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Everything posted by Zombeaver
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@keltoigael per request, here's an alternate for the Arcade banner that says "Arcade" instead of "MAME":
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Take a look at the bit about .iha files in this post: It does support individually compressed WHDLoad games. .iha files are a compressed file format. If the zip contains an .info file and a game folder, that zip can be imported as is. If the zip contains an .iha file, the .iha file has to be extracted and then it can be imported. Transplant is a game that just comes with FS-UAE. If you go to 14:54 in the tutorial you'll notice that it's the only game listed, and I haven't actually imported anything yet. I'm not sure what the deal is with Future Shock.
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There were a few brief diversions here and there but basically just W3. I think one of its greatest strengths is that you don't have to invest that much time if you want to - if you just want to go through the main story you could probably do that in about 30 hours; but there's so much to see and do off the beaten path and the quality of that content doesn't waver whether it be a momentous battle taking place in the primary story arc or a smaller moment between characters. And those optional moments, from a world-building and immersion perspective, are just as important as the main narrative; and the quality of writing is indistinguishable from one to the other. I think it does a great job of making you want to explore and interact with the world, because it's consistently interesting and compelling. Honestly 101 hours isn't anything too crazy. I've probably got 500+ hours in Diablo 3. I'm sure I've got a couple hundred in Overwatch. I was big into FF XIV for a long time - I have no idea how many hours I have in that but it's in the hundreds. According to my Steam library, I've got 314 in Borderlands 2, 301 in Left 4 Dead, 231 in Skyrim, 202 in Borderlands, 190 in The Secret World, 188 in Path of Exile, 171 in Dark Souls... I do like me dem vidjergames!
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That sounds like a bug honestly... I'll test tonight and see if I can replicate it. What version of Windows are you using?
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Turbografx-16: I believe I use Mednafen PCE Fast but supergrafx should be fine too. SNES: snes9x is fine in most cases; and leagues beyond ZSNES. If we're talking "best" though you're better off with bsnes accuracy or balanced. Genesis: Yep Gamegear: Yep NeoGeo CPS1-2: FBA is fine but there are a number of options here. MAME works as well. 3D Arcades: In general, yes. In some cases MAME will work as well. Wii - Dolphin: Yep and yes it works for GC. Nintendo DS: The Retroarch Desmume core actually has a few problems not present in the standalone Desmume - primarily in the sound department. Quite a few games have distorted, static-y audio in the Retroarch core but sound just fine in standalone. N64: This one's debatable. I use mupen64plus in RA as well, but that's primarily because I prefer RA usage over the standalone options for N64, and not necessarily because the emulation is better. MAME: You've got a lot of options for MAME. I've used MAMEUI for a long time, but MAME's gotten quite a bit better in RA, just recently in fact. Commodore Amiga: I'd recommend FS-UAE. I've got a tutorial video for that here.
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You could be right. All fair points. ...except for this one. It also says it's non-standard and that "regardless" should be used instead. Irregardless is a word insomuch as you can say it and people will understand what you're trying to convey - just like "orientated" and "acrossed"... neither of which are words either If we want to get into the actual etymology of it, it's an improper melding of "irrespective" and "regardless". Breaking the "word" itself down, it's a double-negative as the prefix "ir" (meaning "not") and "regardless" (meaning "with no regard") are both negatives... so it doesn't actually make any sense. "I do not have no regard for that thing." "Oh, so you do have regard for it?" It's a matter of enough people saying something incorrectly and often enough that it becomes "accepted" into the public lexicon. Dooooooooesn't make it a word. I minored in Journalism in college and part of that involves AP Style training which is an even more extreme approach at grammar and writing style than is commonly employed by most grammar Nazis. Reading the average Youtube comment makes me die a little inside.
