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Pause-Menu Music Player
Shredder_guitar commented on JoeViking245's file in Third-party Apps and Plugins
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Pause-Menu Music Player
Shredder_guitar commented on JoeViking245's file in Third-party Apps and Plugins
Thanks for altering this, I'll give this a try. *update* Experience so far.... After a few attempts and restarting launchbox, I was able to get music to play. The first track does load randomly each time and the track does resume from it's original place once the pause menu is brought up again. Odd results, just as you mentioned previously is during the second track. On 3 occurrences, after the 2nd track has finished playing...silence/nothing...until I close the pause menu and reopen it, it does not play a 3rd random track by simply leaving the pause menu open. On my latest attempt the first track would load...play for about 20 seconds, then load the next track...play for another 20 seconds, then load the next track...repeat. This only happened once. I am testing with Castlevania SOTN soundtrack. (note: the track named 'silence' is not ACTUALLY silence.) -
Pause-Menu Music Player
Shredder_guitar commented on JoeViking245's file in Third-party Apps and Plugins
Nice discovery that an .m3u file works, thanks for digging into this a bit. It would be the random track selection that I am wanting when the pause menu first displays. Even if it just played that 1 randomly selected track in a loop that would suffice. Sounds like m3u files might be 'the way', but in it's current state that wouldn't get all the way there. I think what I'm trying to do (in a grossly oversimplified nutshell) is eliminate any possible need for rlauncher without sacrificing data and still making use of it....a nearly impossible thing, I know. Number 2 and 3 on your list is a deal breaker for me. Because we have things like AI now, I did have a script created that will rename all of my current single mp3 files to the baserom name (not completely perfect on the name matching, but it's like 98% and that was good enough for me) and update the music path on each game to the full path of the renamed mp3, and also set the 'missingmusic' flag to false. This saves from having to do each one manually in launchbox. Something similar could be done with the m3u file creation and pathing at scale with m3u file creation based on whatever exists in the folder and updating of musicpaths in the system.xml file. That said, I don't see a point in proceeding if the track still won't be randomly selected at the end of it. It does allow for me to merge/store files in folders...so it's not nothing. I would still only want 1 track to be played and looped, but the track is randomly selected at startup...which I think solves for item number 3. I'll have some more thinks about stuff that might work, It seems that someone on emumovies has already done some extensive work on selecting a track for each game and making a package based on a system for each game...which is nice and integrates nicely with this. But I prefer to solve the same problem in a different way that allows for more options on the user side. -
Pause-Menu Music Player
Shredder_guitar commented on JoeViking245's file in Third-party Apps and Plugins
Over the years I've aquired quite a bit of music files just finding them on various FTP sites, I would stash these away in the Rlauncher/Media/ Music folder and it would just pick whatever song from the folder... kinda wanting the same type of setup where I can just stash whatever music relative to the game. For example, Here is my Gameboy folder from Rlauncher, each folder has all the tracks for the named game (screenshot below). I haven't ported this stuff over to Launchbox yet due to the current limitation. I have Other system folders that have much more tracks and folders with the game name in them. Also, this pairs nicely with the new Pause menu I'm working on, I wanted something similar to RPause, but more efficient. To be a little fair, I'm not making any money at all. Period. -
Pause-Menu Music Player
Shredder_guitar commented on JoeViking245's file in Third-party Apps and Plugins
I think this is a great tool. I wish to make a formal request in the mechanics of it though. I don't know the proper place to do that, so i will do it here. 1.I would like to store game audio as \Music\[Platform Name]\[game name]\[track] and then a random track be selected to play when launching the pause menu 2. I would like to be able to set a root music path If not default. This would be useful in storing music files on an external drive, rather than launchbox itself. NVM, I think I can set the root music folder in LB and that would solve for this. -
Thanks, I wanted to do something that showed if there were multiple disks, Version is close enough to that, also it comes in handy for Scumm or DOS game. The goal was really to emulate what RPause does...but more efficiently. I wish that big box had a multidisk selector screen similar to Rlauncher prior to launching a multidisk game. Maybe it does and I just don't know about it yet.
