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C-Beats

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  1. This is saying we can't save the dolphin integration plugin to the plugins folder correctly. Path tells me your running thing over a network drive and is likely causing the problem. I believe we have this resolved in the 13.22 beta but I'd have to double check.
  2. What binding did you use and what view file were you messing with?
  3. No I've never had the desire to use it as I don't really like/use most of Steams features. Is why I said if there is something I'm missing in the equation feel free to let us know and add feature requests for the bits you really hoping get into the mainline application. Some of what you mentioned I didn't even know Steam had at all let alone for non-steam games. This is why the feature request system is so vital. You can school us devs (something I'm not ashamed I need fairly regularly) and get us the information we need to figure out how important this is to the community and why.
  4. Yeah, I feel pretty confident that isn't going to work anywhere. My plugin I use on my own personal build does this so let me check how I hooked it up. I admit I may have use some undocumented stuff to make it happen so I wouldn't get my hopes up too much just yet.
  5. Yeah you had the right call but if that's what your file looks like you don't have any parent relationships. Need both a parent and a child identifier for valid parent relationships. You data file only shows the parent in each. I thought we had a way to manipulate parents via plugin code but not seeing the call to do so.
  6. In app you'd just check the check box for everyone parent you want. In the plugin you have to add a parent relationship to every model you want it applied. I'd have to look at remember what the interface is called.
  7. It'd be a rewrite, there would be similarities to our current offerings but we'd use it as a way to fix some core issues in the codebase and app processes. It'd have all the things people love about the software but be done in a way we move forward with it a bit easier than we often can in the current apps. Because of this I doubt it'd look like a 1:1 exactly to anything we currently have and more like a mix between all 3.
  8. Even if we come to Linux it won't be as a distro. It'll be as an app. You'll have to settle for close enough I'm afraid ;D
  9. To my knowledge there isn't a stable way to get the app working on Linux. There are too many Windows only third party dependencies.
  10. Typically you just let LaunchBox download/install it for you via the import. If you're using the Add emulator you pick the emulator in question via the drop down and all that information should fill in for you. There is also a download button in that window that appears for emulators that are supported and it'll dl and then check that the default settings are in there.
  11. https://forums.launchbox-app.com/files/category/4-game-media/
  12. Yeah, isn't really a zip issue, it's that your files are named poorly and you have a double extension on them. If you'd like I can give you steps on how to import them as in and then clean up your data files so that you can run the download metadata/media tools. I can also say with most certainty no code changes are coming down the pipe in the foreseeable future to really address this.
  13. I made sure the team was aware. Thanks for the report
  14. Things like what the file name is of the zip vs the file you see working. When importing the zip the file if you go to the game and enter the Edit Game window in the upper right do you see a GamesDb number/link showing that it's associated? What image are you seeing show? What options are you using in the media select page? Do you have the media limit set?
  15. Yeah in Big Box settings view there is an image cache section of the menu. In there should be a button lets you clear platform images from the cache and regrab them. It'd be the first thing on the list of things to try.
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