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C-Beats

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C-Beats last won the day on July 9 2025

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  1. Yeah, that's just one of the unified themes. The thing in the background is the theme video I was talking about. Can grab em with EmuMovies in LB if you have premium LB and EmuMovies accounts. Believe Skraper has them if you use that as well.
  2. Not a name I've seen used in a long time. Man that theme was awesome when it first dropped. What error you getting? Sounds like you're just not cleanly removing the element.
  3. My guess would be those newer to the scene or that aren't real experienced with arcade emulation lump them. Those that have been around a while and understand the hardware differences (or set differences) probably then start going down the road of splitting some of them (especially ones that need an emulator that isn't MAME). That being said a LOT of users also still have no idea what each type of MAME set is and how they differ from another so many things like this we really have to straddle the line and play nice and work well for both camps in this scenario. Not saying there isn't room for improvement in the situation, but this is the type of thing we run up against with some of these features.
  4. Without knowing the exact theme in use I can't be 100% certain but yeah if you look at the root grid element (the first one you see) in the GameDetailsView.xaml file it PROBABLY has a background property. Remove that and you'd remove that translucent background on the element.
  5. Be better if you could show screenshots. Really what it sounds like you're talking about is any of the OG themes like Old Default or Critical Zone. They are using something called "Theme Videos" in the background though. The elements you see aren't actual theme elements and are just baked into the video that plays in the background. Each game has a diff video and so the theme elements in the video can be grossly different between each one.
  6. You could potentially just do: Interactive Fiction - Category - IF Games - Platform - Current Game playlists... - IF Audio - Category - Other IF Platforms
  7. To remove the text under the logo look for a text block with the PlatformReleaseDate binding in it and remove it. The video thing best you can do is set the background since I don't believe you can tell LB to stretch the video and it'll play aspect correct when possible. To add other details just take a look at how the current lines are being rendered and then do that with the bindings you want to add. Not really sure what theme this is to be able to help more. Looked like Beats but wasn't sure.
  8. THAT I'm not sure. I know we don't have any system in place in the Games Database to accept submissions like that. I'd ASSUME we can't have the various documents on the forums because of potential copyright infringement but that call ultimately will have to come from some one else. To be on the safe side I'd say not to until it gets the greenlight from management.
  9. @Retrofrogg may know. I know he was pretty vocal about this request and made it sound like he had some of those resources already gathered for his collection.
  10. That's just the default carousel control. You'd have to disable the 3D model entirely via Options to get it to do that. Themes don't have control over media priority in that.
  11. Please reach out to support@unbrokensoftware.com with your license file. Your error indicates something is wrong with it.
  12. Drop in frames in what exactly? Like some game you are running or in LaunchBox itself?
  13. Looks like you set it to wall view. If you have a binding for "Change View" (I typically set mine to V) you can change that to be what you want (one of the wheels I assume) and it'll save that change.
  14. Not a game I've ever even heard about but a pretty cool project nonetheless. Grats on getting this far and keep up the good work!
  15. If you're seeing this issue inside of Big Box then clear your image cache and let it rebuild and see if that helps. If not you can always set the stretch on that element to "Fill" or "UniformToFill" and then it'll make the image always fill up the space. Fill makes it stretch and UniformToFill will cut off what it needs to to make it fit.
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