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Sending this Pause menu as is, called "Shredder Pause". There are 21 systems in total, Fonts are included and will need to be manually installed. Regarding Mattel Electronics, I have made a special placeholder for the controller panel images below because I thought they looked cool, the images can be stored in Arcade - Control Board 3DO Amstrad GX4000 Atari 2600 Atari 5200 Atari 7800 Atari Jaguar Atari Jaguar CD Mattel Intellivision NEC Turbografx-16 Nintendo 64 NES Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo Game Boy Nintendo Game Cube Sega Genesis Sega Master System Sega Saturn Super Nintendo Turbografx CD Generic SNES If anyone has any troubles getting it installed, lemme know. Shredder Pause.zip
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Nice Set, I incorporated it into my pause menu that I'm working on specifically for the Intellivision under "Arcade - Control Panel" Artwork. I am doing unique pause menus for a few each system, not sure how many I'll do yet though. I squeezed this artwork in, not sure yet how i feel about size/placement yet, but I think it looks good. Here's a link to the announcement post if you want to follow along when i release it.
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A few theme specific and then a generic launch box pause menu. Still testing... may add more, but I don't think i want to cover every console...undecided at this time. Inspired by Kodi Aeon MQ Info theme. Displays Metadata Playmode Genre Region last played Game version or disc number play count game time played game notes publisher release year ESRB rating Favorite - yes/no community overall rating user rating Game Notes Scrolling metadata Intro wiki Data for current console system specs for current console Artwork Wheel logo Banner Game Clear Logo (top slide down animation) Cart Front (Side slide animation) Box front (Cycles between front and back box art) Game Title Screenshot Gameplay screenshot Console image Badges Game completion
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If you intended on making this a startup theme for bigbox, you've succeeded wildly. However, If you have intended to make this a theme for an individual game... I have some constructive criticisms 0:24-0:27 and looped a few times is just fine...perhaps even 1:12-1:14 played once at the very beginning...then 0:24-0:27. Else, this is more fitting for a video game trailer itself than a theme that I am only going to watch for, realistically, for a matter of seconds before selecting the game to play it. I recognize that you have a lot of talent.. I don't even know how you pull of some of the themes that you do...perhaps AI... but again as a constructive recommendation, this particular example is a bit much for how it will be used on the other side of the fence.
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A small contribution in comparison, but here is a bat file to allow for using zipped table files instead of loose ones. You'll need to update the paths at the beginning of the script for your setup and update your emulator settings to match the screenshot below. I imagine space saving would be important with that many tables. Also, this isn't a jab at anyone in particular, but the naming on pinball tables in general is f*cking horrifying. Launch_FP_Zip.bat
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Setting up Pinball FX3 to launch directly into tables
Shredder_guitar replied to HapHzrd's topic in Noobs
I know this thread is a few years old, but just getting into setting up PBFX3.... I assume that my version is older because it still requires a code...the latest version is said that the feature is removed and they are no longer handing out activation codes. I believe that my version is a steam c**cked version. I guess at this point my question is....is the code sharable? I don't know where else to ask or have a conversation about this. Feel free to clean this up after an answer comes through. I won't be linking this anywhere and I just want the ability to launch tables directly. -
I didn't make the themes themselves, I just had them and made videos out of them, sharing for everyone to enjoy.... should be pretty much all of them. All the ones I have anyway. Touhou Project Theme Videos.zip
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TouHou Project 3D Boxes, discs, Video Snaps
Shredder_guitar commented on cemfundog's file in Windows
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TouHou Project 3D Boxes, discs, Video Snaps
Shredder_guitar commented on cemfundog's file in Windows
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Hi All - Trying to fill gaps in my Collection Playlists for additional consistency and I would appreciate if anyone is aware of any avenues or willing to share If they have. I am looking for collection theme videos in a particular style similar to the link below for the following collections.... Avengers Collection Kingdom Hearts Collection Outrun Collection Star Wars Collection Also, looking for unified style for genre playlists Baseball Basketball Bowling Boxing Casino Cooperative Football Gambling Quiz Wrestling (I found 1 already, but I don't like the art) Pinball Arcade (Specifically. not future pinball or Pinball FX)
