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Jason Carr

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Everything posted by Jason Carr

  1. Alright, beta 11 is out; I'm calling this a release candidate. Per the "Loading Interface" taking a while, I took a look at the code and I'm guessing it was related to Chrome. I changed the process a bit to not load Chrome at all if the Welcome dialog isn't shown. Hopefully that will remove that issue, at least when the Welcome dialog isn't displayed. Let me know.
  2. @UnderwoodNC Can you help us figure this one out?
  3. There may be an issue with the plugin here then. It looks like the majority were added as new games, likely because the titles didn't match up. For example: "Chronicles Of Mystery Secret Of The Lost Kingdom" was entered in as a new game. The title for that game using the proper conventions should be "Chronicles of Mystery: Secret of the Lost Kingdom". The plugin could be adding new games when the titles can't be found maybe...
  4. Okay, scratch that. There were a whole ton of new games submitted to the games database from your account @Robin55 that had lots of incorrect data (it looks like around 500 new games). The issue is that many of them were missing punctuation or using incorrect casing in the titles, and our moderators were having to reject the majority of them as a result. Rather than make them have to keep rejecting them all, I went ahead and cleared them out. I'm not sure if it's an issue with the plugin, or if the games are just named incorrectly in your collection, but the game titles are very important to get correct when submitting new games, so unfortunately we have to reject new games that are submitted with titles that aren't 100% correct.
  5. Ah, that explains some things. What is your user name on the games database @Robin55? There were a number of things that were submitted incorrectly that had bad data that I had to remove; it makes sense that they were submitted by the plugin. It didn't have anything to do with regions, but rather the wrong data in the wrong fields.
  6. Thank you @Bardock and @dukeemu! I have the translations updated for the next beta which should be out shortly. @Bardock I've fixed it up, so no worries, but when you do the translations for the new "Markup" fields, if you would please copy and paste the English text and just change the text instead of re-typing it, that would be tremendously helpful. The markup went haywire because of some extra spaces (HTML is really picky sometimes). Thanks again!
  7. Alright, I figured this out. If you select to move the ROMs when they're already in the right folder and don't need to be moved, this happens. It's not really logical to attempt to move the files when they're already in the correct folder, but I can probably add something in to prevent it even if you chose the wrong options.
  8. Awesome, enjoy it!
  9. I've been working on this most of the day so far. Just fixed the moderation issues; let me know if you guys run into anything else.
  10. I've been working on this most of the day so far. I fixed the previous moderation issue and cleared out the batch of crap submissions that were really annoying. Let me know if anyone runs into any further issues.
  11. Woot. I've heard from a few people now that it's fixed. Whew. We ran into a performance issue inside of Big Box specifically caused by a portion of the delay-loading that I had introduced to boost those startup times specifically for Big Box, so I did have to back off a bit on it. I'd rather Big Box startup times be greater than have any performance issues while running Big Box, especially with startup videos and such. So we're going to run with what we have for now.
  12. Good deal. The initializing process is the portion that extracts files; it's normal for that portion of the process to be much longer on the first launch after an update. The issue was caused by a glitch in the latest version of our deployment system, believe it or not. It had nothing to do with the LaunchBox code lol.
  13. Per it taking longer to start up LaunchBox the first time than subsequent times, obviously that's perfectly normal based on how Windows caches things. However, it's not normal for the "Loading Interface" portion to take 10 seconds...
  14. Hmm, that's a clue I guess. However, in my testing it works fine even when maximized, so I'm puzzled here. It seems to be an odd one-off issue for only a handful of people. What we fixed is an issue with it not saving if you close the game details and restart LaunchBox.
  15. The 25 seconds on first start is as expected, because it was extracting the Chrome files. This will happen on the first run only. I'm puzzled on the 10 second thing though; it may still be related to Chrome somehow. I'll do some testing and see what I can come up with.
  16. Alright, beta 10 is out. First and foremost, some users are seeing crashes and can't start up LaunchBox or Big Box, so I'm hoping this fixes it. If you're unable to update because of the crashes, you can download the latest beta here and manually install it over top: https://www.dropbox.com/s/77j7nrilus8y3dc/LaunchBox-8.0-beta-10-Setup.exe?dl=0
  17. Beta 10 is out now guys; please let me know if it fixes it for you. If you're unable to update it normally because of the crashes, you can download the latest beta from the link below and manually install over top: https://www.dropbox.com/s/77j7nrilus8y3dc/LaunchBox-8.0-beta-10-Setup.exe?dl=0
  18. Interesting. Thanks for this report @gldoorii. This should only be happening if there are files that already exist in the folder with the same name. In that situation it appends the "-1" so that it doesn't overwrite any files, I believe. Any chance that there might be hidden files in that folder, or something like that? Also, I assume this is happening when moving/copying the ROMs to the LaunchBox folder?
  19. Thank you all; I have those three translations in for the next beta, which should be out shortly.
  20. Are you guys seeing this with LaunchBox, Big Box, or both?
  21. Okay, interesting. So I'm guessing it's a Windows 7 issue somehow.
  22. @Goldug Are you running Windows 7?
  23. It's that time again guys, time to translate for a release! I'm hoping to put out the official 8.0 release on Wednesday or Thursday morning. Going forward, the release notes that we've been translating directly in this thread have been moved into the Strings.resx file, so they can be translated in the same way, which should make it easier. The new Markup80Changes and MarkupNewInstall items do have a small bit of HTML, but it should be easy enough just to copy them and then translate the sections inline. Let me know if anyone has trouble with this. As always, thank you all so very much. @CliveBarker @AFaustini @Wattoo @Opak @dukeemu @cyanjiang @Bardock @MajKSA @sxetikos Take your time with the translation process; I'll disable the translation for the 8.0 official release and then we can re-enable it again for the next beta. We'll have a bunch of testing to do, so it's better not to push it for 8.0 release. @gamehacker Are you confident in the Traditional Chinese translation at this point? Have you fully tested it all? Think it's ready for the official release?
  24. Alright folks, beta 9 is out with the following: Retroarch Netplay is now available in Big Box as well via the game details menu Alpha-numeric navigation in LaunchBox is now working for the list view as well Fixed: The game details sidebar in LaunchBox was not remembering its sizing when closed and restarting LaunchBox I'm hoping to have the release out on Wednesday or Thursday. We'll be working on fixing any remaining bugs, but no new features until the official release.
  25. @teeedubb @Drodrick @dillabon In general guys, I'd appreciate it if we could keep the beta testing threads more focused on beta testing. Following this thread is getting pretty difficult lol. Always feel free to call me out in a new thread.
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