
Shredder_guitar
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Switching from HS to LB - Rlauncher question
Shredder_guitar replied to Shredder_guitar's topic in Noobs
How political of you. Anyway, Pauses and shutdown screens will be done later. I do wish to add more menus than just save states and manual viewings, if that's even possible. Some of the stuff in your video is visually appealing, but functionally falls short, I would want less video movement in the background of a menu system, it's too distracting. I would prefer more of an interactive menu system, the metroid pause menu is fine, but like i said, I would want some other menus besides just save states and a manual menu. The animation in the background is fine. -
Switching from HS to LB - Rlauncher question
Shredder_guitar replied to Shredder_guitar's topic in Noobs
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Switching from HS to LB - Rlauncher question
Shredder_guitar replied to Shredder_guitar's topic in Noobs
Yes, I used the theme creator to make the startup theme, I haven't paid for the software yet so I haven't been able to export the theme. I used retrohumanoids transparency (him and his buddies stole hyperspin from everyone so i dont' feel bad) I took the esrb/favorite images from the gridblock theme, the animation in the middle left, i don't know where that can't from and the tile version of the system name is an image i have stored in hyperspin that i put into LB. The boxart, cart, clearlogo, and text info and background is coming from Launchbox. The font style I want to be system specific, I have all these fonts that I use so they will need to be installed. Happy to include them with the themes. -
Switching from HS to LB - Rlauncher question
Shredder_guitar replied to Shredder_guitar's topic in Noobs
well after spending most of the day learning the community theme creator thing (terrible name), this is what I came up with...actually kinda better than the original Rlauncher fade ever was...looks more polished. I'd like to make one for each system. This one is just for NES. -
Switching from HS to LB - Rlauncher question
Shredder_guitar replied to Shredder_guitar's topic in Noobs
You must have your artwork set up differently in terms of clearlogos Most/all of my box art/disc/clear logo/etc is stored inHyperspin/media/system and rlauncher reads those assets from there. Are you saying that clearlogo art would then need to be stored in the rlauncher/media/[system]/[game] folder? The 'stragglers' you mentioned is the exact thing i was refering too about subfolders in LB not being able to be parsed by the rlauncher/launchbox plugin.... I spent a day trying to tinker and fix it or get something workable, but I just couldn't figure out how to get it to parse the subfolders and even if i got it, then there would still be the issue with selecting the correct artwork in the event of multiple discs or duplicate artworks. If we could create a similar fade and pause menu system in launchbox, but have rlauncher do the lifting of configurations, that would really be the best of both worlds....though I worry about artwork duplication...I should know more when getting into it. I was looking into this "Community Theme Creator" Thing...apparently there's a free version and a paid version?.....that 's kinda bullshit...why do i have to pay money to create something that a community will benefit from?...and also that I/myself won't make money from? Who thought that was a good idea...? -
The"3 Skulls of the Toltecs (CD DOS)" game is unzipped into a folder and is the only game I'm actually testing...my previous comment was just answering your question as to what most of the games are. When I tried using the scummvm launcher and a batch file was created with it, the batch file itself worked, but it seems that Launchbox does not recognize the batch file when it is imported...so that method seems to not work When I try to just drag n' drop the games in, the folder is recognized and i have also loaded the game into scummvm, according to the video, i should be able to just click on the game and it works...but nothing happens.
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Switching from HS to LB - Rlauncher question
Shredder_guitar replied to Shredder_guitar's topic in Noobs
Interesting approach...i kind of like that idea...a lot, actually. I think that might actually work, It will take some time, but I'm going to mark this as a solution, but continue to post stuff as things evolve. What about artwork for the pause menu though? -
In the particular case of 3 skulls, I have the western file as you've shown for scummvm, it varies as i look through these newly obtained zips.
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bumping this thread...still having issues, not sure where to go from here.
