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SentaiBrad

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Everything posted by SentaiBrad

  1. keltoigael said I may have missed this somewhere but what happened to being able to delete images while editing an entry? Right click the image.
  2. I think the text on the second one would need to be colored up a bit then. I don't know... I just like the colors of our cube and I think it would look great with LED's behind it. Not that the second one is lacking color, but it's lacking our specific color.
  3. I actually like Arthur there myself. :P I would love more RPG characters though myself, but that's me.
  4. Except that those issues are why they're doing this. So those issues are the entire reason why they're doing this. Those problems exist on more than just a few games and on more than just a few emulators.
  5. Vulkan is only great for cross-platform, which RetroArch / Libretro is, so that makes total sense. DirectX 12 still out performs Vulkan, but because it's multi-platform it holds a certain edge. Same edge OpenGL had / has.
  6. He's from Ghosts N' Goblins. Also, the text looks smaller in that preview image, but what does it look like at full size and printed out? The text might be plenty big. If we do go with the first (or even with the multi-color version as I described), maybe the background's can match the sides? It should all be printed at a certain transparency level anyways for LED's.
  7. I like the top and the multi-color logo best. Maybe the two Logo's act more as a background transparently and more iconic game characters on top similar to the top? Random thoughts. Fantastic as always. You might be our go to artist to have on retainer if that's something you'd consider.
  8. This right here: http://www.libretro.com/index.php/first-ever-revolutionary-n64-vulkan-emulator-coming-soon-only-for-libretro-parallei/ I am excited!
  9. That's because these are using I's and not numbers.
  10. Import what ever you want, call the Platform what ever you want and the scrape as box will pop up. Scrape it as Arcade, and if it's MAME related check the box "Force MAME Importer". The MAME Specific importer should pop up, select your options and it should import after that. The Scrape As function is key here. You won't get metadata well otherwise.
  11. Well, "The" was recently ignored, so that explains why The Uncanny X-Men is there and not in T. The other explanation I have might be because it's using I's and not real numbers? That's the only thing I could think of.
  12. Yea I can see how that would works. If someone wants to create a ticket for this (if they haven't already), then please feel free. Link back to the specific reply in the Ticket please, so Jason can see some context, and you can copy paste some of the stuff from here. The link button next to the post's number will give you the link to that post in your address bar.
  13. The folders that got recreated are probably image folders, so you need to edit them back to a portable value. When I moved my install my old location had folders being remade too. So for example, I had F:\LaunchBox\Images\SNES, when a relative path should have just been Images\SNES. I had to edit my XML because I also moved my entire Emulator folder from one drive to another bigger drive. So I had to edit off the Drive letter (F:\Emulators to S:\Emulators, so everything was right), and change the image path from an absolute path to a relative path. Notepad++ will work well with the Ctrl + F function. There is a Find and Replace all option. Or you can edit the image paths in LaunchBox under edit platform, but this has to be done 1 at a time. You can see the path it's using in here. Otherwise, I think you're losing performance because it's on your OS drive. This is just a guess, but unless that's an SSD there is probably not enough read / write speed OR LaunchBox and BigBox are currently still caching and it might be taking forever because of the drive. If you have a different, non-internal Hard Drive or even a USB3 external I would try putting LaunchBox there. Even if you edit the paths first, then move it, as long as you make the paths relative instead of absolute, then it wont matter and it should work right away.
  14. LaunchBox & BigBox, in a good font (Maybe Jason can relax on his font requirements), with the Colors.
  15. I saw it, but I have no clue. I don't use Fusion unfortunately. If I knew or had an idea I would have replied.
  16. eXo, recreated some Windows Logo's you're more than welcome to use if you'd like. Cid had asked me to create these, so feel free. http://imgur.com/a/8MXSE
  17. Recreated Windows 3.1 / 3.X art in Photoshop. http://imgur.com/a/8MXSE If someone wants to see a variant or an alteration feel free to ask. I can even post some of the resources if users would like. Recreated the logo as best as I could!
  18. I've heard of DEP before, but I never thought to look there. xD Glad it's working now.
  19. Not specifically no. We may in the future, but it's easier to just create a second RetroArch entry for games you do and don't want to zip pointing to the same location.
  20. o,O;; Hello person we like.
  21. If you told me you have a choice, a picture with the mobygames watermark or no images at all, i'd take the MobyGames image and not be content. :P
  22. We should get those images on the Database.
  23. We need colors? Well i can think of 4 appropriately themed colors right off the top of my head... but who would think of that?!?!?!
  24. Yea I figured as much. Reverse image search it in Google or Bing, see if you can come up with a larger version.
  25. DOS76 said In all the time I've known you I never would have guessed that! Also bite me. ;) I was just making a joke.
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