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Akasha

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Everything posted by Akasha

  1. It's true; I reverted back to 13.16 and am staying there.
  2. Wow! That is some exceptional work, Zugswang. I only wish I had those kind of graphic design skills. Have you done this for all of your games? I ended up using the templates the OP provided to make a simple one for myself that was in line with the style of the rest of the others in their pack. Here it is in case anyone wants it. I also made one for Strider 2 since that one was also missing.
  3. @ zugswang: That's a very cool image. Never heard of this one by Make/Kaneko for the Neo Geo!?? The one I'm referring to is by Mitchell.
  4. These are simply incredible! A huge thank-you. Would it be possible to add Gamshara, plz?
  5. Thanks for the reply. You are correct about the name; it was simply a typo when I wrote the post. I was finally able to add the game through a brute force method and adding all the game details manually as I wasn't able to get the database to recognize the rom when scraping.
  6. I've successfully imported all my Neo Geo games into the AES platform save one: Samurai Showdown V Perfect. I'm using Arcade64 and it natively supports this game. I've tried everything and it simply will not recognize or import the game. Help please?
  7. Thanks for your help! That worked. And thanks for this nifty plug-in also.
  8. Appreciate the help, but I think I'm just about to give up after trying for the last 4 hours or so to get it working properly. I've done two fresh installs of LB and checked that no scripts are running. And of course, made sure --fullscreen in the command-line parameters was removed. I'm now getting a bordered window inside my bezel but it doesn't fit the bezel. Using pseudo-fullscreen hides the window somewhat, but it's still not behaving properly and using a fullscreen hotkey instantly hides the bezel altogether. Here's my log for the last attempt: LaunchBox version: 13.26.0.0 Plugin version: v2.2.1 _BLSetup.xml version: 2.2.1 BLSetup.xml loaded Total emluated platforms: 1 Total enabled Platforms: 1 ****************** 2026-04-20 9:14:22 PM Checking game: ActRaiser 2 Platform: Super Nintendo Entertainment System Default ROM: ActRaiser 2 (USA).sfc No Additional Apps Platform game subfolders: Default game was lanched. Checking for bezel.. Looking for folder: "Bezels\Super Nintendo Entertainment System\ActRaiser 2 (USA)" The games bezel Folder was not found or was empty and the game bezel did not exist in the Platform folder. Bezel image being used: Bezels\Super Nintendo Entertainment System\Super Nintendo Entertainment System.png Bezel ini file used: Bezels\Super Nintendo Entertainment System\Super Nintendo Entertainment System.ini 14:23:754 Setting up Bezel Window 14:23:787 Shader not is enabled. UseShaders = False Setting up to load bezel Emulator: bsnes Parameters: Lx:240 Ly:0 W:1440 H:1080 14:24:763 OnAfterGameLaunched... 14:24:833 startup HWND: 0 00.067 14:25:599 waited for bsnes: 00.764 14:25:601 EmulatorHwnd: 1901720 14:25:602 Emulator exec: bsnes.exe 14:25:604 Showing Bezel 14:25:634 BezelWindowHWND: 788278 14:25:660 Remove the caption, thick frame... 14:25:661 Remove extended border styles 14:26:157 Removed menu bar 14:26:163 Moved/Resized the emulator window 14:26:177 startupSleeper: 0 14:26:179 Waitng for game window..... 14:26:430 Game window is ready (1 seconds) 14:26:452 Closed Background Window (h): 0 14:34:549 Set Emulator as foreground window after Pause 14:34:669 Set Emulator as foreground window after Pause 14:34:690 Game exited 14:34:794 Closing BezelWindow
  9. I was able to get this working with Snes9x, but not Bsnes - which I prefer to use due to it's accuracy and options. I have the --f command off, but it isn't working. The bezel comes on during the load up and then disappears when the game starts.
  10. That setting works for me dragon57; thank-you! @RetroWolfe: Did you click "apply" after changing the setting to 1?
  11. Thank-you! Been looking for this for a while now; very much appreciated.
  12. OMG. Ok.... so I FINALLY figured out the problem. As a long-time user of MAME (about 20 years), I've been using mostly older versions that were no-nag and dinput patched. I'd gotten so used to using those versions for so many years (which automatically have dpad configured), that I completely forgot I can simply ADD the dpad controls in the tab menu! D'OH! I'm a stupid. It's working fine now - yay! Hopefully this will help anyone who might get stuck on the same issue. On another note however, I keep getting an error popup when I launch the version given here that says "Error opening translation file English". Never ever seen this before in MAME. How do I resolve this?
  13. The dpad isn't working - but the sticks do. I haven't been able to get the dpad working with any newer versions of mame for quite some time now. I also have an older version (0.161) which is dinput patched and the dpad works no problem with this patched one.
  14. THANK-YOU!! Much appreciated. By chance, do you know how to patch this to enable dinput too? I use an xbox one controller, and for fighting games, the dpad is much better in terms of accuracy over the thumbsticks (for me).
  15. Just what I was looking for! Thanks. :)
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