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Switching from HS to LB - Rlauncher question
Shredder_guitar replied to Shredder_guitar's topic in Noobs
Sorry for being unclear, The first fade is launching through Rlauncher This is Launching through LB connected to Rlauncher The reason I understand that this is happening is because launchbox sometimes stores the artwork in regional sub-folders and the plugin (on the rlauncher side) built in AHK does not parse subfolder art and if it did there would be a risk of grabbing the wrong artwork if it did. It has been requested to be updated but Agent47 is hesitant on making any changes and has very little desire to maintain the upkeep. There has been a real lack of maintenance with rlauncher so I'm certain that the platform will just eventually die a slow death as tech moves on. In my opinion, rlauncher would still be relevant today if the modules were centralized in a github or something for people to communally update or add to them, but that's a whole other can of worms.... rlauncher is the most 'unfun' part of emulation, but crucially important in my opinion and could have been a real powerhouse to be the backbone of all the frontend platforms...that's where bad and neglectful leadership gets us...the emulation community would have a much better time if we all upheld our pillars better...but it is what it is. Anyway. my mention about the bezels is that i prefer rlauncher BECAUSE of that feature...without the use of rlauncher I am bound to a static bezel within retroarch and if i have to use a different emu other than rlauncher, then as far as i know at this point and time I just can't do that... i'll look more into that later, but I've been avoiding anything with bezel project because I have my own way of doing things. I like to know what things are doing and how this stuff works and why. -
Switching from HS to LB - Rlauncher question
Shredder_guitar replied to Shredder_guitar's topic in Noobs
The fades don't display the artwork correctly though. Clear logos, etc. I haven't looked at pause. Since this post, I've been in process of just setting most everything up in Lb...as annoying as it is, I'm finding somewhat palletable solutions...like the gridlock fade... it contains the same info during loading and is a bit more polished. I'm getting used to some of the nuances that LB has. I have experienced the slowness that comes with adding lots of systems.... LB does lock up on me sometimes so that's a little annoying, but all in all, once i get this fully customized to my liking, i think it'll be nice. I really wish there was better bezel support in LB in the same way that Rlauncher did it... I was able to set up my bezels in such a way that my bezels rotated to a different bezel each time i loaded a game. I really liked that feature. Anyway, It's coming along... -
foldername: 3 Skulls of the Toltecs (CD DOS)> game data files I don't have the one game i'm testing zipped.
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Right or wrong. If this is the quality level of responses that are given for rejecting submissions to a database, then I won't be contributing anymore. I'll just keep my lazy ass submissions to myself....even though I'm not the one that submitted artwork without removing the backgrounds first before submitting. ya'll can have this back too.............................. I know what that means now. sirs.
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Switching from HS to LB - Rlauncher question
Shredder_guitar replied to Shredder_guitar's topic in Noobs
what exactly do you mean by this "excuse me for the block."? -
Ok, I've tired all methods of setting this emu up and i just cannot seem to get it to work. First, I tried following this guide Then this guide, Then this guide, I can't get any of these processes to work...at best, I am able to get the scummvm emulator to launch to the main menu...but never have been able to get it to launch to a game. My current settings at the time of this writing are the batch launcher method, but that also doesn't work. Trying the latest method with the plugin again I have the settings below...but it still doesn't work. I have enabled debug logging and i don't see anything that i recognize as an issue.... 2025-05-28 03:20:12 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Complete 2025-05-28 03:20:12 PM Music.NotifyTrackList Start 2025-05-28 03:20:12 PM Music.NotifyTrackList Invoke WPF 2025-05-28 03:20:12 PM GameDetailsViewModel.Dispose: Marked disposed true... 2025-05-28 03:20:12 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2025-05-28 03:20:12 PM GameDetailsViewModel.Dispose: Video control dispose... 2025-05-28 03:20:12 PM GameDetailsViewModel.Dispose: Video control nulling... 2025-05-28 03:20:12 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2025-05-28 03:20:12 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2025-05-28 03:20:12 PM GameDetailsViewModel.Dispose: Completed. 