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Sharing this here in case it's useful to anyone else. This is an AHK script that I wrote to make Terrordrome v 2.10.3 Fullscreen and borderless and also relocate the mouse cursor to the lower part of the screen, and also Esc on exit. To implement, Add an entry in 'Additional Apps' with these settings TerrordromeBorderless.ahk
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Bulk Add/Remove Additional Applications
Shredder_guitar commented on JoeViking245's file in Third-party Apps and Plugins
Thanks for the quick reply... Just a theory at this point as I am actively working through my systems... I believe that feature may not even be needed as I believe the required file is in the "launching" section... so anything listed as 'additional apps' may not even be needed... I have no idea how a lengthy list of rom files were added under additional apps (probably my own stupidity), but through deductive reasoning I believe that nothing in additional apps is even needed so I chose to delete all the entries, this pretty much negates needing the feature...though it could be handy in some cases. Perhaps consider it a low priority. Thanks again for responding. -
Bulk Add/Remove Additional Applications
Shredder_guitar commented on JoeViking245's file in Third-party Apps and Plugins
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Roadblocks...not sure what to do now.
Shredder_guitar replied to Shredder_guitar's topic in Collections and Builds
Well, I decided to try with the guidance of AI and these are some samples of what I have so far... AI is nothing more than an advanced search engine, It took me several days and several do-over attempts to get proper placement of things. For the most part, I have parameters wrapped into datatriggers that pipe into variables to be used in text blocks which makes things as organized as possible....this is all within the unified theme, The unified theme,itself, has usable performance. So this could be considered Unified-Modified at this point. I don't think I 'm fully happy with it yet....might add a glass bar across the bottom similarly styled like the clock on top....but in reverse. Most of this work I am doing by hand while using AI as a reference for hex colors. "System" and "Year" alternate with "Manufacturer" and "Total Games", but I have lost functionality of the controller sliding in from the left when a new system is selected...annoying, but not the end of the world. According to AI, switching to a full screen video theme when present is just simply not possible at all...a plugin would(could?) need to be developed to add such functionality. I wonder if that exists.- 5 replies
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Roadblocks...not sure what to do now.
Shredder_guitar replied to Shredder_guitar's topic in Collections and Builds
Thank you for the responses and explanation on somethings. I appreciate the additional understanding, I have a slightly different point of view on the approaches to these things though. I get inheriting things while someone else jumps ship...happened to me in the professional world and it's essentially ruined me in every way possible. So I get it. Moving on..that said, Nintendo Game & Watch as a 'Catch all' solution is the worst possible solution... The Games DB itself is already a mixture of Manufacturers of games AND console types. Is this a 'I don't know how DB's work and I'm not touching it', issue or 'I'm afraid It's a house of cards' issue or is it a 'we can't agree on anything so let's table this and throw it in the backlog never to talk about it again' issue? I'm pretty hardlined in seeing that Tiger electronics and Konami Handhelds is not a game & watch console and should be treated as such. https://handheldmuseum.com does a great job of breaking these handhelds out by manufacturer... I wouldn't encourage that ALL handhelds have their own manufacturer at this time because there just simply isn't high quality assets available for all these games, however You could say 'All handhelds go into a Misc category, If a number of high quality assets exist above 10 (or whatever number makes sense), then it's justification for it's own manufacturing category.' Tiger Electronics, and Konami Handhelds would certainly fit that profile....I believe Mattel Electronics and Vtech would also fit that. I would propose a lightweight folder structure and within launchbox have a section to enable additional folders as desired, enabling them creates the folder...this would reduce complexity in architecture...significantly in terms of empty folders. The folders created in the platform