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C-Beats last won the day on July 9
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Not a bug. You have an abnormal region string on a game. Region isn't typically multiple regions, but when it is they should be joined with a semicolon not the and symbol. Your game region should look like "North America; United States" (without quotes) and then it'd function the way it normally does.
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If running a Nvidia card make sure to set the color depth setting to "Full". By default it's set to limited which clamps pixels on either extreme end of the contrast scale which causes EmuMovies fade in from black to look all weird and pixelated as described.
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Roadblocks...not sure what to do now.
C-Beats replied to Shredder_guitar's topic in Collections and Builds
Maybe not in standard WPF. You definitely can with LB controls though. FlowVideo can be used to play only Theme Videos and just set to full screen, then elsewhere bind to it's "HasVideo" property and when it's false do other stuff.- 5 replies
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Data has been updated, added the following platforms: Atari 5200
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Data has been updated, added the following platforms: Sega CD
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Data has been updated, added the following platforms: Nintendo DS A large number of Windows games have been added as well
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Roadblocks...not sure what to do now.
C-Beats replied to Shredder_guitar's topic in Collections and Builds
Oh yeah, you won't hear much push back from me, I don't personally like them all being in that platform. The issue is if we go down this rabbit hole what justifies a record. The website you linked is an interesting resource though. That being said most of what you're pushing against I don't really have the authority to change, I'm just the code guy. Business decisions are handled a few rungs above me ;D Don't really have to understand it to recognize it's existence. Some people like to have multiple gameplay videos or trailers and we built a system that can accommodate those needs/desires (much in the way you're hoping we do your wants/needs). Regarding the theme making, AI is getting good enough at reading/writing WPF XAML you could likely get pretty close just tossing it the current files, telling it what you don't like and how you want it changed and it can walk you through what changes are needed and likely do the complete rewrite for you. As AI gets better making themes even manually won't be much of a hurdle.- 5 replies
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Can look in your \\LaunchBox\Updates folder. 13.24 is the current version so can just download it from our website as well. Otherwise can email support@unbrokensoftware.com and request an older release.
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Roadblocks...not sure what to do now.
C-Beats replied to Shredder_guitar's topic in Collections and Builds
Some of these legacy things are because of how we inherited and stood up the original DB that Jason had to rush in when the OG third party one was being removed. It was stood up 1:1 and there was a lot of code both in the DB and in the app that made moving away from it difficult and so the community kinda made what we had work and threw them all together. There has been talks internally about getting the electronic handheld stuff cleaned up but I don't believe a consensus was come to regarding which platforms deserved their own DB record vs a more generic "Electronic Handheld Game" sorta thing. This is so that people wanting to drag/drop files in places can see the folders and don't have to remember what the exact string is they need to make the folder to work. We have some folders that DON'T auto-pop like this and most people don't even realize that making those does anything, and there always questions about what they have to call it. We find making the folder ahead of time helps eliminate a LOT of confusion to this. The second line of thinking is that this is a front end app, made to help people that don't want to stare at the file system. Let the front end app do it's job of keeping you out of those folders and leave em alone lol. They can and are, but if we save the file ourselves we append the numerals. This is so that you can have several videos of the same type applied to the same game. Type "Avengers" in the search bar. Select the games you want (Marvel Avenger titles) and then press Ctrl+E. Assign "Avengers" to their series field. Then you can just create a playlist against that value and get what you want. Alternatively you can just right click them after selecting and create a manual playlist and then manually add/remove games from said playlist as desired. Playnite is another alternative you could potentially try. Getting emulation set up can be pretty cumbersome in it as it is largely created to be a front end for store front games, it's entirely possible to do though. Their 10ft interface mode is also free so can check it out without having to open the purse strings. We definitely recognize there is room for improvements in performance in Big Box but in many ways are fighting a LOT of legacy issues both in the ancient codebase (by tech standards) and WPF in general. There a lot going on internally to work on a newer version of LB that will hopefully address a lot of these issues, but our dev team size is pretty miniscule and so it does take quite a bit of time and balance to get it all working without dropping the ball in other areas (like maintaining the current apps). Not saying we are doing it perfectly by ANY means, but we're doing the best we can at the moment. That being said currently to get the best performance out of BB themes you need to manually create them. The CTC is great WYSIWYG editor but it's pretty far behind in what's possible in LB and the plugins it utilizes to get things done (and general WPF controls/syntax) doesn't always produce the most performant themes. You're trading off ease of creating theme for the performance OF the theme once built. Not saying that you may not experience some performance issues regardless (like the newer Unifieds I don't believe use CTC at all) but it rarely helps.- 5 replies
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Top of the page is a Help and Support button/link. Click that and then either "Report a Bug" or "Request a Feature" and then file it there.
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lol dang mods necro'ing old posts... Not to be overly nitpicky but when you make your own make sure you do the joysticks "correctly" and not like what is shown in this picture. The rotation of all 4 sticks should be the same (align with the TV). Right/Left on the outer two players shouldn't be rotated to match the angle the buttons are, but should remain parallel with the play field (tv screen). Maintains the angle so that when your playing your head doesn't have to try and do vector math to remind yourself moving in one direction physically outputs a diff direction on the screen. Less important on some games, but any game played on a field or 3d space you'll notice it more.
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Convert multiples Bin/Cue games into ISO
C-Beats replied to EduInmigrante's topic in Troubleshooting
Got ya, so you have a need specifically for ISO