2025-05-28 03:20:19 PM Music.Pause Start 2025-05-28 03:20:20 PM FIRST CHANCE EXCEPTION: Sequence contains no elements at System.Linq.ThrowHelper.ThrowNoElementsException() 2025-05-28 03:20:20 PM ERROR: Failed to parse UWP game info. 2025-05-28 03:20:20 PM EXCEPTION IGNORED: Sequence contains no elements at System.Linq.ThrowHelper.ThrowNoElementsException() at System.Linq.Enumerable.Last[TSource](IEnumerable`1 source) at Unbroken.LaunchBox.Windows.Integrations.Xbox.Xbox.SetupMetaWatcher(Object ident) at CollectionSerializerWatcher.FindDataSchema(String ident, CollectionSerializerWatcher) at Unbroken.LaunchBox.Windows.Integrations.Xbox.Xbox.ReadMetaWatcher() 2025-05-28 03:20:21 PM Music.Pause Start 2025-05-28 03:20:21 PM MameHighScores.Prepare: Beginning the preparation process... 2025-05-28 03:20:21 PM Aborting MameHighScores.Prepare: Uploading MAME high scores is disabled in settings. 2025-05-28 03:20:21 PM Begin M3U Check. 2025-05-28 03:20:21 PM RomPath after M3U build: '{redacted}\Launchbox\Games\ScummVM\3 Skulls of the Toltecs (CD DOS) 2025-05-28 03:20:21 PM Game.PlayCount changed from 0 to 1: 3 Skulls of the Toltecs (ScummVM) 2025-05-28 03:20:21 PM DataManager.SaveInternal started. 2025-05-28 03:20:21 PM Saving InputBindings.xml... 2025-05-28 03:20:21 PM Saving GameControllers.xml... 2025-05-28 03:20:21 PM Saving ListCache.xml... 2025-05-28 03:20:21 PM Saving Settings.xml... 2025-05-28 03:20:21 PM Saving D:\HyperspinMasterbuild\Launchbox\Data\Platforms\ScummVM.xml... 2025-05-28 03:20:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2025-05-28 03:20:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2025-05-28 03:20:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2025-05-28 03:20:22 PM Aborting MameHighScores.Parse: Uploading MAME high scores is disabled in settings. 2025-05-28 03:20:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2025-05-28 03:20:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2025-05-28 03:20:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2025-05-28 03:20:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2025-05-28 03:20:22 PM AddEditGameViewModel Closed Updating GameDetailsViewModel 2025-05-28 03:20:22 PM AddEditGameViewModel Closed Updating ContentBackground 2025-05-28 03:20:22 PM FIRST CHANCE EXCEPTION: '{redacted}\Launchbox\pack:\application:,,,\WpfResources\Background.png at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement) 2025-05-28 03:20:22 PM GameDetailsViewModel returning to pool... 2025-05-28 03:20:22 PM DataManager.SaveInternal completed successfully. 2025-05-28 03:20:22 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Start 2025-05-28 03:20:22 PM Music.Prepare Start 2025-05-28 03:20:22 PM Music.Kill Start 2025-05-28 03:20:22 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Complete 2025-05-28 03:20:22 PM Music.Kill Finished 2025-05-28 03:20:22 PM Music.NotifyTrackList Start 2025-05-28 03:20:22 PM Music.NotifyTrackList Invoke WPF 2025-05-28 03:20:22 PM GameDetailsViewModel return to pool: Video control dispose... 2025-05-28 03:20:22 PM GameDetailsViewModel return to pool: Video control nulling... 2025-05-28 03:20:22 PM GameDetailsViewModel return to pool: Invoking UI thread... 2025-05-28 03:20:22 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2025-05-28 03:20:22 PM GameDetailsViewModel successfully returned to pool 2025-05-28 03:20:29 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2025-05-28 03:20:29 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2025-05-28 03:20:29 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2025-05-28 03:21:23 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2025-05-28 03:21:23 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2025-05-28 03:21:23 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2025-05-28 03:21:23 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2025-05-28 03:21:23 PM ContentViewModel Context Building 2025-05-28 03:21:23 PM ContentViewModel Context Built 2025-05-28 03:21:23 PM ContentViewModel Context Opening 2025-05-28 03:21:23 PM ContentViewModel Context Opened 2025-05-28 03:21:28 PM Music.Stop Start 2025-05-28 03:21:28 PM Music.Kill Start 2025-05-28 03:21:28 PM Music.Kill Finished 2025-05-28 03:21:28 PM FIRST CHANCE EXCEPTION: Could not find file '{redacted}\Launchbox\LBThemes\Big Details\Images\Ratings\Not Rated.png'. at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) 2025-05-28 03:21:28 PM FIRST CHANCE EXCEPTION: Could not find file ''{redacted}\Launchbox\LBThemes\Big Details\Images\Ratings\Not Rated.png'. at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.Windows.Media.Imaging.BitmapDecoder.SetupDecoderFromUriOrStream(Uri uri, Stream stream, BitmapCacheOption cacheOption, Guid& clsId, Boolean& isOriginalWritable, Stream& uriStream, UnmanagedMemoryStream& unmanagedMemoryStream, SafeFileHandle& safeFilehandle) at System.Windows.Media.Imaging.BitmapDecoder.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy, Boolean insertInDecoderCache) at System.Windows.Media.Imaging.BitmapFrame.