video folder I wish that I could redirect and not have them auto created at all. I don't understand why anyone would want or have a need for more than one video of a title...sure there are video themes...but I consider those a different thing than a video snap..which would be of the game itself. ok, that might be a solution to this problem, I'll try that and see what comes of it, thank you. I had a quick look, it looks very similar to launchbox. I have concerns about getting into more complex consoles like teknoparrot and Taito how it would work out. I am basically in search for a more modern feel that ALSO stays true to original consoles in functionality...it's a BIG ask, I'm finding. Because there are things that make complete sense from an end user perspective, that don't make as much sense from a Dev Perspective. I might give playnight a shot with some simple tasks, but I would rather prefer a front end app that has capabilities to connect to launchbox...similar to HS and RL or something like pegasus and LB...i.e. the tractor trailer model. Just so I can avoid completely rebuilding. *update* I downloaded Playnite and gave it a bit of a try... When I think about rebuilding all over again on something I'm negligibly excited about, I literally want to vomit. I don't think the juice is worth the squeeze at this point in the direction of playnite in it's current state. the platform reminds me of the Backend of HS 2 and in comparison HS2 is a bit farther along. I don't know what tools you use, but I'm a Sr Dev by trade, happy to help if possible... I don't think I would be able to help write code, but I'm an Infra and systems guy all the way. Agreed that what I want needs to be manually created, I'm sure what I want is possible and can be written far more efficiently directly in XAML, I just don't know how. Is there tools that help with doing this and getting the desired results? CTC is designed in such a way that reading raw values is stored in plain text and is unreadable then output to xaml in a bunch of variables that takes a lot of time to figure out what it's doing. Looking for something I can just plug in a few lines and say 'make it do this' . I've changed the text before on the unified theme, but when you get into gradients and drop shadows and applying different text styles, it gets complicated.- 5 replies
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So, I've dived into launchbox for long enough that I feel that I can throw my opinion out about some things without just being Mr. Poo Poo about it and not recieve an enormous amount of pushback simply because of my misunderstandings of how the platform works. I know what I want, I know what I'm trying to achieve and I've either run out of ideas, or what I want is just not feasible and I don't know where to go from here. A little backstory... I've been a Hyperspin OG user since almost it's conception...it's fair to say that I'm pretty set in my ways... I have over 100 systems that I've scoured the internet over the past few decades and I've done it all solo, I've never worked in a group that shares artwork or anything of that nature. It's been all by myself, just finding the best or most complete gamelists and trying to find the roms and artwork on the internet to make those as complete and consistent as possible. I value both of those things along with historical accuracy in high regard. Missing wheel logos, boxart and cart art drives me up the wall. So needless to say, I've spent much time on that. I reached a point where I was almost "done done" with hyperspin and I just wasn't going to add anything else, just get things the proper size and maintain it from there. I had run out of desirable tweeks or themes to add to it and it was the way i wanted it for the most part with controllers configured for each system and all. What I was trying to achieve was an authentic experience using bliss-box with the original controllers for each system and every system (yes, all 100+) was just plug n play. Launchbox: Launchbox existed and I was aware of it, but never hop'd on these forms as I was deep enough into hyperspin not to just change willy nilly. Then Hyperspin 2 came out.... FFS what a shit show. I expressed concerns and was met with 'deal with it or fuck off'...