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Everything posted by Zombeaver
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I love me some post-rock!
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Oh! And Low Roar. Seriously, this entire album is amazing. Check it out if you haven't. I found them after the original Death Stranding trailer that featured their song "I'll Keep Coming". That's a great track but honestly the entire album is great.
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Agreed! On a somewhat similar note. EDIT: And another Radiohead off-shoot - Atoms for Peace: I'm not a huge Radiohead fan, but I tend to like a lot of Radiohead-influenced bands like Alt-J, The Pineapple Thief, and Amplifier.
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Do you have it enabled in your image priorities? Go to Tools -> Options -> Images -> Background Priorities and see if "Fanart - Background" is checked. Check it if not.
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Paging @Jason Carr and @Vlansix again. In the interim, if you know a game was correctly matched in the first place but had bad/missing data that has since been fixed... you could scrape those again. You can hold CTRL or Shift and select multiple entries at once (you probably already know this). I can definitely confirm that this is happening for me as well though - I recently did a complete re-scrape of all my C64 stuff (because a lot of stuff has been added to the DB since I originally imported them) and there were several that were incorrectly changed because it couldn't find the same title in the DB. Some of them weren't associated with anything at the time (because there isn't a DB entry) so that's what I'd expect for them, but there were some that were assigned to an entry and it was changed. The game Feud is an example. I had assigned it to the Amstrad CPC entry because there wasn't one for C64 and after the scrape it was changed to a completely different game. I had to go back and fix several manually. It's particularly troublesome when it changes it to something incorrect and downloads new media (so it's not just the generic LB logo for the cover) so if you're not paying close attention it'd look like a normal entry in your library. I know my library well enough to know what I do and don't have so when I see a cover for something I don't recognize I know to take a closer look, but if I had a massive library this would be a nightmare.
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Well, last night my mouse died on me - first it was double-clicking with every left-click and then it just stopped being able to left-click at all. It's a shame because it's my favorite mouse of all time. It's a Mionix Naos 5000. Mionix has a newer model (the 5000 is out of production), but it doesn't have all of the same features - namely weight adjustment and DPI switch step LEDs. It's the most comfortable mouse I've ever used by a mile. Not a whole lot of bling other than customizable LED color, but I was fine with that. It "only" had 5 buttons (left, right, middle, and two thumb buttons) but that was also plenty for most situations. I loved the weight adjustment because I like a hefty mouse (I made it as heavy as possible). I hate super lightweight mice (I think it's actually "mouses" when referring to the input peripheral variety but that sounds completely retarded). I had an unused freebie Razer Abyssus 1800 in my closet so I hooked that up last night as a placeholder - it felt like a plastic toy. If you could get a mouse out of a vending machine, pretty sure that's what it would feel like. The sensor accuracy also felt atrocious. The lift off distance was also completely insane - I picked it up and moved it around about 3 inches off the pad and the cursor just kept on a-truckin'. "Nope, this has gotta go ASAP." So today I picked up a Logitech G602 from Best Buy for $40. It had good reviews, was at a pretty good price, and I'd used an MX 518 years ago which I liked quite a bit until it finally bit the dust (that was actually what I used prior to the Naos 5000). It's the first wireless mouse I've ever used. I'd avoided them in the past because I'd read about latency issues, but the G602 is supposed to be quite good on that count so I thought I'd give it a go. My initial thoughts: 1. It's comfortable. Not as comfortable as the Naos 5000, but that doesn't mean it's uncomfortable. I miss the Naos' extreme ergonomics on the right-side where your ring and pinky finger rested on the mouse rather than dangling over the side/on the pad. That said, it still feels pretty darn good in the hand. It's got a nice grippy texture on the sides (it's kindof gritty - a bit like some kind of soft sandpaper) and a rubbery pad on the top. I'm a palm gripper for those who care about such things. 2. It doesn't have weight adjustment, but because it's wireless it does have batteries which serve the same purpose. You can apparently remove one of the two AA's and it'll continue to function (reducing the weight in the process). I read some reviews that listed the weight (heavy) as a con, but it's a big pro for me. Weight-wise it feels very similar to the Naos 5000 with all weights installed. 3. Sensor accuracy seems very good. This is something that requires a lot more testing to say definitively, but it definitely "feels" really good so far. It also seems to be pretty good (low) on the lift off distance side. 4. Holy shit this thing has a lot of buttons; not as many as the ones that have like an entire numpad on the thumb side (which I think is a bit much honestly) but way more than I'm used to (11 as opposed to 5). It has six thumb buttons (two rows of three), left, right, middle, and two off to the left of the left click (which function as DPI switches by default). There is a DPI step LED indicator which is nice but it's a little smaller than I'd like - the Naos 5000's indicators were larger/easier to read at a glance. The buttons are all pretty well-defined and I think once I get used to them I should be able to find/use them all as needed given enough practice. The default binding for back/forward browser functions isn't what I expected - I thought it would be the ones closest to me (back) and the middle one (forward) on the bottom row. They are on the bottom row but it's the middle one (back) and the furthest one (forward). It feels a little bit weird to me, but this should be adjustable via the Logitech software (which I haven't messed with yet). 5. Input latency is negligible and nigh-on imperceptible. Again, this is a "time will tell" kind of thing, but I don't anticipate having any issues whatsoever on this front. I'll be giving this some thorough testing in D3 tonight. So far though, it seems pretty solid.