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy) at System.Windows.Media.ImageSourceConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value) 2025-05-28 03:21:28 PM FIRST CHANCE EXCEPTION: ImageSourceConverter cannot convert from System.String. at System.ComponentModel.TypeConverter.GetConvertFromException(Object value) 2025-05-28 03:21:28 PM FIRST CHANCE EXCEPTION: ImageSourceConverter cannot convert from System.String. at System.ComponentModel.TypeConverter.GetConvertFromException(Object value) at System.ComponentModel.TypeConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value) at System.Windows.Media.ImageSourceConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value) 2025-05-28 03:21:28 PM FIRST CHANCE EXCEPTION: ImageSourceConverter cannot convert from System.String. at MS.Internal.Data.DefaultValueConverter.ConvertHelper(Object o, Type destinationType, DependencyObject targetElement, CultureInfo culture, Boolean isForward) 2025-05-28 03:21:28 PM GameDetailsViewModel returning to pool... 2025-05-28 03:21:28 PM GameDetailsViewModel return to pool: Video control dispose... 2025-05-28 03:21:28 PM GameDetailsViewModel return to pool: Video control nulling... 2025-05-28 03:21:28 PM GameDetailsViewModel return to pool: Invoking UI thread... 2025-05-28 03:21:28 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2025-05-28 03:21:28 PM GameDetailsViewModel successfully returned to pool 2025-05-28 03:21:28 PM FIRST CHANCE EXCEPTION: BitmapMetadata is not available on BitmapImage. at System.Windows.Media.Imaging.BitmapImage.get_Metadata() 2025-05-28 03:21:29 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2025-05-28 03:21:29 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2025-05-28 03:21:29 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2025-05-28 03:21:51 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2025-05-28 03:21:51 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2025-05-28 03:21:51 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2025-05-28 03:21:51 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2025-05-28 03:21:51 PM AddEditGameViewModel Closed Event Started 2025-05-28 03:21:51 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Start 2025-05-28 03:21:51 PM Music.Prepare Start 2025-05-28 03:21:51 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Complete 2025-05-28 03:21:51 PM Music.Kill Start 2025-05-28 03:21:51 PM Music.Kill Finished 2025-05-28 03:21:51 PM Music.NotifyTrackList Start 2025-05-28 03:21:51 PM Music.NotifyTrackList Invoke WPF 2025-05-28 03:21:52 PM AddEditGameViewModel Closed Invoke Start 2025-05-28 03:21:52 PM AddEditGameViewModel Closed Updating GameDetailsViewModel 2025-05-28 03:21:52 PM AddEditGameViewModel Closed Updating ContentBackground 2025-05-28 03:21:52 PM AddEditGameViewModel Closed Invoke End 2025-05-28 03:21:52 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Start 2025-05-28 03:21:52 PM Music.Prepare Start 2025-05-28 03:21:52 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Complete 2025-05-28 03:21:52 PM Music.Kill Start 2025-05-28 03:21:52 PM Music.Kill Finished 2025-05-28 03:21:52 PM Music.NotifyTrackList Start 2025-05-28 03:21:52 PM Music.NotifyTrackList Invoke WPF 2025-05-28 03:21:52 PM GameDetailsViewModel returning to pool... 2025-05-28 03:21:52 PM GameDetailsViewModel return to pool: Video control dispose... 2025-05-28 03:21:52 PM GameDetailsViewModel return to pool: Video control nulling... 2025-05-28 03:21:52 PM GameDetailsViewModel return to pool: Invoking UI thread... 2025-05-28 03:21:52 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2025-05-28 03:21:52 PM GameDetailsViewModel successfully returned to pool 2025-05-28 03:21:54 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2025-05-28 03:21:54 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2025-05-28 03:21:54 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed
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snes doesn't do that though...which i guess is why i think it's an issue...and that box-full art is also sideways...
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Thanks for the reply. I don't think they're sideways....the 'full box art' is...but idk if that is what's being used. You can see in the upper right, how the image comes in when it eases. Is this are you saying this is not the case for everyone and is tied to the type of art that i have? I believe i got this art just from syncing from the website. on the list view. Ok I'll have to mess around with it and find something palatable in that case, i know there's alot of columns so not sure which ones i would actually use.
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This is probably my favorite theme so far. Just wanted to mention that N64 3d boxes are sideways in the upper right corner and also listview doesn't seem to work...well it works...but there's no horizontal scroll bar and the column spacing is odd ; once the columns are expended the text is readable, but i am only able to look at a few columns at a time.