(I'm only slightly paraphrasing, but the admins may as well have said that) ...so naturally, I fucked off. I gave it a shot, it was basically unusable ...and still pretty much is by my standards and so I determined that was not a viable option. But I was still wanting something more stable. A windows update was released which broke HS1 (which has since been fixed)... Launchbox started looking more attractive after that. So I decided to give it an honest college try. I started off adding the usual basic systems, NES, SNES, Genesis, Game Gear Etc. I noticed that launchbox was picking up roms that I didn't even know I had... in a way, it felt more complete. There was some mismatching happening with artworks, that had to be manually corrected...not incredibly painful, but it was what it was. There's quite a few things about Launchbox that doesn't make sense to me.. Example: Why is Nintendo Game & Watch, Tiger Electronics, and Konami Handheld all considered Nintendo Game & Watch...that makes absolutely no sense logistically...not even a little bit. I've manually corrected it through the use of playlists, But now Nintendo Game & Watch requires additional steps to filter out games that are actually nintendo game and watch...which just shouldn't even be a thing. They are not the same. The same issue exists with Nintendo and Famicom... This one is debatable...but In my mind they are not the same console, but from a database sync perspective, they are treated as the same. Why? It doesn't make any sense as the number of people that also consider these consoles to be seperate...the consensus is overwhelmingly there. Automatic folder creation. The folder creation scheme doesn't make much sense, in fact, I find it a little bloated. System images are intermixed with Platform images and media pack images and I almost always have a difficult time determining where the folder I'm looking for is and which one is effecting the thing I want to change. I get that this is trying to be idiot proof, but I find it a bit cumbersome. Each system folder has roughly 35 folders, but only 5-10 of them are used...this should only create a folder in the event that the folder will be used...not just always, this would reduce complexity overhead, i think. Also, I have all my System/Platform videos stored in an area I refer to as a 'Clean Zone' ...Along with my roms, this is an area I want set in stone and only read the data, not alter it. I was frustrated to find out that when pointing a platform video path to a platform folder, creates Marquee/Recordings/Theme/Trailer folders and I have no say or option to turn that off or not make that happen or store those folders in a different place...they HAVE to exist in the platform folder...GRRR. Along with this, Some of the platforms renamed the video files and added a '-01' behind them....why Cant the video files just be read as is just like the rom files are? The rom parsing in itself is phenomenal...apply that same process to the video files. I have the same issue with the image naming and folder structure and how they are region based...but then there are also files that don't have a region that fall outside of the main folder name structure....simply put, IT'S JUST MESSY. I think a better approach would be to NOT have region folders and instead rename and append the region to the filename...much like a movie file name i.e. Super Mario Bros. - World - Nintendo Entertainment System.png or better yet... let the user choose the image filenames based on metadata fields. Filters. Filters work mostly ok once you get them dialed in...but there are one-offs that I have yet to figure out how to fix...Example Avengers. What I want are all the avengers games from the arcade and nes and super nes...but Capcom Avengers also appears and that has nothing to do with the comic book characters and I have not been able to successfully exclude that game as it would also exclude the data east version of avengers....so again, mostly works, but has snafus that I haven't been able to fix. Launchbox has forced me to put more of the workload on 'the emulator' rather than a 3rd party tool like Rlauncher...I have mixed feelings about this, but overall I can see it as a good thing despite being incredibly painful to reorganize things. Through updating emulators and such I have reduced the number of emulators I use from roughly 30 down to 17 with Mame and Retroarch doing most of the heavy lifting. Since a lot of things are automatic in Launchbox, I lose a real sense of what's happening on the backend with how files are read, where they are, what artwork asset is affecting what I'm seeing on the screen, where files are being saved and if they are not overwriting anything else. Once set up, Launchbox is a great asset management tool on it's own. Big Box I hate it...scrap it. Kidding...sort of. Most themes are visually unappealing and the interface, I don't find very intuitive. I'm having to clear cache to see any changes; which I hate and worst of all.....performance issues. After selecting about 5 different games, the platform gradually slows to a crawl and becomes unusable until I restart it. Seems like it would do well with smaller collections, but not for behemoth libraries like i have. What I was wanting in a front end platform is basically hyperspin, but not hyperspin. I like the unified style themes, but there are gaps where I cannot have uniformity and the trade off of having video only themes is mildly infuriating because I can't just whip a theme out in photoshop and make a zip file, there's a whole other process to making it a video as well....and I'm not that good at making themes. This seems to be the way