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Everything posted by Shredder_guitar
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1. launchbox itself has nothing to do with RA bezels...they are separate things 2. probably a broken reference in the config. Navigate to [ra folder]>Config> [core name folder]>corename.slangp (if it exists) and check the reference path for the bezel and make sure that exists ...you should see something like "#reference ":/shaders/Mega Bezel_Packs/Duimon-Mega-Bezel/Presets/Standard/Nintendo_NES/NES-[STD]-[Guest]-[Bezel].slangp" ....follow that path (your path will be different) and see if the bezel exists there... if it's not the same as what is listed in your slangp file...that's the issue. If the slangp file doesn't exist at all, that is also the issue.
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Retroarch? Mame? Bezel Project? Other?
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This game.... WOOOOO BUDDY! Nailed it! I only played the first couple levels cuz i want to stream it later. but MAAAAAANNNN. This game is awesome so far.
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How do you make a unified styled video theme?
Shredder_guitar replied to Shredder_guitar's topic in Big Box Custom Themes
I'll have to try it that way...next time and see how it works out... Now that i've done this a couple times, I still have a Sunsoft Theme to make and then hopefully my theme making days are over. -
How do you make a unified styled video theme?
Shredder_guitar replied to Shredder_guitar's topic in Big Box Custom Themes
This one turned out a bit better. I really dislike making these things. but I do enjoy when they're finished. Taito Type X-2.mp4 -
How do you make a unified styled video theme?
Shredder_guitar replied to Shredder_guitar's topic in Big Box Custom Themes
So I used adobe premier to make this... I know almost nothing about premier...it turned out slightly better than shitty, this is my first attempt in making a theme this way...so be gentle...but it works...posting this in case one of the other 3 people on the entire internet plays these unity games. Unity Games.mp4 -
Title pretty much says it all. There are a few systems that i have searched high and low for a unified theme and they just simply do not exist, So It looks like I'll need to create my own. I can create the artworks in photoshop, but, What then? I've seen a brief mention of someone doing a theme in powerpoint...? Is that the way? Just not sure how it's done...previously I would create themes in hypertheme...but that is clearly no longer the way and outdated... Just looking for a guide or someone to offer advice on how it's done now. The pic is just for visual reference on the style of theme I'm wanting to create.
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thought I would circle back to report this... I just clicked on the games DB link at the top of the forum page and the page didn't load...I closed the tab and navigated to the forum page again and clicked on the link at the top of the page and it loaded.... could have just been one of those technical snafu's but this thread came to mind.
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I don't recall having this exact experience. I noticed that some system images on games DB were not loading...but that's been a thing pretty much ever since I've been going to the site...so I assumed it was known...other than that...no issue for me that i recall.
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tutorial How to make 3D PC/Windows DVD Game Cases - Tutorial
Shredder_guitar replied to Robin55's topic in Game Media
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Hasn't been a problem for me, but I did notice in the very beginning of 2024 there was a ginormous uptick in bot/spam traffic pretty much all across the internet.
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Tiger Electronics - Batman - Animated bezel *updated*
Shredder_guitar replied to Shredder_guitar's topic in Game Media
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Tiger Electronics - Batman - Animated bezel *updated*
Shredder_guitar replied to Shredder_guitar's topic in Game Media
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Tiger Electronics - Batman - Animated bezel *updated*
Shredder_guitar replied to Shredder_guitar's topic in Game Media
Added Back To the Future Animated. -
Tiger Electronics - Batman - Animated bezel *updated*
Shredder_guitar replied to Shredder_guitar's topic in Game Media
you can probably use this as a source of truth to determine if you have them all. https://www.handheldmuseum.com I have 48 tiger games and 19 konami games. I'm not sure that all exist as mame games though. -
Thanks for making this pack. Request: Cruis'n Blast - theme/boxes H2Overdrive -theme Also, I request the sizing to be better on these cases... Here is a scale comparison to a nintendo box, which is roughly the same size as a DVD case IRL. I get that these would be slightly shorter, but the width would be the same as the case...again IRL. There are a lot of cases of this style in these packs.. I haven't bothered to look if they have all come from the same source, This 'feels' better to me w 893 h 1247 Canvas w903 h1401 Final Export , I've also done some upscaling for my own specs on this box for my own personal taste, but my issue with these are the size.,... and there are many boxes this style with the same issue.