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Switching from HS to LB - Rlauncher question
Shredder_guitar replied to Shredder_guitar's topic in Noobs
such is life. -
Switching from HS to LB - Rlauncher question
Shredder_guitar replied to Shredder_guitar's topic in Noobs
I gladly would, but installing via ISO is a destructive install.... I have way too many programs and configs to just wipe my machine and start fresh....though it probably couldn't hurt to improve my FS... I would rather build a new machine and do a fresh install at that time than to wipe my current one and reconfigure it. My office PC is about 10-ish years old, so It's about time (when i build a machine i try to future proof it as much as possible and spare no expense, though graphics card prices are getting ridiculous...there's absolutely no fuckin way I'm paying $4k for a graphics card....i paid $1200 for my gfx card now and I'm obviously still pissed about it). I've added most of my systems in and have experienced some slow down, but not much. It's these non-optimized tools that's the culprit...trading flash and gradient backgrounds for lightweight optimization. That's what I liked about HS 1.5, it was lightweight, easy to understand and customize and what it did, it did well. Ah, well, march forward. Launchbox works absolutely wonderful as an asset management tool and obtaining artwork packs ina shared DB...something I've ALWAYS thought should happen. Regarding big box, I like the ability to switch themes on the fly, but a lot of the themes are lacking in my personal taste. I like the unified theme the best, but customizing the bars is ....blah. Here's what i got so far, though i haven't figured out how to change the colors per system yet...if that's even possible. I like displaying the controllers at the bottom, that's pretty cool. I still need to figure out how to do a fallback system theme when an arcade theme is not present. Then there's the dreaded emulation thing. None of my systems are fully configured to work...Launchbox needs a backend specifically geared for setting up and configure emulators (i don't want them automagically configured, i want to implement them myself, customize them, and know what they are doing, and as mentioned in a previous post, I have my rlauncher set up in such a way that it cycles through a number of bezels upon loading so they are different each time. I really like to be able to do that. I have rlauncher control my bezels via ini files, not retroarch. -
Switching from HS to LB - Rlauncher question
Shredder_guitar replied to Shredder_guitar's topic in Noobs
It works in functionality at least for the simple emus like retroarch, but i run into issues with the artwork on fade screens (haven't checked pause screens yet, but probably the same) because of artwork existing in subfolders. The clearlogo path is no longer fed to the launchbox.plugin ahk file in rlauncher. HS still works on my main HTPC for the moment, thank goodness, but my office PC has updated so I can't modify anything and push out to my HTPC. 24H2 has been on my machine too long to roll back (above 10 days), so I'm just stuck with it until there's hopefully an update that fixes it. But since there's no support or active updating for it, then i have concerns about how long it will be until it breaks again. Launchbox has much more support and does have some foundational things established that make sense to me like having a shared database for artwork. Not too keen on the automatic emu setup and configuration, I often do things in a non-standard way. Like for example, bezels, I have bezels set up in such a way through rlauncher that they rotate each time i launch a game so I see one of several different possible bezels each time. Customizing the Unified theme, for me, has been much more difficult, but doable. So far I've only found the artwork structure to be Launchbox's achilles heel. I have 72 systems all highly customized in Rlauncher... I would much prefer minimize resetting those up as much as possible. -
Switching from HS to LB - Rlauncher question
Shredder_guitar replied to Shredder_guitar's topic in Noobs
Is there tutorials /documentation for this stuff? -
So now that HS1.5 doesn't work after the latest windows update and HS2 is just a complete dumpster fire of a platform. I'm trying to switch to using LB, but I don't want to give up on using Rlauncher because of the massive amount of configurations I have done with artworks and pause menus. I've noticed that artwork is not being pulled correctly when using rlauncher and that is because the art path is no longer provided to the launchbox plugin for things like the clear logo, box art, etc. I don't want to give up fade screens and pause menus. How can i navigate this? What are some solutions that are alternatively palatable? Is there a fix for the plugin floating somewhere around the internet? I've tried searching for days, but I haven't found anything that works and it seems that it is mostly because the artwork is stored in region subfolders, which seems to be quite difficult to pull off in AHK to parse those things. How can i proceed?
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So I'm giving launchbox an honest college try and trying to learn the nuances of launchbox. My question is 'How do i navigate multiple artworks of the same type?' example: in gameboy advance I have a 3D box of Classic NES series castlevania that looks like it's a japanese version and I upload an american version....both are 3d boxes, but the japaneese version continues to display. What I have been doing is just deleting the other box...but is there a better way? Can I set a priority level on the boxes so i keep the box i don't want to display as just artwork and the desired box is shown while navigating? I like my displayed navigation artworks to be as consistent as possible. Also, in this specific instance... https://gamesdb.launchbox-app.com/games/details/24763 .... from launchbox I am not able to download the fat gameboy color 3d box version...it doesn't even register as a possible download, only the skinny one, what do i do in these situations?
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Hyperspin to Launchbox/Big Box turbulence and rants
Shredder_guitar replied to Shredder_guitar's topic in Monkeys
These are the kind of gaps I'm referring too and that increases as the systems become more obscure.. I fine with sharing, but I don't want to just upload them to emu movies because that (in my opinion) is not helpful because to my understanding (or lack thereof) these assets would come from a specific repo and they need to be named correctly to be parsed and downloaded...that repo needs to be updated and I wouldn't have the authority to do that.