of things though... I like the video themes because It takes a lot of guesswork out from artist to user, but opens the conversation up for paywalling later...which I am absolutely going to hate and it would kill my desire to be a part of any gaming community permanently. Greed is a motherfucker. Anyway, getting back to the point, what I was wanting was a hyperspin wheel style theme for each platform (unified theme) with metadata text that is unique to each system (this has been the roadblock part for me, example screenshots below). Also, I want the experience to switch to a fullscreen theme whenever a fullscreen theme is present and back to a wheel when it is not...just like the behavior of Hyperspin. This sounds simple, but is proving to be an impossible demand. I have been building an All-in-One theme in the CTC Theme creator, but once it gets to 30 unique themes or so, the program has now become unusable, likely due to the mere size of xaml file that the main menu screen has to be read in order to display anything. I did like the idea of being able to switch themes per system, but I first was hoping to achieve consistency with the unified theme as a base, first, before switching things around. I am basically at a full stop now because CTC can't handle what I am asking it to do at the scale I am wanting to do it... I have not looking into the issue yet of how to switch to a full screen theme whenever a game theme is present, I've read that it is possible, but requires a direct edit to the XAML files that I haven't done yet. I see no point in continuing If I can't get this solved. I have looked into other alternative front ends that are just more lightweight and do not have a hyperspin feel to them at all that I could perhaps use launchbox as a backend tool like Pegasus...but It seems still in the early stages of development as well and not there yet. Not being able to use the loading screen was a deal breaker for me. So it seems that since HS2 is basically not developed, and Big box has performance issues and pegasus is also underdeveloped, I am really just kinda stuck with no direction forward. Can someone help to address and work towards solutions for the above concerns for launch/bigbox or suggest a path forward that achieves what I'm trying to achieve or a better suited front end that works with Launchbox. I am too deep into the ways of launchbox files and configuration handling to just simply change now, so I would much prefer to work with someone on palatable solutions for bigbox if that's even possible. Thanks for reading my book.
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Overall it's a nice theme, Clearly there has been a lot of effort put into it. Room for improvement. Remove the fake plastic over the box videos or make it drastically less invasive somehow. Bottom line, it annoys me and very much not to my taste. Remove the cover box remaster logo where the video plays and also in the bottom left off the main screen... I know you made the theme, I don't need it staring in my face all the time. I have an upper-mid level spec'd PC and my machine bogs down often trying to run this theme. Remove the big box logo that appears on the video, in between loading videos I have several favorited games (specifically on nintendo, I haven't checked other ones), the main screen displays a 'favorite games' section that is blank even though i do have favorites When a theme doesn't exist and a default theme is loaded, remove the mortal kombat guy.......it's annoying after several system loads. I see this is addressed in the notes, but I do want to mention that I have over 100 different systems and most are not covered. Not sure what the order of implementation for addressing this is, but I would have preferred that it was more ready to go, out of the box, the implementation strategy seems to be geared towards modern systems....atari...older nintendo, intellivision, mame, casio, wondervision, are skipped. I see that this is on the list to be improved, I just hope that most are covered in the future....with the performance concerns already, I feel like this theme will run into the same issues that I had with theme development which is that a theme gets so big that bigbox becomes unusable due to the nature in which the code is structured/compiled/cached....best of luck.
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For whatever reason, I am not able to get this plugin to show up in launchbox, I am downloading the package and installing it in the plugins folder, but It seems to be nowhere to be found after starting launchbox. In the instructions/screenshots on the main page, I am not able to tell what the 3rd screenshot is...it's either the plugins main folder or the core folder, I have tried putting the .dll file in both locations, but either way, still, don't see the plugin after starting launchbox...It's been a few years since this plugin has been updated...has it broken with later versions of launchbox?