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I've got the older model K400 and it's a fantastic addition to my Steam Link.
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Yeah I went ahead and tested deleting the actual rom files and they still work fine without them. It calls them a save state but it seems to be a complete dump (I guess that's not too crazy given how small the games are). Yep, Atari 800 is a great little emulator (and platform). Generally speaking the C64 had better versions of most games (and a much larger library) but there are some notable exceptions like Lucasarts' (at the time Lucasfilm Games) early efforts, which were originally created for the Atari 8-bit and later ported to the C64. They're actually better on the Atari 8-bit despite the somewhat inferior hardware. There are also a lot of interesting and weird Polish games on it... they had a bit of an indie scene for it for a while.
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It's the same thing, just a different method. You don't actually even need the original roms afterwards. I'm not asking about Atari 800. Atari 800 is the name of the emulator. It's the emulator I use for Atari 800 games but it also works for 5200.
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Yes, on initial load. You can still load from the original rom so long as you use a save-state post-mapper selection. You load the cart, select the right one, save state and name it as the game title and then use that as your "rom". It boots up normally and won't prompt you to select the mapper. This is with Atari 800. I don't know if this is an option Altirra.
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So I did some testing and they do work, though you'll run into the same issue with the headers. I believe you can do the same thing as you mentioned above, though the way I got around it was via save states - you can save external save state files (naming them after the game title) so I just saved them post mapper-selection. Then you can just direct the save states to the emulator just like a rom and it boots correctly without any selection. You can actually do the same thing with save states in CCS64.
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Interesting. The 5200 is something I've been meaning to get around to but haven't yet. My Atari 8-bit emulator of choice - Atari 800 - supposedly emulates the 5200 as well but I haven't tried it with any 5200 games. It's great for 800 games though. I'll try it out with some 5200 games and see how well it goes.
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As someone who grew up with a C64 and boxes full of bootleg disks I have a huge soft spot for and fascination with Demoscene. This is one of my favorites. It took me a bit to track down the song - it's by a guy that normally goes by the artist name of Ocoeur and the song is "88". I'm ordinarily not a huge IDM guy but I really dig this track (and video for that matter). A few other Demoscene favorites:
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Do you have Hard GPU sync enabled? You shouldn't be getting input lag in RA... that's something it really excels at honestly. Try these settings: Threaded Video: Off Vsync: On Vsync Swap Interval: 1 Hard GPU Sync: On Hard GPU Sync Frames: 0 or 1 Fame Delay: As high as you can set it without it impacting performance (usually somewhere between 4 and 6) If that doesn't help, also try turning Vsync off.
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...because they're entitled to their opinion just as much as you are. Again, nobody's under any obligation to agree with you. Nobody said "I think your ideas are really stupid. Please stop having such stupid ideas. They're stupid." They said, "Well, you can basically already do that. Here are your options." ...and then you proceeded to disregard that, went on a rant about how we think everything's "perfect" (I'm more than happy to share my list of created tickets if you really believe that), and seem to be under the impression that you're getting attacked or something. Yes, yes you are. Something you're still clinging pretty hard to I see. Everybody around here is pretty chill, I promise. Just don't assume that everyone is going to have the same opinion on what's best for Launchbox.
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Nobody said anything of the sort. You have multiple options available to you for importing, options that have already been brought up more than once in this thread; options that you promptly disregarded. And hey, that's your right - if those options aren't satisfactory to you, feel free to create a ticket for your suggestion on bitbucket which will or won't be implemented depending on Jason's prerogative and priorities. Yelling about it to people that have nothing to do with Launchbox's development isn't going to get you very far. And once you're done with that, you can drop the attitude. Not everyone is going to agree with your opinion; not in "real life" and certainly not on the internet. It's just vidjergames mang.
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I did. It's in the post.
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No worries buddy! It's the little things that'll get ya, believe me. Glad it's all sorted now!
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Also, uncheck "attempt to hide console window" in the Emulator Details tab for Retroarch in Launchbox.
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Hmm. Everything looks good so far. They don't have to be unzipped by the way. The BSNES core accepts zips just fine. Yep, that's what I needed to see. Thanks. Can you confirm that the core .dll that you have in the associated platform tab is the same as what you're actually using in Retroarch? Go to your Retroarch folder -> cores and confirm that there's a "bsnes_accuracy_libretro.dll" in there.