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C-Beats

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C-Beats last won the day on June 25 2024

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  1. We utilize the method we do for two reasons. It's officially supported by Valve, and it's far more secure than an SSO session like Playnite/GOG utilizes. SSO methodologies would need to save SSO cookies locally that can be used as an attack vector into compromising your accounts, otherwise we'd need to ask for creds every time (or store the creds which again is less secure). Since last I knew both were using it to log directly into your Steam account that session token can be used to hit your account settings including payment methods and purchases. Ours cannot. That being said I know Valve is constantly improving things and they may have made a more secure way of doing this that we can look into. You can submit a ticket via the Help and Support link at the top so that the powers that be can decide how important of an issue this is to tackle for our userbase.
  2. Try going to Tools > Download > Force Update Games Database (last option) and letting that run before doing any importing or scraping
  3. Thanks for the heads up. I'll get it cleaned up
  4. Did you save the config inside of RetroArch after making the change? Last I knew you have to actually press save to apply the changes, they aren't auto-applied outside of that session. They may have an auto-save config option to do that but I don't believe it's on by default.
  5. Yeah, that extension should work for anything LB grabs by default though
  6. Just need to install the codec afaik. In Microsoft Store search for "Web Media Extensions" (without quotes) and install that, should play fine after.
  7. We here at LaunchBox prefer the term "excessively vocal enthusiasm" That being said I'm glad you're seeing the performance increases with this release. Massive overhauls like this can be pretty nerve-wracking, and the thought of doing it and it not securing the gains we were shooting for would be pretty disheartening. Glad it's paying off for everyone.
  8. 13.19 upgrades LaunchBox to .NET 9 and some plugins may need updated to reflect this change. Your options are to revert to 13.18 or to remove the plugins in question until they have been updated.
  9. I'd run the installer over the application again. It won't overwrite your data. A lot of the time those dlls get removed by overzealous AV software since it has a full browser within them it views it as an insecurity.
  10. I looked into this and my good creds are returning as invalid from their API. This is something @circo and team will have to fix as far as I can tell. @circo feel free to PM me with any tech details you may need.
  11. That column only shows badges you have enabled. Sounds like you may not have had them on.
  12. Sounds like you're missing the .NET Core 3.1 runtime which is required by the chrome version we are using. You can download it from here
  13. I'll be honest, I never really look. That doesn't surprise me though, I can't think of any new UI elements we added, those are just hardcoded strings that fell through the crack and the new welcome page string afaik.
  14. No but it does support the controller category. Just put the Light Gun category name in an it'll pick up all it's children. Check show badges, turn on the light gun badge, sort by badge column. Alternatively you can just use the Quick filter by the search bar and use it to filter to only games with light gun support
  15. You can add any controller to any game in your local library, you're not limited to what the DB picks up/assigns. There are other platforms that have light gun games as well. I know because I manually and painstakingly assigned each of our controller support information per game per platform for all that the DB has in it atm.
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