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I finished the main quest of Witcher 3 last night, at 101 hours and got the "good" ending (subjective I suppose). I did all of the side quests/hunts, and all the points of interest in Velen/Novigrad/Kaer Morhen and about half of the points of interest in Skellige (there's a metric crap-ton of smuggler's caches and the like in Skellige which I haven't done yet). I just started the first expansion - Hearts of Stone - last night. I have no intention of putting the game down any time soon. I have to say, I think it might be my favorite game ever. Top 5 at least. I've played through 1 and 2 as well, both of which are very good, but 3 is just on a whole other level. It's just... so good. There are games that have better combat, better horse controls (probably the single worst element in W3), and worlds that are marginally more "open" but I'm having a very hard time thinking of single games that pull off what W3 does as well as it does in one package. Visually speaking, it's a masterpiece both aesthetically and graphically. It has phenomenal voice acting, supported by some great facial animation that manages to convey a degree of subtlety and range of emotion better than many games (and the only games that I can think of that do it better are ones that are significantly more linear and where every single scene is mocapped). It has fantastic storytelling with actual moral dilemmas (not the kind of "Hey do you want to be a really-nice-hero or a kindof-a-douche-bag-but-still-totally-a-hero?" approach that Bioware has adopted circa Mass Effect) that frequently don't have "good" choices and instead you're left choosing between the lesser of evils (and even that's often highly debatable) and those choices have very real and serious ramifications hours down the road. It has an incredible soundtrack. It has a great cast of characters that you actually care about. Virtually no one is a shallow caricature of tropes or pure evil/good just for its own sake - some incredibly reprehensible characters have good (or at least empathy-inducing) sides and vice versa. Plotlines often play out in surprising, unpredictable ways - things frequently went in directions that I didn't at all anticipate, with comical outcomes to seemingly serious situations and some lighthearted moments that take a shockingly dark turn. The quality of writing all around is just amazing - other games should take notes on how to do side-quests properly - it's been said elsewhere but the side quests here are of a higher quality than the primary story arcs of many other games. It all comes together to form an extremely cohesive, immersive world that's easy to lose yourself in. I really really love The Witcher 3.
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I think that makes some amount of sense; although console modding, to my mind, has always been even more niche than emulation and they're not necessarily mutually exclusive. In my limited and entirely anecdotal experience, all of the people I know who have taken the time to mod their consoles are knee-deep into emulation as well, but not necessarily the other way around. The majority of (also anecdotal) information I've found on the lack of progress in Xbox emulation has pointed to a lack of interest + difficulties due to Xbox complexity. That's a shame because there's a ton of good stuff for the Xbox: Breakdown, Conker: Live & Reloaded, Crimson Skies, GunValkyrie, Jet Set Radio Future, Kingdom Under Fire: Heroes, Ninja Gaiden, Otogi 1 + 2, Outrun 2, Panzer Dragoon Orta, Phantom Crash, Phantom Dust, Quantum Redshift, Shenmue II, Voodoo Vince... there are actually quite a few exclusive games that are absolutely worth playing. I feel like the retro gaming community is more aware of this stuff than ever and with greater and greater acceptance of emulation as an important factor in gaming history preservation I still have faith that we'll see Xbox emulation some day. Xbox games are (comparatively) extremely cheap to collect currently, so that's something at least. Not a word! I got into a debate with a family member at Christmas about proper use of the word "myriad"... I think I need help.
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Not much I can do about that I just use regular old ScummVM personally.
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Okay, so I was able to get this to work using the first method listed here. I tried the second method as well (using a .scummvm extension) but was unable to get it to work - it would only boot into the ScummVM UI, not a specific game. So using the first method I'll use Beneath a Steel Sky as an example. I'm using the CD version available directly from the ScummVM site. The game comes in a zip named bass-cd-1.2.zip. 1) Unzip the contents so that you now have a folder named bass-cd-1.2 2) Rename the folder to "sky" (from the short name list found here) 3) Direct Retroarch (via Launchbox in this case) to any file contained within that folder (I used the sky.dsk file) It launches directly into the game. I don't have Launchbox at my disposal here at work, but you can achieve the same result as Launchbox by using a custom Windows shortcut so that's what I did to test it. I created a shortcut to Retroarch.exe, right-clicked and selected properties, in the target field after Retroarch.exe I added in -L "cores\scummvm_libretro.dll" "Roms\ScummVM\sky\sky.dsk". This is the same thing you're doing via LB with an emulator entry + associated platform.