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Sorry to be a pest, but is there any feedback on this? Please let me know if there is something i need to clarify. I just checked another theme and it does happen with other launchbox themes also, so it's not just 'big details'...but I wonder if there is a design choice that could be made at this level that does not cause that conflict.
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I know it's working now, after it broke cuz of windows updates that was a big enough window for me to say 'ok f*ck this, I'm going to give this launchbox thing a try'..... I tried to keep the setups separate, but with launchboxes requirements of automated way of doing things, I just went all in on launchbox and it's configurations...a year later I'm still in process of transitioning my stuff over so i can completely archive hyperspin and rlauncher. The setup...comparatively has been quicker, most of the work i've had to do in Launchbox is more just customizations and artwork gap fillings, rather then 'why doesn't this damn module launch my game!?'...so that's been nice... overall I feel i've gained ground faster with launchbox....launchbox has a few shortcomings and they are REALLY big ones...but thankfully there are only a few. There were some growing pains, but on the upside, I've been able to consolidate from using 29 different emulators down to only 13 + a bunch of standalone setups that must remain local. After using launchbox for 6-ish months, I circled back to start hyperspin again and i have to say that after not looking at my hyperspin setup and setting things up in launchbox, visually things are night and day difference. I had many artworks that weren't the correct size that I just got used to looking at that way...things are much cleaner in launchbox. I like the idea of having a centralized database to sync artwork assets, but the subjective bureaucracy on 'what is proper and what is not' I can do without. My emulators are more static in nature these days, meaning i don't have things changing and moving around all the time via scripting so it means less things break and it's more 'set it and forget it' now...so that's nice. HS 2 is a f*cking joke. I would have been more open minded if they didn't tell an entire community of contributors over the years 'f*ck you, this is what we're doing, like it or not, leave.'....that's really messed up. It felt more like an attack than progress, honestly. And your last statement is VERY consistent with that....they want to monetize it, they just aren't saying it outloud yet. and that's not fair to a lot of people who helped build this stuff.... the same could be said for all these platforms though... but that one hit the hardest for me because I had been lurking and contributing since 2010-ish.
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I panicked for a moment after reading this. I literally just switched from Hyperspin to launchbox and have been setting it up for the past year... I don't have the mental fortitude to withstand switching again...that said, I checked out an AIO setup guide for neo station....meh...underwhelming. It's a different flavor of the same shit. All of these different dev teams are competing against each other and it seems like they all suffer from the same problem....automation where they shouldn't be or things are juuuuust broken enough to keep a community together and keep them talking, but not well functioning enough to set it and forget it. The cycle for neostation will be this... New shiney update. a big push for development and features. Some weak level of standardization Modifications and tweaks from the community Additional features that end up breaking the platform instead of enhancing it fizzle to abandonment Move on to the next shiny thing. In my personal opinion a better approach would be to have front end dev teams and back end dev teams and those teams develop their platform in such a way to make the front ends interchangeable....like a semi switching a trailer. I would be more willing to change front end software and it's ultimately less development work, That way, I'm just setting up a new front end to bolt on to my existing assets and configurations...rather than starting from scratch with my assets and structuring things under that flavor of requirements under a different brand...to do that every few months or years is just exhausting when you have a behemoth setup like i do. . No thanks, not for me. The more and more of these emu frontends come out, the more i see a risk of paywalls in weird places. Launchbox has an introductory paywall and I'm fine with that, that makes sense... But I can foresee people starting to capitalize on syncing for assets and artworks with the way these platforms are being designed....that's going to be a sad day for a lot of people. I value just a solid working platform customized to my exact specifications and just prefer to leave it at that. The only reason that I jumped ship on hyperspin is because the community began sucking, HS1 broke, HS2 was horribly under developed when first launching and decisions were being made that i can already anticipate will run into costs for users...and not small costs, any concerns were ignored...that's not how a healthy community functions, especially from people who have been long-time contributors. Anyway, I won't be chasing neo station at this point time.
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Just made a contra evolution bezel real quick. Thought it looked cool and was worth a share. if anyone wants it. Use the reshade pack to apply it.
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Pause-Menu Music Player
Shredder_guitar commented on JoeViking245's file in Third-party Apps and Plugins