Jump to content
LaunchBox Community Forums

Lordmonkus

Moderators
  • Posts

    11,506
  • Joined

  • Last visited

  • Days Won

    76

Everything posted by Lordmonkus

  1. All my Daphne stuff is contained in a Daphne folder. If your stuff is extracted and works through the Daphne launcher if you follow my guide it will launch through Launchbox.
  2. RocketLauncher is doing something else behind the scenes to extract the ace.zip file by the looks of it. I don't use RL so I am unable to help you with that and my Daphne setup does not use any zip files, it is all extracted.
  3. Ok. So please indulge me here for a moment. What is it exactly that you are trying to achieve with the -c "config" command switch ? If you aren't trying to do anything special then you do not even need the -c command. If you simply want a different config for each system core just turn on per config in the configuration menu. Now if you are still trying to load a custom config make sure your file name is correct. because I noticed in your previous posts you have "mednafen_psx_libretro.cfg" when by default the file name is "mednafen_psx_libretro.dll.cfg", notice the extra .dll part in there. The only reason I am asking what it is you are trying to achieve there may be a better / simpler way of doing whatever it is you are trying to do.
  4. Yeah I don't use any -c configs for anything. I was just asking if it worked when removing the -c.
  5. Does it load games without the "-c config" command ?
  6. I don't know if Rocketlauncher can support this but Launchbox can. What you can do if you want to have 2 different setups for the same core is to make a copy of the core and rename it something similar so you know what it is. Then associate that core with the system platform. I did this recently for the PSX core. I have one for d-pad controls and my Hori FC-4 controller and another for analog controls using Xbox 360 controller.
  7. You are missing a " at the end of the -c "config\mednafen_psx_libretro.cfg Not sure if that has anything to do with it or not.
  8. This tutorial is for getting the Sharp X68000 emulated using the MESS emulator. Yes you could do this through Mame and other stand alone X68000 specific emulators but I found Mess the easier method. I use a separate Mess install for oddball and quirky systems such as the X68000 instead of Mame just because I like to keep things separated and clean. I don't like to clutter up my Mame install with all the extra stuff needed to do for Mess as well. To start off you will need bios files which of course I cannot help you find so you are on your own for those. What I can tell you though is the name of the file I have which is x68000.zip and it is 649 KB (665,329 bytes) in size. Place this file in the /roms folder within your Mess installation folder. Next you will need your game files and the file type I have had luck with so far is the file type .dim, these are disk images. There are hard drive images out there but I have not had any luck running them through Mess and have not tried in any of the stand alone emulators. This next step I assume you know how to do and if you do not then I suggest watching Brads tutorial videos. In Launchbox you will need to set up Mess as an emulator like any other emulator. Then add the X68000 as a platform associated with the emulator and add the following command switch: x68000 -flop1 For all your single disk games this is all you will need, just import your .dim image files and they should now load when launched from Launchbox. For multi-disk games things get a bit more complicated and requires some hands on work. Jason recently gave us the %romfile% variable and the ability to pass more commands after it and it comes in handy for this situation. With a bit more work on this maybe the rest of this process can be more automated but for now this is all we have which is better than before. Import the first disk of a multi-disk game like any other rom but after it has been imported you need to edit the game. Go to the Emulation tab and at the bottom you need to enable "Use Custom Command-Line Parameters:". In here you will need to enter the following: x68000 -flop1 %romfile% -flop2 "path\to\disk image #2" Just for example my Akumajou Dracula entry has: x68000 -flop1 %romfile% -flop2 "H:\Emulation\Roms\X68000\Akumajou Dracula (1993)(Konami)(Disk 2 of 2).dim" When you load a game you should first see a screen with Drv0: through Drv3: down the left hand side.This is showing what disks are active at that moment. In theory games with more than 2 disks should be loadable but at this moment in time I have not had luck. I do not know if Mess simply cannot do it yet or maybe I screwed something up. Give the loading process some time, it could take a minute or so in some cases for a game to load. You can fast forward it a bit using Mess' built in fast forward feature but it doesn't seem to do much for the X68000 speed. Now of course if you are used to the "Tab" key menu that Mame / Mess has and when you press Tab with the X68000 loaded it does nothing. This is because the X68000 was an actual PC with a keyboard and Mess defaults into a mode where your keyboard functions as it would with that system and the Tab key is not functional. You can however toggle this functionality on and off using the "Scroll Lock". Pressing this once will now allow you use your keyboard like normal and bring up the "Tab" menu so you can now setup all your controllers and closing the emulator using the "Escape" key. I think this is all for this guide, if I think of more to add later I will edit it.
  9. Fair enough. I am typing up an X68000 tutorial right now but once I am done that I will type up a list of emulators I use for each system and alternatives and I will post it in here when I am done.
  10. Oh shit. I was actually thinking about doing a guide on this last night and maybe I will type one up today but I will just warn you right now it's going to be an evil, nasty mess. For single disk games it is somewhat straight forward but for multi disk games which there are a lot of on the system be prepared for a lot of manual work getting it setup in Launchbox. I will just leave this with you for now while I get prepared for this guide. I use MESS to do the emulation with the command switch "x68000 -flop1" in Launchbox.
  11. Best emulator is going to be a fairly subjective. First, define "best". Are we defining it as the most accurate ? Are we defining it as the most feature rich ? Are we defining it as the fastest ? Are we defining it as the best that will run on a selected platforms hardware specs ? Are we defining it terms of ease of setup ? Or maybe the best over all balance of all of the above ? To me best is going to be a personal decision based on personal preferences and the system running the emulator. For example on my main gaming PC which is a 4 GHz, 16 Gigs ram, GTX 970 gaming, rig I can run pretty much any emulator with upscaling and shaders without issues but on my laptop which is only 1.5 Ghz, 4 Gigs ram and integrated video I have to be more choosy with my emulators. I would love to run BSnes and Retroarch PSX on it but it simply isn't fast enough so I have to use Snes9x and ePSXe on it. Then we get into emulators for such systems like the Nintendo64 where neither emulator choice is "best" at all and only "least worse" at best on a game by game basis. And now we have to take into consideration individual needs to run certain rom hacks that do not run on more accurate emulators because they require certain specific speed hacks of an emulator to use. I would be more inclined to maybe name the list as "Recommended Emulators" instead of "Best Emulator"
  12. If you are replacing actual rom files with different names you have to reimport. If you are just simply adding a couple of roms that weren't there before all you have to do is import those couple of roms. Do this just by dragging the roms themselves into the Launchbox window and going through the import process that way.
  13. Old, outdated and not as good as Mame or FBA.
  14. I prefer Mame but Retroarch using the FBA core is a good option.
  15. I think their reasoning is to keep bandwidth usage under some control.
  16. If you read a bit further down that page you would have come across a simpler way to get Daphne working in LB. Here's a quick and simple way to get your Daphne games working in Launchbox. It may not be an elegant solution but it is simple and it works as long as you have your games loading through the DaphneLoader.exe. Step 1) Make a batch file for each game, call the batch file whatever you like. I made these batch files right in the directory which contains the daphne.exe Step 2) This step will be repeated for each game. Open your DaphneLoader.exe and for each game you have and want to import into Launchbox click the Configure button and go to the Advanced tab. The bottom drop down menu "Display command line", set this to Enabled, click apply and ok. Now when you start that game it is going to popup with a bunch of text, select it all and copy. The game will launch but just exit back out. Step 3) Open the batch file you created for the game in notepad you just copied the command line information from and paste it in and save. Step 4) Drag the bat file into Launchbox and put into whatever platform you choose. I use the platform Daphne. Step 5) Right click the game and click edit. Go to the emulation tab and uncheck "Use an emulator to play this game". After you click apply it will popup with a message saying you need to specify and emulator do you want to do this now, click no. Now you can go back into each game and reverse Step 2 to disable "Display command line" When you launch a game from Launchbox if you get an error message repeat Step 5 just to double check it. Like I said this may not be an elegant solution to this emulator and Launchbox but it is the simplest that I know of and it does work.
  17. I cannot comment on the importing of Steam games because I don't have mine imported. But the way I have imported my Windows games I have installed is to just import the shortcut files in as a rom for the Windows platform. Then just pick any random emulator, once all the games are imported select all and edit. Bulk edit the emulator and for the emulator you want to change it to just leave it blank. They should then just launch like loading the game normally.
  18. What do you get when you cross Kirby's Dream Course with Game Grumps ? Well naturally you get Grump's Dream Course. If you have never played Kirby's Dream Course you are missing out on a great game and this is just more of it but with a Game Grumps theme. Basically it's a mini golf game but with some elements of bowling and billiards thrown in. Get the rom patch below and obviously I cannot link to the actual game rom itself but you will need the Japanese version of the game to patch which is known as Kirby Bowl. The US version of the rom does not work with the patch. https://www.reddit.com/r/KDCGameGrumps/comments/50kndy/grumps_dream_course_10_is_here_get_the_patch/
  19. Snes: Donkey Kong Country Zombies Ate My Neighbors Aladdin (or any Disney platformer) Mario Kart Bomberman Tetris Genesis: Castle of Illusion (any Disney platformer again) Ristar TMNT Hyperastone Heist Ecco If you have Mame setup Gauntlet is a great game for kids. Just load it up with a shitload of credits and let him go nuts. I got a couple of younger cousins and when they come visit the first thing they wanna play is Gauntlet.
  20. Lordmonkus

