any side bar filter.
  10. High score logic hasn't been touched in a significant amount of time and so there are no recent changes that would have broken functionality. If you enable debug logging inside of LaunchBox and attempt to play that game and set a high score there should be quite a few log entries in there related to the feature and could potentially shed some light on why the score isn't submitted.
  11. @Timber-eXoProjects Correction was pushed to the first beta build of 13.15
  12. Thanks, it does appear to be the same issue I had corrected, you're using the middle configuration where I usually use the first step one. Sounds like I need to track down what I did and see if I can get it to work on that setup as well. Thanks for the video, very helpful.
  13. You can change your sidebar filter to "Region" and then select by the region you aren't wanting to include. Then click a game in the grid and press Ctrl-A to select all and then delete to remove them.
  14. You can start a shut down directly from the Big Box interface via the System Menu
  15. Can you describe what issue you're still seeing? I've not seen any of the previous details stutter I saw in the past before the change and I use this theme almost daily both in test and production environments.
  16. It'd be your AV not your firewall. They tend to block that DLL sometimes because it contains chrome which they determine is dangerous. Once it's off run the installer again over the same location and you should be good to go.
  17. Just NEVER satisfied are ya.... Thanks for the heads up. I'll take a look and see what we can do to smooth out these edges.
  18. @sundogak Requested RPCS3 changes are in this push. Can you confirm you're seeing better imports?
  19. Thanks for the heads up. We identified an issue on the server that made the new DB files not generate. I manually fired the process to rebuild these and so should be able to update your DB file and see it now. We've also repaired the issue that caused it to stop generating those files automatically so you shouldn't run into this moving forward.
  20. It'd be nice to get to that point eventually, we're still considering how best to do that in the UI without it getting out of hand. Especially for users with a large number of platforms.
  21. Currently there is no way to push auto-imported games to any other platform.
  22. Can you share what entry you're seeing this with?
  23. yeah, really auto-import should probably be turned off for that platform in general. I'll take a look but no guarantees it gets changed in this version.
  24. The plugin's needing updated thing was a error in our server data. I've corrected that and you should see that resolved @Buccaneer @sundogak (and others). No need to update to see that change.
  25. We get the version number from the app itself. If you run command line against your app "pcsx2-qt.exe -version" (without quotes) what version does it report itself as?
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