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I didn't realize there even was a ScummVM core for RA. I'll mess around with it and see what I can come up with. I've always just used them with standalone ScummVM via this method:
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The video in your screenshot is for "Might and Magic II: Gates To Another World". It's pulling the closest match. If you do have a video for Another World (it may be under the name of "Out of this World" as that was the North American title) just rename it to match either the library title or your rom file name, either one will match - using the file name is sometimes necessary if there's a conflict between two different games with the same title.
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BigBox not launching games but LaunchBox GUI works fine
Zombeaver replied to TerribleThemes's topic in Troubleshooting
That's very odd - there shouldn't be any disparity between the two. I assume you've tried exiting and restarting Big Box? Also, are you starting Big Box via the button in Launchbox or directly from the Big Box exe? Have you tried running the Big Box exe as an administrator? -
Well that's certainly what I would assume, but I've seen others claim otherwise. I don't think the Mednafen team have ever been specific about it one way or the other but it doesn't seem like any sort of stretch to me.
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It has, but only in hacky, messy, deeply-flawed forms. Prior to Mednafen, SSF was the best option we had and it had plenty of problems. I'm talking about Dr. Abrasive cracking the Saturn's notoriously difficult copy protection this year. Mednafen's Saturn implementation appeared a month later. *cue X-Files intro music*
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I converted over to Mednafen prior to 2.0 so I can't really comment on it in the latest iterations, you might be right; I just know there were quite a few games at the time that never worked correctly in ePSXe that had no issues in Mednafen. In fact, I've never had problems with any PSX game in Mednafen so long as it's a good rip (most of my PSX library is ripped from my own collection), which accounts for several hundred games; all of which I've tested.
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It's a non-issue. That only matters if you want to import games into your Retroarch library (which you have no real reason to do, that's what Launchbox is for) - which is in no way necessary and has no impact on using Retroarch in conjunction with Launchbox. All you have to do between Launchbox and Retroarch is setup the Retroarch emulator entry in LB and direct it to the appropriate core dll for each associated platform - launching a game in that associated platform will then start that specific game, with that specific core in Retroarch.
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To me the English dub in Shenmue is a huge part of the charm. I typically watch films, anime, etc. in the original Japanese as well, but the English voice acting in Shenmue is so hilarious I'd have a hard time appreciating it in Japanese (and this is coming from someone that considers themselves a big fan of the games).
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We'll get there, but these things take time. Just look at the Saturn - it was only cracked this year, 21 years after the console was released. If the Xbox is in keeping with that timeframe, we've still got another 6 years to go. But yes, I've heard the same thing - I don't know what makes the Xbox so difficult to crack as I'm no software engineer, but that's been said by quite a few others that are experts on such things.
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It can be a little daunting at first but really no more so than RL. The good news is there's no shortage of RA tutorial videos (and RA users here on the forums for that matter) to help you. RA has so many great features; I really can't recommend it highly enough. And the good news is, once you get used to using it and setting things up for it, you'll know how to do it for nearly ever platform underneath that umbrella (with a few exceptions) - and that encompasses a heck of a lot of platforms. There are a few instances where I'd recommend a standalone emulator over the RA core counterpart, but they're few and far between. As far as the actual time for the conversion process - that's going to come down to how quickly you're able to pick up using/setting up RA itself. The actual conversion in terms of Launchbox setup isn't bad at all.
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That's exactly what I'm talking about - the English dub. There's a version floating around the interweb that uses the English voices from the Xbox version on the PAL DC version, which I can confirm works just fine in Demul.
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It's just a static image like anything else, so no. All of those are user created/submitted. You could request alternate ones on the forums but obviously it's quite a time-consuming process to create new ones and upload them all for the entire SNES library, so it's unlikely there will be a completely new set created just to change the angle. It's not out of the realm of possibility of course, just not very likely.
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Try switching the video player engine from VLC to WMP or vice versa. I seem to recall this issue being mentioned for one or the other. You can use clear logos instead of banners for platforms in Big Box, I'm not sure about device images though.
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I don't think there's a way to do this currently.