    Retroarch?

    The hardware core is more problematic than the regular software core, especially when you get into changing and adjusting the settings it can get flaky.
  21. Lordmonkus

    Retroarch?

    Are you using the hardware core or the normal core ? I never really looked too much into the upscaling options, like I said about 98% of my Playstation games are 2D sprite games. I just cannot stand early 32 bit polygonal games and how they look, they did not age well at all.
  22. Lordmonkus

    Retroarch?

    Yeah going above 2 will be unplayable unless you have a monster CPU. The internal resolution scaling is all done in software on the CPU. There is a hardware psx core but it's a work in progress and still needs lots of work.
  23. Lordmonkus

    Retroarch?

    When you have a game loaded up, open the quick menu. Go to Shaders > Load Shader Preset > pick either the CG or the GLSL folder > from there look around in all the sub folders for a preset and just try different ones out. The files that end in P are presets. Then close out the quick menu and the shader should be loaded. Not all presets work though. Shaders are whole big deep thing to get into. For more information on them do some reading over on the Retroarch forums and the shaders sub folder.
  24. Lordmonkus

    Retroarch?

    Try going to the settings (cogwheel) > input > input user 1 binds > user1 bind all and go through binding everything as it asks. just remember that a,b,x and y are mimicking a snes pad so they are reversed of what an xbox controller is. But this should let you setup the analog stick. Also don't forget when you have the PSX core loaded to enable the dual analog controller in the quick menu controller setting. If that doesn't work I really have no idea what to tell you.
  25. Lordmonkus

    Retroarch?

    For 3D polygon games there isn't a whole lot you can do but check over on the Retroarch forums in their shader sub forum and see what people use. I honestly have very few 3D Playstation games. For 2D sprite based games there is a lot of personal preference here and if you ask 5 different people what they like and you will probably get 5 different answers. I prefer a good CRT shader though like CRT-Hyllian-Halation and Royale-Kurozumi.
×
×
  • Create New...